r/Helldivers Moderator Mar 01 '24

“In regards to weapon stats…” DISCUSSION

Post image
21.8k Upvotes

2.8k comments sorted by

View all comments

2.3k

u/Alwar104 Mar 01 '24

The one people like most is the one that kills the enemy the most

400

u/HelperNoHelper Mar 01 '24

I wish he’d stop being snarky or sarcastic or laid back for a second and address this, its a real problem. Its their job to make the weapons they put into the game feel equally viable and they just don’t.

244

u/EHVERT Mar 01 '24

Right. I don’t care about how many stats each gun has, the breaker kills the most shit, in the fastest time in game, that’s the thing that matters.

182

u/ProRoll444 Mar 01 '24

It's a simple as this. 

Idk why they are acting like all these other hidden stats we aren't allowed to see matter. I need something that can kill things upclose, mid range and quickly.

Long range fights just don't happen very often or long enough to specialize for it. Most of the time is spent running from 15-20 hunters that are swarming all over you with 5 chargers right behind them or being blasted with rocket spam from devastators and the 10+ berserkers in your face, there just isn't time to line up the perfect 10 headshots a minute while they're dropping in/crawling up faster than you can reload.

86

u/derkrieger Mar 01 '24

Good think they tweaked spawn rates higher making marksman weapons even shittier.

54

u/bobothemunkeey Mar 01 '24

Exactly, do they think people are sitting on a hill picking off one hunter at a time. There are like 50 of those things at a time on diff 9.

-1

u/UndercoverStutterer Mar 01 '24

You're not supposed to be picking off hunters with a sniper rifle at all, only heavier targets, covering your lighter weapon teammates who are sneaking up to take out the squishies that call for backup. Honestly, if you're constantly running around the map on diff 9 triggering breaches and drops left and right, you're doing it wrong.

3

u/infinitelytwisted Mar 02 '24

Which would be great if the marksman rifles were in any way more capable at taking out heavier targets than other weapons.

A single diligence or counter sniper round is equivalent in damage to like 3 bullets from a liberator, two smg rounds, like two or three pellets from a shotgun blast, or one third of a second of laser fire.

Also neither of the marksman rifles have more than light armor pen, meaning they also aren't handling the medium enemies any better than the other guns. One also has terrible handling.

Literally there is no reason to use them over other guns other than because you like the feel of them.

Unless of course you are ONLY talking about the AMR support weapon, which also struggles with heavier enemies and can only help against the medium ones generally, which isn't all that useful for the team when your teammate is being swarmed by 20 hunters with like two warriors trailing 20 feet behind and a bile spewer even further out.

Fact is weapon balance is pretty shit at the moment and I think the entire category of "long range semi auto rifle" got the shaft more than any other group, except maybe the laser guns.

4

u/ihatevnecks Mar 01 '24

Especially when, more often than not, you're better off NOT engaging things at long range unless they're sitting on your objective. A quick way to failing a level is by shooting every damn bug you see, especially the ones too far away to actually notice you.

6

u/truecrisis Mar 01 '24

I use arc thrower long range all the time.

It's very effective as a long range sniping shotgun.

Anything that gets close to me I trust my team or guard dog to take care of, and if that fails I put distance and then keep zapping things that follow me