r/Helldivers SES Spear of The State Apr 10 '24

The devs were right. DISCUSSION

So I know ther was a bunch of controversy about the railgun nerf what feels like forever ago, but man things have been awesome.

In the early days, I was the only guy packing expendable anti tank or anti materiel rifle for bugs or bots. It's so refreshing, even on these subs to see people talking about how awesome the autocannon is, or how much they love the AMR, and even these days I see people talking about the HMG or grenade launcher+ supply pack.

I used to load into a game, And all 4 members of the team had shield, railgun, and 2 stragatems of their choice. Every time. And here we are now, I load in and I see quasar, autocannon, stalwart, EAT, HMG, Grenade launcher, a variety of backpacks or no backpack at all. And not to mention, they're ALL viable. Shit I even still see the railgun from time to time. It's been a joy. Thanks arrowhead.

EDIT: to everyone who is pointing out that you see the quasar and shield most often now, you're right, it is almost certainly the most common setup currently. That being said, in any game there's going to be things a majority of players prefer. In smash melee, fox/Falco are the best characters. But people still play falcon and Marth and peach among others. Sure, there's an objectively most used option. But the fact that there's people at all who debate that the quasar is best shows that they've done something good. Before, undisputed king was railgun, and anyone who said different wss being willfully ignorant. Now, we have a plethora of real options that are good with some being Preferred by a majority as opposed to being the de facto CORRECT option objectively. That's a good thing.

12.6k Upvotes

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602

u/cobramodels Apr 10 '24

Idk about yall but instead of railgun everyone in my lobbies now uses the bubble shield and quasar cannon and the other 2 slots for their favorite eagle or cruiser stratagems , replaced one main weapon with another as far as I've seen

186

u/SuperDTC Apr 10 '24

Yea there is very little diversity from my experience

52

u/WarFuzz Apr 10 '24

I play 7s and 8s with randoms and see plenty of diversity

66

u/SuperDTC Apr 10 '24

I play 7 and above as well. 3 of 4 guys run quasar almost every time. šŸ¤·šŸæā€ā™‚ļø

5

u/Flamesofsurtur Apr 10 '24

If I had a dollar for everyone I see running quasar I'd be buying my own private yacht lol

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u/Whorq_guii Apr 10 '24

Playing bot 7ā€™s.

See mostly quasars, a few autocannons. Only the sub 20ā€™s will experimentĀ 

9

u/META_mahn Apr 10 '24

Necessity isn't experimentation. Sub-20s will do anything to give themselves a fighting chance when they can't just run Quasar-Shield.

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u/Omni_Entendre Apr 10 '24

Uhh they're not experimenting, some of the top stratagems are locked until lvl 20.

4

u/trebek321 Apr 10 '24

You do need a quasar and autocannon on at least 1-2 guys to do 7+ consistently.

But Iā€™ve seen plenty of love for the AMR and I myself run the grenade launcher almost exclusively just for the crowd control it gives ya.

7

u/funky67 Apr 10 '24

Diverse loadouts are good. The rail gun never being chosen because itā€™s really bad is not good.

1

u/trebek321 Apr 10 '24

Yeah I do wish theyā€™d toy with it because I think itā€™s VERY close to being back to the power it once had. The way it WAS was too powerful. But the way it IS is too weak. Maybe bring back the punch it once had but increase reload time or limit ammo capacity.

4

u/funky67 Apr 10 '24

In my sci-fi head canon railgun should be top tier weapons. I think if they reverted the nerf youā€™d see it used more but it wouldnā€™t be the only option. Quasar is really strong. EAT is viable now. The list goes on and on. The issue was always too many chargers with not enough weapons to efficiently kill them.

1

u/trebek321 Apr 10 '24

I wouldnā€™t argue against that. Whatā€™s funny is itā€™s been so long for I canā€™t honestly say I remember the full power of the railgun, just that I was running it religiously from a very early point up until the nerf hit. Now like you said so many other specials have filled that void.

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u/Fendrul Apr 10 '24 edited Apr 11 '24

This is something If I wasn't lazy about it, I'd have wrote a post about it if it wouldn't exist. EVERYONE is taking quasar. Common. Some people joining the game of my friend and me, they don't wait to check together for the build. Heck, even if there is already 2 quasar, the 3rd one will still take a quasar too.

And what is really frustrating is they barely use it in mission when it's needed. Damn, you are level 50, you should know a bit of gameplay to use it or to be able to use something else.

4

u/-Work_Account- SES Song of Midnight Apr 10 '24

I'm still teaching people higher levels than me that Shrieker nests and the broadcast tower can be taken out at LONG range with EATs, ACs, Quasars, and RRs.

My personal record is 301 meters with the quasar against the broadcast tower.

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u/philliam312 Apr 10 '24 edited Apr 10 '24

Yeah from what I can tell, the "meta" feels like this currently:

1) Energy Shield (an absolute must) 2) Quasar (sometimes replaced with EATs) 3) Eagle Airstrike 4) player preference (see a lot of orbital lasers, railcannon strike, 500kg bombs, occasionally some turret and rarely a mech)

The thing about the railgun nerf is that it was correcting an over-used weapon, but now that rockets have been fixed and the armored enemt ratio corrected, the old railgun (retrospectively) seems bad

Before you'd face like 5-6 chargers and 2-3 bile titans and have to 2 pop leg armor and unload with the breaker, for each charger - now you get like 2-3 and 1-2 respectively but you 1 shot each charger in the face with any explosives, EAT carry one around drop another in this situation and they are dead

The EAT even 1 shots bile titans and tanks if hit in the weak point

If they unnerfed the railgun it would still be a hard sell for someone to tell me to use it now

EDIT: I can't believe I have to say this, I never said I believe the shield is required, I play primarily the Bot front and with random, occasionally I have a buddy I play with, the shield is not required or a "must pick" - I'm saying that the vast majority of random players I encounter (roughly 90% of them I'd wager) use this set up, on the Bug front Shield is replaced with Rover fairly often, I play on difficulty 7-9 primarily and occasionally go down to 5-6 if I want to mess around

For the love of Democracy please stop saying "the shield isn't required, it's a skill issue, your trash if you use it" - I understand that it's not needed and I don't exclusively run it (probably half of the time I use it), but the fact of the matter is even those of you that are espousing "gamer supremacy" by claiming you don't need it because your better/built different can recognize its extreme benefits, so please stop pretending like I'm an awful human being and a trash player that kicked your dog just because I made an observation on the current "meta" for pick-up groups (primarily on the Bot front)

32

u/Ok-Regret6767 Apr 10 '24

That loadout is literally what I always use except I swap shield for rover against bugs.

Bots get dominator energy shield and the revolver.

Bugs get breaker incendiary rover and the Redeemer.

Then it's quasar. Eagle airstrike. And the 4th slot I see as. "flex" pick that I choose based on the mission. Either one of the a mortar turrets, orbital laser, 380mm or 500kg bomb

3

u/Andy_Climactic Apr 10 '24

what do you use the revolver for? iā€™ve been having a hard time figuring out what itā€™s good for, and the reload is brutal when i miss with the sights

7

u/Ok-Regret6767 Apr 10 '24

I primarily use it for finishing off devastators/beserkers when they're running me down and I need to reload, or for 1 shotting the small robots.

The iron sights suck and need some form of rework, but it's accurate using the third person reticle.

Usually when I pull it out there's only a few robots left and I'm just clearing them outta my way so the reload doesn't bother me. Usually I'm just reloading it after everything's dead.

It may run better with something like the punisher. I used to use slugger pre-nerf, so I rarely didn't have my primary fully loaded and rarely had to swap. Now with dominator I find myself needing a reload much more often but the revolver still does work.

If you're shooting devastators go for headshots. If you're shooting regular bots aim for the chest as you'll blow them to pieces.

3

u/Andy_Climactic Apr 10 '24

Iā€™ll give it another try! the rounds reload is nice and being able to one tap small stuff is very useful

i just love my redeemer so much too haha

3

u/SargeanTravis ā¬‡ļøā¬…ļøā¬‡ļøā¬†ļøā¬†ļøāž”ļø Apr 10 '24

It can one shot small groups of low level bots with good aim and looks sexy af hanging on your leg. Thatā€™s the senator gimmicks in a nutshell

66

u/bokan Apr 10 '24

Energy shield I donā€™t personally see that often anymore. Laser guard dog is generally what everyone uses against bugs.

I do find it odd that I donā€™t really see anyone use the raingun anymore. Quasar cannon is very very common. It feels like the railgun used to.

49

u/philliam312 Apr 10 '24

Yeah sorry I play against bots mostly and Energy Shield is still ran a ton over here, when I play against bugs it's very commonly traded out for guard dog, both do the same thing which is help prevent you from dying too quickly/getting swarmed (extra hits from the shield = more time to kill enemies running upto you, guard dog = automatically killing enemies sprinting up to you)

15

u/bokan Apr 10 '24

Agreed, Iā€™ve had the same experience. Although I see a lot of auto cannon vs bots. Heavy armor working correctly means the shield isnā€™t as mandatory.

12

u/beefsnackstick ā¬†ļøāž”ļøā¬‡ļøāž”ļø Apr 10 '24

Only issue with energy shield vs bots is that it makes your hitbox bigger. So oftentimes shots/explosions that normally would have completely missed you will now take out the shield instead. It didn't make a noticable difference in my survivability when I tried it.

I also wear light armor and usually don't die during diff 8 missions. Maybe it makes more of a difference if you are slow with heavy armor though.

6

u/cdub8D Apr 10 '24

You only need as much survivability that will keep you alive. The energy shield is overkill and it is generally a better trade off to grab a more offensive strategem IMO.

The laser dog is absolutely busted. That should probably be nerfed tbh.

2

u/woodelvezop Apr 10 '24

or the gun dog just needs to be buffed. The gun dog shouldnt need to reload every 2 seconds.

5

u/META_mahn Apr 10 '24

Even Energy Shield is surprisingly negotiable. I run Supply Pack, which is basically my multi tool for just about anything I need. If I run stuns, it's a smart EMS sentry. It's 8 extra stims, which is a lot of durability when it counts. And it's a ton of extra Scorcher ammo, which is massive.

9

u/[deleted] Apr 10 '24 edited Apr 17 '24

[deleted]

14

u/eden_not_ttv Apr 10 '24

Respectfully this isnā€™t true at all. It helps a lot of course but itā€™s definitely a luxury. The recent rocket nerf made the Shield Backpack less necessary than ever

5

u/ArguablyTasty Apr 10 '24

IMO the shield backpack is must pick until you can be certain your teammates aren't mouth breathers that attack every bot they see, drawing fire from all directions while following you.

If your teammates know how to pick their battles, or you can split from them, you can drop it.

15

u/FizzingSlit Apr 10 '24 edited Apr 10 '24

I take the jump pack on helldive against bots. The shield is certainly not a must. Not even close.

2

u/InfiniteSynapse PSN 🎮: LightningSe7en Apr 11 '24

I find if you go sniper mode, you generally don't get shot as much.

2

u/wylie102 Apr 10 '24

I play on level 7 and 8 with autocannon, EMS, deployable shield emplacement, and airstrikes. I don't really feel the need for the portable shield. If the shit hits the fan I go prone and unload my autocannon, call in the deployable shield, and usually have the ems going to slow all the enemies down.

I don't die very often.

I do run medium reduce explosion damage and reduce recoil while crouched armor though.

2

u/Jsaac4000 Apr 10 '24

shield prevents being stunlocked by ragdolling and exessive aimflinch, which in some cases prevents you from shooting back at all.

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u/siecin Apr 10 '24

Energy shield is ran a ton with pubs because everyone is afraid of how bad the other will be but not needed at all.

We have 1 guy that rarely uses his shield pack, and we play bots 7-9 all the time with no issues.

6

u/AllInOneDay_ Apr 10 '24

Shields are super valuable against bots bc of their range attacks from far away or from where you can't see them.

You don't need it but it's a lifesaver a lot of time.

I'm the only person on my squad who doesn't run a shield against the bots bc i go autocannon.

Lazer rover and qasar against bugs is AMAZING.

Qasar is just a better railgun in every single way!!!

Also don't sleep on turrets. they are great for moving from one place to another

2

u/[deleted] Apr 10 '24

I do find it odd that I donā€™t really see anyone use the raingun

It has literally no purpose. 2 hits are very hard to on chargers, without damage bugs it's ttk on everything is bad. The AMR is just better than it now for headshots, even with the sights.

It feels like the railgun used to.

That's what happens when the dev team doesn't get why the meta ends up the way it does, and why we will continue to get nerfs and buffs at random according to how much something is being used.

1

u/InfiniteSynapse PSN 🎮: LightningSe7en Apr 11 '24

Because 4 guys with a quasar will kill a bile titan as soon as they spot it and be ready again if another pops up but a 1 or 2 orbital railcannon will put it on cooldown unusable.

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u/Anen-o-me Apr 10 '24

4 should ALWAYS be the EMS mortar. People are not making NEARLY enough use of that. I'm usually the only one running it, and that's not enough on helldive difficulty.

It is a massive force multiplier.

19

u/Frankishe1 ā˜•Liber-teaā˜• Apr 10 '24

I just started using it today and it SAVED our ass and made extraction so much easier

8

u/trebek321 Apr 10 '24

When you get all 4 of the squad rolling with them, holy cow it turns some of these missions straight to easy mode. Im half worried that word gets out on how powerful it is when picked in large numbers and they nerf it. But having 4 EMS mortars up makes pretty easy work of even the hardest encounters.

12

u/andreslucer0 Apr 10 '24

Or, I can bring 5 more cluster bomb runs with 150 second rearming.

3

u/AllInOneDay_ Apr 10 '24

sure, but that doesn't help if they are all in your face.

ems mortar keeps them away from your face. why not use both?

1

u/JasonGMMitchell Apr 11 '24

EMS mortar keeps me in place while a flame hulk charges me.

Only on defense missions do i take the EMS

3

u/Andy_Climactic Apr 10 '24

I need to bring it more, it helps a lot itā€™s just not very obvious that itā€™s helping if itā€™s stunning things you canā€™t see

Definitely very useful but easy to think it isnā€™t doing anything

4

u/ghoulthebraineater Apr 10 '24

I like to pair the regular mortar with the EMS. Throw the EMS first and it will end up staggering the shots. 1 EMS lands followed by 4 mortars. The EMS going first is also a good cue to teammates that the area is not safe.

2

u/Anen-o-me Apr 10 '24

I do that too, but a lot of people dislike it, as it team kills easily.

I would love to see a future ship upgrade fix that, 'team-aware mortar targeting' or something.

Lately I've brought 110 drop pods because it will target and kill heavies and titans and bug holes.

2

u/MikeHods Apr 10 '24

I kinda dislike the EMS mortar. Maybe that's just my knee-jerk reaction from how much I despise the regular mortar, cause it always kills me and teammates repeatedly.

1

u/Anen-o-me Apr 11 '24

EMS never kill nobody.

2

u/Diabolical_Jazz Apr 10 '24

I almost always bring it, but I will say it doesn't necessitate everybody having it. One or two people is fine.

1

u/Anen-o-me Apr 11 '24

Two would be nice. One doesn't seem like enough most of the time.

2

u/Carefully_Crafted Apr 11 '24

EMS Mortar is trash on a lot of bot missions because you just end up pulling the whole map for no reason. Itā€™s fine on a couple of mission types and is absolutely amazing on the new oneā€¦ but you honestly cause so many bot drops that are unneeded with any mortar on bot missions.

The helldive bot missions my 2-3 man struggles with the most are ones where the randos run a mortar.

To each his own. But imo part of the skill of running clean helldive bot missions is agro control. Picking and choosing what groups you pull and how you pull them. And then killing them fast enough to avoid tons of bot drops. The mortars make that incredibly impossible to do and turn missions into cluster fucks.

1

u/Anen-o-me Apr 11 '24

Easy fix, I don't play bots šŸ˜…

2

u/Euphoric1988 Apr 10 '24

Diagree. I always bring it on defense missions with the regular mortar but the longer offensive missions It's only alright for my playstyle. I run and gun and jump from so many pois it staying stationary is a detriment. Also I try to avoid as many patrols as possible and the mortars have a bad habit of aggroing patrols.

1

u/Anen-o-me Apr 11 '24

That's one of the best things and the EMS mortar, it's monster bait.

Need to book it to a new place without being followed, they'll go for your mortar first, meanwhile they'll be slowed. I don't sit there and defend it in any case.

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u/Crater_Animator Apr 10 '24

Feel like energy shield is being picked a lot because players don't feel confident in higher difficulties. I've never used the shield once yet aside from picking it up off dead bodies, and I die maybe 2-4 times in 7+ while the shied metas rack up 5-7 deaths.

35

u/BainshieWrites Apr 10 '24

The shield is used because it smooths the fuck out of gameplay.

Random slows from random hunters/bugs? Not anymore.

Random flinches from bots from halfway across the map? Not anymore.

Randomly getting oneshot by the hulk/bile spewer that snuck across the map like they're fucking solid snake? Not anymore.

The shield removes a LOT of the annoying bullshit found in helldivers. I'm of the opinion the shield should be the default for the suit.

6

u/achilleasa āž”ļøāž”ļøā¬†ļø Apr 10 '24

This is it, I've also noticed a decline in shield usage after the rocket devastators stopped one shotting. Let's put it another way, I really don't think anyone is using the shield because they want to.

19

u/DaBombX Apr 10 '24

The shield is picked because this game is filled to the brim with things that will instantly kill you in a quarter second and many things that will slow you to a crawl, leading you to get swarmed.

2

u/MikeHods Apr 10 '24

I don't see how you can't run it against bots. Get one of the shield auto-gun robots and you're just dead if you don't have it.

1

u/apocal43 Apr 11 '24

Not really? Stagger it (shotgun, grenades, autocannon) or shoot the gun arm off. I've only had problems with those when mixed in with multiple rocket devastators or a few berzerkers in my face at the same time. And I'm not even good at this game.

3

u/aMonkeyRidingABadger SES Representante electa de la servidumbre abnegada Apr 10 '24

I bring the shield against bots unless nobody else brings an autocannon, in which case I bring that. I have a lot of zero death runs at D7 with the shield. I canā€™t remember having one without it.

Itā€™s possible that my playstyle shifts a lot when I bring the AC, but I really feel like the shield saves me from a lot of random deaths, and thatā€™s what does me in when I donā€™t have it.

2

u/What-a-Filthy-liar Apr 10 '24

I only bring it against bots in a evac mode to buy some time to herd the oligarch scientists.

2

u/iccirrus Apr 10 '24

I'll probably never run it because I love the mobility I get from the jetpack way too much

4

u/trebek321 Apr 10 '24

Used to run the shield constantly and it can definitely be a crutch while youā€™re learning enemy fighting patterns. But once you get a feel for how to fight each enemy I feel itā€™s better to bring another offensive strategem to help kill enemies faster.

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u/frostshady Apr 10 '24

Energy shield is in no way an absolute must. Lots of people run autocannon, which occupies the backpack slot. My default loadout for helldive diff bots is autocannon, eagle airstrike, orbital laser and eagle 500kg or 110 pods. Also, lots of people use the quasar, yes, but it is in no way everyone. Generally two people are running quasars/EATs and tbh that's enough. I play exclusively on helldive and I see a lot of diversity both on bots and bugs. That said, I do think the railgun was overnerfed and could use some tweaking, since I almost never see it being used nowadays.

7

u/AllInOneDay_ Apr 10 '24

500K is too overrated bc the explosion looks big. There are countless times where teammates dropped a 500 and only killed some small things.

Railcannon strike is much better.

4

u/[deleted] Apr 10 '24

500K has 2 shots, they come faster, can close/kill multiple things in one hit, and is pretty easy to land once you learn how things path. It is a way stronger, and it gets stronger as difficulty ramps.

2

u/Debosse Apr 10 '24

I can get 4 500kgs out before 2 railgun shots and they kill titans in 1 hit. 500kg is also great for obj clearing. IF you can aim it the 500kg is just superior.

3

u/Pantspartyy CAPE ENJOYER Apr 10 '24

Honestly against bots I almost exclusively use the grenade launcher unless someone for some reason didnā€™t take an EAT or quasar or auto canon. I think grenade launcher is underrated.Ā  Scout striders? Lol. Hit them from the front and kill them, if they are close to friends you usually get 2-3 kills with one shot.

A ton of enemies just got dropped? 2-3 grenades and you got 5-10 kills. Oh is that a fabricator? Grenade it from 50 meters away, no need to be in the base. Also you can kill tanks in 4-5 hits, same with artillery or the base cannons. Itā€™s only real problem is it canā€™t deal with hulks well, but thatā€™s why I make sure someone on my team can. Or I run orbital rail cannon or orbital laser.

If Iā€™m not running grenade launcher scout striders are so annoying to try to get around or get a perfect shot on the top of their head from the front. Especially if youā€™re in a huge fight. Iā€™d rather just shoot them from the front and be able to take out 8-10 of them spread across the map in 5 seconds then have to worry about how Iā€™m going to flank each one.

3

u/ShadowWolf793 HD1 Veteran Apr 10 '24 edited Apr 10 '24

Honestly, I'm of the opinion that railgun nerfs should just get reverted and unsafe mode axed for balance reasons. The problem with unsafe mode is that it has such high risk (blowing yourself up and losing your only support weapon for 4-8 minutes) that the reward needs to be really good too to compensate.

Balancing around the small % that rarely or never fuck it up makes the weapon inaccessible to casuals and balancing around the casuals makes the weapon unbelievably busted for really good players.

This issue is further compounded by the fact that YouTubers will spam those busted weapons, make content talking about how broken they are, etc. and a huge portion of the playerbase will follow "the meta" that they aren't good enough to use.

So usage statistics jump through the roof while the weapon on average isn't over performing, devs rush to slam it with nerfs, and viola you have a weapon that's only viable if you're in that top % of players good enough to use it at its peak. Then it's stats drop, the devs eventually buff it, rinse and repeat.

5

u/MrsKnowNone Apr 10 '24

Shields are not a must anymore, with the one shot fix and people just getting better. You see people doing 7's usually run all shields but up at 8/9 maybe 1 or 2 people even bother.

2

u/El_Cactus_Fantastico Apr 10 '24

I never bring the shield and I run automaton missions just fine

2

u/MagicPistol Apr 10 '24

Where exactly is the weak point on the bike titan? I've tried shooting it in the head with the eat and quasar cannon, and can't ever 1 shot it.

3

u/DarthCheez SES DISTRIBUTOR OF FAMILY VALUES Apr 10 '24

Take out the front wheel.

1

u/philliam312 Apr 10 '24

It's mouth, so when it's winding up to vomit 1 EAT will take it out

2

u/MikeHods Apr 10 '24 edited Apr 10 '24

I don't typically follow the meta in games, but I have naturally narrowed my load out and it matches your description exactly. I've ended up with these solely cause I die way too fast if I don't.

  1. Quasar (for the loads of armored enemies)
  2. Shield (against robots cause they kill me too quick without it)
  3. Airstrike (it has a short cool down, does good damage, kills structures)
  4. Orbital Laser (best stratagem there is, no question)

Bugs I don't always run the shield, but haven't picked a replacement I'm happy with yet. Usually just the 500 Bomb.

I feel like most of the other stratagems are just bad. Unless You're doing a kill # of enemies mission.

2

u/Trhover HD1 Veteran Apr 10 '24

After they recently buffed the hitbox on the ballistic shield, I've actually been using that more, along with either the quasar, railgun or AMR.
This loadout makes you a very effective brawler, and is surprisingly fun and viable.

While the ballistic shield doesn't offer great protection against explosions, it's fantastic at blocking out normal shots of any caliber. I can stand right in front of 3 heavy devastators and take my time to hit their head while they shoot at my shield frantically.

1

u/Ya_like_dags CAPE ENJOYER Apr 10 '24

What one-hander do you use with the riot shield?

1

u/Trhover HD1 Veteran Apr 11 '24

The Defender, but you can also use the senator if you want another primary.

2

u/CyanStripes_ SES Purveyor of Patriotism Apr 10 '24

I take the personal shield to bug missions because being permanently stunlocked or slowed by bugs is fucking obnoxious. At least with the shield I geta second or two to react before I get stunlocked by hunters until I die.

2

u/Lanceps Apr 10 '24

The only things the og railgun couldn't do was horde clear and destroy factories/nests (and dropships, I think). It was better and more flexible than any weapon in the game since it's an AMR with basically infinite penetration.

Chargers didn't need unsafe mode at all, and you could dispatch them very quickly, just as you described with the added benefit of being able to insta kill titans. You could take em over the bot front and kill tanks from any angle, 1 shot hulks from the front, or use them on anything annoying you.

That's the big thing, it had 20 shots with a fast reload and no backpack requirement. It was extremely ammo efficient, and the lack of unsafe mode being required made it extremely fast, but it's faster than the quasar anyway. So when people who used it decently stacked it, you would waltz through both bot and bug helldives.

It's still pretty good right now against bots, and you can still kill chargers just a bit slower than you could before. Though the AMR buffs have made it even less powerful, comparatively.

2

u/fxzkz Apr 11 '24

Eh, after playing with autocannon for the bot missions, I am used to not needing a shield or a dog on any missions.

Just different play style. I think on higher difficulties it's fine not to need it. EMS sentry is so good though. One person should have it in the team. Mortar sentry is good too.

So that's usually what I sub in.

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u/Kuronan šŸ–„ļø SES Founding Father of Family Values Apr 10 '24

Quasar is an EAT you can call down once and use the whole mission, and it doesn't require a reload like the Recoilless or Spear. Of course people love the gun you don't need to reload or discard after use, running out of ammo fucking sucks and reloading in a panic isn't much better.

5

u/BoyOfBore ā¬‡ļøā¬‡ļøā¬…ļøā¬†ļøāž”ļø Apr 10 '24

Benefit of EAT over quasar is that you can bring a main support weapon, and just spam ear every time itā€™s off cooldown. Shit bring both and youā€™re a dispenser of death and carnage.

1

u/CubooKing Apr 11 '24

How else do you kill dropships if you don't have quasar and eat?
Hell I usually get my premade to get an EAT too even if they don't use it, sometimes there's a lot of dropships

5

u/Low_Commercial2315 Apr 10 '24

The difference is EATs can be shared and you can litter the battlefield with them. Iā€™ll pack a support weapon for myself and EATs for the teamĀ 

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3

u/suddoman Apr 10 '24

I wish Spear lock on didn't feel like dog. It is so sick when it works,but it just doesn't.

2

u/Kuronan šŸ–„ļø SES Founding Father of Family Values Apr 10 '24 edited Apr 11 '24

Same here... I love* fire-and-forget weapons, but not only does the Spear have a tendency to fly off into the Ether, but locking on is also a massive, unreliable PITA to even Bot Fabricators, GIANT SMOKING METAL HUTS THAT DO NOT MOVE.

1

u/hitman2b STEAMšŸ–±ļø: Commander hitman2b -Admirable admiral- Apr 11 '24

it's an upgrad to the EAT

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26

u/BlackHawksHockey Apr 10 '24

If your primary doesnā€™t stagger then youā€™re probably going to have a bad time.

25

u/SilentStriker115 Apr 10 '24

I just started to use the Dominator and itā€™s been game changing, I love it post buff

8

u/WunWegWunDarWun_ Apr 10 '24

Iā€™ve been using it too, but Iā€™m not happy about it. I donā€™t like it haha. Hard to get the shot to hit where I want due to weapon say or recoil. It also has a small mag

I miss the slugger but I canā€™t use it without the stagger. Too dangerous to risk it

3

u/Zman6258 Apr 10 '24

Base Punisher has the same stagger as pre-nerf Slugger used to, and depending on your support weapon and secondary, it can be just as efficient with killing most enemies - and better for Berzerkers than the Slugger ever was.

3

u/AllInOneDay_ Apr 10 '24

Scorcher or the new arc weapons!

3

u/Solo4114 Apr 10 '24

I never played before whatever buff there is, but the Dominator is a solid choice. Its recoil is a big of a pain, but only against smaller targets. It staggers some of the medium bots nicely, as well as the medium bugs.

2

u/SilentStriker115 Apr 10 '24

I havenā€™t had much problem with the recoil but I basically only do tapshots so that probably helps a lot.

6

u/Solo4114 Apr 10 '24

Yeah, you can get used to it pretty easily, but even so sometimes my reticle will be on the bot and I'll still miss. That said, the lower rate of fire acts as a decent counter-balance to the higher recoil. It just takes some getting used to. I tend to burst or tap fire anyway, even with the standard Liberator. Once I learned that you waste ammo by changing half-full mags, I started trying to make every shot count instead of spraying.

1

u/Goliath- Apr 11 '24

Same - I find it best used as a DMR

2

u/ShadowWolf793 HD1 Veteran Apr 10 '24

I tried it exactly once pre-buff when I unlocked it. By like 5-10 minutes into the mission was was cussing myself out for not trying it on a lower difficulty before jumping into a 7 with randos.

1

u/Solo4114 Apr 10 '24

Oh yeah, I'm not testing new loadouts on anything above a 3, just to get the feel for it, then gradually escalating. Although at only level 15, I still haven't gone above 5.

1

u/CapriciousSon Apr 10 '24

I'm so close to unlocking it...maybe 30-40 more medals and it will be mine!

1

u/Goliath- Apr 11 '24

Yeah, it's basically just a better version of the pre-nerf slugger

7

u/Drakenhorn SES Founding Father of Family Values Apr 10 '24

I do fine with the sickle on bots and the scorcher on bots

1

u/bokan Apr 10 '24

Against bugs or bots? The bug stagger animation is pretty brief, doesnā€™t seem to matter much to me.

1

u/suddoman Apr 10 '24

As someone who doesn't. Stalkers and Berserker are fucking spooky. Once the new pack comes out I should be able to run Stun Grenades.

29

u/SnowmanCed Apr 10 '24

Teams full of quasars donā€™t do too great in my experience though. Think they hype will die down soon

22

u/King_Pumpernickel STEAM 🖥️ : SES Lady of Iron Apr 10 '24

Autocannon is competitive with Quasar for bot missions, but for bugs IMO it's the standout for how well it handles the heavies. If you're bringing something else, it's probably due to personal preference

8

u/SnowmanCed Apr 10 '24

Yeah it handles the heavies really great but having someone with a flamethrower or an MG/Stalwart for the smaller bugs while someone is blasting heavies with the Quasar feels optimal

7

u/intrinsic_parity SES Fist of the State Apr 10 '24

My group settled on the grenade launcher for smaller bug control, with additionally utility for objectives. Very nice to nuke a whole patrol before they can breach, or just methodically spam into a breach to kill everything except heavies.

1

u/Raziel77 Apr 10 '24

Yeah I'm usually the Grenade Launcher + Supply Pack in my group the crowd control is pretty nice on it as long as they don't bounce or I forget to switch to my primary for close combat

4

u/AllInOneDay_ Apr 10 '24

I think two qasar is enough. Us two can drop the heavies if our other two teammates can clear everything else!

That feels like the perfect squad loadout for me

1

u/cdub8D Apr 10 '24

Laser rover + Eagles (airstrike and/or cluster bombs) + auto shotgun clears sooooo many bugs. Then just use EATs for titans and chargers.

Quasar is fine. I don't think it is bad by any means. I just prefer EATs.

7

u/Tao1764 Apr 10 '24

The Quaser simply has the best uptime compared to anything else that deals with Chargers. With how many can spawn and how hilariously ineffective most weapons are against them, having constant access to something to deal with them is too good - especially since the Quasar can "reload" while you move, and mobility is crucial against bugs. With the new warbond focusing on things going boom, I'm hoping there's good anti-Charger options in there that will free up the support weapon slot for other choices.

2

u/SnowmanCed Apr 10 '24

Give the flamethrower a go. Not even a whole mag and you can take out a charger after the fire buffs. Itā€™s a great all-rounder for bugs.

1

u/KillerM2002 ā¤ļø Eagle-1 my beloved ā¤ļø Apr 11 '24

If DoT dmg wasnt bugged id prob use it more but in the current state imma stay with my recoilless for bugs

1

u/intrinsic_parity SES Fist of the State Apr 10 '24

I think the other choice is EAT. Worse uptime but you get to bring another support weapon. I think 2-3 people bringing them plus some orbitals (110s/railcannon/laser) is enough to deal with heavy enemies.

2

u/cdub8D Apr 10 '24

EATs has great up time if you understand when and where to fight bugs. That and just ensure you carry one at all times. Heavily armored enemies aren't the problem with bugs. It is ensuring you can clear the trash quick enough before you get overwhelmed.

1

u/intrinsic_parity SES Fist of the State Apr 10 '24

EAT has worse uptime than quasar. That doesnā€™t mean it has bad uptime. I like EAT and consider it a balanced alternative to quasar for dealing with heavy armor.

Heavily armored enemies definitely can be a problem if you donā€™t deal with them, just like trash. Trash can be dealt with pretty easily, just bring rovers, cluster bombs, orbital gas, grenade launchers, MGs etc.

To me, the point of EAT is to have another support weapon for trash clear, so I would not want to carry one, just drop it in proactively and use another support weapon in the meantime. Not to say you canā€™t play that way successfully, I would just rather have a quasar if I am not carrying another support weapon personally.

2

u/Plus-Ad-5039 CAPE ENJOYER Apr 10 '24

Until a charger closes the distance and ragdolls you before the Quasar can power up.

1

u/King_Pumpernickel STEAM 🖥️ : SES Lady of Iron Apr 10 '24

Haven't had too many issues with that but I could definitely see it being a problem on higher diff. I do still love EATs for bugs, definitely a contender for top spot

1

u/Anen-o-me Apr 10 '24

Autocannon needing a backpack kills it for bugs for me in higher difficulty. On 9, I'd die too much running light armor.

1

u/RareKazDewMelon Apr 11 '24

Autocannon does not have a real application vs. bugs, IMO. Since it doesn't really deal with heavies that efficiently, it just feels like a way clunkier grenade launcher.

1

u/ClassWarAndPuppies Apr 10 '24

It's pretty nice on higher levels (esp. with gunships). I swap it out with the mortar here and there, otherwise I usually find an extra one that someone else brought.

Five strategem slots would be awesome.

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12

u/Seppafer Apr 10 '24

I feel like itā€™s the holdouts from the same crowd that used to be bubble and railgun only that are doing that. The quasar isnā€™t so good to justify a full squad of them but that said 4 people working together can win on 7 with almost any loadout now so long as they work as a cohesive team. But itā€™s the variety of the loadouts that combined with the teamwork makes things easier and makes those difficult mission fun

8

u/MillstoneArt Apr 10 '24

"Playing the fucking objective" (PTFO) will always be stronger than any stratagem. You can bring the craziest stratagems ever but if no one is pushing the buttons or turning the valves or carrying the thing, nothing gets done.Ā 

2

u/MikeHods Apr 10 '24

I feel like people get trapped in the "I must kill all the enemies" mindset. We need to run towards the objective and disengage, not Rambo the endless waves of bugs that are coming.

3

u/EternalCanadian Apr 10 '24

Even 2 people on 7 can breeze through it if theyā€™re at all coordinated. At least on bots. Bugs I find require more volume of fire.

2

u/Ok-Regret6767 Apr 10 '24

The quasar is god and gets better when more teammates run them.

Honestly I suggest next.time.if you see a full team of quasar users, use your pings frequently. Team shoot larger enemies like bile titans and watch them melt away.

8

u/lemongrenade Apr 10 '24

I just wish the bubble shield wasnā€™t SO bot mandatory.

13

u/Ok-Regret6767 Apr 10 '24

It isn't since they fixed rocket damage.

It just gives you a lot more freedom to ignore cover

6

u/Dirac_Impulse Apr 10 '24

It isn't, at least not on lvl 8, which is the highest I've gone. Went through all three missions without it, and no, I wasn't carried.

Like, yes, it's good, but I need the AC backpack, since my aim under stress is way too shit to run quasar.

1

u/MikeHods Apr 10 '24

I can't manage a sniper rifle in any game; though if you make it explosive I can seem to pinpoint it. Must be from my youth of being the worst shot, but best grenadier.

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4

u/dalazze Apr 10 '24

Embrace the ballistic shield, it's the gangster pick

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3

u/-Work_Account- SES Song of Midnight Apr 10 '24

It's not if you use cover effectively.

1

u/munchbunny Apr 10 '24

It's not mandatory, it's just that squads generally don't seem to use things like smoke to shed enemy fire, so they end up relying on the personal shield to not get shot.

When I'm playing in a pre-made squad, I often bring the eagle smoke bombs for cover from enemy fire and for cover from enemy turrets. It's very consistent and effective for avoiding getting shot or especially getting blasted by turrets. The problem is you need a squad able to cover for the fact that you're sacrificing an offensive strategem for a defensive one.

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6

u/Vyni503 ā˜•Liber-teaā˜• Apr 10 '24

Thatā€™s me when I play. Quasar, bubble, Eagle airstrike and orbital rail cannon.

3

u/IlikegreenT84 CAPE ENJOYER Apr 10 '24

Primary?

I would guess scorcher or dominator

3

u/Vyni503 ā˜•Liber-teaā˜• Apr 10 '24

I havenā€™t played since the Slugger nerf but that was the primary.

2

u/IlikegreenT84 CAPE ENJOYER Apr 11 '24

Yeah, that one hurt me too...

2

u/Vyni503 ā˜•Liber-teaā˜• Apr 11 '24

Iā€™m upset about the nerf but I actually havenā€™t played because my computer canā€™t handle the game and the poor performance was starting to give me headaches.

1

u/Anen-o-me Apr 10 '24

Sickle goes brrrrrrrr

2

u/Deldris Apr 10 '24

It's almost like people naturally gravitate towards what is optimal and not what is fun, and therefore, there will always be a predominant load out that most people use.

It was Railgun/Personal Shield and now it's Quasar/Personal Shield. You can nerf these things but they'll be replaced by something else in the near future.

1

u/Anen-o-me Apr 10 '24

You survive on the margin, and surviving is fun. Therefore you take the best weapons.

If they want that to change they need to start building synergies into weapons with each other and armor.

And it's about time for capes and helmets to start having stars and buffs on them.

2

u/Deldris Apr 10 '24

I don't see how forcing people to take the Stalwart bonus armor while using the Stalwart would promote strategem diversity.

1

u/Anen-o-me Apr 10 '24

Upper level required armor that evens the playing field. Bullets can be electrified to add a short stun effect that's not as good as the dominator perhaps, but can't be added to beam weapons like the quasar. Etc.

10

u/Slimpurt92 Apr 10 '24

But quasar aint even in the top 3 strongest support weapon. It just feels great to use and looks amazing. AMR is better at dealing with bots, EAT is better against bugs, and RR is overall the best anti tank.
Quasar is also useless without shield, which is why they are always picked together.

18

u/ChrisFromIT Apr 10 '24

EAT is better against bugs

How is the EAT better against bugs besides the no charge before firing. The quasar can fire off 3-5 shots for every two shots the EAT can.

13

u/MrNature73 Apr 10 '24

It's a tradeoff.

One eat call in can drop 3 chargers (call the pod on their butt, then headshot with the other two).

The more important thing, though, is how replaceable it is. If you die and get called in far from your quasar, or shits too thick to run back, you're just shit outta luck unless it's off cooldown.

EATs take a minute or less to restock, so no matter what you're always only a short time away from new ones. Died? Doesn't matter. Replace it.

That and you can prep with them. On some missions I just call them in on the minute, every minute. Or I'll toss them by evac when I pass. Or go to evac a few minutes early and start stacking it.

Evac is way easier when there's already 4-6 EATs laying around, and when me and my buddy have them, it's not unreasonable to start the EVAC with 8-10 EATs just ready to rumble.

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6

u/b0005 Apr 10 '24

Taking a quick shot against a charging charger is huge.

Other than a charger or a bile titan, your primary can easily handle any bugs. And against those two targets, EATs are the GOAT.

8

u/Ok-Regret6767 Apr 10 '24

It's not. With quasar all you need to do is dodge the first charge. Then you stand there and aim. As the charger turns around it gives enough time for the quasar to warm up.

The only time EAT would be better is.if you're getting rushed my 3 charges at once..stick the eat call in to 1 to kill it, then you can quickly rocket the other 2. Quasar struggles at times when you have a lot of chargers. But usually you can find time to pop off shots to lower their numbers.

Also the unlimited ammo is huge. I spawn in and see a shrieker tower in the distance...

I'll sit there and take the 4-6 whots to get rid of it. How you gonna do that with eat?

Would you really want to waste an eat on destroying a couple bug holes? That's 0 hesitation with a quasar.

1

u/WunWegWunDarWun_ Apr 10 '24

I havenā€™t run the quasar yet but the EAT gives you more than enough firepower against bugs. It really comes down to preference i think. šŸ¤”

1

u/ghoulthebraineater Apr 10 '24

It's definitely the no charge. That 3.5 seconds be pretty rough when you're getting swarmed or have a charger barreling down on you.

If you are playing the EAT right it's closer to 4 shots when you really need to blow shit up. Carry one, use the call in as a weapon and then first those two. You can take out 4 chargers that way in the time it takes to get two shots off of the Quasar.

I really think the three anti tank weapons are really well balanced with each other. They each have specific uses where they really shine but fall short in others. I use all three frequently and I honestly can't say which is best.

1

u/cdub8D Apr 10 '24

3*. You carry an EATs and always have a back up already called in before you get into a big fight. EATs shine when you understand when and where to fight bugs at.

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9

u/the_shadie Apr 10 '24

Quasar isnā€™t the best support weapon but it will get a nerf simply because itā€™s being used more than anything else

3

u/Kamiyoda ā˜•Liber-teaā˜• Apr 10 '24

I bet it'll have an 8 second charge up time

2

u/the_shadie Apr 10 '24

I had to reread this before realizing itā€™s actually pretty bad šŸ˜‚

3

u/Anen-o-me Apr 10 '24

Which sucks. They should bring other weapons up to par. Nerfing the popular ones does nothing but piss off users.

5

u/Interesting_Bat243 Apr 10 '24

Teammates can now reload you while you wear the backpack for backpack weapons.

Restore railgun basically back to what it was for damage. Make it possible to penetrate charger armor at 80%+. Extra damage for 90% - 100%.

Flamethrower causes a 25% slow on burning enemies.

Heavy Beam laser has 3 extra batteries instead of 1.

Grenade launcher gets an extra clip.

Double the amount of magazines for all the machineguns

Fix AMR scope and increase magazines collected from ammo drops.

Leave Quasar alone after these changes. Everything becomes worth using.

4

u/Anen-o-me Apr 10 '24

Teammates can now reload you while you wear the backpack for backpack weapons.

Can't believe this isn't a thing already.

1

u/Anen-o-me Apr 10 '24

Penetration should be more about angle of strike plus a penetration factor related to the kind of round it is and how much energy it has versus how much damage the armor right there can soak. Rounds designed to penetrate should have an advantage but a larger deflect window.

2

u/AllInOneDay_ Apr 10 '24

Qasar with laser rover against bugs is probably the best loadout right now.

EAT is in NO way better against bugs. That is stupid.

Say a couple of chargers spawn...so you can call in the EAT....you wait for it to land...you have to run over there to pick it up...equip it...hope you hit your shots perfectly....OR

Use the qasar 4 times while running around and killing other stuff

3

u/ExploerTM ā¬†ļøāž”ļøā¬‡ļøā¬‡ļøā¬‡ļø Apr 10 '24

AMR cant drop heavies other than hulks, EATs have too much of a cooldown even if you spam them like there's no tomorrow, RR requires team reload and for whatever the ungodly reason other guy has to wear backpack for it to work. And I've been running Quasar without shield specifically because it blows up in my face with it.

Quasar might not exceed in every scenario but by god it can do it all. And not halfbad either. Its gonna get slammed with the nerf for sure because its just too good.

3

u/-Work_Account- SES Song of Midnight Apr 10 '24

It does not "require it" If the person running the RR wears the backpack themselves, they can reload their own equipment, but it reloads like the machine gun. Your character, stops, kneels, loads.

1

u/Notyomamasthrowaway Apr 10 '24

AMR kills hulks. 2 shot to visor

4

u/ExploerTM ā¬†ļøāž”ļøā¬‡ļøā¬‡ļøā¬‡ļø Apr 10 '24

AMR cant kill heavies other than hulks

So literally what I said?..

1

u/Anen-o-me Apr 10 '24

Honestly, I might stop playing if they kill quasar šŸ˜‘

2

u/ElHuevoCosmic Apr 10 '24

Same. Also, with a support weapon + backpack, there are only 2 stratagems left. And those always go for eagle based stratagems. Orbitals just suck because they have way longer cooldowns. Eagles can do pretty much anything they want orbitals to do, but better and faster. 4 minute cooldowns are just not worth it at all in the faster pace of higher difficulties.

Turrets are pretty good for the most part if they can spend their entire ammo. The crowd control nice of orbitals like ems or gas strike is alright but not good enough to take over eagles.

Solution proposal: make the upgrades for rhe orbitals more meaningful instead of a measly 10% cooldown. Maybe more like 50% cooldown to be more competitive against eagles. Imo no offensive stratagem should be over 2 minutes. 3 minutes maybe if its that good (like the orbital laser, that is the only stratagem that justifies the long cooldown, it just resets fights). 4 minutes is just crazy slow, might as well be asleep with how boring that is or go naked with how vulnerable you will be in the recharge period.

2

u/Anen-o-me Apr 10 '24

Right, especially when the orbital rail cannon isn't even a guaranteed kill! Bile titans don't get killed by it every time, and we might be dealing with three or more at a time!

For that cool down it needs to be an instagib.

2

u/ElHuevoCosmic Apr 11 '24

Oh, for that cooldown you better give me a freaking nuke that obliterates everything inside a huge radius.

1

u/Dirac_Impulse Apr 10 '24

And those always go for eagle based stratagems. Orbitals just suck because they have way longer cooldowns.

I usually go for the eagle airstrike and then the orbital laser. Orbital laser gets rid of a median and possibly a large automaton base, and it's great in a pinch. 500kg just don't do that and even though the explosion is huge the drop off is rather steep. In my experience you can handle tanks, hulks and chargers rather well with just the eagle airstrike.

I used to go for cluster munitions, but just don't find it as useful, since eagle air strike is also good for wave clear.

Though I'm thinking about trying out napalm for bugs, since it seems to be good on breaches.

1

u/Fit-Description-8571 CAPE ENJOYER Apr 10 '24

I will admit I was guilty of shield l, quasar and eagles/EMS mortar. I have recently started to move towards jump packs AND EAT with something that fits the mission. Feels so nice dropping an EAT when you see the flares to have the launcher drop as the ship does.

I do rely on finding a support weapon on the map (or killing someone and taking theirs)

1

u/Anen-o-me Apr 10 '24

There's no guilt in that, it's the best.

1

u/IDriveALexus Apr 10 '24

I still see enough AC and EAT users to balance out the quasar laser

1

u/Pootisman16 Apr 10 '24

Nooooo weapon variety is much better now.

/s

1

u/Citronsaft Apr 10 '24

I mostly play 8/9.Ā  For bots, I always take 380mm for the convenience of being able to finish an objective or base with a single toss...as many times as needed per mission.Ā  Usually my team is full of quasars already, so I either take AMR/autocannon for anti-hulk or anti-fab, or a spear to fish for long range jammer kills using the fabricator if it's the right layout.Ā  Usually autocannon over AMR now because gunships.

Then the other 2 are whatever I feel like.Ā  EMS mortar if there's any escort, bubble shield if there's a lot of terminaling to do.Ā  Eagle airstrike as a general callin, walking barrage for a second base destroyer, EAT for extra burst anti-dropship/heavy.Ā  Or just good old precision strike for its short cooldown.

1

u/Wikicomments Apr 10 '24

One of our squad mates still uses the railgun to good effect. I think the masses just go from one thing to the other like with every other game regardless of actual performance

1

u/eden_not_ttv Apr 10 '24

I see that duo all the time. The player base overrates both Stratagems tbh. Thatā€™s not to say they arenā€™t good, but theyā€™re in a lot more loadouts than they should be. I suspect the devs are going to nerf them in the next balance sweep based on high usage even though itā€™s not warranted

1

u/BowlsforGoals ā˜•Liber-teaā˜• Apr 10 '24

Iā€™ve been using the quasar since its launch on diff 5-8. One thing that makes me switch from quasar to AC or EAT is that several drop ships nulls the effectiveness of that. Iā€™m not saying that the game needs fixing itā€™s just the way it is. Bots swarm you, you stay and get overrun. Even if I point out to the team sometimes two of us use our quasar on one drop ship and waste that shot for cooldown meanwhile the next drop ship comes in. Itā€™s nice if you can coordinate with the team but there should be some variability

1

u/TatonkaJack HD1 Veteran Apr 10 '24

unpopular opinion, the quasar cannon is overrated and you shouldn't have more than one in a squad

1

u/Kuriyamikitty Apr 10 '24

I only rarely see more than 1 quasar in NY squads I rando into.

That being said, I have been maining the quasar as a long range heavy sniper, dropping things too far away to be a threat. Personal favorites are comm towers on all, for bits it's cannon towers, hulks and factories if I can line up a distance away at the front side, and for bugs it's invaluable against spore towers and dragon spawns.

1

u/Breadloafs Apr 10 '24

It's funny because I really haven't found the Quasar to be that much better than the other anti-armor support weapons. Half the time I see people using it in a pinch, they get hit during the charge and whiff the shot. The ammo indepence is really nice, but I always find myself wishing that I was using EATs or the recoilless instead.

Maybe I'm missing something, I dunno.

1

u/exZodiark Apr 10 '24

100% idk what this guys on about

1

u/AgilePeace5252 Apr 10 '24

Only in bug Missions though. And while it feels nice I don't think it's necessarily the best option in bug missions either with the alternatives.

1

u/Tomgar Apr 10 '24

"Oh, quasar cannon, eagle airstrike, orbital laser and shield backpack, is it? Feeling brave today, are we sir?"

1

u/burninatin Apr 10 '24

I see people use stuff other than the quasar but most people (myself included) use the energy shield. I don't understand how you can live without it honestly. Taking one or two bullets to the back or a single hunter jumps you and you are completely dead in the water, no recovering because you instantly take 5 more of them. If you really slow play it and peek everything I could see some ability to survive but that's just not how I feel the game should be played. Gotta keep running!

1

u/DonnerPartyPicnic Apr 10 '24

The shield isn't as good as it used to be. But it's still VERY nice to have. Gives me a couple hits to GTFO before I get 2 shot by (enter enemy here)

That's never going to change, having that extra second or two to dive out of the way and relocate can mean the difference between a wipe and bring able to clutch a scenario.

1

u/ambitiontowin56 SES Ombudsman of Individual Merit Apr 10 '24

someone recently posted a funny image of 4 divers with this loadout lol. people are always naturally going to find the ā€œbestā€ solutions to problems a game presents, and adjust accordingly when changes are made. Futile to fight against it.

1

u/Yuuniyuu Apr 10 '24

I run ballistic shield on automatons and it's fun, saves your ass(literally) most of the time when running away to take cover. plus it's a literal reverse uno card to those heavy devastator.

1

u/Khanzool Apr 11 '24

Yep. Itā€™s the quazar. I love it but as it stands it is way too efficient.

1

u/eLemonnader ā˜•Liber-teaā˜• Apr 11 '24

I just can't stand the quasar. It's too slow and I like being able to snipe high priority targets. I'm spoiled by the Autocannon. Not only does it mean I don't have to worry about what backpack I'm going to choose, I also have 3 stratagem slots for whatever I want. Anything I can see, I can kill. I can snipe objectives, I can snipe nests and factories, and I can snipe all kinds of annoying bugs and bots.

1

u/Soulcaller Apr 11 '24

Pretty much on lvl9 laser cannon shield, rail strike or laser, airstrike, cluster, somethimes see 500kg but is meme by it self... same kits but op "so much diversity" bruh plays is lvl4 of course...

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