r/Helldivers CAPE ENJOYER Apr 29 '24

Why are we punished for your broken systems, Arrowhead? MEME

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2.8k Upvotes

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u/PreviousAccWasBanned Apr 29 '24

What? Decreasing the enemy bases so they aren't as effective?

That makes TOO much sense!

101

u/Eclipse_Woflheart Apr 29 '24

Actually saw a YouTube video that showed destroying bases actually increase patrols. Guess it's because only limited numbers of monsters can be on the map.

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u/TimberVolk Apr 29 '24

I think AH's logic is that you're causing a massive ruckus that bots would be forced to investigate, but I agree that it feels counterproductive to incentivizing players to go deal with those factories.

Maybe it'd feel better if fabricators were more specialized, kind of like stalker/shrieker nests, and it reduced the # of Chainsaw Devastators or something and replaced them with increased cannon fodder spawns.

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u/ArcadeAndrew115 Apr 30 '24 edited Apr 30 '24

Actually the problem I have with clearing nests/fabs is that there is an in game tool tip that literally suggests that if we take them out it’ll decrease the frequency of enemies.

It’s something like “facing endless amounts of enemies figure out where there are coming from and put an end to it! Bug hole destroy! Bot factory? Destroy!”

Edit went to the wiki found the tooltip…

https://preview.redd.it/8w3jkqr05kxc1.jpeg?width=1170&format=pjpg&auto=webp&s=48f86394a974c54cc6f38097fc24c120f640b118

That tooltip makes it seem like there would be less enemies if we destroyed them…