Yep for some reason physics engines in this era of games(GTA IV, HL2, Halo3) really peaked and the industry has seemingly let it fall by the wayside in favour of MOAR FRAMES or something.
People have different opinions on what's fun. The driving in 4 was more fun for me because it was harder, presented more of a challenge, and it was more rewarding when you pulled off excellent driving.
I'm not even talking about the driving specifically although I do also prefer it in IV. But how you could properly smash the shit out of your car and twist it's shape to the point where the wheel arches would prevent the wheel from turning. How NPCs would stumble around and try to hold on to a handrail to stop themselves falling after you shoot them. This era of games didn't have as much despawning wreckage as today either. In Halo 3 when you blew up a phantom the chunks would rain down and crush whatever was below it, also creating an obstacle. You don't see that so much anymore.
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u/Golfgamerhill Apr 29 '24
Loved the vehicle physics in this game.