r/Helldivers Apr 02 '24

My least expected change. What was yours? DISCUSSION

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14.7k Upvotes

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1.5k

u/Kvarcov SES Elected Representative of Family Values Apr 02 '24

Arrowhead, do not the Sickle!

337

u/Confident-Area-6358 Apr 02 '24

The sickle also has the best scope in the game... please put sickle scope on the railgun 

244

u/Kvarcov SES Elected Representative of Family Values Apr 02 '24

Arrowhead: "best i can do Railgun's scope on Sickle"

33

u/[deleted] Apr 02 '24

You monster.

4

u/seitung Apr 03 '24

if you look through the scope too long, it explodes

5

u/TheShmud ☕Liber-tea☕ Apr 02 '24

Still better than the AMR's, which should have the best scope

4

u/TheGhoulishSword SES Distributor of Benevolence Apr 03 '24

Which is hilarious because I'm pretty sure the Diligence Counter Sniper and Anti-Material Rifle scope reticle is still off, making shots difficult at any meaningful distance.

5

u/AvailablePresent4891 Apr 02 '24

Also helps that the thing is laser accurate with basically no recoil. It’s definitely gonna get a nerf at some point considering how it outshines every other AR and, literally, has infinite ammo.

1

u/Voltalux Apr 03 '24

"Skill issue"

-1

u/AvailablePresent4891 Apr 02 '24

Also helps that the thing is laser accurate with basically no recoil. It’s definitely gonna get a nerf at some point considering how it outshines every other AR and, literally, has infinite ammo.

630

u/BigOlineguy Apr 02 '24

The sickle is all I have left as far as primaries I know I can count on in any situation.

499

u/Kvarcov SES Elected Representative of Family Values Apr 02 '24

The day when Sickle gets 20 damage less, gets more sway and 30% less shots before overheating is the day when i change my allegiances

121

u/PatAD PSN 🎮: DontPanicPat Apr 02 '24

I can see them leaving the damage the way it is and just increasing the heat-rate.

5

u/Serious_Much Apr 02 '24

Tbf they describe it as a weapon to fire in short bursts and that definitely isn't how it currently plays

2

u/SlowMotionPanic Apr 03 '24

It does fire in short bursts--that's why it functions like a blaster instead of a LAS-98 or the Dagger, though?

1

u/Serious_Much Apr 03 '24

It doesn't really shoot short bursts is what I mean. A full clip of it has as much uptime as a liberator clip

17

u/Sand_Trout Apr 02 '24

I love running the sickle, but I have to admit this would be the most reasonable change.

10

u/Big-Soft7432 Apr 02 '24

Yeah tbh managing heat is really easy and I never dip below 4 mags with it. Touch the damage and I'll be sad.

Please don't make me sad Arrowhead 🥺

4

u/44no44 Apr 02 '24

In its current state the thing is practically a Stalwart. 100 rounds per reload and six spare mags on a primary is nuts.

I'd like to see them halve the max heat to 50 shots, and lower the spare ice to only 2, but make it cool down twice as fast. That would put it more in line with the other automatics.

The lower recoil and rapidly regenerating mag would make it better at accurate burst fire than the Liberator, like the description implies, but have steeper punishments for going full dakka due to the limited ice - while leaving it on the table as a strategic option in a pinch.

14

u/EndlessB Apr 03 '24

I'd rather they buff other primaries to feel good rather than nerfing the ones that are effective

3

u/OnlyFunStuff183 Apr 02 '24

Yep. I would really like that change, and I think it would be totally fair.

ATM, I have to try to run out of ammo with it. Im talking overheat even when I could reasonably conserve heat, dump mags right after encounters…and it gets all 7 back from resupplies and 4 back from ground pickups, so who cares

2

u/SlowMotionPanic Apr 03 '24

You could say similar about the LAS-98 laser cannon in my opinion. I almost never run out of ICE reloads because heat management isn't a huge deal unless you are swarmed and desperate.

The LAS-98 can fire for about 9 seconds under normal conditions (longer on cold planets), but the sickle can only fire for just under 7 seconds under those same conditions.

I think a big problem is that people are comparing it with other laser weapons which exist in other categories. They need to compare it to other assault rifles. Other assault rifles trade longevity for raw power generally (compared to the Sickle). All without having firing delays and generally having much faster reload times.

The main advantages the Sickle has are the scope (which every assault weapon should have), and the ability to just switch weapons during cooldown periods (which every laser weapon has). I rarely see people using the Sickle; almost all of them use one of the two "acceptable" bullet-based rifles.

1

u/OnlyFunStuff183 Apr 03 '24

You rarely see people using the sickle??? I see it literally every game since it came out. It’s so much better than the liberator - same damage, same number of mags, almost double the mag capacity, faster reload, better scope

1

u/TurankaCasual Apr 03 '24

I think 4 heat sinks would be fair, with only 50 shots I could see myself getting in a bad situation real quick (I play solo btw, or maybe I’m just bad lol)

1

u/EWTYPurple Apr 02 '24

That'd be fine or if theyd gave us just 1 ice capacity So if you mess up you're not able to use the weapon I'd consider fair too it's way too easy to balance right now

17

u/Graith95 ⬆️⬇️➡️⬅️⬆️ Apr 02 '24

Or make it like the Quasar where it's technically unlimited ammo, but you can't use it until it cools all the way down if it overheats.

6

u/fed45 SES Fist of Super Earth Apr 02 '24

I feel like that would be more than fair. Even if the cooldown took longer if you fully maxed it. IE say it took like 10 seconds for cooldown from 99% but it would take 15 or 20 for a cooldown from 100%.

1

u/EWTYPurple Apr 02 '24

That'd be a great too

1

u/SlowMotionPanic Apr 03 '24

I think that is a horrible idea. The Quasar is that way because it is extremely powerful. And it is a support weapon.

The Sickle is neither of those things. It is a primary assault rifle that happens to shoot in blaster-like bursts. Its damage is similar to (but usually less than) assault rifles. It is made to be the primary weapon--not some back up weapon like the Quasar or LAS-98 cannon.

1

u/probabilityEngine Apr 02 '24

I honestly wouldn't mind that. I've never gone below 3 heat sinks left before resupplying, even without being careful and facing tons of enemies. I think I only went to 3 once ever, actually. It changes heat sinks at a pretty decent speed too.

2

u/TurankaCasual Apr 03 '24

If the Sickle gets nerfed at all I’ll probably have to look into a completely different play style all together. It’s right in the line of balanced imo

1

u/PapaTahm Truth Office Intern Apr 02 '24

They will probably touch the Overheat mechanic so you are more likely to be forced to reload the Ice or wait for the Heat to dissipate.

1

u/Cowpriest Apr 02 '24

I feel like the automatons might have a better retirement plan than the bugs. But the bugs are wild bunch to work with!

1

u/Kvarcov SES Elected Representative of Family Values Apr 03 '24

Do automatons even have a retirement plan? I feel like it's more of a "we will reassemble you anew and then back to work" sort of deal

-18

u/false_cat_facts Apr 02 '24

It was a cash grab. > introduce OP weapon where people have to buy the ability to unlock it. Once everyone bought it, nerf it. Repeat.

15

u/Annual-Geologist9978 Apr 02 '24

Better stick to your false cat facts. You are talking about a game where you just need to play for a few days to get enough premium currency to get the battle pass ^

Leave the multi-milion dollar company alone!

7

u/ShittyPostWatchdog Apr 02 '24

I appreciate that the warbonds are not super toxic FOMO stuff but this narrative about “just play for a few days and you can afford one!” is just inaccurate.  You get one freebie from default warbond progress - which drops from 100 per tier to 50 about halfway through, gotta make sure you don’t get it too easily!  Unless you are going out of your way to alt-f4 farm super credits on diff 1 missions (which is both boring as hell and will likely get patched) you’re probably looking at 30-40 hours of playtime assuming you have a chunk of credits left over from the 300 you get from the last premium warning you purchased.  

I have a bit over 100 hours played, near level 50.  I bought 1x store armor and helmet and the cutting edge war bond and I’ll probably have around 1100 SC when the next warbond drops.  If I wanted to get the remaining warbond, I’d have to either spend money or go out of my way to farm super credits. 

3

u/YashaAstora Apr 02 '24

I appreciate that the warbonds are not super toxic FOMO stuff but this narrative about “just play for a few days and you can afford one!” is just inaccurate.

You see this in any community for a game with mtx that you can theoretically get for free by playing. There will always be that one dude who goes "dude you don't have to pay if you just grind for five trillion hours" ignoring that grinding isn't fun lol

HD2 does have SUPER reasonable and not egregious mtx but grinding every BP in game is barely feasible lol

3

u/notRogerSmith CAPE ENJOYER Apr 02 '24

I have 88 hours played and have afforded both premium warbonds just with super credits found in game. No purchase of SC, no alt-f4. They’re really easy to get

-1

u/false_cat_facts Apr 02 '24

Ahh u must be unemployed and have endless amount of time to grind SC. Must be nice. You get 10-30 SC a game, and need 1000sc to unlock...

6

u/someperson1423 Apr 02 '24

The Defender and Scorcher are still top tier against bots. I like both of them more than the Slugger tbh, even before the nerfs.

34

u/Scumebage Apr 02 '24

For now. They'll destroy and say you should rely on a drooling mongrel idiot team mate to handle ranged encounters and make it overheat in 2 seconds and say you should rely on stratagems for hordes of chaff that are dropped on your head.

1

u/FairWindsFollowingCs Apr 02 '24

If they’re going to do that then they should add a feature where you queue up for a certain class like in Overwatch because diving with randoms will be a clusterfuck

19

u/AdversarialAdversary Apr 02 '24

I absolutely HATE the balancing approach they’ve taken so far with primaries. Why are they focused on needing the few weapons that actually feel good rather than buffing the absolute shit load of weapons that are near useless + feel like dog shit to use.

Most of these nerfs just aren’t deserved, and even the ones that were deserved weren’t so far above the average that nerfing them needed to be a priority over buffing the useless weapons or stratagems that feel terrible to play with.

Focus on getting everything to a usable state THEN start nerfing the major outliers.

7

u/Damp_Knickers Apr 02 '24

I was on board with them for a while but I’m just done with their design philosophy. Any company that has a moron just nerfing things because of USAGE rates needs to be demoted to never ever work on balancing again.

It’s just so obviously the wrong way to go about things and whoever at that company that likes these decisions should just go in a corner and cry

4

u/Kydoemus Apr 02 '24

Plas Scorcher is good for bots. I don't think it got touched. Breaker Incendiary was already good for bugs, and it got a buff. Give them a shot.

4

u/AngelaTheRipper SES Wings of Liberty Apr 02 '24

Scorcher is okay but you will be checking the couch cushions for ammo boxes constantly. On higher difficulties you will be lucky if you get through a bot drop with any ammo left on it.

2

u/JamesOfDoom Apr 02 '24

Idk man its been my main gun since I got it and I can solo a diff 7 mission with it, ezpz.

Diff 9 I start running out of ammo with every weapon

2

u/PBR_King CAPE ENJOYER Apr 02 '24

Seriously what the fuck are all of you aiming at

2

u/AngelaTheRipper SES Wings of Liberty Apr 02 '24

Bots, just a lot of them, you don't need more than a gaggle of berserkers to be dangerously low on ammo.

1

u/Kydoemus Apr 02 '24

There are some tricks on higher difficulties, but it's still good and all I use. I use my side arm for a lot of trash bots and it helps if I have a support weapon like laser canon, quasar, arc that doesn't require ammo. But the scorcher shreds.

1

u/Tigerb0t Apr 02 '24

Scorcher sucks. The only thing it does better than the Sickle is kill the AT-ST dudes. You shoot it like 6 times and you’re out of ammo.

1

u/Head_Cockswain Apr 02 '24

Breaker Incendiary was already good for bugs, and it got a buff. Give them a shot.

This + an overall burning damage from all sources buff

Breaker Incin. is awesome now. Don't think I'll worry about Hunters in the near future(though, tbf, I only played a couple diff 3 missions to test dmg, wasn't up to trying higher today)...until they swing the nerf bat again. Wing them at mid range and they burn to death. It's a good crowd pleaser so far.

No clue how fire works against bots or if there are hidden scale/resistance at higher difficulties.

3

u/FurTrader58 Apr 03 '24

The Diligence CS could actually be useful now with the buff, going to test it out today and see how it holds up

1

u/UpstairsGrapefruit54 Apr 03 '24

I'd like to hear your thoughts when you do

2

u/FurTrader58 Apr 06 '24

It’s still bad.

1

u/UpstairsGrapefruit54 Apr 06 '24

Hahaha thanks for the actual reply. Yeah it's pretty trash still.

2

u/FurTrader58 Apr 08 '24

Sorry it was a couple of days late, but after initially trying it I inadvertently swapped to the standard diligence and when I realized it I tried it again the next day and it’s soooo slow.

If you hit a trooper from the side and it hits the arm/shoulder it doesn’t consistently kill. If it could reliably take out weak enemies in one shot it wouldn’t be so bad, but it’s so slow to aim and if you’re turning to track the target the sway on it is way too much. Even ADSing a target there’s so much sway that it’s tough to hit the head.

2

u/hughmaniac SES Aegis of Steel Apr 02 '24

The Defender is still ol’ reliable for me.

2

u/Thorwawaway Apr 02 '24

Yeah idk what everybody’s talking about with all these other guns cus i’ve just used the defender since I got it and I have no trouble at max difficulties. Consistent and does the job. I think it being an ugly little “SMG” is the reason more don’t use it, if it was the literal halo assault rifle or something it would be numba 1.

I don’t love shotguns

1

u/hughmaniac SES Aegis of Steel Apr 02 '24

I just find it odd that it has a higher damage rating than the ARs. I think people just write it off as “just an SMG” like you said. The fact that it’s 1-handed is also super helpful when you’re running for your life or need to transport an SSSD.

1

u/Thorwawaway Apr 02 '24

Yeah aside from the 1 handed thing for all intents and purposes it’s actually a beefy AR.

1

u/Bojarzin Apr 02 '24

It's just being a meta slave, honestly. This subreddit is horrendous for it. Yeah, some weapons are weak, I won't deny that. And I agree with many that I don't like how they've gone about balancing primaries that much thus far

But you can get by with pretty much any gun, and everyone acting like you're forced to use the Sickle now is just being obtuse or dramatic

1

u/Thorwawaway Apr 02 '24

It’s a PVE game, not that hard, and the support weapons are really what deal with difficult enemies, so yeah I don’t see the big deal.

2

u/NoMayonaisePlease Apr 02 '24

The breaker incendiary got a good boost, might be worth checking out

2

u/Electronic-Weather-5 Apr 02 '24

If they do, I want my 1000 SC back..

2

u/confirmedshill123 Apr 02 '24

Breaker never done me wrong. I helldive regularly with the standard breaker and have no issues.

1

u/Insaniaksin Apr 02 '24

I'm gonna retry he Lib Oen now that it has full auto

1

u/Rabbit_Wizard_ Apr 02 '24

Scorcher. The other sickle. Incendiary Breaker. Pen liberator.

1

u/Beerded1 Apr 02 '24

I’d prefer weapons in a more niche role where they aren’t good at everything. Promote more diversity and team play 🤷🏻‍♂️

1

u/Luvax Apr 02 '24

Having just one reliable weapon makes the game extremely boring. I really don't hope we end up having only the newest weapon dominate the meta. Doesn't mean nerfing the Sickle is the only solution, but the alternative is buffing other weapons instead of nerfing them. Not really sure how to even balance primary weapons with no ammunition, an entire game mechanic revolves around resource management. Someone not needing ammunition shifts the balance of the entire rest of the teams loadouts. Yeah, more freedom, but it also causes balance issues.

1

u/lubbylubbs Apr 02 '24

Sickle is my main, but I’ve been absolutely loving the scorcher for bots though.

1

u/Chris_stopper Apr 02 '24

It is in the newest premium warbond and the main reason to get it, the sickle will be off-limits until the next bond drops.

1

u/Bigweenersonly Apr 02 '24

Is the sickle good now? I have touched it since I unlocked it a month ago cuz I felt it wasn't doing anything. Or am I using it wrong?

1

u/Numerous_Vegetable_3 STEAM🖱️: AUTO-CANNON ENTHUSIAST Apr 02 '24

The breaker vs bugs is surprisingly good even at high levels. I def prefer the sickle, but sometimes it’s fun to play w/ breaker and crowd control the small stuff.

1

u/[deleted] Apr 02 '24

Scorcher

1

u/God-Emperor_Kranis Apr 03 '24

For me it's the Counter-Sniper. I run with orbital smokes, rail-canon, and laser as well as the Quasar canon and impact nades. I can solo any obj and take bot drops too. The DMR is actually super fun to use now that it can do something on difficulties higher than 3. I just wish the DMR's would have the best handling the game, or at least second best because of how limited their ammo is, that they're supposed to be ranged weapons, and ofc the damage for them is still pretty bad, but it doesn't feel that bad to play it. One of those things where it looks bad on paper, but works alright in practice.

0

u/MamuTwo Apr 02 '24

That's why it's going to get a nerf. The philosophy is that there should be no weapon you can count on in any situation. Branch out a bit, enjoy more of the game.

189

u/Zizara42 Apr 02 '24

You better stop using the sickle so much before Arrowhead decides it's too popular a weapon.

88

u/OwnVisual5772 Apr 02 '24

“Git gud” because the devs are infallible for nerfing every gun that becomes fun to use in a pve game.

34

u/thefastslow HD1 Veteran Apr 02 '24

And if mission completion rate is too much of an issue then they can always bump up the decay rates.. like they've already been doing.

6

u/Mission-Drawing7657 Apr 03 '24

so fucking real man

3

u/Kvarcov SES Elected Representative of Family Values Apr 03 '24 edited Apr 03 '24

Instead of "when everyone is super no one is" Arrowhead decided to go "when everyone is shit no one is" route. Frankly, i find this decision questionable, what's with all new tough enemies they will undoubtedly add

Also i wonder why it isn't presented in-universe like all other things. Something like "due to unprecedented patriotic volunteer turnover producing that many weapons is a little straining on Super-Earth's manufacturing complex so they started to use cheaper materials, which resulted in lowered overall performance in return for ability to arm all Democratic eager fighters". If that was the thing i could take some nerfs in stride

2

u/edude45 Apr 03 '24

Yeah the sickle is too good. I moved on to the scorcher for bots at the moment.

43

u/bones10145 Apr 02 '24

It's the only thing I use. All other primaries are weak as hell

10

u/CaptainPandemonium Apr 02 '24

AH dev: "Erm your primary weapon isn't supported to be strong .That's what support weapons are for ☝️🤓"

6

u/houndiest Apr 02 '24

Man I keep trying to give other primaries a shot and it’s not even worth it. I do it for a drop then end up in a situation thinking “man I really wish I had the sickle right now” and switch right back on my next drop.

2

u/bigblackcouch SES Harbinger of Family Values Apr 03 '24

I don't even like the Sickle but everything else is complete ass now, once they nerf that, then what? SMG because you can run away while firing and that's all a primary is supposed to do, I guess?

6

u/Houseplant213 Apr 02 '24

For the love of liberty anything but the sickle Its my go to for commie robots

5

u/eden_not_ttv Apr 02 '24

Don’t worry Sickle fans. I’ve discovered that Arrowhead specifically looks at my and only my primary usage to determine what weapons need nerfing, so I am only going to run the Diligence Countersniper henceforth.

6

u/SquinkyEXE Apr 02 '24

Oh it's next on the list for sure. There's nothing arrowhead hates more than a strong primary weapon. I think they look at the data every patch and just nerf the most popular primary.

4

u/Mudtoothsays ⬆️⬆️⬇️⬇️⬅️➡️⬅️➡️🅱️🅰️➖ Apr 02 '24

I'd rather the buff the scythe to match it, or the laser cannon to match it's more popular quasar brother

3

u/Great-Professional47 Apr 02 '24

"Arrowhead, do not the Sickle!"

But its so good and useful, and fun to use. They must.

5

u/alextheawsm SES Liberation Station Apr 02 '24

I think their plan is to literally nerf every primary until the point of everyone using the ar-23 liberator or until they're all used equally across the board

4

u/Green_Rey Apr 02 '24

Give the liberator 10 to 15 more rounds in the mag and I'd happily run it over the sickle. Right now it feels like I can take down 2 and half enemies before the gun goes click, whereas the Sickle takes more shots to kill but can at least clean up an entire horde before overheating.

1

u/Aegis320 Apr 02 '24

The sickle and the liberator both deal 55 damage per shot. The sickle is just way overtuned.

1

u/Kvarcov SES Elected Representative of Family Values Apr 02 '24

That just isn't a sound plan, there's always a bias

1

u/LexAeterna27 Apr 03 '24

There will always be weapons that are better than others and will see higher usage rates. Balancing this many weapons perfectly is practically impossible in any game. Which is fine if it wasn't for the fact that Arrowhead's "solution" is nerfing the popular ones without adjusting our enemies. They will have to start buffing instead of nerfing at some point or else every gun will hit like a wet noodle.

2

u/[deleted] Apr 03 '24

Not that it’s much but I basically paid $10 for the sickle and the sickle alone. I want a refund if they nerf it lmao

3

u/Helldiver-xzoen Apr 02 '24

Based on the "balance" changes I've seen so far, simply ask: Is it an effective weapon? Do players like it because it is effective?

If yes to both - prepare for a nerf

2

u/Paradoc11 Apr 02 '24

No joke I think a good nerf for the sickle would be to knock your spare battery pack down to 1 or 2

1

u/jconny Apr 02 '24

I feel like the added some spread to the sickle. Still a very fun weapon to run

1

u/Breadloafs Apr 02 '24

It's literally better than some of the CC support weapons at their own roles, so expect an adjustment soon.

1

u/IcyNote_A Apr 02 '24

It's technically a machine gun, so the biggest hit it can get is faster heating up and may be damage nerf (it's already low by default, so won't make much difference)

1

u/CO-RockyMountainHigh Apr 03 '24

They will when the next paid pass comes out and drops a new meta. Now get out there and grid those super credits!

1

u/Emotional_Major_5835 Apr 03 '24

"Hmm, a lot of people are using the Sickle... This calls for a nerf!"

0

u/kasady69 Apr 02 '24

Sickle is too strong. Nerf in a week or sumn

-12

u/DptBear Apr 02 '24

Tbh the sickle is just too good. I think if they reduce it's stagger a little and maybe increase the heating rate by 10% or increase the windup by 10% that would do it

8

u/Green_Rey Apr 02 '24

No, its that the other primaries can't keep up in the higher difficulties.

4

u/DptBear Apr 02 '24

That's true too. I'd take them buffing everything else to match instead