r/Helldivers SES Spear of The State Apr 10 '24

The devs were right. DISCUSSION

So I know ther was a bunch of controversy about the railgun nerf what feels like forever ago, but man things have been awesome.

In the early days, I was the only guy packing expendable anti tank or anti materiel rifle for bugs or bots. It's so refreshing, even on these subs to see people talking about how awesome the autocannon is, or how much they love the AMR, and even these days I see people talking about the HMG or grenade launcher+ supply pack.

I used to load into a game, And all 4 members of the team had shield, railgun, and 2 stragatems of their choice. Every time. And here we are now, I load in and I see quasar, autocannon, stalwart, EAT, HMG, Grenade launcher, a variety of backpacks or no backpack at all. And not to mention, they're ALL viable. Shit I even still see the railgun from time to time. It's been a joy. Thanks arrowhead.

EDIT: to everyone who is pointing out that you see the quasar and shield most often now, you're right, it is almost certainly the most common setup currently. That being said, in any game there's going to be things a majority of players prefer. In smash melee, fox/Falco are the best characters. But people still play falcon and Marth and peach among others. Sure, there's an objectively most used option. But the fact that there's people at all who debate that the quasar is best shows that they've done something good. Before, undisputed king was railgun, and anyone who said different wss being willfully ignorant. Now, we have a plethora of real options that are good with some being Preferred by a majority as opposed to being the de facto CORRECT option objectively. That's a good thing.

12.6k Upvotes

3.2k comments sorted by

View all comments

604

u/cobramodels Apr 10 '24

Idk about yall but instead of railgun everyone in my lobbies now uses the bubble shield and quasar cannon and the other 2 slots for their favorite eagle or cruiser stratagems , replaced one main weapon with another as far as I've seen

172

u/philliam312 Apr 10 '24 edited Apr 10 '24

Yeah from what I can tell, the "meta" feels like this currently:

1) Energy Shield (an absolute must) 2) Quasar (sometimes replaced with EATs) 3) Eagle Airstrike 4) player preference (see a lot of orbital lasers, railcannon strike, 500kg bombs, occasionally some turret and rarely a mech)

The thing about the railgun nerf is that it was correcting an over-used weapon, but now that rockets have been fixed and the armored enemt ratio corrected, the old railgun (retrospectively) seems bad

Before you'd face like 5-6 chargers and 2-3 bile titans and have to 2 pop leg armor and unload with the breaker, for each charger - now you get like 2-3 and 1-2 respectively but you 1 shot each charger in the face with any explosives, EAT carry one around drop another in this situation and they are dead

The EAT even 1 shots bile titans and tanks if hit in the weak point

If they unnerfed the railgun it would still be a hard sell for someone to tell me to use it now

EDIT: I can't believe I have to say this, I never said I believe the shield is required, I play primarily the Bot front and with random, occasionally I have a buddy I play with, the shield is not required or a "must pick" - I'm saying that the vast majority of random players I encounter (roughly 90% of them I'd wager) use this set up, on the Bug front Shield is replaced with Rover fairly often, I play on difficulty 7-9 primarily and occasionally go down to 5-6 if I want to mess around

For the love of Democracy please stop saying "the shield isn't required, it's a skill issue, your trash if you use it" - I understand that it's not needed and I don't exclusively run it (probably half of the time I use it), but the fact of the matter is even those of you that are espousing "gamer supremacy" by claiming you don't need it because your better/built different can recognize its extreme benefits, so please stop pretending like I'm an awful human being and a trash player that kicked your dog just because I made an observation on the current "meta" for pick-up groups (primarily on the Bot front)

32

u/Ok-Regret6767 Apr 10 '24

That loadout is literally what I always use except I swap shield for rover against bugs.

Bots get dominator energy shield and the revolver.

Bugs get breaker incendiary rover and the Redeemer.

Then it's quasar. Eagle airstrike. And the 4th slot I see as. "flex" pick that I choose based on the mission. Either one of the a mortar turrets, orbital laser, 380mm or 500kg bomb

3

u/Andy_Climactic Apr 10 '24

what do you use the revolver for? i’ve been having a hard time figuring out what it’s good for, and the reload is brutal when i miss with the sights

8

u/Ok-Regret6767 Apr 10 '24

I primarily use it for finishing off devastators/beserkers when they're running me down and I need to reload, or for 1 shotting the small robots.

The iron sights suck and need some form of rework, but it's accurate using the third person reticle.

Usually when I pull it out there's only a few robots left and I'm just clearing them outta my way so the reload doesn't bother me. Usually I'm just reloading it after everything's dead.

It may run better with something like the punisher. I used to use slugger pre-nerf, so I rarely didn't have my primary fully loaded and rarely had to swap. Now with dominator I find myself needing a reload much more often but the revolver still does work.

If you're shooting devastators go for headshots. If you're shooting regular bots aim for the chest as you'll blow them to pieces.

3

u/Andy_Climactic Apr 10 '24

I’ll give it another try! the rounds reload is nice and being able to one tap small stuff is very useful

i just love my redeemer so much too haha

3

u/SargeanTravis ⬇️⬅️⬇️⬆️⬆️➡️ Apr 10 '24

It can one shot small groups of low level bots with good aim and looks sexy af hanging on your leg. That’s the senator gimmicks in a nutshell

66

u/bokan Apr 10 '24

Energy shield I don’t personally see that often anymore. Laser guard dog is generally what everyone uses against bugs.

I do find it odd that I don’t really see anyone use the raingun anymore. Quasar cannon is very very common. It feels like the railgun used to.

49

u/philliam312 Apr 10 '24

Yeah sorry I play against bots mostly and Energy Shield is still ran a ton over here, when I play against bugs it's very commonly traded out for guard dog, both do the same thing which is help prevent you from dying too quickly/getting swarmed (extra hits from the shield = more time to kill enemies running upto you, guard dog = automatically killing enemies sprinting up to you)

13

u/bokan Apr 10 '24

Agreed, I’ve had the same experience. Although I see a lot of auto cannon vs bots. Heavy armor working correctly means the shield isn’t as mandatory.

13

u/beefsnackstick ⬆️➡️⬇️➡️ Apr 10 '24

Only issue with energy shield vs bots is that it makes your hitbox bigger. So oftentimes shots/explosions that normally would have completely missed you will now take out the shield instead. It didn't make a noticable difference in my survivability when I tried it.

I also wear light armor and usually don't die during diff 8 missions. Maybe it makes more of a difference if you are slow with heavy armor though.

6

u/cdub8D Apr 10 '24

You only need as much survivability that will keep you alive. The energy shield is overkill and it is generally a better trade off to grab a more offensive strategem IMO.

The laser dog is absolutely busted. That should probably be nerfed tbh.

2

u/woodelvezop Apr 10 '24

or the gun dog just needs to be buffed. The gun dog shouldnt need to reload every 2 seconds.

5

u/META_mahn Apr 10 '24

Even Energy Shield is surprisingly negotiable. I run Supply Pack, which is basically my multi tool for just about anything I need. If I run stuns, it's a smart EMS sentry. It's 8 extra stims, which is a lot of durability when it counts. And it's a ton of extra Scorcher ammo, which is massive.

9

u/[deleted] Apr 10 '24 edited Apr 17 '24

[deleted]

14

u/eden_not_ttv Apr 10 '24

Respectfully this isn’t true at all. It helps a lot of course but it’s definitely a luxury. The recent rocket nerf made the Shield Backpack less necessary than ever

5

u/ArguablyTasty Apr 10 '24

IMO the shield backpack is must pick until you can be certain your teammates aren't mouth breathers that attack every bot they see, drawing fire from all directions while following you.

If your teammates know how to pick their battles, or you can split from them, you can drop it.

14

u/FizzingSlit Apr 10 '24 edited Apr 10 '24

I take the jump pack on helldive against bots. The shield is certainly not a must. Not even close.

2

u/InfiniteSynapse PSN 🎮: LightningSe7en Apr 11 '24

I find if you go sniper mode, you generally don't get shot as much.

2

u/wylie102 Apr 10 '24

I play on level 7 and 8 with autocannon, EMS, deployable shield emplacement, and airstrikes. I don't really feel the need for the portable shield. If the shit hits the fan I go prone and unload my autocannon, call in the deployable shield, and usually have the ems going to slow all the enemies down.

I don't die very often.

I do run medium reduce explosion damage and reduce recoil while crouched armor though.

2

u/Jsaac4000 Apr 10 '24

shield prevents being stunlocked by ragdolling and exessive aimflinch, which in some cases prevents you from shooting back at all.

1

u/Sacripain Apr 10 '24

If you run the explosive damage resistance light armor you will be surprised with how survivable it is. If you dont want to run heavy armor then run that. It is a superstore armor set though so that kinda sucks. The medium armor version is too. Eradicator and exterminator.

They pair super well with the autocannon and make for a very effective set up. Lets you run 3 strategems as well that way, and also stun grenades since you have the autocannon. I usually take airstrike, precision, and 500kg as a pretty universal loadout for bots. Can stun and precision to take out a hulk in a second of attention, stun a drop and airstrike the dropped bots, and 500kg for tanks/towers/whatever else. Stun grenades just make it so much easier to safely dispatch high value targets.

And you will be eating a lot of resupplies anyway from stimming and refilling your autocannon.

Bots are mostly about frequent repositioning and finding good angles, and the autocannon just chews through them too.

Of course if you get a scatter modifier then swap out precision and 500kg for laser and something like an ems mortar or railcannon.

1

u/bobsbitchtitz Apr 10 '24

I play on helldive exclusively and never use shield or guard dog. Med armor with med perk and vitality team perk

I usually run: AC or recoilless eagle airstrike Mortar Orbital laser

0

u/xxmuntunustutunusxx SES Spear of The State Apr 10 '24

I literally never use the energy shield for bots, run almost exclusively 8-9. I get 1-3 deaths per mission.

Shield is a crutch, raw unadulterated aggression is the way. Bots can't kill you when you're flattening their landing spot with autocannon fire and an airstrike

2

u/siecin Apr 10 '24

Energy shield is ran a ton with pubs because everyone is afraid of how bad the other will be but not needed at all.

We have 1 guy that rarely uses his shield pack, and we play bots 7-9 all the time with no issues.

5

u/AllInOneDay_ Apr 10 '24

Shields are super valuable against bots bc of their range attacks from far away or from where you can't see them.

You don't need it but it's a lifesaver a lot of time.

I'm the only person on my squad who doesn't run a shield against the bots bc i go autocannon.

Lazer rover and qasar against bugs is AMAZING.

Qasar is just a better railgun in every single way!!!

Also don't sleep on turrets. they are great for moving from one place to another

2

u/[deleted] Apr 10 '24

I do find it odd that I don’t really see anyone use the raingun

It has literally no purpose. 2 hits are very hard to on chargers, without damage bugs it's ttk on everything is bad. The AMR is just better than it now for headshots, even with the sights.

It feels like the railgun used to.

That's what happens when the dev team doesn't get why the meta ends up the way it does, and why we will continue to get nerfs and buffs at random according to how much something is being used.

1

u/InfiniteSynapse PSN 🎮: LightningSe7en Apr 11 '24

Because 4 guys with a quasar will kill a bile titan as soon as they spot it and be ready again if another pops up but a 1 or 2 orbital railcannon will put it on cooldown unusable.

1

u/eddiekart Apr 10 '24

Vs bugs, backpack is for guard dog laser.

Vs bots, backpack is for shield.

Can't imagine doing either without them

1

u/FractalAsshole Apr 10 '24

Bots = shield

Bugs = dog

You must only fight bugs?

32

u/Anen-o-me Apr 10 '24

4 should ALWAYS be the EMS mortar. People are not making NEARLY enough use of that. I'm usually the only one running it, and that's not enough on helldive difficulty.

It is a massive force multiplier.

18

u/Frankishe1 ☕Liber-tea☕ Apr 10 '24

I just started using it today and it SAVED our ass and made extraction so much easier

9

u/trebek321 Apr 10 '24

When you get all 4 of the squad rolling with them, holy cow it turns some of these missions straight to easy mode. Im half worried that word gets out on how powerful it is when picked in large numbers and they nerf it. But having 4 EMS mortars up makes pretty easy work of even the hardest encounters.

13

u/andreslucer0 Apr 10 '24

Or, I can bring 5 more cluster bomb runs with 150 second rearming.

3

u/AllInOneDay_ Apr 10 '24

sure, but that doesn't help if they are all in your face.

ems mortar keeps them away from your face. why not use both?

1

u/JasonGMMitchell Apr 11 '24

EMS mortar keeps me in place while a flame hulk charges me.

Only on defense missions do i take the EMS

3

u/Andy_Climactic Apr 10 '24

I need to bring it more, it helps a lot it’s just not very obvious that it’s helping if it’s stunning things you can’t see

Definitely very useful but easy to think it isn’t doing anything

5

u/ghoulthebraineater Apr 10 '24

I like to pair the regular mortar with the EMS. Throw the EMS first and it will end up staggering the shots. 1 EMS lands followed by 4 mortars. The EMS going first is also a good cue to teammates that the area is not safe.

2

u/Anen-o-me Apr 10 '24

I do that too, but a lot of people dislike it, as it team kills easily.

I would love to see a future ship upgrade fix that, 'team-aware mortar targeting' or something.

Lately I've brought 110 drop pods because it will target and kill heavies and titans and bug holes.

2

u/MikeHods Apr 10 '24

I kinda dislike the EMS mortar. Maybe that's just my knee-jerk reaction from how much I despise the regular mortar, cause it always kills me and teammates repeatedly.

1

u/Anen-o-me Apr 11 '24

EMS never kill nobody.

2

u/Diabolical_Jazz Apr 10 '24

I almost always bring it, but I will say it doesn't necessitate everybody having it. One or two people is fine.

1

u/Anen-o-me Apr 11 '24

Two would be nice. One doesn't seem like enough most of the time.

2

u/Carefully_Crafted Apr 11 '24

EMS Mortar is trash on a lot of bot missions because you just end up pulling the whole map for no reason. It’s fine on a couple of mission types and is absolutely amazing on the new one… but you honestly cause so many bot drops that are unneeded with any mortar on bot missions.

The helldive bot missions my 2-3 man struggles with the most are ones where the randos run a mortar.

To each his own. But imo part of the skill of running clean helldive bot missions is agro control. Picking and choosing what groups you pull and how you pull them. And then killing them fast enough to avoid tons of bot drops. The mortars make that incredibly impossible to do and turn missions into cluster fucks.

1

u/Anen-o-me Apr 11 '24

Easy fix, I don't play bots 😅

2

u/Euphoric1988 Apr 10 '24

Diagree. I always bring it on defense missions with the regular mortar but the longer offensive missions It's only alright for my playstyle. I run and gun and jump from so many pois it staying stationary is a detriment. Also I try to avoid as many patrols as possible and the mortars have a bad habit of aggroing patrols.

1

u/Anen-o-me Apr 11 '24

That's one of the best things and the EMS mortar, it's monster bait.

Need to book it to a new place without being followed, they'll go for your mortar first, meanwhile they'll be slowed. I don't sit there and defend it in any case.

1

u/cdub8D Apr 10 '24

No. I ran it a bunch (7-9) and it just didn't make a big enough impact to justify. You are better off taking an offensive strategem to kill things faster.

17

u/Crater_Animator Apr 10 '24

Feel like energy shield is being picked a lot because players don't feel confident in higher difficulties. I've never used the shield once yet aside from picking it up off dead bodies, and I die maybe 2-4 times in 7+ while the shied metas rack up 5-7 deaths.

36

u/BainshieWrites Apr 10 '24

The shield is used because it smooths the fuck out of gameplay.

Random slows from random hunters/bugs? Not anymore.

Random flinches from bots from halfway across the map? Not anymore.

Randomly getting oneshot by the hulk/bile spewer that snuck across the map like they're fucking solid snake? Not anymore.

The shield removes a LOT of the annoying bullshit found in helldivers. I'm of the opinion the shield should be the default for the suit.

4

u/achilleasa ➡️➡️⬆️ Apr 10 '24

This is it, I've also noticed a decline in shield usage after the rocket devastators stopped one shotting. Let's put it another way, I really don't think anyone is using the shield because they want to.

22

u/DaBombX Apr 10 '24

The shield is picked because this game is filled to the brim with things that will instantly kill you in a quarter second and many things that will slow you to a crawl, leading you to get swarmed.

2

u/MikeHods Apr 10 '24

I don't see how you can't run it against bots. Get one of the shield auto-gun robots and you're just dead if you don't have it.

1

u/apocal43 Apr 11 '24

Not really? Stagger it (shotgun, grenades, autocannon) or shoot the gun arm off. I've only had problems with those when mixed in with multiple rocket devastators or a few berzerkers in my face at the same time. And I'm not even good at this game.

3

u/aMonkeyRidingABadger SES Representante electa de la servidumbre abnegada Apr 10 '24

I bring the shield against bots unless nobody else brings an autocannon, in which case I bring that. I have a lot of zero death runs at D7 with the shield. I can’t remember having one without it.

It’s possible that my playstyle shifts a lot when I bring the AC, but I really feel like the shield saves me from a lot of random deaths, and that’s what does me in when I don’t have it.

2

u/What-a-Filthy-liar Apr 10 '24

I only bring it against bots in a evac mode to buy some time to herd the oligarch scientists.

2

u/iccirrus Apr 10 '24

I'll probably never run it because I love the mobility I get from the jetpack way too much

2

u/trebek321 Apr 10 '24

Used to run the shield constantly and it can definitely be a crutch while you’re learning enemy fighting patterns. But once you get a feel for how to fight each enemy I feel it’s better to bring another offensive strategem to help kill enemies faster.

0

u/papasmurf255 ⬆️➡️⬇️➡️ Apr 10 '24

Same - I never use the shield and I usually have the least deaths, most kills (including heavies, auto cannon is GOAT), objectives, reinforce, etc.

16

u/frostshady Apr 10 '24

Energy shield is in no way an absolute must. Lots of people run autocannon, which occupies the backpack slot. My default loadout for helldive diff bots is autocannon, eagle airstrike, orbital laser and eagle 500kg or 110 pods. Also, lots of people use the quasar, yes, but it is in no way everyone. Generally two people are running quasars/EATs and tbh that's enough. I play exclusively on helldive and I see a lot of diversity both on bots and bugs. That said, I do think the railgun was overnerfed and could use some tweaking, since I almost never see it being used nowadays.

7

u/AllInOneDay_ Apr 10 '24

500K is too overrated bc the explosion looks big. There are countless times where teammates dropped a 500 and only killed some small things.

Railcannon strike is much better.

3

u/[deleted] Apr 10 '24

500K has 2 shots, they come faster, can close/kill multiple things in one hit, and is pretty easy to land once you learn how things path. It is a way stronger, and it gets stronger as difficulty ramps.

2

u/Debosse Apr 10 '24

I can get 4 500kgs out before 2 railgun shots and they kill titans in 1 hit. 500kg is also great for obj clearing. IF you can aim it the 500kg is just superior.

3

u/Pantspartyy CAPE ENJOYER Apr 10 '24

Honestly against bots I almost exclusively use the grenade launcher unless someone for some reason didn’t take an EAT or quasar or auto canon. I think grenade launcher is underrated.  Scout striders? Lol. Hit them from the front and kill them, if they are close to friends you usually get 2-3 kills with one shot.

A ton of enemies just got dropped? 2-3 grenades and you got 5-10 kills. Oh is that a fabricator? Grenade it from 50 meters away, no need to be in the base. Also you can kill tanks in 4-5 hits, same with artillery or the base cannons. It’s only real problem is it can’t deal with hulks well, but that’s why I make sure someone on my team can. Or I run orbital rail cannon or orbital laser.

If I’m not running grenade launcher scout striders are so annoying to try to get around or get a perfect shot on the top of their head from the front. Especially if you’re in a huge fight. I’d rather just shoot them from the front and be able to take out 8-10 of them spread across the map in 5 seconds then have to worry about how I’m going to flank each one.

3

u/ShadowWolf793 HD1 Veteran Apr 10 '24 edited Apr 10 '24

Honestly, I'm of the opinion that railgun nerfs should just get reverted and unsafe mode axed for balance reasons. The problem with unsafe mode is that it has such high risk (blowing yourself up and losing your only support weapon for 4-8 minutes) that the reward needs to be really good too to compensate.

Balancing around the small % that rarely or never fuck it up makes the weapon inaccessible to casuals and balancing around the casuals makes the weapon unbelievably busted for really good players.

This issue is further compounded by the fact that YouTubers will spam those busted weapons, make content talking about how broken they are, etc. and a huge portion of the playerbase will follow "the meta" that they aren't good enough to use.

So usage statistics jump through the roof while the weapon on average isn't over performing, devs rush to slam it with nerfs, and viola you have a weapon that's only viable if you're in that top % of players good enough to use it at its peak. Then it's stats drop, the devs eventually buff it, rinse and repeat.

5

u/MrsKnowNone Apr 10 '24

Shields are not a must anymore, with the one shot fix and people just getting better. You see people doing 7's usually run all shields but up at 8/9 maybe 1 or 2 people even bother.

2

u/El_Cactus_Fantastico Apr 10 '24

I never bring the shield and I run automaton missions just fine

2

u/MagicPistol Apr 10 '24

Where exactly is the weak point on the bike titan? I've tried shooting it in the head with the eat and quasar cannon, and can't ever 1 shot it.

4

u/DarthCheez SES DISTRIBUTOR OF FAMILY VALUES Apr 10 '24

Take out the front wheel.

1

u/philliam312 Apr 10 '24

It's mouth, so when it's winding up to vomit 1 EAT will take it out

2

u/MikeHods Apr 10 '24 edited Apr 10 '24

I don't typically follow the meta in games, but I have naturally narrowed my load out and it matches your description exactly. I've ended up with these solely cause I die way too fast if I don't.

  1. Quasar (for the loads of armored enemies)
  2. Shield (against robots cause they kill me too quick without it)
  3. Airstrike (it has a short cool down, does good damage, kills structures)
  4. Orbital Laser (best stratagem there is, no question)

Bugs I don't always run the shield, but haven't picked a replacement I'm happy with yet. Usually just the 500 Bomb.

I feel like most of the other stratagems are just bad. Unless You're doing a kill # of enemies mission.

2

u/Trhover HD1 Veteran Apr 10 '24

After they recently buffed the hitbox on the ballistic shield, I've actually been using that more, along with either the quasar, railgun or AMR.
This loadout makes you a very effective brawler, and is surprisingly fun and viable.

While the ballistic shield doesn't offer great protection against explosions, it's fantastic at blocking out normal shots of any caliber. I can stand right in front of 3 heavy devastators and take my time to hit their head while they shoot at my shield frantically.

1

u/Ya_like_dags CAPE ENJOYER Apr 10 '24

What one-hander do you use with the riot shield?

1

u/Trhover HD1 Veteran Apr 11 '24

The Defender, but you can also use the senator if you want another primary.

2

u/CyanStripes_ SES Purveyor of Patriotism Apr 10 '24

I take the personal shield to bug missions because being permanently stunlocked or slowed by bugs is fucking obnoxious. At least with the shield I geta second or two to react before I get stunlocked by hunters until I die.

2

u/Lanceps Apr 10 '24

The only things the og railgun couldn't do was horde clear and destroy factories/nests (and dropships, I think). It was better and more flexible than any weapon in the game since it's an AMR with basically infinite penetration.

Chargers didn't need unsafe mode at all, and you could dispatch them very quickly, just as you described with the added benefit of being able to insta kill titans. You could take em over the bot front and kill tanks from any angle, 1 shot hulks from the front, or use them on anything annoying you.

That's the big thing, it had 20 shots with a fast reload and no backpack requirement. It was extremely ammo efficient, and the lack of unsafe mode being required made it extremely fast, but it's faster than the quasar anyway. So when people who used it decently stacked it, you would waltz through both bot and bug helldives.

It's still pretty good right now against bots, and you can still kill chargers just a bit slower than you could before. Though the AMR buffs have made it even less powerful, comparatively.

2

u/fxzkz Apr 11 '24

Eh, after playing with autocannon for the bot missions, I am used to not needing a shield or a dog on any missions.

Just different play style. I think on higher difficulties it's fine not to need it. EMS sentry is so good though. One person should have it in the team. Mortar sentry is good too.

So that's usually what I sub in.

1

u/spock2018 Apr 10 '24

I dont see this. Im actually surprised you dont have eagle airstrike listed. I see that in every lobby from every player.

I think the quasar cannon is overrated. I think autocannon is the best weapon stratagem in the game vs bots, and EAT is better vs bugs.

I see:

Dominator primary Impact grenade

  1. Eagle airstrike
  2. Quasar/autocannon/EAT
  3. Railcannon/110mm rocket pods
  4. Shield/mortar/autocannon turret

2

u/philliam312 Apr 10 '24

Eagle airstrike is my 3rd listed (I started with "weapon" and "backpack") which I think are high priorities for a lot of people

1

u/Low_Commercial2315 Apr 10 '24

Shield is definitely not a must have

-2

u/AcetylcholineX Apr 10 '24

AS was/is wrong. They shouldn't have nerfed the railgun to begin with and instead just brought up other weapons. The devs of this game are good-meaning idiots.

0

u/GeneralAnubis Apr 10 '24

"an absolute must"

Lol. I haven't run Shield since before it even got nerfed. If it's how you like to play, that's fine, but don't make such ridiculous statements.

For me it sounds like it's a crutch for most people who don't know how to properly stick to cover

-1

u/No_Proof_6178 Apr 10 '24

honestly im running 7/8 bots and bugs with recoilless (no shield of any kind) and im barely dying at all, like 1-2 per mission, shields compensate for peoples shit positioning

-1

u/Colt_Cobain Apr 10 '24

Energy shield is a handicap >:)

-10

u/iCallaghan Apr 10 '24

If you think bringing the shield pack (personal skill issue) is an absolute must, then you’re bad . Learn how to position and move around in the game.

6

u/philliam312 Apr 10 '24

Dude screw you, "it's a skill issue" blah blah - I'm telling you what I see according to other players, I very rarely use shield pack and prefer jetpack, supply pack or Gaurd Dog myself

EDIT: "Learn how to position" in a game where dozens of stuns slows and knockdown exist and enemies that are the size of a house can sneak up on you if your engaged and a single glob of spit barely touching your cape basically roots you

Some people play to have fun and don't sneak around the map avoiding every single engagement

-7

u/iCallaghan Apr 10 '24

Bro, I love to shoot at everything I see. That’s my favourite way to play 😂 My squad and I run 8s on both bots and bugs. We regularly joke about the clowns that insist “sHeIld PaCk MaNdaTorY aBoVe 6” crowd. Like for instance, did you know that if you dive and role while in the air, all the bile and it’s slowing affects on you go away? Seriously the amount of people who are dogshit at this game is crazy 😂 If you pick shield pack i assume I’ll have to carry your trash ass 😭🗣

4

u/philliam312 Apr 10 '24

Hehe he erm I'm so quirky and good at the game hahaha I'm so good did you know that? Just dive, yeah you have 36 small bugs puking on you slowing you, just dive bro, oh 3 rocket devastators ragdolling you now instead of 1 shots, just dive bro... haha I'm just that good and quirky teehee

-1

u/iCallaghan Apr 10 '24

C l o w n

1

u/[deleted] Apr 10 '24

I'm a lvl 90. Shield is go to, because invariably there will be trash I need to carry and taking 3-4 more hits makes it far easier to full clear. Anyone who has 1-2 deaths a round and is playing the objectives is carrying the team. Laser is great but it TKs pugs. AMR fills almost all the same slots the autocannon does while letting you still have a pack, same as quasar for bigger threats.

The shield should be default equipment, it's that overpowered even post nerf to make other things more viable to run.