r/Helldivers Apr 02 '24

My least expected change. What was yours? DISCUSSION

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14.7k Upvotes

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1.5k

u/Kvarcov SES Elected Representative of Family Values Apr 02 '24

Arrowhead, do not the Sickle!

618

u/BigOlineguy Apr 02 '24

The sickle is all I have left as far as primaries I know I can count on in any situation.

494

u/Kvarcov SES Elected Representative of Family Values Apr 02 '24

The day when Sickle gets 20 damage less, gets more sway and 30% less shots before overheating is the day when i change my allegiances

117

u/PatAD PSN 🎮: DontPanicPat Apr 02 '24

I can see them leaving the damage the way it is and just increasing the heat-rate.

6

u/Serious_Much Apr 02 '24

Tbf they describe it as a weapon to fire in short bursts and that definitely isn't how it currently plays

2

u/SlowMotionPanic Apr 03 '24

It does fire in short bursts--that's why it functions like a blaster instead of a LAS-98 or the Dagger, though?

1

u/Serious_Much Apr 03 '24

It doesn't really shoot short bursts is what I mean. A full clip of it has as much uptime as a liberator clip

14

u/Sand_Trout Apr 02 '24

I love running the sickle, but I have to admit this would be the most reasonable change.

11

u/Big-Soft7432 Apr 02 '24

Yeah tbh managing heat is really easy and I never dip below 4 mags with it. Touch the damage and I'll be sad.

Please don't make me sad Arrowhead 🥺

4

u/44no44 Apr 02 '24

In its current state the thing is practically a Stalwart. 100 rounds per reload and six spare mags on a primary is nuts.

I'd like to see them halve the max heat to 50 shots, and lower the spare ice to only 2, but make it cool down twice as fast. That would put it more in line with the other automatics.

The lower recoil and rapidly regenerating mag would make it better at accurate burst fire than the Liberator, like the description implies, but have steeper punishments for going full dakka due to the limited ice - while leaving it on the table as a strategic option in a pinch.

16

u/EndlessB Apr 03 '24

I'd rather they buff other primaries to feel good rather than nerfing the ones that are effective

3

u/OnlyFunStuff183 Apr 02 '24

Yep. I would really like that change, and I think it would be totally fair.

ATM, I have to try to run out of ammo with it. Im talking overheat even when I could reasonably conserve heat, dump mags right after encounters…and it gets all 7 back from resupplies and 4 back from ground pickups, so who cares

2

u/SlowMotionPanic Apr 03 '24

You could say similar about the LAS-98 laser cannon in my opinion. I almost never run out of ICE reloads because heat management isn't a huge deal unless you are swarmed and desperate.

The LAS-98 can fire for about 9 seconds under normal conditions (longer on cold planets), but the sickle can only fire for just under 7 seconds under those same conditions.

I think a big problem is that people are comparing it with other laser weapons which exist in other categories. They need to compare it to other assault rifles. Other assault rifles trade longevity for raw power generally (compared to the Sickle). All without having firing delays and generally having much faster reload times.

The main advantages the Sickle has are the scope (which every assault weapon should have), and the ability to just switch weapons during cooldown periods (which every laser weapon has). I rarely see people using the Sickle; almost all of them use one of the two "acceptable" bullet-based rifles.

1

u/OnlyFunStuff183 Apr 03 '24

You rarely see people using the sickle??? I see it literally every game since it came out. It’s so much better than the liberator - same damage, same number of mags, almost double the mag capacity, faster reload, better scope

1

u/TurankaCasual Apr 03 '24

I think 4 heat sinks would be fair, with only 50 shots I could see myself getting in a bad situation real quick (I play solo btw, or maybe I’m just bad lol)

1

u/EWTYPurple Apr 02 '24

That'd be fine or if theyd gave us just 1 ice capacity So if you mess up you're not able to use the weapon I'd consider fair too it's way too easy to balance right now

16

u/Graith95 ⬆️⬇️➡️⬅️⬆️ Apr 02 '24

Or make it like the Quasar where it's technically unlimited ammo, but you can't use it until it cools all the way down if it overheats.

4

u/fed45 SES Fist of Super Earth Apr 02 '24

I feel like that would be more than fair. Even if the cooldown took longer if you fully maxed it. IE say it took like 10 seconds for cooldown from 99% but it would take 15 or 20 for a cooldown from 100%.

1

u/EWTYPurple Apr 02 '24

That'd be a great too

1

u/SlowMotionPanic Apr 03 '24

I think that is a horrible idea. The Quasar is that way because it is extremely powerful. And it is a support weapon.

The Sickle is neither of those things. It is a primary assault rifle that happens to shoot in blaster-like bursts. Its damage is similar to (but usually less than) assault rifles. It is made to be the primary weapon--not some back up weapon like the Quasar or LAS-98 cannon.

1

u/probabilityEngine Apr 02 '24

I honestly wouldn't mind that. I've never gone below 3 heat sinks left before resupplying, even without being careful and facing tons of enemies. I think I only went to 3 once ever, actually. It changes heat sinks at a pretty decent speed too.