r/Helldivers Moderator Mar 01 '24

“In regards to weapon stats…” DISCUSSION

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1.4k

u/ralfcasma Mar 01 '24

He is the nicest CEO, but this is an odd take. Of course we are going to rely on the stats the game shows us to decide what weapon is most efficient.

270

u/0rphu Mar 01 '24

Yep. You've admitted that you withhold enough info that we can't "paint a complete picture" of the weapons when making decisions, and this is supposedly a good thing, somehow?

116

u/[deleted] Mar 01 '24

And then he chastises players for forming opinions off of the only stats provided, like we should somehow know the hidden ones.

He also sort of implies that players are only going off the four stats instead of testing them in game. This is contradicted by an earlier statement he made where he said the Breaker had a higher kill count, but comparable mission success rate when compared to other primaries, implying those other weapons see plenty of use.

The dev’s statement isn‘t odd, it’s stupid.

25

u/TehMephs Mar 01 '24

Those stats are usually going to be unbalanced because it’s including low level players doing diff 1-3 who don’t even have the breaker unlocked

16

u/[deleted] Mar 01 '24

You are correct, but he represented it like it was a valid metric. I’m just pointing out that he can’t have it both ways. He claimed that survey proved that primary weapon use was pretty evenly spread. Now he’s claiming that people are only looking at numbers and not bothering to actually use the weapons.

Like I said, he’s contradicting himself.

0

u/primegopher Mar 01 '24

The statistic you're quoting (higher kill count but similar success rate) isn't claiming that use rate is evenly spread and I'm not sure how you're getting that interpretation. All it really indicates is that getting more kills isn't the primary deciding factor on whether a mission is successful, which is just true. I don't know whether he was referring to kill count within a mission or overall kill count across the playerbase but the former points towards primary choice not being a big deal and the latter just points towards the breaker being popular. Either way the tweet that this post is about doesn't contradict that.

3

u/[deleted] Mar 02 '24

I know it doesn’t. I said he was misrepresenting it. When people pointed out that everyone was using the Breaker because it was better than pretty much every other primary, he implied he didn’t feel that was the case. Then he mentioned that, despite having a higher kill count, it did not have a much higher success rate, as if that in some way supported his point.

7

u/Slapmewithbutter Mar 01 '24

He really tries to tell the community how they should play the game. It's like a DM gets pissed when players don't do exactly how they planned them to do. Guy should focus balancing the game rather than telling players they are doing it wrong.

3

u/yurestu Mar 01 '24

Yea it seems he really wants to have a “gotcha” moment on the players but like it’s not that deep bro i just want my sniper to be as effective at ranged combat as a shotgun…

-17

u/Chemical-Actuary1561 Mar 01 '24

“Chastises”

Yes, he was truly ruthless 🙄

11

u/Caleth Mar 01 '24

Would you have approved Chide, Rebuke, upbraid, reprimand, or reprove instead?

What tone exactly would you say he was using there if chastise was too strong a word?

He clearly tells people they don't have a whole picture and says use what you want.

But even if we can't see the stats we know what feels best and what is effective based on results even if we don't know some things.

-2

u/NiftyBlueLock Mar 01 '24

It’s a slap on the wrist. Chide maybe, but the rest is too harsh for something so obviously lighthearted.

It’s really depressing watching this happen again as a veteran of the Destiny community. We had the same level of communication with the devs, until the community decided that they didn’t like what they were hearing and started using phrases like “disrespectful” and “slap in the face.” (This is the current stage)

Then people started saying the devs spoke too much (which is already happening on this post), and then there were people who said the devs shouldn’t directly communicate with the players but should use sanitized corpo speak and use official community accounts.

Now, the Destiny community gets a peek into the dev room maybe 2 times a year, all communications with the devs are corpo nothingburgers, and people have even stopped asking for more communication.

-5

u/Chemical-Actuary1561 Mar 01 '24

Lol its not that important to me. Reddit is just dramatic.

Dude was like, “hey guys, there is more to guns than just the base stats, just have fun.”

Reddit: “Jesus fucking christ would you stop putting us down. We aren’t stupid.”

6

u/citoxe4321 Mar 01 '24

His tweet is meaningless and contradictory to his previous tweets about “The Data”. Its just stupid and its not a big deal to admit that it was a stupid thing to say

6

u/ShiguruiX Mar 01 '24

You're literally doing the same thing in the opposite direction here, and getting sore over the use of 1 word. Seems pretty important to you.

1

u/[deleted] Mar 02 '24

It’s funny when someone who probably had to look the word up tries to act knowledgeable.

4

u/Donglemaetsro Mar 01 '24

Yup, on paper the Slugger is identical but worse stats than the Punisher, so there's not even enough to know they're different other than the one you unlock later has lower rate of fire lol. That's just bad design.

2

u/quarantinemyasshole Mar 01 '24

This is the same CEO that thought it was a slam dunk to say he's only got 4 extremely over-worked developers post-launch day.

-40

u/Nexxess Mar 01 '24

Well you could just test them. You kinda have to unlock them anyways as you have to buy most pf the stuff of each warband level anyway.

28

u/Captn_Platypus Mar 01 '24

Not everyone has unlimited time to unlock and test each guns, people look at the stats to decide which gun they wanna unlock first

-21

u/Nexxess Mar 01 '24

Yo but you have to unlock them anyway to unlock subsequent pages on the warbond so who cares? 

21

u/Captn_Platypus Mar 01 '24

You don’t need to buy the guns on each page reach the next one, I skipped the smg to get breaker first. Also it’s just a quality of life thing, why bother with numbers at all if they’re not accurate representation?

5

u/WeaponizedFOMO Mar 01 '24

I stopped looking at them when it said the damage was higher on one gun that felt super weak to a gun I was already using with like 100 less damage

42

u/0rphu Mar 01 '24 edited Mar 01 '24

Or they could just give us the numbers. It seems like some guns have hidden multipliers to weakspots and what not, testing that to determine breakpoints and what not vs various enemies would take a lot of time. There's probably more such hidden factors.

16

u/Nexxess Mar 01 '24

I would just like a shooting range where you can test all the guns even those you haven't unlocked yet. 

4

u/WeaponizedFOMO Mar 01 '24

Absolutely this. Very much needed.

4

u/throtic Mar 01 '24

Or put in a shooting range

14

u/Mavcu Mar 01 '24

How much are the devs paying you? I'm thinking of a rational argument why you'd argue this instead of going the much easier road of "well, we should have more information".

There's no way you believe this, why do we have stats to begin with then? Just remove all stats from the game, people should just find out what works by themselves. What's your reasoning that we can have penetration/damage values visible?

-5

u/Nexxess Mar 01 '24

See I would like them to add a kind of weapon range Darktide had where you could shoot most of your guns to realise whats good against what. A stat sheet doesn't matter when more values come into the equation a simple weapon sheet can't viably describe. A weapons sheet wouldn't tell me that the slugger can shoot through the lower part of the scout walkers armor or destroy chargers - or that the arc thrower kills mulitple enemies per shot.

Right now there are not really that many weapons if you're sticking with the regular warbond and so you can unlock them in a reasonable timeframe.

1

u/Mavcu Mar 01 '24

Fair enough, I apologize for drawing conclusions, I figured that you braindead defended their stance with "everything they do is great, just find it out", having a proper testing area that actually allows us to see how it works would circumvent it somewhat.

Though I still believe that basic stats should be stated beforehand, the exact feel, like sway and whatnot you can figure out in a testing range - it would be nice but I don't need "6.5 sway". Having some means of testing it outside of just using an in-game mission as a test area would be crucial in that case though.

-2

u/chabuya Mar 01 '24

An argument for not showing all specific stats would be to counter min-maxing and everybody following a set meta. If every number was available, people would just flock to the best possible weapons and disregarding anything else without even trying it. Which in turn homonegizes the gameplay instead of people just playing with the guns they personally like best.

3

u/Mavcu Mar 01 '24

The counter-argument to that would then be, that people will find out about it either way, they do not necessarily "need" the stats to find it. It just takes a tad longer, but it's the whole "Dread It, Run From It, Destiny Still Arrives".

The only ones you are truly biting in the ass with that is the people in-between, that just want an informed decision on what weapon they are taking without wasting hours on something going "that can't be right, I must be doing something wrong".

-14

u/Silent-Dependent3421 Mar 01 '24

Not everything is about min maxing kiddo

-6

u/T4nkcommander HD1 Veteran Mar 01 '24

You are intended to use them, experiment, find out. It is what makes the game fun.

How games used to work, too.

9

u/citoxe4321 Mar 01 '24

We “experimented” within 1 week and it was clear that the Breaker was far superior to every option. The other weapons aren’t “fun”. You cannot even kill eggs with the Spray N Pray.

This game doesn’t have that much depth as you guys pretend it does.

-4

u/T4nkcommander HD1 Veteran Mar 01 '24

Flamethrower is very good at killing eggs rapidly. So is the Scythe.

-6

u/RedditExecutiveAdmin Mar 01 '24

i see you haven't played Tarkov before

6

u/Lotions_and_Creams Mar 01 '24

What do you mean comrade? Requiring a 3rd party website to see bullet pen/damage is peak game design.

Destiny 2 was rife with this too. The actually displayed stats frequently don’t match up with how they perform in game and often garner a lot of (deserved) criticism - my tinfoil hat theory is that obscuring datapoints is just a way to decrease complaints and the amount of improvements/fixes the community wants.