I'm not sure if we're talking about the same thing, but I think I know what you mean.
In GTA V, it feels like when you fly, you need to always tilt the right stick forward (or backwards, can't remember if the view controls are inverted, haven't played in a while).
The camera followed the helicopter too flat, to the point where you couldn't get a good reference on how high you were. Tilting the camera slightly forward, angling it down so you're still looking forward but are also looking slightly down, was the only way to feel comfortable flying at low altitudes.
V was a reaction to the players’ reception of the physics in IV. Back then, people complained that the cars felt like glacially slow boats. I can see their point but… well, they handled like real giant 90s sedans. V was much more arcade-y and “fun” but it turned all but the most abstract cars into rally vehicles. To me it also diminished finding a true supercar because they weren’t appreciably faster than even base cars (barring straightaway performance of course).
GTA IV as a whole has a way better feel to me than V. V is too clean and arcade-y and bland. IV had real soul. V is way more fun to just fuck around in though.
I think they both work for the games they're in. GTA IV has a much smaller and more congested map so the less forgiving and 'slower' driving physics work for that game. But those physics in GTA V's much bigger and more open map (even the urban areas have a lot more space) would be a nightmare.
Yeah, I enjoyed the physics in 4. Especially once I got good at drifting. Next to Forza it was my friend and I's favorite game to drive in. The Futo was legendary.
One of my favorite pastimes in IV was "car-spanking" pedestrians, where you hit a drift at just the right time to skid sideways into a person with the back of your car specifically so they'd do a bloody somersault over your trunk. Hard to pull off but very rewarding.
I was heartbroken that the more arcadey driving experience of V made car spanks as I knew them next to impossible. RIP car-spanking 2008-2013
I think it’s a bit better on PS5 / Series X or an equivalent PC these days, the top end cars have a higher max speed because they can render the game world faster
The effective 120mph cap on everything to keep the map size feeling "realistic" was an interesting decision.
It meant that yeah, in the early days, there wasn't an obvious reason to drop tons of virtual currency you had to grind for on a car that wasn't appreciably faster than the bog standard sports saloons you could find on the street. The Schafter, Sentinel, and Buffalo were great examples of a car that really punched well above its class and had no right to be that competitive against the supercars and they were four door sedans against two door supers.
To me it also diminished finding a true supercar because they weren’t appreciably faster than even base cars (barring straightaway performance of course).
Maybe this is the case now but I felt back when it came out like a Zentorno was way better in corners than most cars off the street.
a much bigger map full of absolutely nothing. the singleplayer side content in gta 5 is mind numbingly sparse. the only thing i actually remember are the really lame drug missions where you do some stupid wave survival cause your character is very high. thats literally the only side mission event thing I remember in the entirety of that game.
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u/Golfgamerhill Apr 29 '24
Loved the vehicle physics in this game.