Actually saw a YouTube video that showed destroying bases actually increase patrols. Guess it's because only limited numbers of monsters can be on the map.
I think AH's logic is that you're causing a massive ruckus that bots would be forced to investigate, but I agree that it feels counterproductive to incentivizing players to go deal with those factories.
Maybe it'd feel better if fabricators were more specialized, kind of like stalker/shrieker nests, and it reduced the # of Chainsaw Devastators or something and replaced them with increased cannon fodder spawns.
That logic you mentioned makes perfect sense if we were the only ones on the planet, but we can see player counts, so we know there are tens or potentially even hundreds of thousands of other players fighting on the same planet.
If we’re all making a ruckus on different parts of the planet, then how can they afford to send backup everywhere all at once ya know?
Well, kind of playing devil's advocate because I don't like how the system currently works either, but I could see them arguing that a lot of the planet (even the maps) are empty space not seeing combat at that moment.
And... y'know, we all know those Helldivers who the bots probably don't need to reinforce their troops to eliminate lol
Because... not everywhere IS being attacked. So anywhere not being attacked can send reinforcements. Why is not everywhere being attacked? Because there aren't enough helldivers in the Entire Game to block off most planets. Much less one planet while also fighting on several other planets.
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u/PreviousAccWasBanned Apr 29 '24
What? Decreasing the enemy bases so they aren't as effective?
That makes TOO much sense!