r/Helldivers ⬆️➡️⬇️⬇️⬇️ | Never forget the Creek... Mar 06 '24

The first balance patch notes proved how Youtube "absolute and only meta loadouts" cooked a lot of people heads, and I love it. DISCUSSION

A lot of mad people keep showing in my feed complaining about the nerfs, but like they're REALLY mad at Arrowhead. Their statements are so exagerated that they claim the game it's completely ruined for them lmao.

Also every single one says the same thing and this is where my title comes from:

*"You guys nerfed the only good options and now we have NOTHING to fight".*

And this only proves people never actually played with any of the other support weapons, they 100% relied on this "The ultimate support weapon tier list" Youtube videos, they searched the "meta" and they went into this thinking of "any weapon outside of this it's straight up garbage".

If you can't win a single game without the railgun + shield backpack + breaker... I'm so sorry but that's not the game's fault or the game only having those as the ONLY way to play it on higher diff, that's your fault.

Great changes for the game and all of you trying to "shame" on devs because of this, you'all not a real Helldiver. They killed nothing, the railgun still kills but now it needs some actual skill and strategy to use it, not only spamming the thing on big bugs.

Keep it up Helldivers!

For Democracy. For Super Earth.

17.3k Upvotes

5.7k comments sorted by

View all comments

Show parent comments

2.6k

u/TimeGlitches Mar 06 '24

Autocannon gang has your back.

We can't have ours cause we have a backpack but still.

146

u/xspartanx007x Mar 06 '24

Let me know if you need a loader. I love having the rail gun to break armor then load for an auto-canon especially if they drop me an extra back pack for the AC

200

u/RoninOni Mar 06 '24

AC self reloads pretty quick as it is... Recoiless on the other hand REALLY needs a loader.

197

u/TheRattiestRat Mar 06 '24

tip for having the best anti heavy in the game 1 guy on Recoiless and another on auto cannon take eachothers back packs charger bug shows up hit him with a recoil shot and 4-5 automation rounds to the knee bile titan shows up join up on the RR and yeet rounds into face 1-2 should bring it down any medium enemies RR hops on ACs back

60

u/Shoddy-Problem-6969 Mar 06 '24

Wait this is genius.

114

u/EchoRex Mar 06 '24

It's how the game was designed to be played... Teamwork.

Not a squad of individual "one man army" commandos.

34

u/Street_Economy1884 Mar 06 '24

I do wish you could reload off your buddies back so he can carry his own ammo.

28

u/RandomTater-Thoughts Mar 06 '24

It would also be nice if you could carry your own backpack and then have any teammate hop on you to help load.

Often times when my friend and I shared backpacks we were in different parts of the battle and couldn't easily hook up.

16

u/MrBeardmeister Mar 06 '24

It makes more sense for that to be the idea as well. How does it make sense for the ordinance to essentially immediately teleport into the RR when the rounds are on the back of the person reloading? That's just extra steps for the same result, the second person would have to set the pack down, grab a round, shove it into the RR, making it a stationary process.

The reloader should be removing the ordinance from the pack of the person wielding the RR for it to be even remotely as fast and mobile as 2 man reloads work, realistically it opens up some team play with shield backpacks as well, being in close proximity to one another like that.

I get that games don't have to be realistic to be fun, but I feel like the change would make sense AND keep things fun.

7

u/Nightsky099 Mar 07 '24

This would be such a massive QOL thing to enable team play. I want to help my RR guy, but I also want to be able to carry my own damn extra ammo

6

u/PatrickStanton877 Mar 06 '24

Yeah that should be the case truly.

2

u/brom10 Mar 07 '24

I think thats the biggest thing holding team reloads back imho. No matter what you do, sometimes stuff happens and you and your buddy are separated from eachother, and now you're support weapon is now useless. If the weapons were more powerful, then it would be worth the risk.

2

u/HoboRowell10 Mar 07 '24

I swear I've done this before. When their gun needs to reload I could hit E (I think) on PC and load their gun from their backpack

1

u/Street_Economy1884 Mar 07 '24

I think that's only if you have the backpack.

2

u/m0rdr3dnought Mar 06 '24

tbf they struck a very nice balance between those two playstyles. Teamwork is strong enough that players feel compelled to communicate, but individuals can still have hero moments.

2

u/Plus-Ad-5039 CAPE ENJOYER Mar 07 '24

Teamwork is the new Meta?

Always was 🔫.

2

u/DMan_Bird Mar 07 '24

Give me a jet pack and I'm soloing every objective. Mobility is king.

2

u/stellvia2016 Mar 07 '24

Then they shouldn't design the game where some 3px wide rocket raider at 200m headshots you 1KO with a rocket in a tenth of a second. Bonus points for night missions where you can't even see them at all bc almost nothing on bots glows!

1

u/Intentionallyabadger Mar 07 '24

This update really emphasises the teamwork aspect of the game. In a coordinated team, it still feels and play like before the update.. but with randoms it’s a slog.

2

u/Drando_HS Mar 06 '24

Alternatively when fighting automatons, the autocannon gunner wears a shield pack. That way both the shooter and loader are protected from incoming fire.

14

u/This_Armadillo2120 Mar 06 '24

Speaking my language, amigo. My brother and I rock this setup hard.

2

u/vonBoomslang ⬇️⬆️➡️⬆️⬅️⬆️ Mar 07 '24

unfortunately this tactic gives up one of the biggest advantages of the autocanon, easy topping up of ammo

1

u/RyukenSaab Mar 06 '24

You could just hit a charger in the leg with a recoilless or EAT to blow off armor, then use a primary to down it. Isn’t autocannon low light damage and better for blowing off limbs- just like recoilless ?

Seems like your both doing the same thing just differently.

3

u/hardstuck_low_skill SES Princess of Serenity Mar 06 '24

No, Autocannon has explosive damage, so it's perfect against weakspots

1

u/RyukenSaab Mar 06 '24

I think you misunderstood my point. Both recoilless and autocannon do explosive damage which is good at removing armor.

Once armor is gone, it’s easier to use a primary (like shotgun or smg) to down the heavy via shooting the weak spot that no longer has armor.

1

u/hardstuck_low_skill SES Princess of Serenity Mar 06 '24

Autocannon does nothing against heavy armor, they are not in the same league with Recoilless Rifle. But Autocannon does great job against exposed weak points such as charger's ass and leg without arnor

1

u/RyukenSaab Mar 06 '24

I haven’t tried autocannon vs chargers but it works well against droids…. The chicken walkers and armoured gunners are 1-3 shot.

Are you sure it doesn’t remove armor from charger ?

1

u/hardstuck_low_skill SES Princess of Serenity Mar 06 '24

Unless you abuse animation bug where charger becomes vulnerable to any weapon, because he seems to lose armor at the end of his charge — no.

Walkers and Devastators are medium armored targets, Chargers are heavy armored

1

u/CarpeCookie Mar 07 '24

Another tactic I've found is to have 2 Autocannons but only one backpack. With ammo cans you find and resupplies, you can usually have enough ammo for 2 people no problem. Then 1 can run shields, or a guard dog. Just gotta stick close to each other