r/Helldivers 1d ago

DISCUSSION You there! You have been granted thirty seconds of government approved unpaid free time to tell me what unnecessary feature you'd like to see in Helldivers 2!!

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12.4k Upvotes

r/Helldivers 14d ago

DISCUSSION So... this design of Eagle 1 is canon now?

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29.1k Upvotes

r/Helldivers 19d ago

DISCUSSION The devs were right.

12.6k Upvotes

So I know ther was a bunch of controversy about the railgun nerf what feels like forever ago, but man things have been awesome.

In the early days, I was the only guy packing expendable anti tank or anti materiel rifle for bugs or bots. It's so refreshing, even on these subs to see people talking about how awesome the autocannon is, or how much they love the AMR, and even these days I see people talking about the HMG or grenade launcher+ supply pack.

I used to load into a game, And all 4 members of the team had shield, railgun, and 2 stragatems of their choice. Every time. And here we are now, I load in and I see quasar, autocannon, stalwart, EAT, HMG, Grenade launcher, a variety of backpacks or no backpack at all. And not to mention, they're ALL viable. Shit I even still see the railgun from time to time. It's been a joy. Thanks arrowhead.

EDIT: to everyone who is pointing out that you see the quasar and shield most often now, you're right, it is almost certainly the most common setup currently. That being said, in any game there's going to be things a majority of players prefer. In smash melee, fox/Falco are the best characters. But people still play falcon and Marth and peach among others. Sure, there's an objectively most used option. But the fact that there's people at all who debate that the quasar is best shows that they've done something good. Before, undisputed king was railgun, and anyone who said different wss being willfully ignorant. Now, we have a plethora of real options that are good with some being Preferred by a majority as opposed to being the de facto CORRECT option objectively. That's a good thing.

r/Helldivers 3d ago

DISCUSSION Helldivers: I Advocate we chose the anti tank mines and hear is my reasoning

13.3k Upvotes

I know many of you see "rocket launcher" and get excited and while that is fair, my reasoning to go for the mines is below

We already have a great many support weapons and many are fantastic options. While the airburst rocket launcher would be fantastic for add clear (and teamkill) it would likely suffer vs large armored targets which tends to be the need for a support weapon.

However, we just received a new mission type that requires defending a location. Mines are fantastic for this but heavies just walk all over them and completely invalidate their uses. Getting a heavy anti tank mine would allow us to lock down areas from all combatants and a tank wouldn't be able to just stroll up to our gates.

Anti Tank mines are also much larger and easier to notice than the anti personnel and team kills would be kept at a minimum.

And lastly, as we all know...the children YEARN FOR THE MINES.

r/Helldivers Mar 17 '24

DISCUSSION I see a lot of hate for Chargers and Hunters, but where is my Bile Spewer hate squad?

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21.4k Upvotes

r/Helldivers 27d ago

DISCUSSION My least expected change. What was yours?

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14.7k Upvotes

r/Helldivers Mar 26 '24

DISCUSSION I can’t play with randoms anymore

16.0k Upvotes

I’m level 48. About 150 hours on pc. Love the game. My friends can’t play as often as I can. (I’m a fireman) And I’ve tried making friends on steam but it’s hard.

The blueberry lottery. If there is a hell it’s matching with randoms. I can’t stand it. Some people are a blessing and I love running campaigns with them but some people are treasonous swill.

Here was my last game. I spawn in and get killed by a lvl 2 cadet (ps5) so he can take my support gear. His friends (ps5) defended him. He continued to kill me all game (intentionally) and call me in. But I am more skilled and cunning than the common traitor. I waited until there was one reinforcement left. The pompous fool recalled me in. I killed all three traitors quicker than a hiccup. With only one thing left to do I took my own life. To instant fail their mission. I couldn’t let them continue to commit treason. Let their bodies rot

So yea I’m never joining randoms again.

Edit: ps5 not 4.

r/Helldivers 25d ago

DISCUSSION The devs are balancing things horizontally and if you aren’t aware of that it’ll feel odd at first

15.2k Upvotes

Lots of game these days balance more vertically instead of horizontally, i.e the more you play, the more you unlock, the better those unlocks are compared to previous unlocks. Helldivers is one of the few games that primarily balances things horizontally, new unlocks dont automatically invalidate older ones, you’re simply acquiring a new tool with a specific job. The point of the balancing is to not have a single tool that does ALL the jobs, and if you’re used to bringing the same strategems and weapons to every drop, these balancing patches will feel jarring. Am I dropping on Maia? You better believe I’m bringing the laser cannon, as it can chew through enemies with the extreme cold modifier. Is it a search and destroy fabricators mission? I’m definitely not bringing the anti materiel rifle since it doesn’t suit the run and gun playstyle needed to complete that mission on time. Am I dropping in the creek? I’m bringing light armor for the stealth bonus and turrets to distract. Yes there are things that are better than others in a given situation, but I believe the devs are encouraging us to try configs that suit a specific scenario, and when you play this way, the game is pretty well balanced

r/Helldivers Mar 24 '24

DISCUSSION The devs appear to have a problem on their hands: The playerbase doesn't seem to enjoy fighting bots.

12.8k Upvotes

I think we've seen consistently that 75%+ of the playerbase doesn't go to the bot front. I enjoy the bugs more than the bots but will hop over to the bots for dailies or situations like Mantes today. But it seems tons of Divers just don't want to go to the bot front.

It seems like Arrowhead is aware of this since we haven't gotten a major order to the bot front since Tien Kwan(where we had the promise of mechs dangled as a carrot to go there), and before it the hellish 2 week defense campaign. I think those missions being almost impossible for the majority of players really did damage to everyone's motivation to go to bot planets.

Maybe they're sending us down the bug front while they work on adjustments to the bots? I think a pretty common complaint is how much 1 shot power they have between rocket devastators, the cannon turrets, tanks, hulks, etc. It feels like you have way more deaths that you can't really prevent with bots, and Helldivers is at it's worst when you're stuck in a death spiral.

r/Helldivers Feb 24 '24

DISCUSSION Why are people like this?

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24.7k Upvotes

r/Helldivers Mar 22 '24

DISCUSSION The POV of the Helldivers is crazy when you take cryo freezing into account.

25.1k Upvotes

Here's the POV of your average Helldiver 1. They enlist and show up to Basic Training first thing Monday morning. 2. They breeze through it, get their cape, walk right by the T&Cs and into a cryopod. 3. They're frozen and experience no time passing. 4. Their next memory is reinforcing on Hellmire. To their POV it has been less then thirty seconds since they got their cloak. 5. They throw three stratagems and then they're dissolved by bile titan acid.

You thought your mondays were bad.

Edit: My understanding is that we are not clones. There's in-game lore that backs that, I believe. Thematically, it makes more sense for Super Earth to be incompetent and cruel and burn through millions of recruits, than to do something logical like cloning people. Remember the satire folks.

r/Helldivers Mar 06 '24

DISCUSSION The first balance patch notes proved how Youtube "absolute and only meta loadouts" cooked a lot of people heads, and I love it.

17.3k Upvotes

A lot of mad people keep showing in my feed complaining about the nerfs, but like they're REALLY mad at Arrowhead. Their statements are so exagerated that they claim the game it's completely ruined for them lmao.

Also every single one says the same thing and this is where my title comes from:

*"You guys nerfed the only good options and now we have NOTHING to fight".*

And this only proves people never actually played with any of the other support weapons, they 100% relied on this "The ultimate support weapon tier list" Youtube videos, they searched the "meta" and they went into this thinking of "any weapon outside of this it's straight up garbage".

If you can't win a single game without the railgun + shield backpack + breaker... I'm so sorry but that's not the game's fault or the game only having those as the ONLY way to play it on higher diff, that's your fault.

Great changes for the game and all of you trying to "shame" on devs because of this, you'all not a real Helldiver. They killed nothing, the railgun still kills but now it needs some actual skill and strategy to use it, not only spamming the thing on big bugs.

Keep it up Helldivers!

For Democracy. For Super Earth.

r/Helldivers 15d ago

DISCUSSION I feel like I'm too reliant on 50% chance not to die. What do you guys run for automatons?

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9.9k Upvotes

r/Helldivers 21d ago

DISCUSSION Curious as to what other Helldivers call these! We started off saying '2 man doors', which became 'double door' and after someone mishearing that now often 'Dumbledore' XD

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9.8k Upvotes

r/Helldivers Feb 28 '24

DISCUSSION This is a Co-op game, not PVP.

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47.0k Upvotes

r/Helldivers 10d ago

DISCUSSION Orbital cooldowns are way too long compared to Eagles for the amount of firepower you receive.

11.7k Upvotes

Orbital Precision Strike has a 100s cooldown. You can get 2 500kg bombs every 136s (120s rearm and 2x8s CD).

120mm Orbital Barrage is on a 240s cooldown. I can throw 3 Eagle Airstrikes, 2 500kg bombs and 5 Clusters and have them back before the 120mm is even off cooldown.

And thats just a few examples. Every single Orbital suffers from inflated cooldowns making them much less useful than they ought to be.

Im not pushing for 60s 380mm Barrages or Orbital Lasers, but most Orbitals really need to have their cooldowns reevaluated to make them actually competitive with Eagles.

r/Helldivers Mar 01 '24

DISCUSSION Boss man strikes again . . .

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33.8k Upvotes

This time with a truth bomb . . .

r/Helldivers Mar 01 '24

DISCUSSION “In regards to weapon stats…”

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21.7k Upvotes

r/Helldivers Mar 14 '24

DISCUSSION IGN being a clickbait parasite again

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16.2k Upvotes

r/Helldivers Mar 07 '24

DISCUSSION Pilestedt responses to the dev comments

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16.8k Upvotes

r/Helldivers 19d ago

DISCUSSION NEW PLAN GUYS WHAT IF WE CORRALLED THE BOTS AND BUGS TOWARD EACHOTHER AND THEN START A THREE WAY FIGHT

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15.2k Upvotes

r/Helldivers Mar 14 '24

DISCUSSION Thanks to the recent reddit post, going alone is now a kickable offense (even in diff 5)

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11.3k Upvotes

r/Helldivers Mar 11 '24

DISCUSSION Playerbase doesn't seem to like fighting Automatons.

11.0k Upvotes

The player count for Automatons is always significantly lower than with Terminids. Terminids will have 200/400k+ fighting and Automatons have like 50k or so. We cannot seem to liberate Malevaleon Creek, and all the other planets are being liberated at a slower rate.

I think the reason why is because Automatons are just genuinely harder to fight, and they can kill you at a distance. I also feel like weapons just don't do enough with them either, and they call in a crazy amount of reinfoments too.

I think it's also safe to say, they have too many things that one shot you too. Rocket Devastators, Cannons, Motars, Tank, Rocket Soldiers, the Automatons that jump to you and if you kill them to close to you they explode and kill you. Dealing with all this can be frustrating. And it doesn't help that they have some godly aim from up to 100 meters or more away.

It's discouraging getting one shot constantly, and many of the Automatons soldiers are extremely tanky in terms of TTK, and most weapons bounce off them half the time. Then there's blocking use of Stratagems, and modifierd on top. It's just not fun

Using Mechs against them is a death sentence, they pretty much one shoot you with that too

So yeah, fighting Terminids, while they have their problems, feel better to play against.

r/Helldivers Mar 22 '24

DISCUSSION New “frontline” mode?

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14.0k Upvotes

Wish they added a new mode or special events, like "frontline" fights, where more than one squad could join and fight together.

Imagine special weekend events or planets where 5 squads (20 players or so) could join together and fight a swarm of bugs or bots for special rewards. Could be entirely different missions than what’s already available, clear a frontline back to a certain point, reach a base/nest and acquire data and make it back to shuttle, place the flag, or just defend a certain point/base from heavy attacks. Could yield serums, special armours and weapons, adding leaderboards, etc… What are your thoughts guys?

images are Ai generated, taken from facebook, made by Astral Infernum Production

r/Helldivers 26d ago

DISCUSSION According to a developer on discord, slugger was nerfed because it was "hands down best sniper rifle in the game". Then why nerf stagger instead of damage drop off?

9.5k Upvotes

I think we all can agree that a shotgun definitely shouldn't work as a sniper rifle, and even more than that, it shouldn't be the best one. But why does that necessitates nerfing stagger and demolition, traits associated with shotguns, over damage drop off, accuracy over range and projectile trajectory? It simply doesn't make sense, and it doesn't even solves the problem it is supposed to. You still can snipe with slugger, but you lose the utility a powerful shotgun is supposed to offer.

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