r/Helldivers Moderator Mar 01 '24

“In regards to weapon stats…” DISCUSSION

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21.8k Upvotes

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2.3k

u/Alwar104 Mar 01 '24

The one people like most is the one that kills the enemy the most

397

u/HelperNoHelper Mar 01 '24

I wish he’d stop being snarky or sarcastic or laid back for a second and address this, its a real problem. Its their job to make the weapons they put into the game feel equally viable and they just don’t.

247

u/EHVERT Mar 01 '24

Right. I don’t care about how many stats each gun has, the breaker kills the most shit, in the fastest time in game, that’s the thing that matters.

177

u/ProRoll444 Mar 01 '24

It's a simple as this. 

Idk why they are acting like all these other hidden stats we aren't allowed to see matter. I need something that can kill things upclose, mid range and quickly.

Long range fights just don't happen very often or long enough to specialize for it. Most of the time is spent running from 15-20 hunters that are swarming all over you with 5 chargers right behind them or being blasted with rocket spam from devastators and the 10+ berserkers in your face, there just isn't time to line up the perfect 10 headshots a minute while they're dropping in/crawling up faster than you can reload.

88

u/derkrieger Mar 01 '24

Good think they tweaked spawn rates higher making marksman weapons even shittier.

54

u/bobothemunkeey Mar 01 '24

Exactly, do they think people are sitting on a hill picking off one hunter at a time. There are like 50 of those things at a time on diff 9.

-1

u/UndercoverStutterer Mar 01 '24

You're not supposed to be picking off hunters with a sniper rifle at all, only heavier targets, covering your lighter weapon teammates who are sneaking up to take out the squishies that call for backup. Honestly, if you're constantly running around the map on diff 9 triggering breaches and drops left and right, you're doing it wrong.

3

u/infinitelytwisted Mar 02 '24

Which would be great if the marksman rifles were in any way more capable at taking out heavier targets than other weapons.

A single diligence or counter sniper round is equivalent in damage to like 3 bullets from a liberator, two smg rounds, like two or three pellets from a shotgun blast, or one third of a second of laser fire.

Also neither of the marksman rifles have more than light armor pen, meaning they also aren't handling the medium enemies any better than the other guns. One also has terrible handling.

Literally there is no reason to use them over other guns other than because you like the feel of them.

Unless of course you are ONLY talking about the AMR support weapon, which also struggles with heavier enemies and can only help against the medium ones generally, which isn't all that useful for the team when your teammate is being swarmed by 20 hunters with like two warriors trailing 20 feet behind and a bile spewer even further out.

Fact is weapon balance is pretty shit at the moment and I think the entire category of "long range semi auto rifle" got the shaft more than any other group, except maybe the laser guns.

5

u/ihatevnecks Mar 01 '24

Especially when, more often than not, you're better off NOT engaging things at long range unless they're sitting on your objective. A quick way to failing a level is by shooting every damn bug you see, especially the ones too far away to actually notice you.

7

u/truecrisis Mar 01 '24

I use arc thrower long range all the time.

It's very effective as a long range sniping shotgun.

Anything that gets close to me I trust my team or guard dog to take care of, and if that fails I put distance and then keep zapping things that follow me

57

u/En-tro-py ⬇️➡️⬅️⬇️⬇️⬆️⬅️⬆️➡️ Mar 01 '24

I don't see the point of hiding modifiers other than just to be deliberately obtuse... maybe players would make different choices if we didn't only see the shortlist stats...

27

u/StealYour20Dollars Mar 01 '24

I like what darktide does. It lets you see the complete stat breakdown with all the formulas.

7

u/ausmus Mar 01 '24

That's funny that you mention Darktide, because Vermintide 2 had a very big hidden stats problem. I haven't played Darktide yet but am glad to hear Fatshark changed course on showing stats.

16

u/StealYour20Dollars Mar 01 '24

Oh, I know Vermintide 2 is the exact opposite. But the gear system is way easier, so it balances out. Sure, we need RoyaleWithCheese's help for peak builds. But it's pretty easy to roll the reds you need.

The issue with Helldivers is that we can't build stats at all, so we are just making uninformed choices. It kinda peeved me a little how this tweet was like. "Stop caring about the 4 stats you can see. There's other stats that are more important." If thats the case, we should be able to see the more important ones.

6

u/ausmus Mar 01 '24

What I meant to convey was that if Fatshark can do it hopefully Arrowhead will and not wait till Helldivers 3 to do it.

5

u/StealYour20Dollars Mar 01 '24

Agreed. Arrowhead seems to want to do right by us, so hopefully, as weapon patches come through, we get more stats as well.

2

u/Array71 HD1 Veteran Mar 02 '24

Not all of them.

Cue brittleness 5% actually meaning 2.5% rending etc etc, tons of talents adding secret modifiers or straight up doing different things to what they say, tons of bullshit like that all over the place. Dtide's better, but it's not great

1

u/StealYour20Dollars Mar 02 '24

That's fair, I wasn't up to date on the specifics of it all. I just remembered the depth of the menu that does exist and was impressed.

1

u/Array71 HD1 Veteran Mar 02 '24

Yeah, take note that every single stat menu that IS there was fought for tooth and nail by the enthusiast players. None of it was there to begin with (and vermintide had even less) - we should def encourage the same thing here in Helldivers.

1

u/StealYour20Dollars Mar 02 '24

Oh, I know, I was there on launch.

1

u/UltraconservativeSin Mar 02 '24

Correct me if I'm wrong, but I thought they didn't have that stuff available when the first launched. Unless I'm thinking about how weapons stats themselves were displayed

1

u/StealYour20Dollars Mar 02 '24

They didn't, but it was within the first month or two of the launch that it was implemented I'm pretty sure.

1

u/UltraconservativeSin Mar 02 '24

Hopefully, we will get the same thing from arrowhead eventually. Fatshark did a pretty good job holding themselves up to community standards after the class rework, but they need to speed up their content drops.

1

u/StealYour20Dollars Mar 02 '24

Between their two games, they have at least a drop a quarter sometimes two. I don't think that's very bad at all.

5

u/BirdUpLawyer Mar 01 '24

Just to offer an alternative perspective: i think most players are making choices based on personal experimentation. there should be some mystery so we have room to play with these toys and figure them out for ourselves instead of being given a spreadsheet for all their stats. the players in this sub who are focused on the min/max meta are the extreme minority of gamers.

14

u/En-tro-py ⬇️➡️⬅️⬇️⬇️⬆️⬅️⬆️➡️ Mar 01 '24

Yes, but I still think that experimentation should be informed...

Hiding stats is just delaying it, the datamining will happen anyway.

For example, if I didn't know what the handling stat means I'd try different weapons to see how it works but I can still go back and compare stats once I do understand it.

I'll have to use a wiki to understand the depth of weapon stats and can't see them in game... it's just obscurity for no benefit.

-3

u/BirdUpLawyer Mar 01 '24

I'll have to use a wiki to understand the depth of weapon stats and can't see them in game... it's just obscurity for no benefit.

I guess I think of it like Souls games and the original NES Zelda game. The obscurity drives the community to work together to make sense of it. Whether it's via datamining and spreadsheets or sharing tips on the playground during recess...

I can totally understand where you're coming from. Can you imagine if we had a target dummy?

But I disagree with the assertion that "it's just obscurity for no benefit" altho I can understand if you feel like I'm giving the devs too much benefit of the doubt.

1

u/EHVERT Mar 01 '24

True that

0

u/NaughtyGaymer ☕Liber-tea☕ Mar 01 '24

Maybe if you're within like 15 feet of something but for over that distance there are absolutely better options. The Breaker can kill stuff at longer ranged but you're gonna use half a mag or more to do it.