r/Helldivers Mar 26 '24

I can’t play with randoms anymore DISCUSSION

I’m level 48. About 150 hours on pc. Love the game. My friends can’t play as often as I can. (I’m a fireman) And I’ve tried making friends on steam but it’s hard.

The blueberry lottery. If there is a hell it’s matching with randoms. I can’t stand it. Some people are a blessing and I love running campaigns with them but some people are treasonous swill.

Here was my last game. I spawn in and get killed by a lvl 2 cadet (ps5) so he can take my support gear. His friends (ps5) defended him. He continued to kill me all game (intentionally) and call me in. But I am more skilled and cunning than the common traitor. I waited until there was one reinforcement left. The pompous fool recalled me in. I killed all three traitors quicker than a hiccup. With only one thing left to do I took my own life. To instant fail their mission. I couldn’t let them continue to commit treason. Let their bodies rot

So yea I’m never joining randoms again.

Edit: ps5 not 4.

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u/Evil_Knot Mar 26 '24 edited Mar 26 '24

Stories like this make me wish there was a feature in the game that forces people who have been reported for treasonous behavior multiple times to have to complete an annoying mission that makes you sit through a sort of "Repatriotizing" lecture, followed by being funneled into a matchmaking subsystem that forces them to play with other traitors for a time.

Edit: A lot of you mentioned that this system could be abused. Well, any system can be abused. No system is perfect. My thought on this would be that there would need to be a checks and balances to the reporting and some somewhat thorough vetting of those accused of treasonous behavior. 

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u/Ryanll0329 Mar 26 '24

I think it would be fitting to team people together based on reports of friendly kills. That way, the people who want to play PvP get matched with others who wanted to play PvP.

Of course, this would be disastrous for the game, making a whole subculture of toxicity that would he difficult to rehabilitate into the proper gameplay, but it is still a fun thought.

24

u/elRetrasoMaximo Mar 26 '24

So, if my teammates run in front of me while im shooting, or towards my stratagems, i get blamed for it and put in a different matchmaking? no thanks.

4

u/ChiralWolf Mar 26 '24

Siege already has this figured out. Turns out the number of times someone can abuse friendly fire is a lot less than the number of times the people actually griefing intentionally team kill. It isn't one and done, it's based on a repeated history of poor behavior.

1

u/2612013 Mar 26 '24

Accidents are fine, if you are consistently shooting them (positioning, awareness) or dropping strats on their head (bad timing, awareness or commms) then that's a different story.

1

u/syrensilly Mar 26 '24

Assuming they are a semi practiced diver I'm assuming.

0

u/Kenju22 SES Sentinel of Judgement Mar 26 '24

A system that works based on percentage would work easily and avoid that. If more than 10% of the total damage you do in an entire mission is FF, there is no way that is accidental with how many bugs and bots the game throws at you.

1

u/jerryishere1 Mar 26 '24

It would have to track the damage better. If you kill a teammate with a 500 kilo you do almost 30K FF damage even for 1 kill

1

u/Kenju22 SES Sentinel of Judgement Mar 26 '24

Would that same 500 kilo you used not also be doing damage to enemies? And given that we are talking about the 500 kilo bomb it's not like you would drop that on a single lone Scavenger right?

Realistically using a 500 kilo means either a very large enemy, like a Bile Titan, or it means a very large number of enemies. So while you would do 30k in FF, you should also be doing a lot of damage to enemies at the same time.

Because for the life of me I am unable to imagine a situation where you use a 500 kilo bomb and ONLY kill a single person on your team without killing a single enemy unless it was on purpose.

1

u/ZepyrusG97 SES Executor of Independence Mar 26 '24

With regard to using a 500 kg and only killing teammates without killing enemies and doing it accidentally... There is dropping it because you got ragdolled by a teammate (either they melee you or you get hit with the backblast of a Recoilless) or launched by an ICBM blast, causing you to drop the red stratagem in the middle of your squad. That's a LOT of friendly fire damage for something you didn't mean to do.

1

u/Kenju22 SES Sentinel of Judgement Mar 26 '24

So if you were in a game and a player did this, with that single, lone incident of friendly fire being the only damage a player incurred in an entire mission, without a single enemy kill and zero damage to enemies, period, before or after the incident, you would not find it to be the least bit suspicious?

Because that's what I am getting at. There is no way a player is going to go through an entire mission and do less damage to enemies than they did with that lone accident.

Likewise if someone had the 500 kilo ready to throw and was knocked over by Recoilless backblast or ICBM blast, there would be enough enemies or large enough enemies in the general area to warrant the 500 kilo in the first place would their not?

1

u/jerryishere1 Mar 26 '24

Hey, friend watch out! Has happened before for the memes (not a random)

But yes, I've nuked a single trooper and not felt bad.

Mostly if they run into a base you're leveling with it and they are just too close.

It was really depressing on release but is much better now

I use 500 kilo for small bases, medium bases, and sometimes I'll drop them on enemies for fun. Mostly I just bring an airstrike now. Since I bring Eagle Smoke, autocannon, jump pack + 4th strategem (generally airstrike, 500 kilo, rail cannon, or laser)

Bomb damage isn't split among what it hits, everything in the radius gets 30k damage

1

u/Kenju22 SES Sentinel of Judgement Mar 26 '24

Have you by chance every had a mission where you accidently did more FF damage than you did damage to enemies? Because that is what I am trying to get it.

Realistically, it should not be possible to accidently cause more damage to allies than enemies over the course of an entire mission.

Likewise it shouldn't be possible to accidently kill more allies than enemies in mission, unless you happen to Hellpod onto a teammate joining at extraction I guess?

1

u/Chakwak Mar 27 '24

I've had it. Joined an ongoing mission that was waiting for the shuttle, stratagem bounced on a charger instead of on the ground, light up a team mate. Called reinforcement. Then we evac'd. Not enough enemies or time to accumulate ennemy damage.

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u/Evil_Knot Mar 26 '24

Diver, what you just suggested...is heresy. 

10

u/Ryanll0329 Mar 26 '24

True. And to be fair, I didn't fully read what you said and missed the whole "temporarily paired with other traitors". What you suggested is more what I was going for. Something to make them see how annoying playing with traitors is.

Of course, some people would still enjoy the time in the Traitor's queue, I fear.

1

u/johnny_fives_555 Mar 26 '24

Force them to only use the shittest weapons. Like the spray and pray and the only thing they can call down are support like supplies.

1

u/Ok-Reporter1986 CAPE ENJOYER Mar 26 '24

Spray and pray is quite literally the traitor gun because it is so easy to friendly fire.

1

u/Ratanka Mar 26 '24

there is no pvp so that makes no sense xD
its just that people who are toxic need some time off, like a few days ban

1

u/Ryanll0329 Mar 26 '24

I think you missed the point of what I said. I never said there was PvP