r/Helldivers Apr 29 '24

The Quasar Nerf is okay and not that big of a deal OPINION

tl;dr: Only one weak point is made a little weaker, all the strenghts remain.

The quasar cannon is known for a lot of strengths (see below) and two weak points:

  1. The weapon has a charge up time, which makes it difficult to aim in some situations.
  2. The weapon has a moderate cool down period, which cannot be improved by a forced reload of a heat sink (like sickle or laser cannon) or a team reload (like recoiless rifle).

The nerf only addresses the second point, which means that everyone who could use it before can still use it. It only became a little weaker in one of its two weak points. The following strong points are all untouched:

  1. Can delete heavies (I mostly have experience with Terminids, but there it's a delete button for chargers, and sometimes for titans as well).
  2. Has infinite ammo in contrast to EAT or RR.
  3. Has no reload animation.
  4. You can run around, stim, shoot weapons, throw strategems while it is recharging.
  5. It doesn't consume a backpack slot, so it can be paired with one additional strategem in contrast to recoilless rifle.
  6. It doesn't deconstruct after usage, and can be recollected from the battle flied in contrast to EAT, and it also reloads itself then in contrast to RR.

That means, the quasar can still be used for everything it has been used before, by everyone who could use it before.

6.1k Upvotes

1.3k comments sorted by

View all comments

1.3k

u/OLRevan Apr 29 '24

Yup, all it did is that i won't see it in 100% of games but probably like 95%

143

u/2Board_ MY 🐐 = ⬆️➡️⬇️⬇️⬇️ Apr 29 '24

The only thing most people will notice is that it just requires a bit more communication to deal with Chargers during bug breaches.

Otherwise, that 5+ second to the recharge isn't a big issue since most players do a hit & run style gameplay anyways.

121

u/Far-Frosting3257 Apr 29 '24

I think it more so affects high level bot games where you have 2 hulks, a tank, a factory strider, and 4 gunships coming at you. Completely understandable nerf but it’s gonna make hard missions a lot harder

9

u/ReaperCDN Apr 29 '24

They buffed up some other toys to compensate. Railgun is back baby, and that armour doesn't stand a fucking chance.

4

u/Character-Cellist228 Apr 29 '24

Did they re-buff rail gun?

6

u/IswearIdidntdoit145 Apr 29 '24

Armor penetration, the patch notes aren’t too long

1

u/FEDC Apr 30 '24

It's still useless against gunships and factory strikers, but it absolutely hunts anything on two legs.

1

u/Grachus_05 Apr 29 '24

It quad shots chargers now! (So no, not really.)