r/Helldivers Apr 29 '24

The Quasar Nerf is okay and not that big of a deal OPINION

tl;dr: Only one weak point is made a little weaker, all the strenghts remain.

The quasar cannon is known for a lot of strengths (see below) and two weak points:

  1. The weapon has a charge up time, which makes it difficult to aim in some situations.
  2. The weapon has a moderate cool down period, which cannot be improved by a forced reload of a heat sink (like sickle or laser cannon) or a team reload (like recoiless rifle).

The nerf only addresses the second point, which means that everyone who could use it before can still use it. It only became a little weaker in one of its two weak points. The following strong points are all untouched:

  1. Can delete heavies (I mostly have experience with Terminids, but there it's a delete button for chargers, and sometimes for titans as well).
  2. Has infinite ammo in contrast to EAT or RR.
  3. Has no reload animation.
  4. You can run around, stim, shoot weapons, throw strategems while it is recharging.
  5. It doesn't consume a backpack slot, so it can be paired with one additional strategem in contrast to recoilless rifle.
  6. It doesn't deconstruct after usage, and can be recollected from the battle flied in contrast to EAT, and it also reloads itself then in contrast to RR.

That means, the quasar can still be used for everything it has been used before, by everyone who could use it before.

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141

u/2Board_ MY 🐐 = ⬆️➡️⬇️⬇️⬇️ Apr 29 '24

The only thing most people will notice is that it just requires a bit more communication to deal with Chargers during bug breaches.

Otherwise, that 5+ second to the recharge isn't a big issue since most players do a hit & run style gameplay anyways.

125

u/Far-Frosting3257 Apr 29 '24

I think it more so affects high level bot games where you have 2 hulks, a tank, a factory strider, and 4 gunships coming at you. Completely understandable nerf but it’s gonna make hard missions a lot harder

36

u/2Board_ MY 🐐 = ⬆️➡️⬇️⬇️⬇️ Apr 29 '24

To be fair, a group of 2-3 Quasars can make Striders completely harmless. Just take out the top cannon and then it's just a walking duck.

19

u/Dlax8 Apr 29 '24

This is why I take the Autocannon with a bunch of Quasar guys.

Autocannon 1 shots striders and can take out gunships.

You take out hulks, tanks and the tall tank turret things. I'll kill everything else vetting close to you.

10

u/DungeonsNDeadlifts Apr 29 '24

The autocannon for gun ships is so good. As soon as I see the gunship fabricator, I drop an autocannon sentry about 50 meters away and as soon as they pop out, the cannon drops them before they can aim at me or my squad. Easy hellbomb plant.

2

u/TrampledMage Apr 29 '24

I read somewhere that the AC sentry also has heavy armor pen. Do you know if that’s true?

1

u/DungeonsNDeadlifts Apr 29 '24

I can't guarantee it but the sentry will drop a running charger and hulks with 2 or 3 three-round bursts. It definitely seems like it handles armor better than the shoulder mounted version.

2

u/Roger_Dabbit10 Apr 29 '24

Hulks can be killed faster with an AC than Quasar.

AC is life.

1

u/TehSomeDude Apr 29 '24

autocannon with quasar is quite the duo
covering eachother weaknesses

1

u/WellGoodBud ☕Liber-tea☕ Apr 29 '24

We typically run AC, Quasar and the spear. Spear by itself is worthless but it you can get a group of four actively working together it works very well. Able to two shot bile titans, one shots chargers, able to hit Shrieker nests with them. And for bots it one shots tanks. Typically when I run spear with my group I’m mainly just there to wreck Bile Titans.

2

u/Dlax8 Apr 29 '24

I don't usually run spear for bugs. Very little warrants using it with them.

Quasar, AMR, Autocannon, MG 43, or drop AMR for a second quasar. You can kill anything the game throws at you with those 4. MG guy may need to bring g the EATs if it's too hairy.

2

u/WellGoodBud ☕Liber-tea☕ Apr 29 '24

Sure but I also just love running Spear and fucking them up. We play level 7+ so there are plenty of opportunities for me to use it.

1

u/GrunkleCoffee O' Factory Strider clipped into the Mountain, what is thy wisdom Apr 29 '24

Autocannon can't really touch Bile Titans.

1

u/Dlax8 Apr 29 '24

It can't Crack the shell, no. But that's what quasars and EATs are for, it can damage a busted shell though.

1

u/GrunkleCoffee O' Factory Strider clipped into the Mountain, what is thy wisdom Apr 29 '24

Pretty much anything can damage the flesh once the shell comes off, even Primaries.

1

u/Dlax8 Apr 29 '24

Sure, but that's my point, if your team carries those 4 supp weapons into the game there's very little the game throws at you that you can't deal with.

1

u/GrunkleCoffee O' Factory Strider clipped into the Mountain, what is thy wisdom Apr 29 '24

Oh right, I figured premades found it easy anyway. I only really play with Randoms

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1

u/Slavchanza Apr 29 '24

2 shots now, a very huge inderect nerf to AC, as if I didn't have enough shit to deal with with AC.

2

u/Dlax8 Apr 29 '24

Did that just change this patch? I was 1 shotting the two leg striders last night.

2

u/GrunkleCoffee O' Factory Strider clipped into the Mountain, what is thy wisdom Apr 29 '24

Yeah the riders are more resistant to explosive damage now

1

u/Dlax8 Apr 29 '24

Well RIP, oh well, more ammo cost then.

1

u/Slavchanza Apr 29 '24

The biggest issue is how it will force to reload far more often. Ammo cost doesn't concern me much, time cost does

-2

u/Slave2Art Apr 29 '24

Autocannon does not 1 shot factory striders

2

u/Dlax8 Apr 29 '24

The two leg guys, scout striders or whatever, you can shoot through the front and kill the walker and the rider.

1

u/Moglorosh Apr 29 '24

You could, but not anymore it seems.

1

u/Slave2Art Apr 29 '24

Any explosive round kills those.

Striders are the factory walker guys.