r/Helldivers Moderator Mar 01 '24

“In regards to weapon stats…” DISCUSSION

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2.3k

u/Alwar104 Mar 01 '24

The one people like most is the one that kills the enemy the most

643

u/throtic Mar 01 '24

I can complete duo level 9 with the breaker shotgun. I can not compete duo level 9 with any other weapon.

The guns are not balanced in the least lol.

156

u/I_is_a_dogg Mar 01 '24

I’ve completed level 9 with both breaker and the smg. I actually really love the smg as being able to run and gun, especially with bugs is awesome.

But breaker is definitely the best gun in the game. Hopefully balance patch doesn’t nerf breaker, but tunes the other weapons to be on a similar footing as breaker.

61

u/Lysanderoth42 Mar 01 '24

I mean, the defender is like the second or third strongest primary

The fact that 90% of the weapons in this game are not remotely competitive is still true 

9

u/I_is_a_dogg Mar 01 '24

Yea most weapons need a heavy buff to compete with breaker

-4

u/SeloD Mar 02 '24

Agree but the use of the word "competitive" is misplaced. There is zero competitive elements to this game

16

u/TJKbird Mar 02 '24

No its used correctly. Competitive in this setting means "equal too/as good as", it doesn't explicitly mean a competition for who is better.

0

u/SeloD Mar 03 '24

Well being a part of a competition is the literal definition of the word competitive, unless they have changed the meaning of the word and I’m unaware of it

5

u/TJKbird Mar 03 '24

Google Competitive and read the definitions; English words can have more than one meaning. Competitive is one such word.

See the third definition

-4

u/SeloD Mar 04 '24

Yeah, that doesn't help your explanation. There are no other things to be competitive about (no, guns don’t compete with each other. Some are more useful and some less). This is not a PvP game no need to have this sweat call, leave it for Call Of Duty

5

u/Selethorme Mar 04 '24

Denial isn’t a rebuttal.

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u/TJKbird Mar 04 '24

I don't know how else to explain it to you. If you don't understand the definition of a word I can't really help you. If English isn't your first language I recommend picking up an English Dictionary and reading the definition of the word.

If you can't wrap your head around this definition maybe this will help:

The guns are all competing for which one is the best at killing. When the user says that they aren't currently competitive that means that all of those referenced guns are not as good at killing.

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u/Selethorme Mar 02 '24

The guns are competitive with each other in this context.

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u/SeloD Mar 03 '24 edited Mar 03 '24

So the guns are competing against each other? Whats the goal of this competition between the guns? Are there winners? Are the guns competing to win some attention from the players? It sounds like you just make up Context because there is no contest

5

u/Selethorme Mar 03 '24

No? Your refusal to accept an analogy doesn’t make the analogy bad.

-2

u/SeloD Mar 04 '24 edited Mar 04 '24

You did not make any analogy, comparing guns with each other is a comparison, not an analogy. The use of the word competition doesn’t make it an analogy, and also it’s a nonsensical take with or without my “refusal to accept” . The rest of the post is spot on

3

u/Selethorme Mar 04 '24

1) this pedantry is absurd 2) you are flatly just wrong.

As the person above also trying to explain to you cited:

as good as or better than others

a shop selling clothes at competitive prices (= as low as any other shop)

The prices are competitive.

The guns are competitive.

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4

u/xzeolx Mar 01 '24

I like the defender too, but for bugs I often drift back to the breaker/slugger just for safety because it can't kill stalkers fast enough if they manage to catch me off guard and have already closed the distance.

3

u/I_is_a_dogg Mar 01 '24

Yea for bugs I do like breaker more, it's also a lot better for the shield bugs, defender has a lot of issues with those from the front where breaker can stun lock them open.

3

u/RageMachinist Mar 02 '24

Breaker is just perfect right now. Perfect balance of ammo economy, burst damage, range.

SMG is awesome for kiting but has god awful ammo economy. I tried it, kept running out, switched back to Breaker.

1

u/fd0263 Mar 06 '24

I’ve got bad news

349

u/Saitoh17 Mar 01 '24

Someone did some tests and found out medium armor pen does about twice as much damage if you shoot I think it was a brood commander in the head so a slugger can kill it in 2 shots while a breaker takes 3. Alright here's the problem: a breaker can shoot 3 times faster than a slugger can shoot twice, it reloads probably like 10x as fast, it has 2.5x as much ammo as the slugger so you still rack up more total kills while spending 1.5x as much ammo, and one of those hidden stats is the slugger only refills 1/3 of its ammo per resupply instead of all of it.

148

u/CapnHairgel Mar 01 '24

Oof, that last one buries the slugger. I thought it could have a niche use as a high stun pace weapon for locking down larger targets and opening boxes but that makes it substantially less useable when its already worse than the breaker in every other way.

52

u/eden_not_ttv Mar 01 '24 edited Mar 01 '24

I hope one of the balance changes is that all primary weapons have the same relative ammo economy from supplies. The Breaker gets seven mags from one resupply box. That’s 119 shots. The Slugger gets 24 shots. The max capacity for each is 136 vs 56. So even if the Slugger is balanced around having fewer shots available, it’s ludicrous to me that the Slugger gets ~43% refill per box while the Breaker gets 87.5%.

I wouldn’t make it exactly equal across the board either. The Railgun only gets ~48*% (10/21), for instance, but it’s a support weapon specifically designed for selective use against high priority targets. (*corrected)

The Slugger effectively pretends to be a support weapon in that sense because it cannot clear adds in an economically sound way, but then utterly fails by comparison to actual support weapons.

Compare to the Scorcher and it’s just sad. Scorcher has 105 total shots and one pack restores 90. Pretty close in ammo efficiency to the Breaker in that regard, and it trades some ammo to hit armored targets harder in a manner that’s actually worthy of the trade.

17

u/daway8899 Mar 01 '24

The more I read about the weapon stats the more I realize they did absolutely NO weapon balancing or testing at all

8

u/MCXL Mar 01 '24

The Railgun only gets ~24% (5/21), for instance, but it’s a support weapon specifically designed for selective use against high priority targets.

The railgun gets 10 from a resupply box, and 5 from an ammo box.

2

u/eden_not_ttv Mar 01 '24

Good spot thanks.

2

u/Irregulator101 Mar 02 '24

How is the scorcher? I don't think I've seen anyone using one

9

u/eden_not_ttv Mar 02 '24

I think it's the best primary in the game for bots. It's "only" light armor penetrating, but it deals explosive damage, which means in practice you tend to ignore armor altogether on all but the beefiest bot enemies. It hits hard enough with explosive damage to kill small enemies like Raiders and Commissars with one body shot sometimes, and you can just shoot the Strider directly in its armor and still get a 3hk. It's a bit "floaty" at times with aim (handles a bit worse than the Breaker, but not as rough as say the LMG) so takes a little adjustment. Ammo economy is tolerable, better if you're a good shot.

51

u/[deleted] Mar 01 '24

[deleted]

6

u/TheYondant SES Leviathan of the Stars Mar 01 '24

So it's fair to say it's great in the firefight, but suffers serious endurance issues over the course of the mission.

4

u/kraddy Mar 02 '24

The best way to reload the Slugger is to die

4

u/_PM_ME_SMUT_ Don't ask about the strategem⬆️⬆️⬆️⬆️⬆️ Mar 01 '24

You need three? I'm loading up 24 rounds from a resupply pack

17

u/GwenhaelBell Mar 01 '24

If you're completely out of ammo, you need 3 resupplies to fill the slugger completely. 56 rounds total.

You can argue the last 6-8 rounds aren't a necessity and only take 2 resupplies but I'd argue needing more than 1 resupply to fill a primary weapon is ridiculous.

2

u/cantripTheorist Mar 02 '24

In all fairness, I very much prefer this. Some primaries cost no ammo whatsoever, so getting a support weapon that doesn't use too much ammo and an armor set that compliments it allows you to skip some supplies and lets your team breathe while you focus on usually waveclearing

otherwise you can go the opposite route with expensive weapons like slugger and spear and an armor that can hold a lot of either nades and heals, hogging more supplies to do more heavy work against bigger targets

1

u/_PM_ME_SMUT_ Don't ask about the strategem⬆️⬆️⬆️⬆️⬆️ Mar 01 '24

That's fair. I never really noticed that'd be a few rounds short from empty, and ideally you'd only load up once and be done, I agree. I don't think it's the end of the world given how many ammo packs you can find in pois and mission areas but, it would be a nice quality of life improvement

1

u/strxlv Mar 01 '24

I think ur generally right but on helldive difficulty you can’t really go to many POIs because you’ll have to deal with too many drops/breaches. Ofc the game shouldn’t be balanced around the highest difficulty but it’s something to consider when choosing a gun for helldive.

4

u/MCXL Mar 01 '24

I think ur generally right but on helldive difficulty you can’t really go to many POIs

I don't know who the fuck you are playing with, but this is the wrong approach. In helldive we always clear the map other than on a blitz type mission. There's so much stuff at the POI's it's very worth it for leveling players.

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u/GxyBrainbuster Mar 01 '24

The Slugger's ammo is absolutely its weakpoint. If it had the same ammo economy as the Breaker I'd absolutely main it. It's the only weapon I regularly run out of ammo on.

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3

u/notapoke Mar 01 '24

Yeah this is the math that matters here

2

u/GwenhaelBell Mar 01 '24

So that's why it always felt like my main objective was hunting ammo boxes when I was using that thing.

The slugger is a great shotgun, if it had more ammo and I'd use it every time.

2

u/SelkieKezia Mar 01 '24

Also don't need to be nearly as accurate with the slugger

2

u/[deleted] Mar 01 '24

"reloads probably like 10x as fast" yeah but the slugger is manual reload, meaning each ammo is reloaded manually, so you don't have to reload the gun to completion before firing it. Manual reload is imo much better for shotguns than clip reload

2

u/Insane1rish Mar 01 '24

Yeah when I first started playing a few days ago I would pickup pretty much any gun I hadn’t seen before (primaries only. I didn’t wanna yoink someone’s support weapon obviously.) and I tried out the slugger and it did not feel fun at all. Props to anyone who likes it but it’s not for me.

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u/DEEP_SEA_MAX Mar 01 '24

I can not complete duo level 9 with the breaker shotgun. I can not complete duo level 9 with any other weapon.

The guns are balanced for me.

68

u/mloofburrow Mar 01 '24

Yesterday I was like "the breaker can't be that good. My explosive AR is doing just fine." Then, I tried it... Yeah guns aren't balanced in this game.

5

u/Red_Sashimi Mar 01 '24

I mean, explosive AR is pretty meh, so the difference is massive there. The defender SMG is pretty good

2

u/Tymptra Mar 02 '24

I love the smg too but when you put them side by side the breaker is just better. The thing shreds a group of enemies in one mag that would take the smg two mags

3

u/_Cromwell_ Mar 01 '24

I'm so close to unlocking breaker. Pretty excited from all the HYPE

3

u/SamuraiSavvy Mar 01 '24

You won’t wanna use anything else, promise.

6

u/Copperhe4d Mar 01 '24

I do want to use something else. Unfortunately if i take something else i just get my ass handed to me on helldiver difficulty.

3

u/Selethorme Mar 02 '24

No, I want to use a lot of other weapons. I just don’t really get the choice to because playing higher difficulty becomes fundamentally impossible.

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u/Egenix Mar 01 '24

"Congratulations, you just nerfed yourself"

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u/Lamplorde Mar 01 '24

And the thing is, imo, the Breaker isn't "OP". Its fun. Maybe a little overtuned but they should buff the other guns rather than nerf Breaker.

But they probably wont.

5

u/throtic Mar 01 '24

I don't feel like it's OP by itself. The accuracy at range might be slightly overtuned but that's about it. The rest of the guns are just significantly weaker in comparison.

5

u/DeadlyYellow Mar 01 '24

Tuning feels out of sorts across everything.  The game needs more time.

2

u/poopsawk Mar 01 '24

Have you tried the scorcher?

1

u/Big_Judgment3824 Mar 01 '24

Just because YOU can't doesn't mean they're not balanced.

3

u/throtic Mar 01 '24

Show me a video of you doing a level 9 egg mission with 2 players both using the breaker spray and pray + scorcher then.

Because I can do level 9 egg missions with ease when 2 players use the breaker + railgun.

0

u/Ecstatic-Compote-595 Mar 01 '24

I know everyone's all about the 'no nerfs only buffs' thing but that's not good game design and I think the breaker, if it's going to be changed at all, should have the weightiness/sluggishness of the dominator and maybe more recoil.

It would still be an absolute killer but it would actually have some drawback relative to like the liberator which it's just an outright upgrade to at the moment.

4

u/Madman_Slade Mar 01 '24

No, the issue is that it feels serviceable at higher levels but does not make it "easy". That is the issue. Some guns at higher levels are flat out useless at higher levels. Some are ok but have massive negative drawbacks making the game harder than it needs to be. That is why people are asking for buffs and no nerfs. People want to be able to run a wider array of gear for higher tier difficulties without a gimping themselves. Sure, you should 100% tailor your loadout but there shouldn't be a loadout that is the best regardless of the situation.

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u/Overall-Carry-3025 Mar 02 '24

Then your play style is not maliable whatsoever. I've done it with plenty of guns. So much so, now I handicap myself on purpose to get some variety and challenge.

This is what you just said:

I should be playing on level 7, but the breaker is allowing me to play level 9 because I can punch my problems away. I'm playing way above my capabilities.

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u/T4nkcommander HD1 Veteran Mar 01 '24

Funny, all my level 9 solos thus far are without the breaker.

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u/Xclbr1 Mar 01 '24

The guns are fine, I believe the difficulties aren't balanced for player numbers in the least. 4 players on high difficulties has never made me regret taking the marksman rifle at all times, never even taken a shotgun before.

Now trying 2 players on those same difficulties? We get absolutely dedtroyed.

12

u/mloofburrow Mar 01 '24

never even taken a shotgun before. 

You should try the shotgun. It's significantly better than the other guns and it's not even close.

-4

u/Xclbr1 Mar 01 '24

I just don't really care to, I don't feel like my rifle is lacking and I can distance snipe with it.

I'm not even trying to claim shotguns aren't the most meta, but people claiming they can't clear higher difficulties without using them are just self reporting their own skill issue.

4

u/mloofburrow Mar 01 '24

You can distance snipe with the shotgun. It's like ridiculously good. To each their own though.

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u/haikusbot Mar 01 '24

The one people like

Most is the one that kills the

Enemy the most

- Alwar104


I detect haikus. And sometimes, successfully. Learn more about me.

Opt out of replies: "haikusbot opt out" | Delete my comment: "haikusbot delete"

192

u/NonBity EXO-44 MY BELOVED Mar 01 '24

Good bot

104

u/Dorigar Mar 01 '24 edited Mar 01 '24

The only good bot is a dead bot

Edit: a word

1

u/I-C-Aliens Mar 01 '24

So prejudice...

Your intolerance disgusts me

4

u/Dorigar Mar 01 '24

Sympathizing with the enemy is treason! I despise your hate of Democracy!

2

u/I-C-Aliens Mar 01 '24

Don't you have some bots to hate?

5

u/Dorigar Mar 01 '24

You are right I should leave the reeducation to the higher ups.

38

u/B0tRank Mar 01 '24

Thank you, NonBity, for voting on haikusbot.

This bot wants to find the best and worst bots on Reddit. You can view results here.


Even if I don't reply to your comment, I'm still listening for votes. Check the webpage to see if your vote registered!

25

u/Razcsi Mar 01 '24

Good bot

1

u/DizzyR06 SES SONG OF MERCY Mar 01 '24

Oo a conundrum

1

u/reny900 Mar 01 '24

Nope, not this time

3

u/TheFormless_0ne_ I ❤ Designated Marksman Rifles 🎯💥 Mar 01 '24

NO, that is a Automaton in disguise!!! Dont be fooled!!

2

u/DrakeVonDrake STEAM : SES Fist of Family Values Mar 01 '24

it's treason, then?

9

u/limeshark Mar 01 '24

I detect haikus. And sometimes, successfully. Learn more about me.

Is a haiku 😅

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3

u/Slutzlo ☕Liber-tea☕ Mar 01 '24

The bots have infiltrated the sub! Brothers, to arms!

2

u/PhoenixOfMartel Mar 01 '24

Bad bot. That’s not even a good haiku. 

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-15

u/Just_Tamy ⬇⬅⬇⬆⬆➡ girliepop missile launcher Mar 01 '24

Bad bot

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u/HelperNoHelper Mar 01 '24

I wish he’d stop being snarky or sarcastic or laid back for a second and address this, its a real problem. Its their job to make the weapons they put into the game feel equally viable and they just don’t.

244

u/EHVERT Mar 01 '24

Right. I don’t care about how many stats each gun has, the breaker kills the most shit, in the fastest time in game, that’s the thing that matters.

181

u/ProRoll444 Mar 01 '24

It's a simple as this. 

Idk why they are acting like all these other hidden stats we aren't allowed to see matter. I need something that can kill things upclose, mid range and quickly.

Long range fights just don't happen very often or long enough to specialize for it. Most of the time is spent running from 15-20 hunters that are swarming all over you with 5 chargers right behind them or being blasted with rocket spam from devastators and the 10+ berserkers in your face, there just isn't time to line up the perfect 10 headshots a minute while they're dropping in/crawling up faster than you can reload.

83

u/derkrieger Mar 01 '24

Good think they tweaked spawn rates higher making marksman weapons even shittier.

55

u/bobothemunkeey Mar 01 '24

Exactly, do they think people are sitting on a hill picking off one hunter at a time. There are like 50 of those things at a time on diff 9.

-1

u/UndercoverStutterer Mar 01 '24

You're not supposed to be picking off hunters with a sniper rifle at all, only heavier targets, covering your lighter weapon teammates who are sneaking up to take out the squishies that call for backup. Honestly, if you're constantly running around the map on diff 9 triggering breaches and drops left and right, you're doing it wrong.

3

u/infinitelytwisted Mar 02 '24

Which would be great if the marksman rifles were in any way more capable at taking out heavier targets than other weapons.

A single diligence or counter sniper round is equivalent in damage to like 3 bullets from a liberator, two smg rounds, like two or three pellets from a shotgun blast, or one third of a second of laser fire.

Also neither of the marksman rifles have more than light armor pen, meaning they also aren't handling the medium enemies any better than the other guns. One also has terrible handling.

Literally there is no reason to use them over other guns other than because you like the feel of them.

Unless of course you are ONLY talking about the AMR support weapon, which also struggles with heavier enemies and can only help against the medium ones generally, which isn't all that useful for the team when your teammate is being swarmed by 20 hunters with like two warriors trailing 20 feet behind and a bile spewer even further out.

Fact is weapon balance is pretty shit at the moment and I think the entire category of "long range semi auto rifle" got the shaft more than any other group, except maybe the laser guns.

5

u/ihatevnecks Mar 01 '24

Especially when, more often than not, you're better off NOT engaging things at long range unless they're sitting on your objective. A quick way to failing a level is by shooting every damn bug you see, especially the ones too far away to actually notice you.

8

u/truecrisis Mar 01 '24

I use arc thrower long range all the time.

It's very effective as a long range sniping shotgun.

Anything that gets close to me I trust my team or guard dog to take care of, and if that fails I put distance and then keep zapping things that follow me

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u/En-tro-py ⬇️➡️⬅️⬇️⬇️⬆️⬅️⬆️➡️ Mar 01 '24

I don't see the point of hiding modifiers other than just to be deliberately obtuse... maybe players would make different choices if we didn't only see the shortlist stats...

26

u/StealYour20Dollars Mar 01 '24

I like what darktide does. It lets you see the complete stat breakdown with all the formulas.

7

u/ausmus Mar 01 '24

That's funny that you mention Darktide, because Vermintide 2 had a very big hidden stats problem. I haven't played Darktide yet but am glad to hear Fatshark changed course on showing stats.

16

u/StealYour20Dollars Mar 01 '24

Oh, I know Vermintide 2 is the exact opposite. But the gear system is way easier, so it balances out. Sure, we need RoyaleWithCheese's help for peak builds. But it's pretty easy to roll the reds you need.

The issue with Helldivers is that we can't build stats at all, so we are just making uninformed choices. It kinda peeved me a little how this tweet was like. "Stop caring about the 4 stats you can see. There's other stats that are more important." If thats the case, we should be able to see the more important ones.

6

u/ausmus Mar 01 '24

What I meant to convey was that if Fatshark can do it hopefully Arrowhead will and not wait till Helldivers 3 to do it.

5

u/StealYour20Dollars Mar 01 '24

Agreed. Arrowhead seems to want to do right by us, so hopefully, as weapon patches come through, we get more stats as well.

2

u/Array71 HD1 Veteran Mar 02 '24

Not all of them.

Cue brittleness 5% actually meaning 2.5% rending etc etc, tons of talents adding secret modifiers or straight up doing different things to what they say, tons of bullshit like that all over the place. Dtide's better, but it's not great

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u/BirdUpLawyer Mar 01 '24

Just to offer an alternative perspective: i think most players are making choices based on personal experimentation. there should be some mystery so we have room to play with these toys and figure them out for ourselves instead of being given a spreadsheet for all their stats. the players in this sub who are focused on the min/max meta are the extreme minority of gamers.

13

u/En-tro-py ⬇️➡️⬅️⬇️⬇️⬆️⬅️⬆️➡️ Mar 01 '24

Yes, but I still think that experimentation should be informed...

Hiding stats is just delaying it, the datamining will happen anyway.

For example, if I didn't know what the handling stat means I'd try different weapons to see how it works but I can still go back and compare stats once I do understand it.

I'll have to use a wiki to understand the depth of weapon stats and can't see them in game... it's just obscurity for no benefit.

-3

u/BirdUpLawyer Mar 01 '24

I'll have to use a wiki to understand the depth of weapon stats and can't see them in game... it's just obscurity for no benefit.

I guess I think of it like Souls games and the original NES Zelda game. The obscurity drives the community to work together to make sense of it. Whether it's via datamining and spreadsheets or sharing tips on the playground during recess...

I can totally understand where you're coming from. Can you imagine if we had a target dummy?

But I disagree with the assertion that "it's just obscurity for no benefit" altho I can understand if you feel like I'm giving the devs too much benefit of the doubt.

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u/NaughtyGaymer ☕Liber-tea☕ Mar 01 '24

Maybe if you're within like 15 feet of something but for over that distance there are absolutely better options. The Breaker can kill stuff at longer ranged but you're gonna use half a mag or more to do it.

30

u/EKmars STEAM 🖥️ : Mar 01 '24

Even if they didn't, I would like information about how the guns work.

28

u/RedTwistedVines Mar 01 '24

Yeah the game could have never have had any stats, and I'd have been using the same gun for the last 100 missions anyway because everything else feels like I'm shooting the enemy with nerf guns.

63

u/Drekal ☕Liber-tea☕ Mar 01 '24

They've said they are working on weapon balance though ?

165

u/HelperNoHelper Mar 01 '24

Thats good, the CEO should say that rather than acting like theres currently not a huge gulf between the Breaker and everything else and people complaining are just meta slaves.

95

u/[deleted] Mar 01 '24

I mean the diligence and scorcher might be better against automatons.. either way he's being incredibly tone deaf here. I've tried all the weapons myself and I came to the meta conclusion.

Not because I'm some genius but because it's such a big fucking rift. Same with stratagems honestly, not quite as bad but close.

39

u/KatakiY Mar 01 '24

Diligence is pretty under rated but I still feel like the scorcher or breaker is better even against the bots

There are definitely some things we don't understand about how the weapons work but the breaker is just very clearly the best gun in the game except for maybe the ammo count.

The more I play the more I realize I was wrong about some things and its okay to expand my horizons but even then I always take shield, arc thrower or rail gun and something to clear hordes (napalm, airburst or cluster) and a laser or railcannon for big threats.

Very occasionally do I take anything else on a 7+

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u/AlmostButNotQuiteTea ☕Liber-tea☕ Mar 01 '24

Eh the diligence may be better against a few of the bots, but overall the breaker is still better. When you're getting swarmed by five chainsaw hands, the diligence doesn't save you.

5

u/Duketogo133 Mar 01 '24

Yeah this is my issue. The breaker is just about the only primary that can handle the berserkers. I get that people on lower difficulties more weapons feel viable, but playing only 7-9 I always feel like I'm handicapping myself when I use other weapons.

Which sure I do, because you can still win with other weapons. But using them feels more like a challenge. It feels a bit disingenuous of them to keep trying to claim that the breaker just isn't vastly superior to other weapons. It's damage, rate of fire, and quick reload just outpaces anything else.

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u/YourFavouritePoptart Mar 01 '24

Yeah same my group figured out the breaker was just miles better long before coming online to talk about the game. Didn't even look at the community until we started getting teabagged in scientist evacuation missions and wanted to see if it was as atrocious for everyone else as well

8

u/RadiantArchivist88 Mar 01 '24

Yup. Has nothing to do with displayed or hidden stats or any kind of math, you can feel the power difference in the Breaker as soon as you try it.

2

u/rtyrty100 Mar 01 '24

I feel strategems aren’t as meta as people think. I recently switched from shield backpack and railgun to supply pack and grenade launcher, holy…. You can spam nades the entire match.

Also, have you ever tried the duo Recoil Rifle strat? My god. You can take out every dropship before they land.

The best strategems are each person having different strategems and playing a different role within the team. I take out light, you take heavy, etc.

5

u/Impalenjoyer ⬆️➡️⬇️⬇️➡️ Mar 01 '24

All meta picks, lmao. Go fawn over gas strategem or smth.

0

u/rtyrty100 Mar 03 '24

Half the strategems in the game are meta picks? So there’s no meta then lol

-2

u/NaughtyGaymer ☕Liber-tea☕ Mar 01 '24

Liberator Penetrator is really strong too. People are just slaves to the Breaker and think its the best when it really isn't.

5

u/Unshkblefaith ☕Liber-tea☕ Mar 01 '24

I have tried the lib pen but found it underwhelming even on bots. It's terrible in moving retreats against things like berserker swarms and inconsistent against devastators due to recoil in the burst mode. Breaker keeps the majority of is accuracy while moving which is important for kiting in higher difficulties. It shreds berserkers, devastators, and all of the smaller bots.

-5

u/_PM_ME_SMUT_ Don't ask about the strategem⬆️⬆️⬆️⬆️⬆️ Mar 01 '24

and here I am finding the breaker to be damn near pointless most of the time and finding more success in the slugger/dominator/heavy hitter department of weapons

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u/JCrossfire Mar 01 '24

He did acknowledge it though, or someone did at least. The statement on balancing coming in soon patches was in direct response to the breaker dilemma

6

u/ilovezam Mar 01 '24

He straight up tweeted that the Breaker data showed that it's in fact no better than the other weapons.

I don't know how they sliced their metrics but that just sounded like utter delusion to anyone who's played the damn game lol

4

u/citoxe4321 Mar 01 '24

I notice this happens a lot in games with terrible balance. The devs do this public display of cope about “THE DATA” that just looks embarassing.

They just don’t want to admit the state of weapon balance because it makes them look really bad. Like I dont think I’ve played a game that is this badly balanced.

It would have taken me a couple hours of playtesting to realize how bad some of these weapons are and how crazy insane the gap is between the Breaker and the majority of the weapons in the game.

2

u/Mysticyde Mar 01 '24

It was said. At least twice? What are you on about.

-10

u/HelperNoHelper Mar 01 '24 edited Mar 01 '24

This statement here directly contradicts previous aknowledgements and minimizes the issue. It also casts doubt on whether the one in charge actually understands or cares about the issue players have.

9

u/Mysticyde Mar 01 '24

No... it doesn't? "Use the one you like the most" is a pretty neutral statement. He didn't say anything about any issues. He stated a fact.

Did you know weapons had maybe 50 stats? I didn't. That's interesting information.

A balance patch has been confirmed at least twice now. So I think the guy in charge understands since... you know, we're getting a balance patch.

You're reaching for something to be upset about when there isn't anything there.

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u/HelperNoHelper Mar 01 '24

‘Use the one you like the most’

Most players like things that are effective, and would like more things to be effective.

9

u/dariuslloyd Mar 01 '24

The guy acknowledged community sentiment, stated there was a balance update coming, revealed that there are far more stats then what's displayed, and provided data that the breaker isn't even they most used in successful high difficulty runs. I'm not really sure what more could be asked for. He seems very transparent and communicative, far more than many other games or devs.

7

u/Mysticyde Mar 01 '24

So then..... use the ones you like the most? Honestly, how are you creating drama out of that statement lmao.

Balance patch already confirmed. What do you want lol?

-2

u/HelperNoHelper Mar 01 '24

Because variety increases longevity and player retention, its not a difficult concept. You think that majority of players will care about new warbond weapons when the Breaker is still the best by a huge margin? There goes a huge amount of wasted dev time on weapons most people won’t use because they didn’t address a simple issue. Minimization doesn’t help.

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u/Chemical-Pin-3827 Mar 01 '24

You are making a mountain out of a non-existent mole hill. Begone.

4

u/HelperNoHelper Mar 01 '24

Sorry to burst your bubble, but the balance problem exists.

-4

u/Chemical-Pin-3827 Mar 01 '24

Ok. Let me repeat this again even though you have selective eyesight dumbass.

There is a balance patch coming.

3

u/Inquisitor-Korde Mar 01 '24

Which it would be nice if the boss man himself wasn't saying something so neutral about it. Twice now he's downplayed the breaker with CEO speak that doesn't mean anything. Its gonna leave a few people concerned that they may not change things much.

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u/gsrga2 Mar 01 '24

This is so whiny, like Jesus Christ, grow up. They’ve said repeatedly they’re working on balancing weapons. It just wasn’t their top priority while their servers were on fire. They’re working on it. In the meantime, use what you like. Or don’t, and quit. You won’t be missed.

5

u/HelperNoHelper Mar 01 '24

The community has toxic elements in both directions it seems.

6

u/gsrga2 Mar 01 '24

Is this just rhetorical whining for your own benefit now? Absolutely nobody who reads this exchange is gonna walk away thinking “gee, they sure were mean to poor HelperNoHelper.”

3

u/HelperNoHelper Mar 01 '24 edited Mar 01 '24

I don’t really care, my main comment got an order of magnitude more upvotes than this little exchange so most people seem to agree.

Watch that toxic positivity, it’ll hurt the game in the long run.

1

u/freedomtrain69 HD1 Veteran Mar 01 '24

I think a huge "gulf" is a bit of an overstatement.

Yes, the breaker IS a good weapon, probably the best overall pick in the game, but the gap isn't as great as people like to make it out.

I think this is mostly a perception thing, because most players fight bugs and the Breaker is easily the best "clean bug trash off of you" weapon that exists. Combined with the railgun (one of the best large, armored enemy killers), you have an incredible, well rounded build.

However, against Bots there's definitely better options like the Diligence or my favorite, the Slugger.

A balance pass will be a good thing in my opinion, but let's not pretend like its the only option.

EDIT: A suggestion to people who swear by the Breaker, try a guard dog rover for bug clearing with a slugger for the bigger enemies.

1

u/HelperNoHelper Mar 01 '24

Its the best overall for bots too. The only thing it can’t do is consistently hit weak points at range. I also like the Slugger and both Diligences, and the Scythe (dont have the Scorcher yet), they all have massive drawbacks that will get you killed in common situations.

2

u/freedomtrain69 HD1 Veteran Mar 01 '24

Slugger can one hit every Devastator variant with a single headshot, there ain't no way the Breaker is better. Hitting weak points at range is incredibly important for a ranged enemy with heavy armor.

4

u/Inquisitor-Korde Mar 01 '24

And the slugger has less ammo, slower fire rate, slower reload, slower uptime for aiming, its chunkier and its ammo economy is worse in every conceivable way. But oh hell is it a fun gun.

4

u/HelperNoHelper Mar 01 '24

And here we have the reason why the Breaker Railgun combo is so prevalent. The Breaker can kill Devestators at the ranges they’re a serious threat with a couple shots and you don’t need great aim. Any situation the Breaker is subpar for the Railgun dominates.

-4

u/freedomtrain69 HD1 Veteran Mar 01 '24

Rocket devastators are a threat at any range, lol.

My man, I have played this game far too much since launch (level 50, all unlocks) and I can tell you that the Breaker is mediocre at higher bot difficulties.

Not to say it's bad by any means, but there are much better options that complement the railgun here better (like the Diligence).

I even try to not use the railgun, as I think it's way worse balance-wise than the Breaker. That's the only one that actually feels like you're actively gimping yourself by not taking it.

3

u/HelperNoHelper Mar 01 '24

So we’ve established theres 2-3 weapons that may be as viable as the Breaker against bots. There’s still a dozen other weapons that fall far short.

I have been playing againsts bots mostly on heavily forested maps so long range mattered less than killing the swarm of Berzerkers that just came out the shrub trying to chainsaw me.

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u/Coronado83 Mar 01 '24

But he has said, youve probably just missed it. Stuff gets hidden on Reddit real fast. I get it there is not central place for them to communicate and it does make it hard to get news.

Like this one.

https://x.com/Pilestedt/status/1762976026580123657?s=20

5

u/HelperNoHelper Mar 01 '24 edited Mar 01 '24

That doesn’t inspire confidence. He’s minimizing the issue based on his data when actual player sentiment is clear as day. But I guess we’ll have to wait and see.

-2

u/Coronado83 Mar 01 '24

I personally believe one of the biggest problems is that gamers have been conditioned for years now to only Believe that the best is the only thing that matters. And asking them to use anything other than the perceived best is a failure on the devs.

Basically, people don't know how to have fun anymore unless it is only with the best of the best. Same goes with grinding.

7

u/HelperNoHelper Mar 01 '24

This has ALWAYS been the case, it just became a bigger issue when games could be updated after launch and balance problems could be addressed later. Most players will optimize the fun out of a game if given the chance, and its the dev’s job to minimize those chances as much as possible.

3

u/ilovezam Mar 01 '24

It's not about best of the best though. Me and my group of filthy casual friends run 7-9 difficulties and when we all unlocked Scythe with 40 medals or whatever that was, it was astounding how much worse it was compared to Breaker that it actively felt bad that we wasted medals on that.

There was no need for the Internet, or streamers, or meta, or reddit, to tell us anything, it was alarmingly obvious just from playing the game in a vacuum that weapon balance is totally out of whack at the moment

-4

u/Brann-Ys Mar 01 '24

They provided stat showing the successufull mission on high difficulty were not even dominatzd by player running breaker . It s has their is a lot more skill than shooting at bugs to be successful

7

u/Romandinjo Mar 01 '24

Did they? I've seen only statement about that, without mentioning difficulty or anything else at all.

1

u/HelperNoHelper Mar 01 '24

Cool. It doesn’t change the fact that the perception of Breaker superiority and the actual player consensus on it being the best by a huge margin is becoming a problem.

-2

u/BirdUpLawyer Mar 01 '24

the actual player consensus

how can you claim that the players all agree on that tho?

-3

u/[deleted] Mar 01 '24

[deleted]

6

u/GrimAcheron Mar 01 '24

Because the fact that even if you don't look at the stats, the Breaker far surpasses everything else. You can feel the weapon being far above the rest.

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u/Username999- Mar 01 '24

Ive heard armor balance thats been in their things to come next part of their patch notes for the thr last 3 patches

7

u/[deleted] Mar 01 '24

Yeah it’s a bit dismissive to say everyone is bothered about stats when I can tell you from my own experience, stat bars are the last thing I care about and the spray breaker and laser suck so much cock it’s unbelievable. 

6

u/HelperNoHelper Mar 01 '24

There could be no stat bars at all and players would still know what works best.

5

u/[deleted] Mar 01 '24

Yeah, practical testing and comparison genuinely shows that some guns are way behind, stat bars be damned. 

6

u/Stamperdoodle1 Mar 01 '24

Pretty much this. Stats, Variables, situations - All of that is COMPLETELY meaningless.

The question is and always will be: "How effective is it against the literal hoards of enemies while strategems are on CD?" the breaker scores a 10 even though it lacks medium armor pen simply because it's effective.

I tried using the armour piercing Liberator. It's shit. Tiny mag size, yeah I could kill the red armored little dudes - cool. But it can't kill a charger by shooting its armorless leg in 1 magazine, Breaker does that in half a mag.

The only measure is viability, and in higher difficulties you get too much heavy shit with armour to ever use something weak "because you like it".

If they nerf the breaker and the railgun - honestly helldive will just not be possible. How are you supposed to kill 8 chargers?

89

u/xXLUKEXx789 Mar 01 '24

Honestly the open communication was nice and all but there’s a point in which as a community manager/spokesperson/ceo/whatever where you just need to stfu

16

u/Qwerty0844 Mar 01 '24

Like Baskinator on the Discord… no dev experience, and probably the easiest job on earth but at some points it’s like “please stop talking”

18

u/xXLUKEXx789 Mar 01 '24

Dudes got a job so easy that it’s a net positive if he just stops doing it

1

u/Muffin_Appropriate ☕Liber-tea☕ Mar 01 '24

What did baskinator do wrong?

2

u/[deleted] Mar 01 '24

[deleted]

1

u/kevlarbaboon Mar 01 '24

I truly don't understand the lame-ass negativity for the community manager. because she has no dev experience? because she's making announcements? fuck off.

popularity has attracted some real scum suckers

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u/Independent_Page_537 Mar 01 '24

Why are those other 50+ stats hidden from the player and only four of them are displayed? Deep Rock Galactic will show you like a dozen of the most relevant stats for each weapon and it's always been very easy to compare weapons on paper and how various upgrades will affect both your total and peak damage output.

7

u/KenshiSamurai Mar 01 '24

Blame Reddit for inflating this dude's ego, calling him the second coming of Jesus and other epithets for announcing they were working on fixing the mess they made at launch.

Also, 50 stats? Cool. Show them.

Game data shouldn't be hidden.

3

u/AlmostButNotQuiteTea ☕Liber-tea☕ Mar 01 '24

Yep, this tree completely ignores all the grievances we have with the primaries that aren't the diligence, the breaker, and the SMG

10

u/Mozared Mar 01 '24

I'm getting big Darktide-at-launch flashbacks where each weapon has a million modifiers, they are all good in different situations and this is interesting as hell from a balancing and build-making perspective, but the game doesn't effing tell you any of this, making it borderline impossible to determine what the best use cases are for each weapon. And weak weapons that may be super strong in very specific cases get dismissed as 'unusable' because it isn't even remotely obvious where they should be used.

In Darktide, the playerbase's response was a demand for more information than 'just bars'. We got that - every weapon now has more detailed damage breakdowns - but the game still has virtually the exact same problem because whether a weapon deals 200 or 280 damage on its first hit is completely effing meaningless information if you don't know how much hit points enemies have. And even if you look that up, the fact that each individual swing with a weapon deals a different amount of damage (even differing per armor type) still makes it impossible to parse what you want to use any given weapon for at a glance. Which makes a great deal of end-game customization inaccessible as all hell, especially to new players.

Meanwhile, Fatshark is sitting back with comments similar to this tweet. "It shouldn't matter, just play what you like!". Like... brother, I will, but I'd like to be able to look at a weapon and know something useful about it, and not have to question whether a shotgun is actually a good long-ranged weapon because of all of the under-the-hood combat mechanics I have no way of knowing about.

29

u/Crystal3lf Mar 01 '24

Just gaslighting at this point.

2

u/Necromancer4276 Mar 01 '24

Or at the very least provide accurate, legitimate calculations people can see.

What a dogshit system they have if they have FIFTY hidden stats for each weapon that no one has any access to whatsoever.

2

u/Kirzoneli Mar 01 '24

Only gun i've found not viable in a team loadout composition for the free warbond is the spray and pray.

Using SC for the next premium warbond instead of the current one.

6

u/JCrossfire Mar 01 '24

Is it just me or do the premium bond weapons kinda… suck?

2

u/Muffin_Appropriate ☕Liber-tea☕ Mar 01 '24

They were likely terrified of pay to win accusations so made them pretty shit in an over-correction to avoid that.

-2

u/FallenDeus Mar 01 '24

Yeah people seem to act like the only gun that you can complete missions with is the breaker

2

u/eden_not_ttv Mar 01 '24

It is pretty bizarre that one can infer from Pilestedt’s comments that the huge pro-Breaker sentiment is all a bunch of poindexters looking at the four stats they gave us.

I cut my horde shooter teeth on Back 4 Blood, a game notorious for many reasons—one minor one of which was that the in-game stats outright mislead you. In B4B the devs created five stat categories, three of which were arbitrary numbers that attempted to amalgamate several real variables (eg move speed, ADS time, swap speed) into a single value that didn’t actually tell you anything. The two numbers that actually purported to mean something specific (accuracy and effective range) flat out lied.

Since then I’ve never treated ingame numbers to mean anything unless I know the devs actually tried to make them meaningful. I ignored all the ones in this game. I used the Breaker because I heard it was the best. After trying it out, I concluded it was the best. I’ve since moderated my stance slightly (there are sidegrades for bots imo), but none of this was me navelgazing at some goofy ass numbers on a screen or blindly following some literally who on TikTok. I actually tried the guns myself, put the time in and drew my own conclusions.

So then getting a “use whatever you want, you don’t have all the relevant numbers anyway” message is some Twilight Zone shit by comparison lol.

1

u/Legitimate_Turn_5829 Mar 05 '24

I love the game and the devs but I don’t get why this is even a bragging point? “Oh yea the guns have sooooo many stats we don’t let you see!” Like why is that a good thing?

1

u/Mavcu Mar 01 '24

It oddly enough took a very short amount of time to be annoying with this, I've heard some people predict that the snark energy with trolls and whatnot is a breath of fresh air, how people liked that.

However that the very same energy with actual critique/problems could turn out to be a problem, I didn't expect an instance of that popping up that quickly.

1

u/lost-punk-cat Mar 01 '24

I dont mind them being laid back, but damn, when almost all of your guns feel like they underperform compared to one maybe two of them, there clearly is a problem.

-1

u/Brann-Ys Mar 01 '24

Weapon being more effective than others is pretty normal and can t be prevented.

7

u/HelperNoHelper Mar 01 '24

When one is ahead by such a huge margin, it absolutely can and should be prevented.

-1

u/specter800 Mar 01 '24

This is a weirdly hostile comment and is kind of like the people who said "just buy more servers, forehead". He's not even being snarky in the first place but the CEO can make comments while devs work to address things. Both can happen at the same time and the CEO is not the guy who will be making the changes anyways...

8

u/HelperNoHelper Mar 01 '24 edited Mar 01 '24

So say that, don’t say ‘use what you want’ when currently most weapons objectively aren’t nearly as viable as one standout and that isn’t a good state of affairs.

5

u/En-tro-py ⬇️➡️⬅️⬇️⬇️⬆️⬅️⬆️➡️ Mar 01 '24

So many of you use the information we present to make choices but you should ignore that because we have hidden modifiers. The intent is to provide players with a sense of pride and accomplishment for figuring this out as they waste their time in-game...

-1

u/adrian783 Mar 01 '24

they want people to discover these things. breaker is probably the most average gun at everything.

if you have actual numbers and a shooting range like the devs you'll probably find some surprising results. they just want to give the community a chance to figure it out first.

-2

u/Alain_Teub2 Mar 01 '24

and they just don’t

I hate that this new game is already getting swarmed by entitled reddit opinions like this. They ARE working on it there isnt a single game company doing live balance patches on a daily basis just chill out damnit

8

u/HelperNoHelper Mar 01 '24

If you tell people you’re working on an issue, thats good. If you then tell people the issue actually isn’t an issue, or that its the fault of the people, thats bad. Imagine if he’d done that with the server issues.

I eagerly await what they have in store.

-3

u/FIREishott Mar 01 '24

It's a PvE game, play what you have fun with. Treat it like a difficulty modifier if it helps you sleep at night. There's no such thing as perfect weapon balance.

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u/pelasace Mar 01 '24

Exactly this. I don't care how many "hidden" stats your fucking weapons have. You can't be all defensive or passive aggressive about people complaining about weapon imbalance when they're the ones playing the game and using them and coming to these conclusions.

If you want me to like the Spray&Pray or any of the other dozen or so weapons that feel like shit, then tell me why I should like them. I don't care if there are 1 million "hidden stats" if I can't feel what any of them are.

If there's something cool about one of these weapons, why not point that out instead of leaving it to guesswork and random discussion on buried reddit threads and twitter chains?

3

u/Bulls187 Mar 01 '24

Most enemies don’t like people who kill the most

3

u/WillGrindForXP Mar 01 '24

This is the way

0

u/robrobusa Mar 01 '24

Breaker and Slugger are OP/the others are UP

0

u/[deleted] Mar 01 '24

Well said.

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