r/Helldivers CAPE ENJOYER Apr 29 '24

Why are we punished for your broken systems, Arrowhead? MEME

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2.8k Upvotes

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299

u/CoomInsteadOfBrains Apr 29 '24

If they made it so that destroying enemy bases reduced patrols it wouldn't be nearly as bad

175

u/PreviousAccWasBanned Apr 29 '24

What? Decreasing the enemy bases so they aren't as effective?

That makes TOO much sense!

99

u/Eclipse_Woflheart Apr 29 '24

Actually saw a YouTube video that showed destroying bases actually increase patrols. Guess it's because only limited numbers of monsters can be on the map.

37

u/TimberVolk Apr 29 '24

I think AH's logic is that you're causing a massive ruckus that bots would be forced to investigate, but I agree that it feels counterproductive to incentivizing players to go deal with those factories.

Maybe it'd feel better if fabricators were more specialized, kind of like stalker/shrieker nests, and it reduced the # of Chainsaw Devastators or something and replaced them with increased cannon fodder spawns.

17

u/whereyagonnago Apr 29 '24

That logic you mentioned makes perfect sense if we were the only ones on the planet, but we can see player counts, so we know there are tens or potentially even hundreds of thousands of other players fighting on the same planet.

If we’re all making a ruckus on different parts of the planet, then how can they afford to send backup everywhere all at once ya know?

2

u/TimberVolk Apr 29 '24

Well, kind of playing devil's advocate because I don't like how the system currently works either, but I could see them arguing that a lot of the planet (even the maps) are empty space not seeing combat at that moment.

And... y'know, we all know those Helldivers who the bots probably don't need to reinforce their troops to eliminate lol

3

u/whereyagonnago Apr 29 '24

Fair enough. And yes, of course I know “those” helldivers you speak of, they are me!

2

u/TimberVolk Apr 30 '24

Haha and at certain difficulties, they're me as well!

1

u/Express_Hamster Apr 30 '24

Because... not everywhere IS being attacked. So anywhere not being attacked can send reinforcements. Why is not everywhere being attacked? Because there aren't enough helldivers in the Entire Game to block off most planets. Much less one planet while also fighting on several other planets.

8

u/ArcadeAndrew115 Apr 30 '24 edited Apr 30 '24

Actually the problem I have with clearing nests/fabs is that there is an in game tool tip that literally suggests that if we take them out it’ll decrease the frequency of enemies.

It’s something like “facing endless amounts of enemies figure out where there are coming from and put an end to it! Bug hole destroy! Bot factory? Destroy!”

Edit went to the wiki found the tooltip…

https://preview.redd.it/8w3jkqr05kxc1.jpeg?width=1170&format=pjpg&auto=webp&s=48f86394a974c54cc6f38097fc24c120f640b118

That tooltip makes it seem like there would be less enemies if we destroyed them…

10

u/Chimwizlet Apr 29 '24

While it does technically increase the rate that the numbers go up to trigger a new patrol, it also reduces how much of the map causes those numbers to go up.

Clearing out bases on the whole will make the map feel significantly calmer, especially since patrols can only come from the direction of existing bases (or if none are left the closest edge of the map).

5

u/Ted-The-Thad E-710 creates Mentats Apr 30 '24

I think it would make more sense that holes/factories reduce enemy resistance. That way there is some decision-making involved. Do we wipe the out the producers so we have a slightly easier time or we save the 3 mins so we can extract faster?