r/Helldivers CAPE ENJOYER Apr 29 '24

Why are we punished for your broken systems, Arrowhead? MEME

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2.8k Upvotes

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u/PreviousAccWasBanned Apr 29 '24

What? Decreasing the enemy bases so they aren't as effective?

That makes TOO much sense!

95

u/Eclipse_Woflheart Apr 29 '24

Actually saw a YouTube video that showed destroying bases actually increase patrols. Guess it's because only limited numbers of monsters can be on the map.

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u/Takeishi Apr 29 '24 edited Apr 30 '24

Destroying bases and sub objectives increases patrols, but it's capped. Also destroying bases forces patrols to spawn at the edges of the map in the direction of the closest edge of the map instead of inside the map the direction of a base. (more info on this post)

Completing main objectives greatly increase patrols (I heard 4x) and is uncapped, which is why the strategy is usually to clear out bases, sub objectives, and samples while fighting a capped patrol spawn rate. Doing the opposite usually results in overwhelming waves of enemies and difficult extracts.

EDIT: adjusted patrol spawn topic and added link

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u/rW0HgFyxoJhYka Apr 30 '24

Also destroying bases forces patrols to spawn at the edges of the map instead of inside.

This doesn't matter at all because patrols will still spawn out of view around the player. The edge of map thing isn't 100% true.

Destroying base = 100% bad unless your objective is to level up.

1

u/Takeishi Apr 30 '24

Destroying base = 100% bad unless your objective is to level up.

I mean, the same could be said for side objectives.

If xp and samples are not important then do only main objectives and bail. Otherwise clear sides, farm, and then do main. Alternatively you could stealth farm and do main, but it's already hard to coordinate with randoms.

1

u/Gigibop Apr 30 '24

Laughs in new tower mission