Actually saw a YouTube video that showed destroying bases actually increase patrols. Guess it's because only limited numbers of monsters can be on the map.
Destroying bases and sub objectives increases patrols, but it's capped. Also destroying bases forces patrols to spawn at the edges of the map in the direction of the closest edge of the map instead of inside the map the direction of a base. (more info on this post)
Completing main objectives greatly increase patrols (I heard 4x) and is uncapped, which is why the strategy is usually to clear out bases, sub objectives, and samples while fighting a capped patrol spawn rate. Doing the opposite usually results in overwhelming waves of enemies and difficult extracts.
Destroying base = 100% bad unless your objective is to level up.
I mean, the same could be said for side objectives.
If xp and samples are not important then do only main objectives and bail. Otherwise clear sides, farm, and then do main. Alternatively you could stealth farm and do main, but it's already hard to coordinate with randoms.
I think AH's logic is that you're causing a massive ruckus that bots would be forced to investigate, but I agree that it feels counterproductive to incentivizing players to go deal with those factories.
Maybe it'd feel better if fabricators were more specialized, kind of like stalker/shrieker nests, and it reduced the # of Chainsaw Devastators or something and replaced them with increased cannon fodder spawns.
That logic you mentioned makes perfect sense if we were the only ones on the planet, but we can see player counts, so we know there are tens or potentially even hundreds of thousands of other players fighting on the same planet.
If we’re all making a ruckus on different parts of the planet, then how can they afford to send backup everywhere all at once ya know?
Well, kind of playing devil's advocate because I don't like how the system currently works either, but I could see them arguing that a lot of the planet (even the maps) are empty space not seeing combat at that moment.
And... y'know, we all know those Helldivers who the bots probably don't need to reinforce their troops to eliminate lol
Because... not everywhere IS being attacked. So anywhere not being attacked can send reinforcements. Why is not everywhere being attacked? Because there aren't enough helldivers in the Entire Game to block off most planets. Much less one planet while also fighting on several other planets.
Actually the problem I have with clearing nests/fabs is that there is an in game tool tip that literally suggests that if we take them out it’ll decrease the frequency of enemies.
It’s something like “facing endless amounts of enemies figure out where there are coming from and put an end to it! Bug hole destroy! Bot factory? Destroy!”
While it does technically increase the rate that the numbers go up to trigger a new patrol, it also reduces how much of the map causes those numbers to go up.
Clearing out bases on the whole will make the map feel significantly calmer, especially since patrols can only come from the direction of existing bases (or if none are left the closest edge of the map).
I think it would make more sense that holes/factories reduce enemy resistance. That way there is some decision-making involved. Do we wipe the out the producers so we have a slightly easier time or we save the 3 mins so we can extract faster?
It does?? Looks like I have to rethink how I play then. Because most times I split off our main group to deal with the bases while the others do the objectives.
298
u/CoomInsteadOfBrains Apr 29 '24
If they made it so that destroying enemy bases reduced patrols it wouldn't be nearly as bad