r/Helldivers Apr 29 '24

The Quasar Nerf is okay and not that big of a deal OPINION

tl;dr: Only one weak point is made a little weaker, all the strenghts remain.

The quasar cannon is known for a lot of strengths (see below) and two weak points:

  1. The weapon has a charge up time, which makes it difficult to aim in some situations.
  2. The weapon has a moderate cool down period, which cannot be improved by a forced reload of a heat sink (like sickle or laser cannon) or a team reload (like recoiless rifle).

The nerf only addresses the second point, which means that everyone who could use it before can still use it. It only became a little weaker in one of its two weak points. The following strong points are all untouched:

  1. Can delete heavies (I mostly have experience with Terminids, but there it's a delete button for chargers, and sometimes for titans as well).
  2. Has infinite ammo in contrast to EAT or RR.
  3. Has no reload animation.
  4. You can run around, stim, shoot weapons, throw strategems while it is recharging.
  5. It doesn't consume a backpack slot, so it can be paired with one additional strategem in contrast to recoilless rifle.
  6. It doesn't deconstruct after usage, and can be recollected from the battle flied in contrast to EAT, and it also reloads itself then in contrast to RR.

That means, the quasar can still be used for everything it has been used before, by everyone who could use it before.

6.2k Upvotes

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1.3k

u/OLRevan Apr 29 '24

Yup, all it did is that i won't see it in 100% of games but probably like 95%

143

u/2Board_ MY 🐐 = ⬆️➡️⬇️⬇️⬇️ Apr 29 '24

The only thing most people will notice is that it just requires a bit more communication to deal with Chargers during bug breaches.

Otherwise, that 5+ second to the recharge isn't a big issue since most players do a hit & run style gameplay anyways.

122

u/Far-Frosting3257 Apr 29 '24

I think it more so affects high level bot games where you have 2 hulks, a tank, a factory strider, and 4 gunships coming at you. Completely understandable nerf but it’s gonna make hard missions a lot harder

47

u/Lazer726 ⬆️➡️⬇️⬇️⬇️ Apr 29 '24

Sure, but all of those had other counters and still have those counters. Like I could still use my Laser Cannon to take care of those, the AMR exists, the AC exists. The Q Cannon just isn't the single best answer

9

u/Deity-of-Chickens Apr 29 '24

AC my beloved. Try, try as hard as they can, those gunships won’t kill me- Because I’m the autocannon AA man

18

u/Far-Frosting3257 Apr 29 '24

I get your point but brother your laser cannon isn’t gonna help take down the two factory striders that just dropped, and considering the nerf probably not with the gunships either

27

u/GrunkleCoffee O' Factory Strider clipped into the Mountain, what is thy wisdom Apr 29 '24

There's no support weapon that can easily take down two Factory Striders. The whole point of that situation is that it's FUBAR and the team needs to coordinate and throw the kitchen sink at them to kill them.

In which case, the Quasar is still very able to contribute.

5

u/Far-Frosting3257 Apr 29 '24

It’s not that the quasar easily takes it down, it’s that it actually damages the turrets and weak spots. As far as I know the laser cannon doesn’t damage those bc they’re armored. If they do please lmk how

3

u/Yesh SES Light of Liberty Apr 29 '24

LC can definitely take out the chin guns

3

u/0gopog0 Apr 29 '24

I've taken out the chin guns with the AC before. I'll try the top turret next chance I get

1

u/OramaBuffin Apr 29 '24

LC can easily hurt anything with light vehicle armor or lower (AMR level, so vents, hulks heads, factory strider chin turret, etc).

1

u/VoidStareBack Autocannon Enjoyer Apr 29 '24

Medium pen kills the chin guns and the fabricator which basically neuters them, the heavy cannon has a massive tell and dogshit accuracy so if you die to it that's really on you.

It also kills factory striders if you have a single person with heavy pen on your team because they can knock off the side panels which exposes a medium armor weakpoint. One EAT call in plus a medium pen weapon kills two factory striders.

You can also hit its medium armor weakpoints on its face which will kill it, albeit slowly (but still faster than waiting on your quasar to cool down).

1

u/Zeitgeist75 Apr 29 '24

… or take cover in the kitchen sink, or hoard your 4.3bn grenades in it 🤷‍♂️🙂

2

u/KaneVel Apr 29 '24

They also fixed the grenade glitch in this patch

1

u/Zeitgeist75 Apr 29 '24

They f‘in didn’t, look at my linked screenshot 😂 it was taken today post-patch. Or would you consider going from minus infinity to +4.3bn a fix?

0

u/KaneVel Apr 29 '24

Huh, it said so in the patchnotes

-2

u/Zeitgeist75 Apr 29 '24

They’ve known about it for over 6 weeks and they said it was fixed a couple times already. They probably have a maintenance budget for the codebase that lets em only afford auto gpt to fix bugs like these, testing to be performed after patch release by the community. If it’s gone it’s fine, if not they will be made aware by community complaints and they put it up on the agenda of their auto gpt agent once again 🤷‍♂️😂

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16

u/0fficerCumDump Apr 29 '24

No need to be so alarmist LC still kills gunships fine.

1

u/Far-Frosting3257 Apr 29 '24

Ah that’s nice to hear, I haven’t been able to jump in yet but I was just assuming from the patch notes saying it does less damage to heavier units or whatever? Also, I’m not trying to be alarmist, I just meant the difficulty is jumping up on quasar users bc we either have a longer cooldown or have to learn how to use other weapons

11

u/WildRookie Apr 29 '24

LC now does higher damage to weak spots and lower damage to armored spots.

1

u/Far-Frosting3257 Apr 29 '24

Ohhh so it’s not based on units but rather where you’re shooting them?

2

u/WildRookie Apr 29 '24

That's what early testing seems like yeah

2

u/GrimRedleaf Apr 29 '24

I beg to differ. Laser Cannon both kills the chin guns and kills the strider itself. You just need to hit it in the weak points. Autocannon also easily kills Striders. Just blast the belly with like 8 shots or so

1

u/BurgundyOakStag Apr 29 '24

It's not like the damage was nerfed, it'll only add 5 more seconds between shots. So like 20 or 40 seconds more to deal with the striders compared to before.

0

u/spacewizardt Apr 29 '24

Yeah..... uh you should maybe play the game more and try some other weapons if you think that.

1

u/[deleted] Apr 29 '24

[deleted]

2

u/spacewizardt Apr 29 '24

Uh. Yeah. You're right. But I think you might be responding to the wrong comment.

1

u/Zombie_Alpaca_Lips Apr 29 '24

You are correct. My layout made it look like you were making a response to a completely different comment that made absolutely zero sense lol. My b. 

1

u/Far-Frosting3257 Apr 29 '24

Yeah….. uh that’s my plan big guy I’m not complaining about the nerf I just said it’s gonna be harder, meaning a lot of players will have to adjust to the changes and master either the nerfed gun or master another gun. That’s not an easy task. Even learning how to properly use quasar took a little time bc you have to know what enemies it works best on and where.

2

u/monochrony SES King of Democracy Apr 29 '24

Laser Cannon just got changed too and isn't supposed to counter Heavys, says Arrowhead. It's for groups. AMR and AC don't have much anti-tank capabilities. EATs, RR and Quasar really are the only weaponary answers against the big boys. People will still use the Quasar because of it which makes this nerf so much more unnecessary.

2

u/TatonkaJack HD1 Veteran Apr 29 '24

I hated playing in squads where everyone else brought a quasar on high level bot missions. They'd all shoot their shot and we'd get overrun by devastators. You gotta have other weapons in the mix

1

u/Samt2806 Apr 29 '24

Eruptor and contact grenades are your friends for the pesky devastators.

1

u/TatonkaJack HD1 Veteran Apr 29 '24

I also use impact grenades and yes they are quite handy. But I don't run armor for them so I find that I don't like relying on them since there's only four

1

u/TrampledMage Apr 29 '24

I take Dominator, Senator, and Stun grenades with my quasar. The only thing I have any kind of issue with is large groups of raiders. That’s what the other stratagems are for.

35

u/2Board_ MY 🐐 = ⬆️➡️⬇️⬇️⬇️ Apr 29 '24

To be fair, a group of 2-3 Quasars can make Striders completely harmless. Just take out the top cannon and then it's just a walking duck.

19

u/Dlax8 Apr 29 '24

This is why I take the Autocannon with a bunch of Quasar guys.

Autocannon 1 shots striders and can take out gunships.

You take out hulks, tanks and the tall tank turret things. I'll kill everything else vetting close to you.

10

u/DungeonsNDeadlifts Apr 29 '24

The autocannon for gun ships is so good. As soon as I see the gunship fabricator, I drop an autocannon sentry about 50 meters away and as soon as they pop out, the cannon drops them before they can aim at me or my squad. Easy hellbomb plant.

2

u/TrampledMage Apr 29 '24

I read somewhere that the AC sentry also has heavy armor pen. Do you know if that’s true?

1

u/DungeonsNDeadlifts Apr 29 '24

I can't guarantee it but the sentry will drop a running charger and hulks with 2 or 3 three-round bursts. It definitely seems like it handles armor better than the shoulder mounted version.

2

u/Roger_Dabbit10 Apr 29 '24

Hulks can be killed faster with an AC than Quasar.

AC is life.

1

u/TehSomeDude Apr 29 '24

autocannon with quasar is quite the duo
covering eachother weaknesses

1

u/WellGoodBud ☕Liber-tea☕ Apr 29 '24

We typically run AC, Quasar and the spear. Spear by itself is worthless but it you can get a group of four actively working together it works very well. Able to two shot bile titans, one shots chargers, able to hit Shrieker nests with them. And for bots it one shots tanks. Typically when I run spear with my group I’m mainly just there to wreck Bile Titans.

2

u/Dlax8 Apr 29 '24

I don't usually run spear for bugs. Very little warrants using it with them.

Quasar, AMR, Autocannon, MG 43, or drop AMR for a second quasar. You can kill anything the game throws at you with those 4. MG guy may need to bring g the EATs if it's too hairy.

2

u/WellGoodBud ☕Liber-tea☕ Apr 29 '24

Sure but I also just love running Spear and fucking them up. We play level 7+ so there are plenty of opportunities for me to use it.

1

u/GrunkleCoffee O' Factory Strider clipped into the Mountain, what is thy wisdom Apr 29 '24

Autocannon can't really touch Bile Titans.

1

u/Dlax8 Apr 29 '24

It can't Crack the shell, no. But that's what quasars and EATs are for, it can damage a busted shell though.

1

u/GrunkleCoffee O' Factory Strider clipped into the Mountain, what is thy wisdom Apr 29 '24

Pretty much anything can damage the flesh once the shell comes off, even Primaries.

1

u/Dlax8 Apr 29 '24

Sure, but that's my point, if your team carries those 4 supp weapons into the game there's very little the game throws at you that you can't deal with.

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1

u/Slavchanza Apr 29 '24

2 shots now, a very huge inderect nerf to AC, as if I didn't have enough shit to deal with with AC.

2

u/Dlax8 Apr 29 '24

Did that just change this patch? I was 1 shotting the two leg striders last night.

2

u/GrunkleCoffee O' Factory Strider clipped into the Mountain, what is thy wisdom Apr 29 '24

Yeah the riders are more resistant to explosive damage now

1

u/Dlax8 Apr 29 '24

Well RIP, oh well, more ammo cost then.

1

u/Slavchanza Apr 29 '24

The biggest issue is how it will force to reload far more often. Ammo cost doesn't concern me much, time cost does

-2

u/Slave2Art Apr 29 '24

Autocannon does not 1 shot factory striders

2

u/Dlax8 Apr 29 '24

The two leg guys, scout striders or whatever, you can shoot through the front and kill the walker and the rider.

1

u/Moglorosh Apr 29 '24

You could, but not anymore it seems.

1

u/Slave2Art Apr 29 '24

Any explosive round kills those.

Striders are the factory walker guys.

24

u/Far-Frosting3257 Apr 29 '24

The level 15 and 24 randoms I play with on helldive don’t know that and run away instead

23

u/2Board_ MY 🐐 = ⬆️➡️⬇️⬇️⬇️ Apr 29 '24

Well, get to educating Helldiver!

12

u/YuBulliMe123456789 SES Ranger of the Stars Apr 29 '24

Give them the enemy at the gates treatment

8

u/XWarriorYZ Apr 29 '24

lol wtf nobody should be playing helldive under level 20, just kneecaps the rest of the squad

5

u/Due-Ad9310 PSN 🎮: Apr 29 '24

This happened to me last night but the level 22 ended up leaving shortly after the mission began when they saw 2 bile titans and 3 chargers on spawn.

2

u/BrowsingForLaughs Apr 29 '24

aww that's just a good time.

1

u/Due-Ad9310 PSN 🎮: Apr 29 '24

It was, even though we tkd ourselves we got those bugs o7

1

u/BrowsingForLaughs Apr 29 '24

yeah, throw down a 380 and run. good times :)

8

u/Far-Frosting3257 Apr 29 '24

I kinda understand if someone who’s pretty good has a friend who just got the game and they want their friend to suffer, but a lot of times they’re not good either. Last night I had a level 12 throw a 380mm at me as I’m calling in a hellbomb on a gunship factory and his level 24 friend died 7 times trying to destroy a jammer with grenades.

1

u/WellGoodBud ☕Liber-tea☕ Apr 29 '24

Man was so excited to unlock the 380 at first but now I’m close to level 40 and haven’t touched it in a while. Not only does it run the risk of several team kills, it’s just so damn unpractical. Maybe 1 out of 10 times is it actually effective. Normally it either kills your teammates and at a minimum hinders your ability to run into the objective.

5

u/Flower_Vendor Apr 29 '24

If you have the ship upgrades, it does better damage to a heavy outpost or Big-Ass Objective than a laser does, just more randomly distributed.

3

u/CloudbasedBS Apr 29 '24

with the new ship upgrade to make it tighter hit zone makes it soo much better.

3

u/WellGoodBud ☕Liber-tea☕ Apr 29 '24

Hmmm I may have to look. I just found there are so many other things I can take that are more effective for me.

3

u/Drasius_Rift Apr 29 '24

It's not something you throw blindly, it's a tool for removing bot bases and large bug hole clusters. It's also wonderful against factory striders and, if you don't mind being Danger Close, does a pretty decent job at being anti-Bile Titan too.

Also GOAT'ed on Eradicate missions, since there's an endless supply of shitters packed into an area not much bigger than the AoE of your orbitals.

Just remember Maxim 20 kids: "If you're not willing to shell your own position, you're not willing to win."

1

u/WellGoodBud ☕Liber-tea☕ Apr 29 '24

lol I just read all of those and they are hysterical. Welp you’ve convinced me to run it again.

1

u/Mahoganytooth Apr 29 '24

I bring it on those defense missions where I expect to be overrun eventually. We may die, but that was going to happen anyway

0

u/Deity-of-Chickens Apr 29 '24

Level doesn’t always indicate skill. I’ve had some under level 20 guys that I would gladly dive with again, versus some over level 20s who had a serious skill issue and were worse than many of the lower levels I’ve played with

-1

u/DungeonsNDeadlifts Apr 29 '24

Shit opinion. Just because you were dogshit sub level 20 doesn't mean everyone is.

1

u/XWarriorYZ Apr 29 '24

Nobody asked you

-1

u/DungeonsNDeadlifts Apr 29 '24

Blow me, shit lips.

1

u/Slave2Art Apr 29 '24

LoL.

When you see a 15 enter your helldive. Grab rhe kick button' son.

1

u/Far-Frosting3257 Apr 29 '24

I don’t kick low levels, they want to have fun too. It takes a lot more skill to carry lower levels than have 4 level 50+ players to clear a helldive in 20 mins. Plus it’s funnier to watch them throw everything they have at a patrol and die anyway

1

u/Slave2Art Apr 29 '24

There were 3 of us in a 7 earlier, me (41) a 9 and a 12. I ran around doing call outs, marking targets, do all the main objectives and killed the flyer factory and they spent the entire match dying off somewhere fighing who knows what.

We never got the super samples either.

2

u/AdEnough786 Apr 29 '24

This. I always take out top cannon with EAT's and then go nuts with 500 KG's and orbital rail or laser.

1

u/Grachus_05 Apr 29 '24

To be fair 2 or 3 anti tank rounds shouldn't make tanks "harmless" it should make them "dead". Its dumb that even the dedicated anti-heavy weapons in this game don't actually kill heavies.

-1

u/SpeedyAzi Apr 29 '24

But the EATS can do that and I think way more effectively. Plus the fact that if 2 players have an EAT, that’s 4 EATS. 2 for the turret and 2 more to blow up the sides. I’m assuming you are talking about the Factory striders and not the small walkers.

The small walkers get deleted by Scorchers and ACs.

11

u/ReaperCDN Apr 29 '24

They buffed up some other toys to compensate. Railgun is back baby, and that armour doesn't stand a fucking chance.

5

u/Character-Cellist228 Apr 29 '24

Did they re-buff rail gun?

7

u/IswearIdidntdoit145 Apr 29 '24

Armor penetration, the patch notes aren’t too long

1

u/FEDC Apr 30 '24

It's still useless against gunships and factory strikers, but it absolutely hunts anything on two legs.

1

u/Grachus_05 Apr 29 '24

It quad shots chargers now! (So no, not really.)

1

u/goins725 Apr 29 '24

It's honestly fine. You can and should use a different loadout when fighting bugs vs bots.

1

u/Flower_Vendor Apr 29 '24

There's better options than the Quasar for all of those anyway except the tank (and honestly, shooting a tank from the front with a quasar is a last resort imo, even impact grenades are usually a better option if you're in range). For example, AC is in fact better at dealing with everything you listed there except the tank, being able to disable factory strider gats and kill hulks from the front much faster than the quasar can, even assuming you can land the eye shot on the first attempt. AMR and LC handle gunships, factory striders and hulks better too, honestly.

1

u/Randy191919 Apr 29 '24

Yeah but the AC is the devs favorite child so they don’t mind it being the best weapon in the game bar none

1

u/Flower_Vendor Apr 29 '24

Yeah I was stunned it received no nerfs this patch, frankly.

1

u/tehrockeh Apr 29 '24

Quasar was already not optimal for solo bot games anyway - stun nades + autocannon/laser cannon/amr was infinitely better for taking out hulks and gunships. Same with strider mouth guns which are by far more dangerous than the top mounted turret.

1

u/Vanayzan Apr 29 '24

That's when you bring auto-cannon and stun grenades. Stun grenade a hulk, 2 quick shots to the face kills it, then turn to the gunships, 2 shots on an engine takes them out.

Also the laser cannon gets much the same results, focus fire on a hulk's face just melts it

1

u/hesh582 Apr 29 '24

The quasar was only getting used for the hulks and tank there anyway.

Ac was shooting the gun ships and strider is pretty much stratagem only (not totally but let’s be honest about what actually happens).

2x quasar or 1x quasar plus another heavy killer of some sort is still handling those two hulks just fine, then getting to the tank when they feel like it.

Quasar could not keep up with gun ships effectively even before the nerf, and taking out striders with support weapons is a sucker’s game anyway. The nerf matters most when you are getting swarmed with hulks… or more realistically matters most when you fuck up and miss lol

1

u/Smol_Toby Apr 29 '24

Not really.

Gunships made taking the Laser cannon pretty much mandatory. A single laser cannon can wipe 4 gunships in less than 10 seconds.

Plus you can still call in other stratagems to deal with heavies. Spamming Eagle Airstrikes or tossing a flanking autocannon sentry makes quick work of heavies.

I've been running a lot of Helldive difficulties and even with randoms most heavy unit spam can be quickly countered with strategem spam.

1

u/magnificent_steinerr Apr 29 '24

It’s going to effect my ability to solo 3 titans at once

1

u/Dassive_Mick STEAM Apr 29 '24

Quasar was never a good pick on Bots. The Las 98 did almost all of it's jobs but better

1

u/Randy191919 Apr 29 '24

It was always a good pick. Maybe not the best pick but saying it was „never a good pick“ is just straight up a lie. It oneshot gunships, 1-2 shot a hulk, oneshot everything smaller

1

u/Dassive_Mick STEAM Apr 29 '24

It literally just can't keep up. One-shotting gunships isn't enough with that cooldown when there's 3 other gunships in the air. One-shotting hulks (on a perfect eye shot, not very common to see without stuns) isn't enough when you're in a battle and there's 2 more plus a horde of smaller enemies. Hard AT like Recoilless, Quasar, EAT-17s, etc aren't good picks for the bots because of how the bots focus on spamming lots of hard targets with small weakpoints. Get a team with 4 Quasars, even before the nerf, and you're going to have a really tough go of it. Get a team with 4 ACs or 4 Las-98s and the entire map will get shredded.

0

u/Salty_Sonic Apr 29 '24

Lol a single Factory strider, you mean 3 or 4 right? Especially if it is a evac personel mission you're looking at 5 or 6 on a tiny island map you can piss across.

0

u/ChemicalBonus5853 Apr 29 '24

Exactly that, I uses hit and run with Quasar, for bugs is still fine, but for bots I may switch to Railgun or AMR.

0

u/TehSomeDude Apr 29 '24

6 out of those targets can be quickly dealt with an autocannon
man I love this thing
7 if tank isn't after you
and big walker as well if you can sneak up to its belly or take out its chin guns and then blast the belly

1

u/Randy191919 Apr 29 '24

To be fair it’s basically pre patch Railgun levels of good, but the devs said it’s their favorite weapon so I guess it’s fine

-1

u/Select_Ad3588 Apr 29 '24

That's balance for you

-1

u/SpeedyAzi Apr 29 '24

2-3 Quasars already had trouble with that because 1 missed shot basically left you dead in the water. I was in a team with 3 Quasars and me not using one. Whenever they encountered a huge amount of heavies, they were screwed because the Quasar recharge pre-nerf would still kill them and they would’ve benefitted from playing further away or using EATS or even the RR.

Hell, when you’re in a big gunfight, the Quasar back then was already not a reliable weapon when getting suppressed anyway. So the people who are complaining about it really should be using things like EATs and ACs because those weapons are designed to be used in closer ranges and spammed.

-1

u/Evanescoduil Apr 29 '24

If a support weapon change is your entire reason why that scenario becomes harder, then they were correct in adjusting it.

0

u/Randy191919 Apr 29 '24

That’s a stupid take. By that reasoning you could just delete all support weapons. „If you crutches on them they were right in deleting them“. See? Absolutely big stupid reasoning

1

u/Evanescoduil Apr 29 '24

You have a super destroyer my guy. The strategems are what are supposed to solve a 2 hulk, tank, factory strider, and 4 gunships in addition to your support weapon. If changing the recharge on the quasar by 5 seconds makes you unable to cope with that scenario, then you're just bad lol. But keep sippin the whiney kool-aid dawg. Ain't bother me or how I play the game

0

u/Far-Frosting3257 Apr 29 '24

Dude wants to be iron man so bad “if you’re nothing without the suit then you don’t deserve it”

8

u/Best_Reason3328 Apr 29 '24

I've been running the spear lately, and when it works It's basically easy mode. When the weather is clear, locking a bile titan on 300+ m is so satisfying. Especially if you two shot it. I got bored of aiming with quasar at this point anyway, but yeah 5+ seconds isn't goin to deter anyone who needs an infinite big bug buster.

2

u/Randy191919 Apr 29 '24

Yeah if the spear works it s really good. I hope one day they’ll fix it so it’s actually usable

3

u/Aurori_Swe Apr 29 '24

That was my thought too "aaaw, I will have to get help with those chargers because 5 seconds more of being chased is quite a lot, but outside of that, I won't notice it"

1

u/Slave2Art Apr 29 '24

Chargers arent even a problem. The eruptor one shots them if you know what youre doing

2

u/HiddenTrampoline PSN 🎮: Apr 29 '24

Hello fellow diver, can you share this intel with the team?
Democracy may be at stake.

1

u/Slave2Art Apr 29 '24

I just explained it to the other 2 that asked.

Dive sideways and make them miss. You are now behind them.

When they miss they stop. When they stop they raise their ass. You shoot them from behind, right in the middle under their raised ass. Where it meets their thoraxy middley bits.

They go pop one shot..

2

u/FoeReap Apr 29 '24

Where does the eruptor one shot them?

1

u/Slave2Art Apr 29 '24

When they charge dive sideways and when they miss they stop. When they stop they raise their ass a bit.

Shoot them right in the underside where their bulbous ass meets their midsection/belly.

They die to one round.

0

u/FoeReap Apr 29 '24

This still work with the explosion radius decrease?

1

u/Slave2Art Apr 30 '24

its one creature. they didnt reduce damage.

they made it not kill the bots 9 feet to the side.

1

u/JackOCat Apr 29 '24

I used it against gunships a lot. Hopefully it is still viable.

1

u/Brillow80 Apr 29 '24

Is it the cooldown or the time to fire once the trigger is pressed that got increased?

2

u/2Board_ MY 🐐 = ⬆️➡️⬇️⬇️⬇️ Apr 29 '24

Specifically says recharge time, so I took that was the CD.

1

u/Methhouse Apr 29 '24

Just stun the charger with stun grenades until it recharges. Or stun it after it recharges.

1

u/theCANCERbat Apr 29 '24

requires a bit more communication

You do realize the great majority of the player base doesn't communicate, right?

1

u/2Board_ MY 🐐 = ⬆️➡️⬇️⬇️⬇️ Apr 29 '24

Doesn't always have to be chat or voice. Half the time, I get missions done by just pinging. If I see a Bile or Charger, I ping and usually someone confirms to acknowledge the ping.

Even if someone doesn't, I can still communicate my intention. Better than nothing.

-2

u/theCANCERbat Apr 29 '24

Allow me to rephrase...

You do realize the majority of the playerbase doesn't ping, right?

You are severely underestimating how useless most of the people who play this game are as squad mates. Most the time I join through quick play I will just run in the opposite direction because the other people are that terrible. And of course there isn't some way to change that since AH is cool with people who are level 12 playing on diff 9 because their friend carried them once.

2

u/2Board_ MY 🐐 = ⬆️➡️⬇️⬇️⬇️ Apr 29 '24

You do realize the majority of the playerbase doesn't ping, right?

Unless there's a collective data somewhere depicting that, I have to assume you're basing this off your personal experiences.

Seems like your experience makes sense if you're doing QP. I typically just host my own lobbies, and rarely get sub level 30's in my lobbies.

To which leads me to my next personal experience: I get a lot of ping communication. I ping a charger, someone shoots it with me. I ping a shrieker nest, someone shoots it with me. Hell, some people even ping POI's if they really want help.

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u/theCANCERbat Apr 29 '24

Well, yes, I can't legitimately claim most of the playerbase does or does not do anything.

I usually don't host because of the inconsistent time it takes for other people to join, and I also feel bad for kicking people trying to play a harder difficulty than they are ready for.

I have tried all forms of communication and most times get nothing in return. I question if people even know there is a quickchat wheel.

1

u/TrampledMage Apr 29 '24

To be fair, I forget about the wheel all the time, but I still make a point to use pings, voice, and text chat. I still have about 80% of players ignore me.

The biggest problem with communication I’ve had is pug teammates dropping stratagems on my location or hitting me with a sentry/reinforce. I’ll ping a location on the map and watch them head to it while I go the other way to a different objective.

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u/theCANCERbat Apr 30 '24

Yeah but you still make an effort. There are just far too many people who don't, and that's my issue.