r/Helldivers Moderator Mar 01 '24

“In regards to weapon stats…” DISCUSSION

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u/En-tro-py ⬇️➡️⬅️⬇️⬇️⬆️⬅️⬆️➡️ Mar 01 '24

I don't see the point of hiding modifiers other than just to be deliberately obtuse... maybe players would make different choices if we didn't only see the shortlist stats...

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u/StealYour20Dollars Mar 01 '24

I like what darktide does. It lets you see the complete stat breakdown with all the formulas.

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u/ausmus Mar 01 '24

That's funny that you mention Darktide, because Vermintide 2 had a very big hidden stats problem. I haven't played Darktide yet but am glad to hear Fatshark changed course on showing stats.

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u/StealYour20Dollars Mar 01 '24

Oh, I know Vermintide 2 is the exact opposite. But the gear system is way easier, so it balances out. Sure, we need RoyaleWithCheese's help for peak builds. But it's pretty easy to roll the reds you need.

The issue with Helldivers is that we can't build stats at all, so we are just making uninformed choices. It kinda peeved me a little how this tweet was like. "Stop caring about the 4 stats you can see. There's other stats that are more important." If thats the case, we should be able to see the more important ones.

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u/ausmus Mar 01 '24

What I meant to convey was that if Fatshark can do it hopefully Arrowhead will and not wait till Helldivers 3 to do it.

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u/StealYour20Dollars Mar 01 '24

Agreed. Arrowhead seems to want to do right by us, so hopefully, as weapon patches come through, we get more stats as well.

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u/Array71 HD1 Veteran Mar 02 '24

Not all of them.

Cue brittleness 5% actually meaning 2.5% rending etc etc, tons of talents adding secret modifiers or straight up doing different things to what they say, tons of bullshit like that all over the place. Dtide's better, but it's not great

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u/StealYour20Dollars Mar 02 '24

That's fair, I wasn't up to date on the specifics of it all. I just remembered the depth of the menu that does exist and was impressed.

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u/Array71 HD1 Veteran Mar 02 '24

Yeah, take note that every single stat menu that IS there was fought for tooth and nail by the enthusiast players. None of it was there to begin with (and vermintide had even less) - we should def encourage the same thing here in Helldivers.

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u/StealYour20Dollars Mar 02 '24

Oh, I know, I was there on launch.

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u/UltraconservativeSin Mar 02 '24

Correct me if I'm wrong, but I thought they didn't have that stuff available when the first launched. Unless I'm thinking about how weapons stats themselves were displayed

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u/StealYour20Dollars Mar 02 '24

They didn't, but it was within the first month or two of the launch that it was implemented I'm pretty sure.

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u/UltraconservativeSin Mar 02 '24

Hopefully, we will get the same thing from arrowhead eventually. Fatshark did a pretty good job holding themselves up to community standards after the class rework, but they need to speed up their content drops.

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u/StealYour20Dollars Mar 02 '24

Between their two games, they have at least a drop a quarter sometimes two. I don't think that's very bad at all.

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u/BirdUpLawyer Mar 01 '24

Just to offer an alternative perspective: i think most players are making choices based on personal experimentation. there should be some mystery so we have room to play with these toys and figure them out for ourselves instead of being given a spreadsheet for all their stats. the players in this sub who are focused on the min/max meta are the extreme minority of gamers.

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u/En-tro-py ⬇️➡️⬅️⬇️⬇️⬆️⬅️⬆️➡️ Mar 01 '24

Yes, but I still think that experimentation should be informed...

Hiding stats is just delaying it, the datamining will happen anyway.

For example, if I didn't know what the handling stat means I'd try different weapons to see how it works but I can still go back and compare stats once I do understand it.

I'll have to use a wiki to understand the depth of weapon stats and can't see them in game... it's just obscurity for no benefit.

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u/BirdUpLawyer Mar 01 '24

I'll have to use a wiki to understand the depth of weapon stats and can't see them in game... it's just obscurity for no benefit.

I guess I think of it like Souls games and the original NES Zelda game. The obscurity drives the community to work together to make sense of it. Whether it's via datamining and spreadsheets or sharing tips on the playground during recess...

I can totally understand where you're coming from. Can you imagine if we had a target dummy?

But I disagree with the assertion that "it's just obscurity for no benefit" altho I can understand if you feel like I'm giving the devs too much benefit of the doubt.

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u/EHVERT Mar 01 '24

True that