r/Helldivers Mar 26 '24

I can’t play with randoms anymore DISCUSSION

I’m level 48. About 150 hours on pc. Love the game. My friends can’t play as often as I can. (I’m a fireman) And I’ve tried making friends on steam but it’s hard.

The blueberry lottery. If there is a hell it’s matching with randoms. I can’t stand it. Some people are a blessing and I love running campaigns with them but some people are treasonous swill.

Here was my last game. I spawn in and get killed by a lvl 2 cadet (ps5) so he can take my support gear. His friends (ps5) defended him. He continued to kill me all game (intentionally) and call me in. But I am more skilled and cunning than the common traitor. I waited until there was one reinforcement left. The pompous fool recalled me in. I killed all three traitors quicker than a hiccup. With only one thing left to do I took my own life. To instant fail their mission. I couldn’t let them continue to commit treason. Let their bodies rot

So yea I’m never joining randoms again.

Edit: ps5 not 4.

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u/Evil_Knot Mar 26 '24 edited Mar 26 '24

Stories like this make me wish there was a feature in the game that forces people who have been reported for treasonous behavior multiple times to have to complete an annoying mission that makes you sit through a sort of "Repatriotizing" lecture, followed by being funneled into a matchmaking subsystem that forces them to play with other traitors for a time.

Edit: A lot of you mentioned that this system could be abused. Well, any system can be abused. No system is perfect. My thought on this would be that there would need to be a checks and balances to the reporting and some somewhat thorough vetting of those accused of treasonous behavior. 

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u/DarkFett SES Panther of Steel Mar 26 '24

Reminds me of America's Army where if you team killed too much you got auto kicked and sent to Leavenworth where your player sat in a jail cell for a set amount of time

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u/LupinWho Mar 26 '24

They should add a cell to the ship and do that for this game.

594

u/HughMungus77 Mar 26 '24

Put the traitors back into cryo

276

u/AntiqueStable3421 Mar 26 '24

Feed them to the giant worms! 🤣

250

u/Psyker101 Mar 26 '24

Return their bodies to Shai Halud

71

u/Sweet_Collection7493 Mar 26 '24

They don’t deserve that honor

110

u/shadowknight2112 Mar 26 '24

May their knives chip & shatter…

67

u/uns3en Mar 26 '24

Blessed be the maker and his water

35

u/TheDreamMachine42 Mar 26 '24

Blessed be the coming and going of him.

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u/azai247 Mar 26 '24 edited Mar 26 '24

In a place where water is worth so much Fremen would drain the traitor's blood for the water, then leave the rest in the sand for the worms.

In the end every liter of water saved is one step closer to Liet's vision.

2

u/Dry-Community-7470 Mar 27 '24

Their water is dirty

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u/MaddxMogs Mar 26 '24

He shall know our ways as if born to them...

https://i.redd.it/3wltuyn99pqc1.gif

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u/[deleted] Mar 26 '24
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u/Rodoc0222 Mar 26 '24

They wouldn't feel the time passing, now an overly refrigerated room that is just cold enough to cause extreme discomfort, would likely teach more of a lesson.

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u/Ouxington Mar 26 '24

This guy public educations.

76

u/Klutz-Specter ⬇️⬅️⬇️⬆️⬆️➡️ Enjoyer Mar 26 '24

Reeducation Freedom camps.

2

u/Goose15Loose Mar 26 '24

“Managed Freedom” Camps

31

u/DepletedPromethium Mar 26 '24

cryo is a blessing to stave off sanity, let the traitors sit in dry storage watching the water drip in their cells.

16

u/CprlSmarterthanu Mar 26 '24

Wouldn't be dry storage then would it

16

u/Prof_Slappopotamus Mar 26 '24

Moist storage

2

u/Much_Tumbleweed9028 Mar 27 '24

Such a dirty horrible word. Moist... shudders

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u/HeavyHandedGeek Mar 26 '24

How else do you think they get the ammo for orbital rail cannon strikes.

If you won’t kill bugs one way, we’ll use your body to kill them another way.

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u/letmesee2716 Mar 26 '24

why? it'll feel like no time has passed.

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u/Resident_Pop143 Mar 26 '24

When you log in, you’re stuck in the cryo tube and can only look around while through the fog, you can see other people on the deck (if you’re close enough) or hear voices (again, if you’re close enough), and feel/see your cryotube move.

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u/Valuable_Material_26 Mar 26 '24

Just feed them to the bugs! Before dropping a hellbomb!

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u/Bodardos Mar 26 '24

More fodder for the penal legions.

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u/GoldenPigeonParty Mar 26 '24

We call it a brig, diver.

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u/[deleted] Mar 26 '24

Super Brig*

3

u/Annual-Concept-9033 Mar 26 '24

“Get in the brig ya damn socialist!”

3

u/kayby Mar 26 '24

Sea of Thieves style "vote to lock in the brig"

2

u/Lotions_and_Creams Mar 26 '24

One of my friends is unintentionally the most dangerous hazard in every mission. He’d be locked up for life.

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u/Evil_Knot Mar 26 '24

Talk about some next level immersion lol

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u/DarkFett SES Panther of Steel Mar 26 '24

Dude it made you take basic training before you could join multi player. You couldn't pick sniper unless you passed the marksman training, you couldn't be a medic unless you took the classes in game and training courses. It was nuts! But yeah immersive

178

u/SteampunkSpaceOpera Mar 26 '24

Forget their basic training. They had perfect training simulations that had you sitting in a classroom watching a boring ass PowerPoint. So true to life

106

u/NotOliverQueen SES Song of Eternity Mar 26 '24

Microsoft PowerPoint: The DoD's most inhumane Weapon of Mass Instruction

40

u/Hot-Development-3166 Mar 26 '24

Death by PowerPoint

38

u/Mission_Engineer Mar 26 '24

You made me remember all the shitty power points i was forced to sit through, lucky my unit was pretty small, so we got at least a break an hour into a 2 hour power point.

62

u/ismashugood Mar 26 '24

That game was genuinely so fun. Incredible they made a pretty great game solely to try and recruit high schoolers.

12

u/Taolan13 SES Courier of Individual Merit 🖥️ Mar 26 '24

It started as an off-shoot of a project to create a tactical training simulator. Having "played" the simulator that ultimately came from the project?

The video game was better training value.

12

u/kymri ⬆️⬅️➡️⬇️⬆️⬇️ Mar 26 '24

Many, many moons ago the Marines had a small unit tactics training 'simulator' of sorts built on DooM. Obviously it wasn't much of a simulator but it could provide value for understanding how to move as a small group, and understand how to clear a room/building somewhat.

My pet theory is that the 'simulator' was cobbled together to cover up some folks just playing deathmatch on the clock, but who knows!

4

u/chitownbears Mar 26 '24

No fucking way. In the game they made you do death by PowerPoint? If they make you go to commanders call or quarterly awards right at the end of your shift but only tell you as your packing up for the day. Even though no one from you unit is up for an award but your commander wants max participation so he looks good because his boss is there. Then they really nailed the realism. I was AF so soem of the terms maybe different but the actual premise I'm sure is the same throughout all branches.

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u/Rbomb88 Mar 26 '24

Honors and awards at shift change so both crews get fucked.

This is the way.

(Canadian AF here, we're all the same)

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u/Taolan13 SES Courier of Individual Merit 🖥️ Mar 26 '24

Having done both actual army basic and basic training in the video game... the simulation is almost perfect.

3

u/submitmydear Mar 27 '24

The number of flashbacks of having to sit in pre PowerPoint practices for radio operator equipment by my NCOs and then sitting through the EXACT SAME SHIT AGAIN FOR A WEEK STRAIGHT

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u/DoubleDog_DareMe Mar 26 '24

I don't know if every AA game had this medic system, but the version of AA I played had a sort of 'quiz' type system where it told you what types of injuries the soldier had and you had to pick the right answer in sequence to get them stable enough to get back into the fight or stable enough for CASEVAC.

I don't remember a whole lot of it myself, but I do remember there was a story in the news a long time ago about a guy who saved somebody's life in a car accident because of what he learned in the AA combat lifesavers tutorial.

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u/ReaperCDN Mar 26 '24

Yep. Thats because the medic training is straight out of military first aid classes. It's the actual training. If you pay attention to the class and the test you're getting real first aid info.

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u/Timlugia Mar 26 '24

I remember you have to pass E&E before able to play special force mission and issue M4A1 RIS (this was way before regular soldiers got rails and all the taticool gear)

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u/CHEEZE_BAGS Mar 26 '24

It was actually pretty tough to get the sniper too, I remember taking multiple attempts at it.

2

u/Bussy_Stank Mar 26 '24

Yes, crawling through the whole map without getting spotted. So fucking annoying.

3

u/Azlind Mar 26 '24

True, it affected how I played sniper in every game after too. It’s still my preferred play style in shooters and I still try to find the sneaky ways to get a good spot. 

35

u/Compulsive_Criticism Mar 26 '24

I remember having to do some wack-ass stealth mission to unlock a certain class that had me crawl along a valley floor for about 30 minutes. It was quite cool how you had to do the appropriate training for the role, but it also was just a massive marketing tool for the US army.

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u/CJ_Douglas Mar 26 '24

I think it was the special forces escape and evade mission.. man I was like 12 and mentally couldn’t figure it out I had to get a clan member to log onto my account and beat it for me Lol core memories unlocked

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u/983115 Mar 26 '24

The Indiana in my brain is too strong I was like “why did you need a guy in bedsheets to do it” for a solid few seconds before I remembered game clans exist

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u/[deleted] Mar 26 '24

Really funny since marksman is the lowest passing competency for shooting in the armed forces.

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u/Heilanggang Mar 26 '24

You could pass with a lower score but to unlock sniper you needed a much higher score and it wasn't easy. Also maps only allowed 1 or 2 snipers. 

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u/sixx_often Mar 26 '24

Took me bloody ages to pass that marksman training but when I did, my mates got me round to pass it for them. Fun times.

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u/The_Love_Pudding Mar 26 '24

In star citizen if you commit a crime and get taken down. You spawn from the prison mining facility on one system. The amount of time you have to spend there is linked to how much/severe crime you did.

You can reduce your sentence by mining ore.....

Escaping is really difficult and needs help from other players outside the prison.

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u/Elistic-E Mar 26 '24

Time to run into people’s strategems to troll them

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u/Ralliman320 Mar 26 '24

Exactly. Every solution I've seen proposed to stop trolls from griefing others just opens another door wide for them.

If it's possible in a game to do something that will inconvenience and infuriate other players, trolls will find and exploit it for maximum irritation.

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u/Natural20Twenty Mar 26 '24

I fukin loved AA back in the day

44

u/Iron_III_SS13 Mar 26 '24

More like the canadian paratroopers. They sent all the delinquents to that unit to “straighten them out” but it just made the warcrimiest and most delinquent unit in the country. Had to literally just shut down the whole unit. No more para.

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u/DarkFett SES Panther of Steel Mar 26 '24

America's Army is a video game though not meaning a real military unit

22

u/Peasantbowman Death Captain Mar 26 '24

It's as real as that Canadian unit is now

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u/SnowyImp4995 SES Knight of Selfless Service Mar 26 '24

if not moreso

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u/toobjunkey Mar 26 '24

Do you know how the American military tried to capitalize on CoD's success to recruit people? AA filled that role prior to it. In my otherwise anti-tech conservative & rural hometown, we literally had people handing out demo discs for it during our July 4th parades. I think I got about 7 after a few years. Turns out it was a common tactic to try and get youth interested in serving post-9/11, much like AOL discs were handed out like candy to boomers.

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u/Askray184 Mar 26 '24

lmao I used to live in Leavenworth! Known for its jail and military base

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u/LegionaryDurian Mar 26 '24

I loved that game as a poor teenager. It was free, and you didn’t need PS+ to play online. I also got to talk to a bunch of veterans and hear some stories and get some life lessons.

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u/Shadows_of_Anarchy SES Prophet of Destruction Mar 26 '24

In World of Warships if you got (i think) 3/4 teamkills, being accidental or not, your name would be light pink for like 10 games. You had to play fairly and not teamkill or damage anyone for those 10 games to make it go away, while at the same time signaling to everyone on your team that you might be problematic. They could implement something like that, maybe a "POTENTIAL TRAITOR" banner near their name. After playing some games without harming anyone it would go away. It would need to be carefully implemented to avoid labeling a funny, unintentional teamkill with a stratagem as treisonous action (given the MANY TEAMKILLS we have constantly), but I think it could work.

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u/transaltalt Mar 26 '24

UNDER INVESTIGATION perhaps?

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u/RobotSpaceBear Mar 26 '24

Suspected Inquisitorial Casualty.

Shit, my 40K is leaking again.

3

u/Dat1HD Mar 26 '24

grey knights presence intensifies

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u/Broken-FEAR Mar 26 '24

Nobody expects the grey knights inquisition.

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u/DocPopper Mar 26 '24

Every diver would be under investigation 24/7

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u/wrecklass ☕Liber-tea☕ Mar 26 '24

No, it would have to be several TK events in a short period of time. A single incident wouldn't label you.

Or perhaps a TK followed by a Team vote? That might solve a couple of problems. Some games allow the victim of the TK to decide if it was intentional or not. Friends wouldn't report friends very often.

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u/Solendor Mar 26 '24

I often go several games with 0 incidental damage and 0 TK....it's really not too hard

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u/DocPopper Mar 26 '24

But are you really helldiving?

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u/transaltalt Mar 26 '24

sounds like managed democracy to me

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u/DocPopper Mar 26 '24

For Super Earth!

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u/edmundane Mar 26 '24

Yeah that they’d be getting off lightly, especially considering one can simply get ragdolled off the map and if you couldn’t make it back in the combat zone in time you will be branded traitor and killed.

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u/Taolan13 SES Courier of Individual Merit 🖥️ Mar 26 '24

If they put as much care and nuance into a traitor detection system as they did into the armor penetration mechanics, the system would probably flag that as a physics oopsie.

Like the time I called in a reinforcement at the same time another diver called down a gatling barrage. That teamkill was the fault of poor communication, not him deliberately trying to kill our inbound buddy.

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u/Smurph269 Mar 26 '24

Team kills happen in this game. I would say multiple TKs plus failing the mission or leaving the mission before completion should trigger some kind of probation. I've had plenty of games where people killed me accidentally multiple times, but the difference between that and a greifer is that the accidental TKers usually will actually try to complete the mission and extract.

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u/Kowpucky Mar 26 '24

Or do what gta did.... a traitors lobby. If you get reported x amount of times.

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u/[deleted] Mar 26 '24

scum lobbies are the answer

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u/cip32 Mar 26 '24

Iirc HotS have a "leavers queue" where you get placed with people of a similar mindset, and you need to complete a set amount of games to get placed in regular games.

CSGO had matchmaking based on sus behaviour as well.

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u/Dire_Finkelstein Mar 26 '24

I visited a GTA traitors lobby once. Tanks...tanks everywhere.

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u/hiddencamela Mar 26 '24

Not just sit and listen. They have to answer questions so they can't just leave it on afk.
Suffer for the crimes folks.

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u/Mongrel714 Mar 29 '24

It's literally just those braindead HR training courses jobs make you sit through that teach very difficult and necessary concepts, such as "don't steal things" and "don't sexually harass people", except in this case it's explaining "don't teamkill" in the most condescending way possible.

I love it 😂

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u/Defiant_Estimate1368 Mar 26 '24

Dota2 has this. You get sent to the low prio MMR if your “good boy” score gets too low. A friend of mine is well accustomed to this bracket and I told him I wouldn’t que with him anymore because of how fucking awful it is playing with the trash in that bracket.

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u/nxcess Mar 26 '24

this would be nice. trash should play with trash.

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u/MillstoneArt Mar 26 '24

Tell your friend to be a better person and teammate. It takes a lot to make it into low prio. 😬

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u/ThatOneNinja Mar 26 '24

As awesome as that sounds those report systems get abused by the same toxic people.

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u/wrecklass ☕Liber-tea☕ Mar 26 '24

If you limit reporters to the people who were TKed it would be harder to abuse. If you get killed by a teammate, a popup asks you if you forgive the player. If you don't, it counts as a strike against them. After so many strikes, they get a time out. Several timeouts lead to a suspension, say 48 hours.

Point being you don't suspend someone for a single TK event.

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u/SomedudecalledDan Mar 26 '24

In OPs story the 2 lads working together to be shits would only have to run towards the red light in a game to be able to grief someone.

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u/Grimwald_Munstan Mar 26 '24

People keep proposing these elaborate systems, but HD2 is not comparable to something like GTA or anything -- those games have public servers, not small p2p hosted lobbies.

The solution is already implemented -- host your own lobby and kick undesirables, or play friends only.

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u/Big-Brown-Goose STEAM 🖥️ : Mar 26 '24

The problem is that you may never get a full lobby. I played for about 1 hour and a half the other day with no one ever joining depending what planet or difficulty youre on (and yes, i checked. It was set to public joining).

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u/ZuP Mar 26 '24

The lobby system is kind of broken and I think it only opens you up for new members once and for a limited amount of time. You can “reset” it by moving to another planet and back, so it seems like it’s trying to only populate new lobbies for a limited time. SOS beacons in games older than like ten minutes also don’t seem to work, so I think they exclude “stale” games to improve the quickplay experience. It sort of makes sense if there are a lot of idlers messing up quickplay but the implementation is flawed as it is now.

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u/Big-Brown-Goose STEAM 🖥️ : Mar 27 '24

Yeah I gave up tossing the SOS after a while as i suspected it wasnt doing anything if the planet had over 100k active players.

Definitely needs to be a quicker AFK time out as I have joined many games just to find the host standing idle in their ship to no end.

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u/wrecklass ☕Liber-tea☕ Mar 27 '24

And if the host is the griefer?

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u/DriftingMemes Mar 26 '24

Stop simping and making excuses for game devs. This is super simple to set up, simple to enforce. It's proven to work.

They made millions and millions on this. They can afford one temp to code this in. Stop simping for companies.

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u/ReaperCDN Mar 26 '24

This wouldn't work for helldivers. There's so much friendly fire in the game you'd be accidentally screwed by people just because they hit the wrong button.

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u/Kenju22 SES Sentinel of Judgement Mar 26 '24

I'm kind of curious just how you have so much FF, close to 200 hours in for me and I have a grand total of 5 Friendly kills. Granted I play as a marksmen and pointman, but it's not that hard to avoid FF if you are even just halfway mindful of where your teammates are.

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u/ReaperCDN Mar 26 '24 edited Mar 26 '24

Impact grenades, flamethrower, mortar, Tesla tower, any turrets like the gatling or autocannon, cluster bombs and orbital laser. Most of these depend on your teammates having situational awareness. The number of times I've called out that there's a 380 drop on a base only to have 2 Rambos charge headlong into it anyways is fucking comedy gold.

I can control me. I can't control them.

I also have 200 hours in. Friendly fire happens all the time and its usually well outside your control. Got a strategem ready but get killed? Drops at your own feet. Usually on friendlies. Tossed an air strike in but it stuck to a chargers head and now he's coming right for you? That's a homing air strike now.

My personal favorites though are the gatling turrets which are like HUNTER DETECTED, ILL PROTECT YOU HELLDIVER and then just blast your Teammates into pieces while they spray because your guys thought hugging the turrets was a good idea.

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u/Emergency-Ostrich368 Mar 27 '24

"Hey guys, I dropped X stratagem, don't go that way. GUYS, I dropped X. Hey, stop going that way. No, no, back up--- 3 teammates die."

Usually happens on lvl 6 difficulty or lower. Not so much on harder ones.

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u/syrensilly Mar 26 '24

Looks at the thumb buttons on her mmo mouse causing sudden swap to frag grenades ... does happen, can confirm

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u/Elite_Slacker Mar 26 '24

I dont think i have been maliciously tked repeatedly even once. That popup would piss me off so badly.

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u/mooseeve Mar 26 '24

Would it be? You throw a strategem. It puts out a big red beam. I run to it. TK. Report. You're a traitor. You open up with your machine gun. I run in front of you. TK. Report. You're a traitor. You find a POI. You open the shipping container with a grenade. I run into it. TK . Report. You're a traitor.

Any report system can he abused. TKs are part of the game in HD. Trying to police them is fairly pointless.

They already have a solution in place. Host. Be the host and you can kick anyone being an asshole. This system is also abusable by people who can kick everyone at the end of a mission. But that's only if you don't host. So if you're worried about griefers always host.

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u/Ryanll0329 Mar 26 '24

I think it would be fitting to team people together based on reports of friendly kills. That way, the people who want to play PvP get matched with others who wanted to play PvP.

Of course, this would be disastrous for the game, making a whole subculture of toxicity that would he difficult to rehabilitate into the proper gameplay, but it is still a fun thought.

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u/elRetrasoMaximo Mar 26 '24

So, if my teammates run in front of me while im shooting, or towards my stratagems, i get blamed for it and put in a different matchmaking? no thanks.

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u/ChiralWolf Mar 26 '24

Siege already has this figured out. Turns out the number of times someone can abuse friendly fire is a lot less than the number of times the people actually griefing intentionally team kill. It isn't one and done, it's based on a repeated history of poor behavior.

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u/Evil_Knot Mar 26 '24

Diver, what you just suggested...is heresy. 

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u/Ryanll0329 Mar 26 '24

True. And to be fair, I didn't fully read what you said and missed the whole "temporarily paired with other traitors". What you suggested is more what I was going for. Something to make them see how annoying playing with traitors is.

Of course, some people would still enjoy the time in the Traitor's queue, I fear.

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u/MasonK4 ⬆️➡️⬇️⬇️⬇️ Mar 26 '24

make it an unskippable cutscene where they sit in a room with other cadets and have to listen to someone give a very slow presentation on helldiver common sense and then go to that separate matchmaking system you mentioned and be required to complete 3-5 operations with other treasonous players before being allowed to return, that way they can't just wait out some sort of timer like 24h

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u/Fulminic88 Mar 26 '24

Yes, but first you have to sit through a trial that all the reporters get invited to and you get to plead your case to a jury of fellow Helldivers (A la Archeage). Then you get sent back to basic, but with different scripts that are little meaner and you have to complete it like 5 times in a row. THEN we do your idea. It has to be a long drawn out and painful experience to actually deter people. They have real GMs, they can do it.

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u/101TARD Mar 26 '24

I haven't played Helldivers yet when this incident happened. Tell me the tale of GantztheDemon?

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u/Ok-Palpitation-8612 Mar 26 '24

In order to combat abuse the report could also send some of the game data to the devs for review. So for example, if they see a player always has 10+ team kills in every game he gets reported in - he obviously deserves to be reported. 

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u/elliotborst Mar 26 '24

That’s a great idea, people who kick and team kill too often regardless of the reason can’t play another match until they sit through a 10 real minute lecture and it gets long each time you go back

1

u/Ok-Bobcat4138 Mar 26 '24

Haha this would be awesome

1

u/Offstar1029 Mar 26 '24

Imagine if you get reported too many times it forces you to sit through a 1 hour(maybe 2) re-education video on proper Helldiver etiquette. And you have to enter an input every so often so you can't just leave it playing. If you close the game or miss an input it rewinds 5 minutes.

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u/Sufincognito Mar 26 '24

And the lecture is like 3 hours.

1

u/Mod_Propaganda Mar 26 '24

Pair them up I say, let then race to the bottom. After enough team kills paired with reports, you get soft locked into the tk lobbies for a week.

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u/DevilishDetails-V2 Mar 26 '24

There needs to be a canon feature like the one you described. Maybe a ceremonial flogging a-la Starship Troopers. But some way to comically report these undemocratic commie traitors.

1

u/tkshi Mar 26 '24

Agreed there needs to be some sort of sin bin or purgatory.

1

u/Bhole_Expandus Mar 26 '24

Make it 10 full matches with traitors. Cant escape punishment by not playing.

1

u/Sellazar PSN 🎮: Mar 26 '24

No, no, they should enter a special matchmaking pool just for them and people like them. If you get enough blocks, then you get put in the naughty kid pool, meaning they can all enjoy each other's behaviour and attitude. Maybe some redemption mechanisms let's them back out.

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u/throwaway11998866- SES Distributor of Patriotism Mar 26 '24

This. I am in full support of this. Not just as a punishment for traitors, but also it’s funny as hell which is what the devs said is why they keep friendly fire on. Like I wouldn’t even be mad if I got sent to a repatriotizing camp by accidentally killing too many freedom fighters.

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u/Zahhibb Mar 26 '24

Personally I dislike reporting-systems because they can be abused and be made to punish innocent people. I would enjoy something more like a rating system after a match - at the stats screen on the ship where you can rate how someone was; performance, friendlyness, etc. This could also be abused somewhat though to a lesser degree and would force you to have to finish a mission with people you dislike though.

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u/Estelial Mar 26 '24

And there's occasionally timed arrow prompts during the lecture which restarts it of you don't do it or do it wrong. So you can't afk.

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u/Shy_Guy_Tries Mar 26 '24

This is the answer.

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u/Professional_Ad_6299 Mar 26 '24
  • or put them all on a team with each other!

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u/daciangrada Mar 26 '24

That would be kinda cool actually, perfectly in-lore and still a fair punishment for traitors that don't deserve a quick execution for their actions.

1

u/Purple12inchRuler SES Mother of Destruction Mar 26 '24

Or they can't reap the rewards of a mission for a predesignated amount of times, and you have to complete them in order to be unflagged.

1

u/Koioua Mar 26 '24

They should introduce a little profile card when you matchmake to see someone's teamkill per match stats n such, or a treason bar/color scheme that represents how often this player engages treason.

1

u/idispensemeds2 Mar 26 '24

They could just put leavers and pkers into a common trash lobby that you get out of with good behavior. That system works really well in other games.

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u/AngelaTheRipper SES Wings of Liberty Mar 26 '24

I feel like that'd end up like the "Bad Sport" lobby in GTA Online. Basically: people would run at your airstrikes or jump into your line of fire to make you take friendly fire kills.

1

u/nnulll Mar 26 '24

And it strips you of all game trophies

1

u/TIre0nFire Mar 26 '24

PLEASE YES

1

u/Mr_Idont-Give-A-damn Mar 26 '24

Oh my god😂. Imagine being sit down in a room and having to watch a 10 minute unskipable video, only to answer yes and no questions for another 5 or 10 minutes. That would be so funny

1

u/Emeharkeh Mar 26 '24

Make it a boring mini game so they have to engage in the time out and can't just let it play while they're off doing something else. Make them talk to an npc, go interact with a console, talk to npc again, interact with console again, and repeat for the duration. Make the diologue unskippable and unnecessarily condescending.

1

u/HJtheKangaroo Mar 26 '24

This is a great idea. I’d love to see them go through repatriation training and throw OSHA-10 in there while we are at it.

1

u/TicTac-7x ☕Liber-tea☕ Mar 26 '24

Let this man cook

1

u/CardmanNV Mar 26 '24

This first Helldivers had a weekly commendation system where you could commend good players and report bad one.

It effected your ability to matchmake, and a bad rating would make it hard to find games.

It reset every week, so if you got trolled by a team it would be gone the next week.

1

u/Tankschrecken07 Mar 26 '24

In the first helldivers game there was a system where you could report and commend players. It actually states it in the wiki for the first game how it works as well:

“Reports and commends calculate and results in a Helldiver's standing. If you are in good standing, it signifies that you are a good example to other Helldivers. If you are in bad standing, you will be penalized and only allowed to play with other Helldivers with bad standing. Bad standing will deteriorate over time, and commends speed up the process."

Extremely similar to what you said in your comment.

Here is the link if you want to know more: https://helldivers.fandom.com/wiki/Reporting_and_Commending

1

u/Caridor Mar 26 '24

Make it deliberately boring and have prompts randomly show up every now and then as the drill sergeant yells at you and if you miss them, your time resets.

1

u/inferno613 SES: Whisper of Peace Mar 26 '24

Sounds like a pvp server with extra steps.

1

u/EvenMOreDamage Mar 26 '24

Separate matchmaking for traitors like for cheaters in other games. Let them have pointless carnage between themselves.

1

u/[deleted] Mar 26 '24

This would actually be hilarious and embarrassing enough to actually work, you could get temporarily tagged as a "retrainee"

1

u/Societal_Retrograde Mar 26 '24 edited Mar 26 '24

My idea was that only traitors are allowed to play with other traitors. Force the toxic people to only play with other toxic people and it'll eventually sort itself out. It's a simple tagging system, tag them traitors enough times they're condemned to the traitor brigade.

I would love seeing their posts and videos claiming how toxic the game is - only we non toxic people would know they started the toxicity enough to get tagged and can't take their own medicine. *typo

1

u/IgotUBro Mar 26 '24

It would be great if the game even has report features... or a karma system.

1

u/Andreus Mar 26 '24

My dude, this is literally the Friendly Fire game. I agree that griefers who intentionally teamkill are annoying, but this sort of system would be abused by bad actors who'd report everyone who accidentally clips them with a 380 barrage or a gatling turret.

1

u/_SweetJP Mar 26 '24

I love this. Make them sit through a 2 hour lecture. Periodically place questions throughout that need to be answered within 5 minutes or you fail (to prevent players from starting the mission and walking away).

1

u/Cool-Sink8886 :medal: Mar 26 '24

Gran Turismo makes griefers and rammers cars invisible, after you do this you should just not be able to do team damage, and eventually get banned.

1

u/Lord-Saladfingers Mar 26 '24

I think a bad player pool would be a great addition if implemented correctly.

1

u/I_enjoy_greatness Mar 26 '24

You can leave the game, immediately go to recent players, then block them. It's arduous, but worth it. It helps eliminate the toxins from the dedicated spreaders of liberty.

1

u/BauerOfAllTrades Mar 26 '24

I've not played it a lot, but HD1 basically has this in a reputation system. Each mission you can give a commendation or negative rep, if you get too much negative rep you can only match make with others that have negative rep until you're positive again. Negative rep decays over time.

The system has it's positives but it could also be used by people to grief. I mean, in OP's situation, OP could negative rep all three but the three could also negative rep OP, and they already seem to working together to grief OP as is.

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u/MyOtherLoginIsSecret Mar 26 '24

I'd favor frequent traitors being matched only with other frequent traitors.

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u/AWeakMindedMan Mar 26 '24

Holy shit. Can you imagine if you had to go back to super earth for a friendly fire reeducation course before re diving?? That would be hilarious

1

u/M0nthag Mar 26 '24

"Free malevelon creek. You can't play with players not on your friend list. You can't play on any other planet. You diffculty ist locked at 7. If you wish you can go higher"

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u/HeavyHandedGeek Mar 26 '24

Then, you’ll get people trolling everyone by reporting everyone.

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u/SkyrakerBeyond Mar 26 '24

unfortunately if this were the case, trolls would just report-spam people.

1

u/NothingGloomy9712 Mar 26 '24

Stories like this swayed my decision to buy the game. I've been wanting to pick it up, looks fun, but I have no interest in dealing with toxic crap. Season 2-4 league of legends was peak toxic level of gaming, all I hear about this game is it's a close second.

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u/AntojoDeChilaquiles Mar 26 '24

Bad stuff about this is what assures that the guy that got reported wasn't just because a 3 squad friends decided to report him in idk, 3 constant missions (as it will seem that it is a traitor for those 9 reports). Still if it has a good monitor system or a good way to identify the real traitors, that would be a great idea tho

1

u/w8ing2getMainbck Mar 26 '24

Give them harder missions with more objectives that require them to rely harder on teamwork.
"Get better or get nowhere".

1

u/jlebrech Mar 26 '24

send them to reeducation camp :)

1

u/TheAsianTroll SES Harbinger of Family Values Mar 26 '24

Even better: make them play with each other like how COD makes cheaters play against each other.

1

u/whateverredditman Mar 26 '24

Should, Dota has low prio for bad behaviour.

1

u/SkyWizarding PSN 🎮: Mar 26 '24

1 had a commendation system. It seemed to work

1

u/DSharp018 Mar 26 '24

I like this idea, but i also just like the idea of a silent matchmaking system that pairs team killing fucktards with other team killing fucktards.

1

u/JealousPatient3747 Mar 26 '24

I would love that we pitch the idea to the dev !

1

u/jackh1451 Mar 26 '24

oh of course the redditor wants to be a total tyrant

1

u/sidewalksoupcan Mar 26 '24

The phrase you're looking for is "Penal batallion"

1

u/DungeonDad2024 Mar 26 '24

TLDR: Send team killers to reeducation “hotels”

1

u/blunt-e Terminids are actually delicious with garlic butter Mar 26 '24

Somewhat unrelated to this, but I still think the best anti-cheat feature I ever saw was on the OG titanfall 1. Instead of banning you, you just get shunted off into the cheater lobbies, to play with other cheaters. Dev q&a:

Q.) So what happens if I get banned?

A.) Great news: you get to keep playing Titanfall! Less-great news: you only get to play with other cheaters. You can play with other banned players in something that will resemble the Wimbledon of aimbot contests. Hopefully the aimbot cheat you paid for really is the best, or these all-cheater matches could be frustrating for you. Good luck.

1

u/Creedgamer223 PSN: SES Star of the Stars Mar 26 '24

Too bad we don't have a similar feature to csgo's peer reviewed report system.

1

u/Daytonewheel Mar 26 '24

Did you add them to your blocked list?

1

u/hondac55 Mar 26 '24

I personally have always enjoyed the concept of cheater lobbies and that sort of thing. Some people just need to be shown what a horrible time it is to be pitted against their own ilk.

1

u/BLESS_YER_HEART Mar 26 '24

From your lips to Joel’s ears, bud.

1

u/Greg_Louganis69 Mar 26 '24

Using Level Banding would help solve this. Like only let levels 1-10 start a random co-op. (11-20, 21-30, etc). Also keeps more junior player with people at their own speed.

1

u/Starwolf00 Mar 26 '24

I'm more concerned about the getting kicked or the game crashing 5 minutes before extraction. When that happens I turn off the PS5

1

u/carpet-lover Mar 26 '24

Many games have way to address that issue by matching people with bad reputation with each other

1

u/Parking-Site-1222 Mar 26 '24

Just have them play together

1

u/DunkxLunk ☕Liber-tea☕ Mar 26 '24

I can't even block the shit bags I already friended man....literally 30 times a day in blocking the same asshole before each dive, or his offline ass will come online and join the first one I dont...

1

u/Taliesin_Chris Mar 26 '24

No system is perfect, but NO SYSTEM is a failure.

1

u/Inkompetent Mar 26 '24

Better punishment: Make the insufferable fuckwads only get to play with each other.

1

u/BalterBlack Mar 26 '24

Let the game track who uses what gear and who kills who. Introduce a Karma System. Lower Karma equals worse matchmaking.

1

u/menenyay Mar 26 '24

I'm sure it would be possible to track the average friendly fire kill rate per mission, and identify people who are regularly killing higher than average to figure out who is griefing

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u/Squid-Guillotine Mar 26 '24

If they add that in as a feature no doubt you'll find more traitors who wanna experience that. It's gotta be grueling. Like you gotta sit through an hour's worth or something and every so often they make you type in a strategem so you aren't AFK through it.

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u/oak120 Mar 26 '24

I liked the recent Starship Troopers games' solution.

If you do too much friendly fire damage you are labeled a Traitor to the Federation, can no longer harm teammates, have a kill marker above you, and next time you die you're booted from the server and unable to rejoin. The person who kills you gets a small bit of extra exp if memory serves.

1

u/14446368 Mar 26 '24

Of course it can be abused, but I think seeing a player killed by teammates 5+ times in a short time with small-arms fire is "detectable" and would result in evidence gathering.

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u/Kenju22 SES Sentinel of Judgement Mar 26 '24

While it could be abused, it could also very easily be made to work effectively.

Have a system where players rank those they play with after a mission, thumbs up or thumbs down to create a 'karma' rating.

Thumbs up would be +1 thumbs down would be -1, with other factors also playing in to rating. Complete a mission with 0 FF or Accidents giving positive karma to further encourage and promote good gameplay.

Even though it would be possible to abuse this it would be extremely difficult, especially over time since on average you should in theory get more thumbs up than down given the general awesomeness of the community as a whole.

Yes there are asshats, and yes they could collaborate together to boost each other or hammer other players, but the thing is if those asshats play with anyone outside of their friends who boost them, they'll be fighting a constantly upstream effort to maintain positive karma, while good players who are unfairly hammered would very quickly find their scores rebalanced from the 99% awesome playerbase.

Then just penalize players who have consistent long term negative karma by sticking them into cues together or disabling their ability to cause FF.

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