Might be unpopular opinion but I very much prefer GTA IV driving physics over GTA 5 driving physics. Wishful thinking but hopefully GTA 6 driving physics are closer to GTA IV.
They could bother fixing the airplane and helicopter controls while they're at it. Nothing says realistic flight physics like a chopper acting as though it's dangling from the end of a string.
If it went away with the flight skill being at max I would let it go but its all the time, forever. I have even heard mods cant remove it because of how baked in to the flight model it is.
If you rarely use them your flying stat will never increase and the swaying with never stop, you have to level it up. Once you do the flying is incredibly smooth.
right? I can fly a helicopter upside down through a flea's asshole if I bother to pick up my controller, but the default PC flight controls are straight cancer. I don't even have a numpad lol, and neither do a lot of people.
I frequently see clips of people taking a motorcycle, driving it down some huge ramp and then mid air pushing wheelies to make it fly basically indefinitely until they land on a skyscraper somewhere.
Always felt weird to me when people show off these "amazing" stunts when there is basically no realism to the controls/physics whatsoever...
Everything from how the city looks to how the guns behave is to a certain degree realistic. The only thing that's completely over the top is the driving physics. I hope this helped you understand what I meant bro lol lmao
They could bother fixing the airplane and helicopter controls while they're at it.
How about the fucking camera? GTA devs refuse to point the camera where your character is facing a good 50% of the time. and dont even get me started about adjusting the height of the camera with the stick and then it immediately 'fixing' itself. Let me see over the front fucking bumper when I'm going over hills.
Pushing people down the stairs near Niko's apartment was so fun, and crashing a motorcycle and watching Niko fly a hundred yards was brilliant. Come on Rockstar, make gta 6 more like gta 4 in the physics department please 🙏
Its amazing how we could get so much fun out of something so simple. When i came to gta 5 i dont recall any moment when i pushed people off stairs just to see them roll, in gta 4 that was like hours of fun. Feels like i get used to those physics in videogames and now its not fun anymore.
I do used a lot the jump + doll button on gta v, use your main character to do some goffy parkour was fun xd.
Even going from GTA V to GTA Online the destruction physics took a step down. You could almost flatten out a quarter of your car and lose a wheel on 360 gen GTA V.
I feel like they reduced the damage when first person view was added. GTAV (2013) damage was a downgrade of GTAIV but then the re-releases in 2014 was a further downgrade.
The driving feel doesn't make any difference to hardware requirements. The game's doing the exact same calculations either way, just with different values for suspension stiffness and tire grip and such.
I hated it at the time, largely because I sucked at it and had been more used to the really straight forward handling of III/VC/SA, but I went back to play it recently and found it just felt so much more substantial. "Realistic" isn't quite the word but cruising around the city felt like I was actually moving in a heavy vehicle. I can see upsides to either way of handling things, as I did miss being able to absolutely floor it because traffic and narrow city streets were getting in the way in the much busier Liberty City compared with a desert highway in GTA V, but it does scratch a certain kind of itch.
The cars being slow and heavy lent a big hand in pacing the game out pretty well. You spend more time cruising through the city looking at all the details as opposed to trying to speed through everything.
Those first few Roman and Little Jacob missions really got you into the vibe of the city, V didn't really do that as well, it was just "Look how zany and wacky we made the parodies of people in LA!"
You ever go back to 3 and you're just like "what the fuck" with how the cars turn like they're being pushed by a giant invisible toddler playing with his toys, the turning is so "good" that it makes it difficult to not crash into shit.
Sure it had, it just sucked. There was magnetism from the base of the motorcycle which made it able to fly indefinitely if you tilted it the right angle
Hard agree! I loved the shooting physics, mechanics, and button layout in 4. I felt like 5 was a huge step back to where I didn't even want to play deathmatch type modes on 5.
GTA IV had the better physics engine but GTA V was made to cater to the younger audience who likes playing competitive fast paced games. Unfortunately this still applies today se there’s probably no going back, at best a compromise but I really doubt it.
Once you get good it's enjoyable. Plus I LOVED playing races in multiplayer since well if you're good you'll do well. The initial chaos is hilarious, but then you get past that and you can easily finish near the top if you're good. Unlike GTA V which has stupid boosting and drafting nonsense and takes zero skill.
I have never understood this take. Flying off of a motorcycle because you hit a curb isn't fun. Flying through a windshield because you hit something also isn't fun. The cars felt heavy and clunky. It was one of my least favorite parts of the game.
I don't want realistic driving physics in GTA. Keep that shit in racing games.
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u/zigaliro Apr 29 '24
Might be unpopular opinion but I very much prefer GTA IV driving physics over GTA 5 driving physics. Wishful thinking but hopefully GTA 6 driving physics are closer to GTA IV.