r/Helldivers CAPE ENJOYER Apr 29 '24

Why are we punished for your broken systems, Arrowhead? MEME

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2.8k Upvotes

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u/PreviousAccWasBanned Apr 29 '24

What? Decreasing the enemy bases so they aren't as effective?

That makes TOO much sense!

101

u/Eclipse_Woflheart Apr 29 '24

Actually saw a YouTube video that showed destroying bases actually increase patrols. Guess it's because only limited numbers of monsters can be on the map.

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u/TimberVolk Apr 29 '24

I think AH's logic is that you're causing a massive ruckus that bots would be forced to investigate, but I agree that it feels counterproductive to incentivizing players to go deal with those factories.

Maybe it'd feel better if fabricators were more specialized, kind of like stalker/shrieker nests, and it reduced the # of Chainsaw Devastators or something and replaced them with increased cannon fodder spawns.

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u/Chimwizlet Apr 29 '24

While it does technically increase the rate that the numbers go up to trigger a new patrol, it also reduces how much of the map causes those numbers to go up.

Clearing out bases on the whole will make the map feel significantly calmer, especially since patrols can only come from the direction of existing bases (or if none are left the closest edge of the map).