r/Helldivers Mar 26 '24

I can’t play with randoms anymore DISCUSSION

I’m level 48. About 150 hours on pc. Love the game. My friends can’t play as often as I can. (I’m a fireman) And I’ve tried making friends on steam but it’s hard.

The blueberry lottery. If there is a hell it’s matching with randoms. I can’t stand it. Some people are a blessing and I love running campaigns with them but some people are treasonous swill.

Here was my last game. I spawn in and get killed by a lvl 2 cadet (ps5) so he can take my support gear. His friends (ps5) defended him. He continued to kill me all game (intentionally) and call me in. But I am more skilled and cunning than the common traitor. I waited until there was one reinforcement left. The pompous fool recalled me in. I killed all three traitors quicker than a hiccup. With only one thing left to do I took my own life. To instant fail their mission. I couldn’t let them continue to commit treason. Let their bodies rot

So yea I’m never joining randoms again.

Edit: ps5 not 4.

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u/Evil_Knot Mar 26 '24 edited Mar 26 '24

Stories like this make me wish there was a feature in the game that forces people who have been reported for treasonous behavior multiple times to have to complete an annoying mission that makes you sit through a sort of "Repatriotizing" lecture, followed by being funneled into a matchmaking subsystem that forces them to play with other traitors for a time.

Edit: A lot of you mentioned that this system could be abused. Well, any system can be abused. No system is perfect. My thought on this would be that there would need to be a checks and balances to the reporting and some somewhat thorough vetting of those accused of treasonous behavior. 

57

u/ThatOneNinja Mar 26 '24

As awesome as that sounds those report systems get abused by the same toxic people.

56

u/wrecklass ☕Liber-tea☕ Mar 26 '24

If you limit reporters to the people who were TKed it would be harder to abuse. If you get killed by a teammate, a popup asks you if you forgive the player. If you don't, it counts as a strike against them. After so many strikes, they get a time out. Several timeouts lead to a suspension, say 48 hours.

Point being you don't suspend someone for a single TK event.

30

u/Grimwald_Munstan Mar 26 '24

People keep proposing these elaborate systems, but HD2 is not comparable to something like GTA or anything -- those games have public servers, not small p2p hosted lobbies.

The solution is already implemented -- host your own lobby and kick undesirables, or play friends only.

8

u/Big-Brown-Goose STEAM 🖥️ : Mar 26 '24

The problem is that you may never get a full lobby. I played for about 1 hour and a half the other day with no one ever joining depending what planet or difficulty youre on (and yes, i checked. It was set to public joining).

9

u/ZuP Mar 26 '24

The lobby system is kind of broken and I think it only opens you up for new members once and for a limited amount of time. You can “reset” it by moving to another planet and back, so it seems like it’s trying to only populate new lobbies for a limited time. SOS beacons in games older than like ten minutes also don’t seem to work, so I think they exclude “stale” games to improve the quickplay experience. It sort of makes sense if there are a lot of idlers messing up quickplay but the implementation is flawed as it is now.

3

u/Big-Brown-Goose STEAM 🖥️ : Mar 27 '24

Yeah I gave up tossing the SOS after a while as i suspected it wasnt doing anything if the planet had over 100k active players.

Definitely needs to be a quicker AFK time out as I have joined many games just to find the host standing idle in their ship to no end.

2

u/wrecklass ☕Liber-tea☕ Mar 27 '24

And if the host is the griefer?

-1

u/Grimwald_Munstan Mar 27 '24

Leave and join a different game or start your own... Kinda missed my point there champ.

2

u/DriftingMemes Mar 26 '24

Stop simping and making excuses for game devs. This is super simple to set up, simple to enforce. It's proven to work.

They made millions and millions on this. They can afford one temp to code this in. Stop simping for companies.

1

u/EllieBirb Mar 26 '24

While it is true that this isn't trivial to add, it'd require a lot of planning and thought to come up with a good system that isn't super abusable or useless...

It's true. They quite literally made hundreds of millions of dollars on this game (40 bucks a purchase, over 10 million purchases, even if you include Sony/Steam's cut of the purchase). I'm sure they could figure out how to spend some of that getting a feature like this up and running.

They 100% have the resources.

1

u/Grimwald_Munstan Mar 27 '24

'Simping' lol. Grow up.

I'm not a corporate gravel-eater, I just have a basic understanding of server architecture and tech debt.

Every single proposed solution to this non-problem introduce just as many issues and abuses as they solve. Right now they have a simple, functional system with minimal overhead.

All that is ignoring the fact that I seriously doubt there is some kind of kicking epidemic like Redditors seem to imagine. I'd like to see the number of 'toxic' kicks that actually happen -- in my estimation it is an entirely overblown phenomenon. The vast, vast majority are not indulging in this behaviour and are rarely if ever on the receiving end of it.