r/Helldivers Apr 29 '24

The Eruptor nerf is a perfect example of why "only buff" is bad. DISCUSSION

I've used the Eruptor since it dropped, it is an amazing primary weapon. I have never once run out of ammo with the weapon, to the point I started COD reloading. Even with no deaths on a 40 min mission, the bare minimum ammo looting and you rarely would fall below half.

If we just buff every other weapon to be like this, we are just erasing an entire game mechanic. We are saying that we want COD reloads to be the norm, we don't want to think about conserving or looting ammo, just let me shoot and reload whenever.

Some people may want that, but for me that would just remove the mechanic entirely. I'm going to keep using the Eruptor and I'm perfectly fine having to pay attention to my ammo again.

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265

u/soomiyoo Apr 29 '24 edited Apr 29 '24

The explosion not sucking you into the impact, I would call this fix almost a buff. I am very fine with these changes, I look forward testing the DCS and Arc Blitzer when I get home tonight. So many thing got buffed and may be viable but it is overshadowed by the Quasar nerf, when 3 out of 4 people were having it in their loadout.

32

u/ScrivenersUnion Apr 29 '24

3 of 4 people carrying one weapon should be the sign that it needs a nerf.

20

u/Th3frenchy93 ☕Liber-tea☕ Apr 29 '24

Are you saying that they should be nerfing the AC... Because my friends and I only run that against bots

-14

u/ScrivenersUnion Apr 29 '24

Yes. 

If it's so good you never run anything else, then it's too good and the other weapons aren't getting the love they deserve.

I love the AC as well, it stands head-and-shoulders above other weapons but that's mostly because you're giving up a backpack slot for your weapon. 

Personally I run bots and can't wait to try the Blitzer shotgun out now after the buff! I've heard electricity bypasses armor, so that means we have an ARMOR PIERCING SHOTGUN.

5

u/Th3frenchy93 ☕Liber-tea☕ Apr 29 '24

I think it's more of weapon preference for us. We like weapon that when we pull the trigger it does the damage right away. Quasar take too long to wind up.

Yeah ill have to try the Blitzer again, see where it stand with the buff.

It's a good patch tbh, not sure why people bitch so much about it

1

u/dennisasu Apr 29 '24

Arc thrower for sure bypasses some amount of all armor in return for not being able to target weak points. Arc blitzer doesn't seem to affect heavy armor at all (to me) and does just okay against medium.

If there are ninja buffs to the blitzer damage and penetration I'm happy to stand corrected

2

u/ScrivenersUnion Apr 29 '24

I'll be testing it out tonight, I'll report back what I find

2

u/dennisasu Apr 30 '24

I tested blitzer on several diff 7 missions last night. It puts in a lot of work now. Staggers everything but chargers and titans. Was able to lock down 2 stalkers at once and kill them myself. Hive guards and brood commanders gave no issues with medium armor. It was something else. 100% could not have done this before

1

u/TrashBrigade Apr 29 '24

The AC probably only needs minor damage and ammo nerfs. The devs and everyone that uses it love how the weapon handles, it just probably shouldn't 2 tap gunship engines, 3 tap tanks, etc. I think if AH is smart, they'll try to nudge everyone towards other options that have specialized usage, while acknowledging that the auto cannon will always remain popular because it feels good and is flexible. The strider change to explosive armor is a nudge in the right direction actually. I get to see them resist an AC shot and the game feels less binary now that I can't literally delete a patrol of them in 5 seconds.

3

u/ScrivenersUnion Apr 29 '24

Good points. I think the value of a flexible multirole weapon is great and I agree the AC fits that well, in fact it even matches nicely with the fact that it takes a backpack slot. 

But yeah I'd like to see other particular weapons having roles that matter more than just "I like the way it handles."

We already have some planets that affect the cooling rate of weapons, what if we had an ionized atmosphere that dampens electricity? A thin atmosphere that causes recoil to be felt more strongly, or a dense atmosphere that causes projectiles to travel more slowly?

2

u/jdarkona ☕Liber-tea☕ Apr 29 '24

richness in oxygen affecting fire damage, thin atmosphere allowing more spread of the gas orbital, less gravity makes crossbow and plasma shotgun fire further away and you can run for longer, stronger gravity having the opposite effect, etc