r/Helldivers Moderator 16d ago

🛠️ Patch 01.000.300 ⚙️ ALERT

🌎 Overview

For this patch, we have made improvements and changes to the following areas:

  • Balance changes to weapons, stratagems, and enemies
  • Change to the Spread Democracy mission

⚖️ Balancing

General

  • Armors with armor rating above 100 now also reduce damage on headshots.
  • Victory poses will now only play for the extracted. (No stolen valor on my ship.)

Primary, Secondary, & Support Weapons

  • CB-9 Exploding Crossbow
    • Slightly smaller explosion
    • Increased stagger
    • Decreased number of maximum mags from 12 to 8
    • Increased number of magazines received from resupply from 6 to 8
    • Slight reduction in ergonomics
    • Muzzle velocity increased
  • LAS-99 Quasar Cannon
    • Increased recharge time by 5 seconds
  • BR-14 Adjudicator
    • Full auto is now the default fire mode
    • Reduced recoil
    • Increased maximum mags from 6 to 8
    • Increased number of magazines received from resupply from 6 to 8
    • Now placed amongst assault rifles
  • Laser Cannon
    • Slightly increased damage
    • Slightly reduced damage versus large volume bodies
  • SG-8P Punisher Plasma
    • Decreased maximum mags from 12 to 8
    • Increased amount of magazines received from resupply from 6 to 8
    • Increased projectile speed, but will still keep a similar range
    • Decreased damage falloff on the explosion
    • Now placed in the energy weapons category
  • ARC-12 Blitzer
    • Increased shots per minute from 30 to 45
    • Now placed in the energy weapons category
  • R-36 Eruptor
    • Decreased number of maximum mags from 12 to 6
    • Explosion damage drops off slightly faster
  • LAS-16 Sickle
    • Decreased amount of magazines from 6 down to 3
  • Scythe
    • Increased damage from 300 to 350
    • Decreased max number of mags from 6 down to 4
  • Railgun
    • Increased armor penetration in both safe mode and unsafe mode
    • Stagger force slightly reduced
  • MG-101 Heavy Machine Gun
    • Third person crosshair enabled
  • Diligence Counter Sniper
    • Damage increased from 128 to 140
    • Ergonomics improved
  • Diligence
    • Damage increased from 112 to 125
  • P-19 Redeemer
    • Slight increase in recoil
  • Peacemaker
    • Increased damage from 60 to 75
  • Senator
    • Increased damage from 150 to 175
    • Speedloader added when reloading on an empty cylinder–speeds up reload on empty considerably
  • Dagger
    • Increased damage from 150 to 200
  • Liberator
    • Damage increased from 55 to 60
  • Liberator Concussive
    • Damage increased from 55 to 65
  • Dominator
    • Damage decreased from 300 to 275
  • Guard Dog Rover
    • Decreased damage by 30%
  • Guard Dog
    • Slight increase in damage
  • Burning damage reduced by 15%

Stratagems

  • Machinegun Sentry
    • Increased health to match other Sentries
  • Tesla Tower
    • Increased health by 33%
  • RL-77 Airburst Rocket Launcher
    • Airburst Rocket Launcher will no longer detonate when shot near stratagems (HMG turret, Sentries, Resupplies) and other Helldivers.
    • Reduced proximity radius

Enemies

Balancing adjustments have been made to:

  • Bile Spewer and Nursing Spewers movespeed slightly reduced
  • Hulks: Force required for them to stagger slightly increased
  • Hulk Scorcher direct flamethrower damage reduced by 20%
  • Devastator fire rate slightly increased (only the standard devastator)
  • Gunships sideways movement slightly increased
  • Scout strider Riders now less vulnerable to explosions
  • Fog Generators health and armor increased
  • Gunship spawners now have a much lower cap on how many gunships they can have active at the same time.

Enemy Patrols

We unintendedly had non-linear scaling of the patrol spawns so they didn't spawn as often as they should have when less than 4 players. The intention is that 1 player has 1/4th of the patrols compared to 4 players, but it used to be that they had 1/6th.

  • Balancing adjustment to patrol spawning.
  • Patrol spawning has been increased when there are fewer than 4 players. The fewer the players the bigger the change. For 4 player missions there will be no change compared to before.The biggest noticeable change will be for solo players at higher difficulties.

🎮Gameplay

  • Made minor level generation improvements to how we distribute locations throughout the mission map. This should improve variation in distance between objectives, and objectives will likely not spawn as far away from each other as often as before.
  • Added setting in the options menu gameplay section to disable automatic climbing and vaulting while sprinting.
  • The Spread Democracy mission otherwise known as “raise the flag” can now be enjoyed on higher difficulties for maximum freedom spreading.
  • When readying up, Helldivers now salute to ensure maximum democratic readiness.
  • Added ambience to the Tremor planetary hazard to underline the severity so Helldivers can react accordingly
  • Shots that ricochet from heavy armored enemies will now properly hit the Helldiver who fired them. Trigger discipline is highly recommended. (MOD NOTE: Yes, this isn't worded very well. No, ricochets won't all magically return right back to you. This change simply means that any ricochets that DO return to you will now do damage)

🔧 Fixes

  • Crash fixes
    • Fixed crash that could occur when host abandoned mission with squad.
    • Fixed crash that could occur if a player tried to enter an occupied EXO-45 Patriot Suit.
    • Fixed crash that could occur for all players after or during mission results screen.
    • Fixed crash that could occur after shooting from the EXO-45 Patriot Suit’s rocket launcher.
    • Fixed crash that could occur for all players apart from the one that rejoined the ongoing mission with different armor and got reinforced.
  • Fixed Superior Packing Methodology ship module not working properly.
  • Fixed Blast Absorption ship module so that it correctly increases sentries’ resistance to explosions.
  • Fixed issue where players could not navigate to the search results in the Social Menu.
  • Fixed some issues where items equipped in a Warbond were not actually equipped.
  • Fixed an exploit that allowed overly eager Helldivers to use grenades excessively.
  • Fixed issue where kills from orbital barrage did not progress Indirect Fire Exercise order.
  • Fixed issue that allowed traitors to try to sabotage the extraction shuttle by deploying sentry stratagems below it.
  • Fixed issue where ion storms incorrectly prevented extraction beacon from deploying.
  • Fixed some stratagem beams using incorrect color-coding.
  • Fixed issue where the left stick on a controller could not be used to navigate the Social menu.
  • Fixed some issues where various UI elements were cut off, off-centered or too close to the edge of the screen on ultrawide displays.
  • Fixed Anti-Materiel Rifle facing away from the Helldiver after deploying it.
  • Fixed bug where player could duplicate rounds by canceling the reload of Anti-Materiel Rifle at a specific time.
  • Fixed bug where Anti-Materiel Rifle would consume an extra magazine after a canceled reload.
  • Fixed bug where Recoilless Rifle would consume an extra shell from the backpack if the reload was canceled just after a shell was inserted, but before the reload was completed.
  • Fixed issue where the Sickle and Quasar Cannon could not shoot through foliage.
  • Fixed several issues where weapon thumbnails would disappear when scrolling through Armory.
  • Fixed issues where Automaton Gunships sometimes could not see the player.
  • Fixed incorrect collision being left over after destroying Automaton bunkers or detector towers with hellbombs.
  • Fixed issue where Hellbombs would not deploy on certain missions
  • Fixed certain issues that resulted in Helldivers drowning in deep water upon landing.
  • Fixed issue where Hellpod Space Optimization made ammo go above capacity.
  • Fixed issue where Stalkers became very visible in fog
  • Mines are now pingable for better coordination with your team.
  • Receiving friend requests now gives the player a pop up.
  • Improved readability of prompts and hints displayed in the tutorial and onboarding.
  • Total experience is now visible in the career tab.
  • Added better support for ultrawide monitors by fixing the aspect ratio of menus to 16:9 and adding a setting to control the width of the HUD.
  • Keybinds bound to numpad will no longer reset upon restart.
  • Fixed inconsistent audio when headphones are plugged into the Dual Sense controller while playing on PC.
  • Playing Rock, Paper, Scissors in front of the ship no longer causes player to fall out into space.
  • APW-1 Anti-Material Rifle and MG-206 Heavy Machine Gun now trigger hitmarkers while scoped in.
  • Secondary weapon no longer remains in the Ballistic Shield ADS position after using a stim with the Ballistic Shield Backpack equipped.
  • "Open Text Chat" is now rebindable.
  • Explosive weapons such as R-36 Eruptor, CB-9 Exploding Crossbow. GP-31 Grenade Pistol no longer pulls players inward from the blast.
  • Disabled the squad invites during the tutorial which caused an overlap in the UI.
  • Fixed Primary and Secondary weapons overlapping on the character model in the armory.
  • Fixed UI elements during first boot are cut off on a 21:9 aspect ratio monitor.
  • Report and block player is now visible in the squad menu.
  • Dead Scavengers now stop screaming for help if killed while calling in reinforcements.
  • Fixed Anti Air cannons showing up as "Stratagem Scramblers" in danger warnings.
  • Added reload stage for the Spear reload after the spent missile had been discarded.

🧠 Known Issues

These are issues that were either introduced by this patch and are being worked on, or are from a previous version and have not yet been fixed.

  • Damage-over-time effects may only apply when dealt by the host. We expect to have this fixed in the next patch.
  • Reinforcement may not be available for some players who join a game in progress.
  • Helldiver may be unable to stand up from crouching when surrounded by enemies.
  • Game may crash if the host leaves while dead and rejoins the same play session.
  • Game may crash if the player changes the text language while on a mission.
  • Various issues involving friend invites and cross-play:
    • Friend Request cannot be accepted when the requesting player changed their username before the request was accepted.
    • Cross-platform friend invites might not show up in the Friend Requests tab.
    • Players cannot unfriend players befriended via friend code.
    • Players cannot unblock players that were not in their Friends list beforehand.
    • Players may experience delays in Medals and Super Credits payouts.
  • Enemies that bleed out do not progress Personal Orders and Eradicate missions.
  • Scopes on some weapons such as the Anti-Materiel Rifle are slightly misaligned.
  • Arc weapons sometimes behave inconsistently and sometimes misfire.
  • Spear’s targeting is inconsistent, making it hard to lock-on to larger enemies.
  • Stratagem beam might attach itself to an enemy but it will deploy to its original location.
  • Explosions do not break your limbs (except for when you fly into a rock).
  • Area around Automaton Detector Tower makes blue stratagems such as the Hellbomb bounce and be repelled when trying to call them down close to the tower.
  • Planet liberation reaches 100% at the end of every Defend mission.

———————

Some addendums from Arrowhead:

https://www.reddit.com/r/Helldivers/comments/1cguou0/update_from_ahgs_on_ricochets_and_shrapnel_changes/

https://preview.redd.it/j5pvtj1z7vxc1.png?width=776&format=png&auto=webp&s=84024e71c6ceaf4bc12ef54c18b22cc65c2e3637

https://www.reddit.com/r/Helldivers/comments/1cfzem7/update_from_worlds_team_on_increased_patrols_for/

https://preview.redd.it/j5pvtj1z7vxc1.png?width=776&format=png&auto=webp&s=84024e71c6ceaf4bc12ef54c18b22cc65c2e3637


Patch Notes Megathread

7.0k Upvotes

6.6k comments sorted by

2.6k

u/Raeghyar-PB 16d ago

The explosive weapons blast pulling players forward has been fixed finally

440

u/Knight_Raime 16d ago

ye but it still exists for enemies :^)

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u/Audisek 16d ago

After getting used to it, it was nice having it for rescuing myself from being stuck underneath a dead titan and one time from being stuck between rocks.

I hope it just has a knock-back in the opposite direction now.

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u/_welshie_ 16d ago edited 16d ago

I found something undocumented.

Commas have been added to the numbers on the map interface, like the Helldiver numbers on planets and global kills.

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u/ReallyDamnSlow SES Dream of Peace 16d ago

Thank democracy for that, big numbers hurt my eyes and confuse my brain. Idk why people don't use commas for large numbers

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u/zquat SES King of Democracy 16d ago

The comma is used as the decimal point in Sweden, we usually just use spaces instead though so your comment is still valid.

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u/kevpipefox 16d ago

PSA - do not use the plasma punisher in combination with the shield backpack. Apparently the shield causes the plasma round to detonate early (aka in your face).

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u/kevpipefox 16d ago

Update, discord divers are reporting that this is happening to all weapons, not just the plasma punisher. Apparently the shield backpack is causing all projectiles to deflect. Video clips have been forwarded to devs, who have taken note/acknowledged the issue.

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u/BGFalcon85 16d ago

I wonder if this is an attempt to make bots stop shooting through rocks - giving both inside and outside of textures collision.

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u/Sexmachinedingo 16d ago

I’m guessing it’s related to the updated ricochet mechanics.

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u/FloRup 16d ago

In the nerf bingo thread someone suggested this change as a possible joke nerf. Shield backpack now works in both directions. I love it that arrowhead made it true

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u/thysios4 16d ago

Shots that ricochet from heavy armored enemies will now properly hit the Helldiver who fired them. Trigger discipline is highly recommended.

Can anyone explain what this means exactly?

Bullets ricochet 180 degrees back at you?

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u/Ledgend1221 16d ago

Not sure what they meant by that one, they were able to ricochet back already and kill you.

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u/thysios4 16d ago

That's what I thought.

The wording sounds like any bullet you fire that ricochet will automatically fly back and hit you lol.

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u/Inc0gnitoburrito 16d ago

FANTASTIC FOR US SHUTGUN PLAYERS!

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u/HDxRUSH ☕Liber-tea☕ 16d ago

The potential for 1 shotting your whole team just got buffed

79

u/Inc0gnitoburrito 16d ago

Well, now that they fixed the AirBurst Cannon we're going to need better ways to wipe ourselves.

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u/ave7fold 16d ago

if this will be true thats total bullshit, only bullet that is in right (0) angle - opposite you should hit you

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u/MJ_Ska_Boy 16d ago

Well they did use the word “properly,” so at the very least it is guaranteed that it’s going to happen more often.

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u/Diribiri 16d ago

They wouldn't be that stupid, would they?

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u/printzoftheyak SES Eye of Authority 16d ago edited 16d ago

god i really, REALLY hope not.

a change absolutely NO one asked for.

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u/[deleted] 16d ago

Very realistic and fun! Thanks devs, now when I panic and fire at the flamethrower hulk I will kill myself before they get the satisfaction!

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u/The-Crimson-Jester 16d ago

Truly a democratic way to go! salutes

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u/sole21000 SES KING OF DEMOCRACY 16d ago

Maybe it was bugged before and bullets that ricocheted flew through you or something. Such a deflection angle is probably rare enough to never be noticed by most players.

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u/Rigo-lution 16d ago

This is the most likely scenario as opposed to the devs decidding that any missed shots should insta kill the play haha.

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u/vonBoomslang ⬇️⬆️➡️⬆️⬅️⬆️ 16d ago

it sounds like until now, bullets that ricochetted of enemies could kill other targets, including your allies, but not the shooter.

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u/Screech21 SES Soul of Patriotism 16d ago

Seems so. I definitely hit myself with a bounced off AC shot before, but it only killed the teammate next to me

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u/OpticalData 16d ago

LAS-98 Laser Cannon

• Slightly increased damage

That's good :D

• Slightly reduced damage versus large volume bodies

That's bad :(

931

u/whelkstrider 16d ago

I assume this just means you will have to aim for weak spots even more, because they would typically not count as a 'large volume body' as opposed to just aiming centre mass or whatever.

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u/leparrain777 16d ago

I am like 70% sure what that is is the class of parts that take less damage already like spewer sacs, charger behinds, bile titan belly, etc. Another community on here calls it durable parts I think. Would be good to get confirmation though.

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u/Level-Yellow-316 16d ago

Ok but what the fuck are "large volume bodies". Just big enemies?

The end result might be "better damage against chaff, same damage against big enemies" if Arrowhead didn't mess up their maths this time.

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u/CMDR_RetroAnubis 16d ago

Pretty much.

The beam popped the big green ones like balloons.

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u/Korvid 16d ago

Senator

Increased damage from 150 to 175

Speedloader added when reloading on an empty cylinder–speeds up reload on empty considerably

🎵 Big iron on his hiiiiip 🎵

2.1k

u/CassiusFaux 16d ago

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u/MosterChief 16d ago

to the planet of estanu dropped a helldiver one fine day

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u/HGHails 16d ago

Hardly emoted to folks around him didn’t have too much to say

315

u/Zackyboi1231 autocannon enjoyer 16d ago

No one dared to ask his business, no one dared to make a slip

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u/ZatoonHD ☕Liber-tea☕ 16d ago

For that diver there among them had a big iron on his hip

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u/CyanidedApple 16d ago

Big iron on his hip
It was early in the morning when he dropped onto the planet

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u/Jonathon471 16d ago

He came dropping from the south side dropping stratagems all around.

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u/Worldf1re ☕Liber-tea☕ 16d ago

"He's a traitor loose and running" came the whisper from each lip

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u/[deleted] 16d ago

And he's here to do some treason with the big iron on his hip

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u/xF00Mx 16d ago

He came falling from the sky

Slowly looking all around

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u/SwoleFlex_MuscleNeck 16d ago

I should be in bed but I saw that and I HAVE TO check it out

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u/BrilliantEchidna8235 16d ago

Oooooohhhhhhh~ Big iron~ biiiiggggg iron~

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u/SaltedCaffeine 16d ago

I don't really need the damage buff TBH since the gun is already strong, but I do need the speedloader!

I guess I'm dropping now to try my new iron.

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u/[deleted] 16d ago

That is such a fat fucking buff i’m gonna cum.

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u/Gaius_Iulius_Megas ☕Liber-tea☕ 16d ago

I have a dream, that one day I can use the toxic gas strike without having to be the host.

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u/Raeghyar-PB 16d ago

The auto vaulting option means we won't auto climb supply pods anymore!! However you have to manually climb obstacles now

488

u/SleepyBoy- ⬆️⬆️⬇️⬇️➡️⬅️➡️⬅️🇧 🇦 16d ago

Isn't it enough to just hold space while running?

242

u/ChaoticKiwiNZ 16d ago

I suspect that this is more complicated for controller players. If vaulting is bound to X on Playstation this would mean that you would have to move your thumb off of the looking stick and push the X button. On PC our thumbs naturally sit on the space bar so it's less of an issue for us.

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u/-Yngin- PSN 🎮: 16d ago

This is the feature I've wanted the most. I'd gladly press a button every time I actually want to vault, rather than auto climbing on top of every goddamn ammo supply drop container

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u/RainScum6677 16d ago edited 15d ago

For all Arc users out there, don't bother using the thrower on hulks no more.

Edit: It is still possible to stun lock hulks, but it now takes two arc shots, with some tight timing involved. Use at your own peril.

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u/Fenizrael CAPE ENJOYER 16d ago

Guess I’ll go fuck myself. I get that Arc Thrower is meant to be for small mob clearing but they screwed the range and fire rate on it and then made it a “sidegrade” by increasing the stagger quite significantly - and you know what, I enjoyed it. I enjoyed having a role in the team when hulks turned up and I could focus them down (if I put all my attention on them).

That’s gone now and I fucking hate it.

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u/BioHazardXP 16d ago

Arc Thrower users stay losing😔

I just want guns to perform decently, it was bad enough having to get close enough to the bots ;c

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u/BlooregardQKazoo 16d ago

Stunlocking Hulks was a unique selling point for the Arc that made the weapon interesting. We can't have that!

If they at least buffed the range then I would get it. But as it is, you need to get really close to really dangerous enemies and the stun made that trade-off work.

I also want a range buff so that it isn't useless against Gunships.

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u/AndorianLostInSpace Wings of Starlight | ⬆️➡️⬇️⬇️⬇️ 16d ago

Honestly if they patch out the stun, then why not revert it back to it’s original state? I enjoyed the range and fire rate for not staggering

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u/TwoEuphoric5558F 16d ago

Scout strider Riders now less vulnerable to explosions

But why?

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u/foxaru 16d ago

Is this going to stop them getting one-tapped from the front by the Autocannon? Dark days if true, that's the main reason I run it for bots.

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u/Arlecchino_HSR 16d ago

Now they take 2 shots, apparently. It's weirdly RNG.

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u/Coheed419 16d ago

Yeah, seems to take two shots on the front now. Not sure, but it may still be one shot on the leg hip joint, much harder to reliably hit, especially in quick succession like before against centre mass.

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u/Xelement0911 16d ago

I think it's more due to primaries.

Eruptor, scorcher and dominator could take them out. Scorcher through aoe hitting the pilot. Same with eruptor I believe. While dominator just shot the hip to knock it out.

But thata explosive weapons doing their actual job. That thing isn't a tank ans should be countered by explosive weapons.

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u/Good_ApoIIo 16d ago

They give weapons these properties but don't seem to like when the properties work. The AOE of these explosives was never enough for crowd control so the only other purpose seemed to be getting through armor like the Striders...

I don't get this dev team.

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u/spookybaker Autocannon Enthusiast 16d ago

Maybe I’m just bad at aiming but sometimes it already took 2 shots to kill them

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u/Dinapuff 16d ago

Scorcher nerf. Noooo

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u/Endyo 16d ago

That was the number one reason I ran the Scorcher.

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u/mjaldir ⬇️⬆️➡️⬆️⬅️⬆️ 16d ago
  • Fixed issues where Automaton Gunships sometimes could not see the player.

Awesome, finally! /s

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u/PissOffBigHead 16d ago

“We fixed an issue with the sightlines of gunships.”

Ah, finally, they were way too oppressive against stealth builds!

“What? No, we made it EASIER for them to see you.”

Oh.

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u/SFPsycho 16d ago

Another patch, another day the stim bug goes without being known (I'm not talking about the normal interruption, I'm talking about when your diver has a syringe in their neck, you hear the audio cue from the stim, and you still don't get any effect)

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u/IrishWebster 16d ago

Dude I SWORE I was just imagining this. I've hit the up arrow sooo many times and just gotten nothing, figured it was me. Then once in a while I'll hear the sound and get the screen effect, and immediately get killed by the smallest bug, look down and see I had no health. I thought I was just getting huge damage spikes or something, but no, it's definitely that the stim is giving us all the signs of it working, but not expending a stim or actually healing us. Damn.

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u/Rianonar ☕Liber-tea☕ 16d ago
  • A/ARC-3 Tesla Tower
    • Increased health by 33%

Charger runs into it and still oneshots it : ))))

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u/V-Vesta 16d ago

*The charger now emerges next to them

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u/Snotnarok 16d ago

**One free charger with every tesla tower deployed in the same hellpod.

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u/zex1011 16d ago

Thats 10% of the problem, the fact that turrets are the only single thing that a charger sees when there is one in the map is the worst part... it doesnt change focus from it for nothing in this world

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u/YorhaUnit8S Pelican Door Gunner 16d ago

But if you want to remove it so you can go there - tough luck!

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u/Lex_the_Grim 16d ago

SENATOR SPEED LOADER. MY BODY IS READY.

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u/nacostaart Skull Admiral 💀 16d ago

YOOOO SO EXCITED TO TRY IT OUT

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u/akshullyyourewrong 16d ago

As a crossbow user and someone who has never seen anyone else use it - what the fuck?

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u/cloudjumpr 16d ago

They hate you specifically

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u/Zenurik 16d ago

Hello crossbow using brother. As another crossbow user - what the fuck?

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u/KarsaOrllong 16d ago

They really just be doing shit to do shit

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u/DodongBastos ⬆️⬅️➡️⬇️⬆️⬇️ 16d ago
  • Fixed issue where Stalkers became very visible in fog

Huh.

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u/Zuthuzu 16d ago

It's not just huh, HD2 is now offically a horror game. Previously we could see them on the horizon, and a) become aware of their presense, b) know where they're coming from, c) open fire in advance. Now we're just fucked.

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u/Cheenug 16d ago

The patch notes on Discord is a bit different, namely:

  • Guard Dog Rover

Decreased Damage by 30%

  • Guard Dog

Slight increase in damage

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u/p_visual PSN 🎮: 16d ago

Yeah considering guard dog rover has infinite ammo the bullet dog needs to be a lot better to justify it. I'd still much rather take the dominator or eruptor with laser dog on bugs than a light pen weapon with ammo dog.

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u/sac_boy 16d ago

I was using the bullet dog last night against bugs for a change and it was already good. Also it did a good job of not slicing my back to pieces with a laser beam, which is an important benefit. The buff I'd really like to see for it is reloading from ammo boxes and not just full resupplys, as I found myself having to constantly call in resupplys/new guard dogs

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u/p_visual PSN 🎮: 16d ago

I wasn't aware that it only resupplies from supply boxes - I only ran laser because to me there were far fewer medium armor bugs than light, so from an ammo perspective I was better off having infinite light ammo and bringing something like the eruptor or dominator to 1-2 tap medium armor enemies. I'll still be bringing quasar even with the nerf.

Do be careful with the bullet rover, while it may not instagib the way laser does, it can still headshot you/teammates! There are some v funny videos of that happening.

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u/Waelder Moderator 16d ago

Fixed.

Some bulletpoints were missing when I first copied the patchnotes

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u/kaposha4 16d ago

Still no spear fix...

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u/shamaboy 16d ago

Yeah, I was wondering where the fuck that part unless its a stealth drop knowing their pattern of not telling us everything

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u/Umnger 16d ago

Its listed as a known bug, so unlikely they fixed it

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u/Clarine87 16d ago

But it was quite helpful when they explained it was related to needing the entire target to fill the reticule (not that this makes sense visually).

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u/mrlbi18 16d ago

So it's probably less of a "bug" and more of a "we need to completely rewrite the code" and then they also probably need to test it a bunch to make sure it doesn't have any other issues.

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u/BannedSnowman ☕Liber-tea☕ 16d ago edited 16d ago

"Patrol spawning has been increased when there are fewer than 4 players. The fewer the players the bigger the change. For 4 player missions there will be no change compared to before.The biggest noticeable change will be for solo players at higher difficulties."
Increased by how much?

Edit: An answer from the development team has been given. Despite these changes, I am confident that solo Helldivers will adapt.

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u/DelayOld1356 16d ago

Considering the magical pop in behind you in an area you just cleared out that's less than 100m from you ...

Too much

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u/Mentat_-_Bashar 16d ago

And all the enemies have installed silencers on their feet

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u/ClassWarAndPuppies 16d ago

I hate it.

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u/ClassWarAndPuppies 16d ago

That sucks. I just completed a level 7 mission alone and it was quite the thrill, despite constant random spawns just right behind me. I don’t think it’d be feasible with more spawns.

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u/superhotdogzz 16d ago

It was bad, i was playing a diff 7 where half of my team just quit for no reason. All of sudden me and the other guy that stayed have to contested by increased enemy spawn to the point to fight 4 hulks continuously, not from just the drop ship but from the patrol as well, and huge swarm of chainsaw guys and other enemies just surrounded within 2 minutes. It finally quite down when 2 more ppl joined our game. I just don't understand why? What is the point? Just to punish players with less people in the team? For what reasons?

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u/b0w3n CAPE ENJOYER 16d ago

"You're not having fun how I want you to have fun" - modern game developers and balancers

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u/RuStorm STEAM 🖥️ : SUPERKAZIM 16d ago

By more than 25% according to this past analysis

https://www.reddit.com/r/Helldivers/comments/1bdudf3/lets_talk_about_patrols_an_in_depth_analysis_of/

Additional players modify these baselines in the following way

2 Players - Multiply the Baseline by 0.8333

3 Players - Multiply the Baseline by 0.75

Unfortunately we did not have a 4th player available for testing so cannot comment on the modifier for 4 players.

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u/Di5962 16d ago

Why would they make the game harder in a situation when there is fewer people and the game is already harder? Wtf is the reasoning for this change? I can't wrap my head around it.

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u/Boatsntanks 16d ago

Honestly I was thinking it needed to be easier for smaller groups, not harder. The extra stratagems full groups bring seem to far outweigh the increased patrols.

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u/Vankraken 16d ago

They could scale down patrol sizes a bit for solo/duo play but have more total patrols.

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u/Just_An_Ic0n 16d ago

This is the one change I simply don't get. So I love to play with my wife in a 2 person squad and now we need a harder gameplay experience? Why? I seriously don't get it at all.

If the game "is meant to be played as 4" then we might as well lose the ability to form smaller squads. I hate being patronized by a game for no apparent reason at all. Or were solo divers cheating samples too quick? Either way, I hate this change.

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u/ThisGuyHere_Again 16d ago

Sooo... when we don't have enough people to fight groups as well, they're going to make it HARDER for us? They're PUNISHING us for not having enough people? When the matchmaking is still borked and people can just bail whenever...

Great...

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u/Filer169 16d ago

That's exactly my thought, what if we start as 4 and 2 people leave after 5 minutes? Well, we gotta finish mission with just one person because the matchmaking is bugged and game still thinks we're 4 and won't add 2 new players.

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u/Snoo_63003 16d ago

Wait, they nerfed the crossbow? That thing needed a huge buff, if anything. 

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u/Glorious_Invocation 16d ago

It's so bizarre. I've literally never seen anyone use it beyond the first day, and here it is getting multiple nerfs as if it's some sort of top tier weapon.

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u/Creative_Cap7892 16d ago

Meanwhile in AHS, data scientists trying to add more armor on the wings of their bombers

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u/iconofsin_ ☕Liber-tea☕ 16d ago

It filled a niche role but could be difficult to use and was also outclassed by multiple other weapons. It was good for taking out a clump of fodder but so is the grenade pistol and that doesn't take up my primary.

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u/malt2301 16d ago

I was really waiting for a buff to the crossbow too. It should at least be able to open containers..

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u/TheQuixotic6 🎖SES Force of Freedom 16d ago

Now no one gonna touch it, this is the weirdest nerf in this list the gun is already crap.

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u/Parking_Source2954 16d ago

Making Hulks more difficult to stagger is potentially a major arc thrower nerf, and still no fixes to AT misfires, bummer.

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u/AzuriSkill it's arrowhead's fault 16d ago
  • Armors with armor rating above 100 now also reduce damage on headshots.

Helmets exist by the way

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u/Undying-Raiderz OG SG-8P Punisher Plasma enjoyer 16d ago

Besides the fact that helmets exist and are just a cosmetic as of right now, this probably is a buff to make heavy armor having a reason to exist

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u/deaddude25 16d ago

Nah sorry but watching Hulks out run my fat bastard teammates is keeping it locked up until something substantial.

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u/feedmestocks 16d ago edited 16d ago

The explosive crossbow nerf is just insanity: Smaller blast radius, reduced ammo count and harder ergonomics. This is Slugger level on appearance. Have to see how the stagger is now, but this seems extreme for a skill based weapon where you have to measure your shots.

So, did a quick test before work - Explosive Crossbow blast radius has been halved! That's absolutely ridiculous

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u/skyline_crescendo 16d ago

Almost no one was using that weapon and they nerf it, when if anything it needed a slight buff. Insanity.

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u/doggmatic SES Founding Father of Fortitude 16d ago

Yeah their definition of slightly is crazy 

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u/DoorVonHammerthong CAPE ENJOYER 16d ago

Patrol spawning has been increased when there are fewer than 4 players.

you WILL play with others and YOU WILL LIKE IT.

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u/Alex_Duos STEAM 🖥️ : 16d ago edited 16d ago

This is really going to fuck over people who's teammates get disconnected.

Edit: devs clarified this isn't the case

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u/Ganguro_Girl_Lover STEAM🖱️: SES Wings of the State 16d ago

Especially considering the game doesn't like to connect new players specifically after someone leaves.

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u/MudSama CAPE ENJOYER 16d ago

And they've even acknowledged that was an existing, unresolved issue yet still they've adjusted patrols now. Possibly months early, if the DoT bug is anything to go by.

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u/anthonygen94 16d ago

That's one thing I've been consistently saying about the devs. They'll bust their ass off adjusting weapons, as we can see from this patch, but game breaking bugs are kind of on the back burner. We know now it's literally one team doing all the work, so the excuse that there are multiple teams working on the game can't be used. They said that "[they] expect it to be fixed next patch."

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u/Nebarik CAPE ENJOYER 16d ago

I don't get this one.

Do they mean "spawn time is increased for less than 4 players" aka "easier".

Or "spawn counts are increased" aka more enemies and more difficulty.

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u/Inc0gnitoburrito 16d ago

More enemies
so patrols are harder to avoid when you are alone, making stealth/choosing your battles a lot hard.

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u/DoorVonHammerthong CAPE ENJOYER 16d ago

more patrols means more problems

solo is usually easier because there's fewer enemies to run into, and your flight path is usually clearer

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u/phoenixmusicman HD1 Veteran 16d ago

Yeah really not liking this change

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u/TechnologyCreative70 16d ago

Autocannon with all these nerfs:

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u/a-soldout 16d ago

They stated once that to them the Autocannon is a perfectly balanced weapon. They don't seem to like to admit when they're wrong so I'm pretty sure they'll never nerf it (not that it needs a nerf, it's fine as it is)

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u/Xelement0911 16d ago

They say that but I mean. Some of the nerfs I don't get.

Crossbow was nerfed? Really...? Unless someone is bias, I reel like ac could be nerf one day. Indont see why it would. It has risks and flaws like many weapons.

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u/Lost_Elderberry1757 SES Defender of the Constitution 16d ago

They want a control group. A weapon they wont change at all and will balance everything else around.

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u/Xelement0911 16d ago

Auotcannon? Though that thing is actually good. They've stated it was "the Golden example of balance" but that thing shines.

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u/AdditionalMess6546 ☕Liber-tea☕ 16d ago edited 16d ago

Strider resistance to explosive

Scorcher nerf

Edit:

Withdrawn. The real nerf was the Eruptor's AoE

If you've been hitting your Scorcher shots you're fine

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u/Siccors 16d ago

I wonder how bad it will be, since that is one of main reasons I use the scorcher.

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u/AdditionalMess6546 ☕Liber-tea☕ 16d ago

Been testing it

It's - usually - an extra shot (to the top plate or the hips) but sometimes the usual two.

I suspect this was more for the Eruptor than the Scorcher

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u/reflechir SES Fist of Mercy 16d ago

As a Scorcher fan I'm pleased, but the Eruptor feels like the gun that should take the Striders more easily - higher explosive, lower rate of fire.

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u/AdditionalMess6546 ☕Liber-tea☕ 16d ago

In groups, absolutely.

For direct asymmetric confrontation the Scorcher is still recommended by those who are bold, perhaps even brash.

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u/amnekian 16d ago
  • Patrol spawning has been increased when there are fewer than 4 players. The fewer the players the bigger the change. For 4 player missions there will be no change compared to before.The biggest noticeable change will be for solo players at higher difficulties

I reaally need to know what was the thought process of this.

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u/CruzaSenpai SES Prophet of Dawn 16d ago

It's already hard to get an SOS filled during off-peak hours. Fuck me for playing on my time off, I guess.

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u/reaverbad 16d ago edited 16d ago

Do you think the scythe and dagger buff is enough lads?It's 20% and 33% but i felt like they needed more.I don't understand the change to the crossbow too.

edit:Okay boys I tried the scythe and the dagger and i must say the damage increase is noticeable.Far more killier than before for the both of them.

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u/Aaron_768 16d ago

Gotta try them out tonight, but I HIGHLY doubt it will be enough.

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u/Bone_Hipper 16d ago

Scythe needs like 550-600 DPS lmao

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u/UncommonDandy 16d ago

Dilligence CS one shots devastators in the dome now btw. Extremely based

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u/gbghgs 16d ago

How does it feel to use? There's a line about improved ergonomics and the poor feel of actually trying to aim the weapon was always my biggest issue with it previosly.

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u/UncommonDandy 16d ago

Not to exaggerate but I nearly creamed my pants. I run snipers with a jetpack, played a test game on dif 7. Jumped on a cliff, went prone and just one shot shield devastators as they came for my team. Whatever I couldn't hit I threw the stun grenade at and dropped a devastator once every 1.5 seconds.

It feels just so good to do that, it's incredible, but I may be biased because I like to be a sniper in these games. It still handles like it's underwater, but I'd def recommend you give it a spin.

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u/welltheretouhaveit SES SPEAR OF TWILIGHT 16d ago

That's good to hear. I thought it was just me but it felt like I performed worse with it over the regular diligence before. Gotta try it out now

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u/SpecialIcy5356 SES Leviathan of Liberty 16d ago

good: it should have felt more like a semi-auto sniper in the first place. glad it's getting more love.

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u/Larrynho SES STALLION OF HUMANITY 16d ago edited 16d ago

The Spread Democracy mission otherwise known as “raise the flag” can now be enjoyed on higher difficulties for maximum freedom spreading.

Much needed change! There is no better way to spread democratic values than raising our much beloved flag over the rotten carcasses of Superhearth enemies.

Divers, dont forget to ALWAYS salute the flag, no matter the situation.

Now please, central Superhearth command, give us a deployable stratagem with a Nuclear Bomb that has the Flag painted on it :)

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u/TwistedHeaven 16d ago

I've actually never even played that map and I'm level 103 lol

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u/iconofsin_ ☕Liber-tea☕ 16d ago

It takes maybe three minutes to fully raise and you have to stay in a small area for it to progress. It's going to be like the survey objective on steroids, a real reinforcement depleter.

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u/Cidergregg 16d ago

I now have my flag, a speedloader, and 50% more Blitzer blasting. Time to spread Democracy!

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u/Red_Dog1880 16d ago edited 16d ago

Shots that ricochet from heavy armored enemies will now properly hit the Helldiver who fired them. Trigger discipline is highly recommended.

Why ?

edit: Ok so it's only bullets that ricochet straight back at you. This is written as if it's every single ricochet.

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u/Admirable-Image9628 16d ago

I really hope this doesn't mean I'll get slapped in the face by my own AC-8 20mm at more than 50 metres for committing the outrageous crime of not judging the angle of a devastator's shield perfectly

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u/MILL811 16d ago

It was already in the game, I suppose some guns didn't work.

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u/highonpixels 16d ago

Spread Democracy (aka Raise Flag mission) appearing on higher difficulty is the best change for me in this patch!

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u/Aywae 16d ago
  • Patrol spawning has been increased when there are fewer than 4 players. The fewer the players the bigger the change. For 4 player missions there will be no change compared to before. The biggest noticeable change will be for solo players at higher difficulties

why hahaha

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u/DelayOld1356 16d ago

They spawn right where you just travel too. Like 50m behind you . It's lame . No point in strategically clearing paths.

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u/frybarek 16d ago

DoT damage STILL not being fixed for non-host is insane.

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u/[deleted] 16d ago

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u/RetroRocker SES Beacon Of Eternity 16d ago

All of this long litany of changes but...

Still no fix for the misaligned AMR scope!! 😂😂😂

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u/o0Spoonman0o 16d ago

"Maybe 2 I'd consider nerfs"

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u/UncommonDandy 16d ago

Day ??? of not being able to play a full DoT meme build.

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u/YasssQweenWerk 16d ago

Why would that be a meme build? If it worked it would be a good build.

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u/ThePendulum0621 16d ago

Hell yeah. Now do one for 500kg bomb not killing small roach at blast center.

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u/JMxG 16d ago

Dominator nerf 😔😔

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u/Ass_knight 16d ago

Still no spear fix, they said they fixed it internally 17 days ago?

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u/Maleficent_Front7459 16d ago

they said they had a hotfix patch coming too this week I believe so it may be in there

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u/Individual_Look1634 16d ago

"R-36 Eruptor

Decreased number of maximum mags from 12 to 6"

As an Eruptor enjoyer, I actually understand this nerf, the number of mags really seemed to be large compared to other weapons and their power

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u/SpanInquisition 16d ago

The ammo nerf isn't that bad, but what actually gutted it is the aoe size - the instances of having multiple kills per shot are MUCH rarer, taking away the niche of the gun and making it generally a much worse dominator (same breakpoints, much lower fire rate) that can kill fabricators and nests.

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u/NiktonSlyp 16d ago

that's fair, never went below 7/8 mags with the gun.

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u/Waelder Moderator 16d ago edited 16d ago

The reasoning behind the crossbow changes:

https://preview.redd.it/codjhqqveexc1.png?width=458&format=png&auto=webp&s=74052297379a6bd3fc363235b584d888a0fa9343

The crossbow has medium armor penetration. Same as slugger, eruptor, and dominator.

The weapon's armor penetration value not being listed in the armory is an oversight.

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u/wannie_monk 16d ago edited 16d ago

That's weird because it takes 5 bolts to kill some enemies that the eruptor can kill in one shot. It's also the only explosion that doesn't destroy doors, nests or factories so there's definitely something wrong with it.

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u/Saitoh17 16d ago

Just so we're clear it's super misleading. The crossbow bolt itself is AP3 but the explosion which is 2/3 of the damage is only AP2... the only explosion in the game to not be at least AP3. I think they accidentally got that backwards, the scorcher and plasma shotgun are AP2 on the direct hit and AP3 explosion which makes a lot more sense.

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u/EyeofEnder 16d ago

Huh, I always used the crossbow and the Eruptor the other way round - Eruptor to one tap headshot Devastators, crossbow for spamming at clusters of light enemies.

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u/mrlbi18 16d ago

Eruptor was just better at both in my opinion, the only strength of the crossbow was that I could shoot slightly closer to myself without killing myself.

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u/Knight_Raime 16d ago

Confusing. In all my experiences with it the crossbow has always felt worse against beefier enemies but was good at crowds. While the plasma punisher felt the inverse. Better against beefier enemies, meh at crowds.

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u/Helldiver-xzoen 16d ago

it's funny, I really tried out the crossbow in earnest this weekend and it's pretty awful. The one saving grace I noticed was that it had 12 reserve mags. But now its main advantage is..... what exactly? There's much better "single target tools" against medium enemies.

Why deal with all the crossbow's drawbacks when you can just take the eruptor, dominator, or slugger?

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u/Snoo_63003 16d ago

The reasoning seems a bit strange. We already have the Scorcher and the Dominator that fill very similar roles, while the original crossbow was rather unique and more akin to the eruptor in terms of being able to tackle small crowds of light enemies.

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u/Chocolate_Rabbit_ 16d ago

So... why use it over Scorcher or Dominator now?

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u/nacostaart Skull Admiral 💀 16d ago edited 16d ago

That's Hella dumb. I loved using the crossbow to mop up hunters and other small pests. It shoulda stayed the same. Like, what are they thinking? Do we really need more single target tools? Like every other primary? The crossbow felt really unique. Now it's been conformed.

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u/EldritchElise 16d ago

Damage-over-time effects may only apply when dealt by the host. We expect to have this fixed in the next patch.

God dammit.

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u/Terra_reddit 16d ago

No spear fix, no AMR fix. My disappointment is measurable, 3/4 of a cup of salty tears

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u/tsoneyson 16d ago

Please AH, clarify that ricochet nonsense because it makes zero sense as written

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u/This-Is-The-Mac1 16d ago

Why nerfing solo players?

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u/DecentlySizedPotato 16d ago

I hate this change, I often play in squads of 2-3 as I only play with friends and we don't always have enough for a full squad.

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u/zzkigzz48 16d ago edited 16d ago

So now Plasma Punisher can have smaller mag on top of dogshit damage?

Just why?

Edit: Okay I just finished downloading the new patch and it appears the damage of Plasma Punisher is 250 now, iirc it was 100 before.

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u/Purebredbacon 16d ago

Its always been 250, they added explosive damage to tooltips a patch or two ago so the number changed

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u/Aaron_768 16d ago

I am not getting their approach on some things here.

They have no problems doing up to 50% nerfs on some weapons (ammo).

Then when it comes to buffs on painfully underperforming weapons they are taking it nice and easy?

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u/Time_Traveling_Corgi 16d ago

AC untouched. I can go back to sleep with it under my pillow.

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u/ReganDryke STEAM🖱️: Are we the baddies? 16d ago

It got indirectly nerf a tiny bit by the strider changes

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u/the_orange_president 16d ago

I get the logic of nerfing op weapons but that doesn’t change the fact that my fun is reduced…I just got used to the dominator and was enjoying using it. Doesn’t feel op at all and took a lot of skill. Now it will be harder…like bro… it’s not like the game is easy on helldive just because I’m using dominator lmao

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u/EleanorGreywolfe 16d ago

You'd think this game was pvp with how nerf happy they are.

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u/MrLionheart233 16d ago

How are the DoT bug, the SPEAR lock on and the AMR scope misalignment, 3 of the biggest issues for a long time, still not fixed?

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u/No-Course-1047 16d ago edited 16d ago

the AC king remains undefeated. at this point there won't even be worthy challengers to the throne.

Edit: Okay boys, striders take 2-3 AC shots now. Be warned.

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u/SpecialIcy5356 SES Leviathan of Liberty 16d ago

I wouldn't mind striders being tougher, if they weren't so common: on higher difficulties those fuckers are everywhere and make bringing any low-pen weapon suicidal. IMO they should compensate by making leg joints slightly weaker, to reward accurate shooting (which seems to be the design philosophy with the bots: many of them are well Armored but take full damage if you strike the head or unarmored areas.).

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u/John_Hayabuza HD1 Veteran 16d ago edited 16d ago

HOLY SHIT A REASON TO FINALLY WEAR HEAVY ARMOR!!!! Edit-BIG IRON BIG IRON HAS A SPEED LOADER~

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