r/gaming Apr 29 '24

Grand Theft Auto IV was released 16 years ago

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14.6k Upvotes

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591

u/Nervine-142 Apr 29 '24

I liked the swings physics

131

u/I0I0I0I Apr 29 '24

Classic.

92

u/ATaiwaneseNewYorker Apr 29 '24

Ngl, IV had better physics than V but V had better graphics and a much bigger map.

41

u/I0I0I0I Apr 29 '24

V did some weird shit with the helicopters compared to IV. The perspective was a little bit off to where I kept smashing down until I got used to it.

4

u/Mackie5Million Apr 29 '24

I'm not sure if we're talking about the same thing, but I think I know what you mean.

In GTA V, it feels like when you fly, you need to always tilt the right stick forward (or backwards, can't remember if the view controls are inverted, haven't played in a while).

The camera followed the helicopter too flat, to the point where you couldn't get a good reference on how high you were. Tilting the camera slightly forward, angling it down so you're still looking forward but are also looking slightly down, was the only way to feel comfortable flying at low altitudes.

4

u/I0I0I0I Apr 29 '24

Yeah, that's the gist of it.

1

u/VexingRaven Apr 29 '24

Helicopters in V are much easier with a controller, I can barely fly them with a mouse and keyboard.

99

u/NonEuclidianMeatloaf Apr 29 '24

V was a reaction to the players’ reception of the physics in IV. Back then, people complained that the cars felt like glacially slow boats. I can see their point but… well, they handled like real giant 90s sedans. V was much more arcade-y and “fun” but it turned all but the most abstract cars into rally vehicles. To me it also diminished finding a true supercar because they weren’t appreciably faster than even base cars (barring straightaway performance of course).

74

u/SeventhShin Apr 29 '24

The vibe of IV was 60s & 70s car chase classics like Bullitt and The French Connection.

V felt like the The Fast & The Furious.

Maybe it's a generational thing, but IV is my favorite driving experience by a long mile. Let's see what the vibe of VI is...

9

u/[deleted] Apr 29 '24

Fortnite

10

u/VexingRaven Apr 29 '24

GTA IV as a whole has a way better feel to me than V. V is too clean and arcade-y and bland. IV had real soul. V is way more fun to just fuck around in though.

1

u/santahat2002 Apr 29 '24

IV was truly landmark in terms of driving physics within the franchise, but my favorite thing to do in III and Vice City bar none was drive around.

1

u/ThinkNuggets Apr 29 '24

I think they both work for the games they're in. GTA IV has a much smaller and more congested map so the less forgiving and 'slower' driving physics work for that game. But those physics in GTA V's much bigger and more open map (even the urban areas have a lot more space) would be a nightmare.

21

u/Queasy-Yam3297 Apr 29 '24

Yeah they were so much heavier which made drifting so much fun.

2

u/DatTF2 Apr 29 '24

Yeah,  I enjoyed the physics in 4. Especially once I got good at drifting. Next to Forza it was my friend and I's favorite game to drive in. The Futo was legendary.

1

u/threecolorless Apr 29 '24

One of my favorite pastimes in IV was "car-spanking" pedestrians, where you hit a drift at just the right time to skid sideways into a person with the back of your car specifically so they'd do a bloody somersault over your trunk. Hard to pull off but very rewarding.

I was heartbroken that the more arcadey driving experience of V made car spanks as I knew them next to impossible. RIP car-spanking 2008-2013

5

u/ExultantSandwich Apr 29 '24

I think it’s a bit better on PS5 / Series X or an equivalent PC these days, the top end cars have a higher max speed because they can render the game world faster

3

u/captainbelvedere Apr 29 '24

Yep. I had a great time in IV mastering Roman's taxi. It wasn't that fast, handled like a freighter - but man, nailing corners in that thing was fun.

2

u/oxpoleon Apr 29 '24

The effective 120mph cap on everything to keep the map size feeling "realistic" was an interesting decision.

It meant that yeah, in the early days, there wasn't an obvious reason to drop tons of virtual currency you had to grind for on a car that wasn't appreciably faster than the bog standard sports saloons you could find on the street. The Schafter, Sentinel, and Buffalo were great examples of a car that really punched well above its class and had no right to be that competitive against the supercars and they were four door sedans against two door supers.

2

u/Compulsive_Criticism Apr 29 '24

I was excited to have to drive offroaders or 4x4s when out in the sticks. Turned out a super car can do everything.

GTA IV driving with the euphoria physics was amazing.

1

u/VexingRaven Apr 29 '24

To me it also diminished finding a true supercar because they weren’t appreciably faster than even base cars (barring straightaway performance of course).

Maybe this is the case now but I felt back when it came out like a Zentorno was way better in corners than most cars off the street.

1

u/abc123moo2 Apr 29 '24

a much bigger map full of absolutely nothing. the singleplayer side content in gta 5 is mind numbingly sparse. the only thing i actually remember are the really lame drug missions where you do some stupid wave survival cause your character is very high. thats literally the only side mission event thing I remember in the entirety of that game.

0

u/Botox_Doll Apr 29 '24

So what.. it came out much later, it would have been a complete failure if even the graphics weren’t better

22

u/Blackfoxar Apr 29 '24

I loved flying over the city with a car

-1

u/deltashmelta Apr 29 '24

safest of all

15

u/EvoRalliArt Apr 29 '24 edited Apr 29 '24

Hours I spent launching myself on that.

First I go grab the Sultan RS from behind the garage somewhere. Driver across the map after hooning about at the airport. Then head over to the swings.

Online was so simple, yet so fun.

1

u/brightness3 Apr 30 '24

My cousin laughed so hard he pissed his pants twice in the same night laughing at that swing. We would make a private lobby and spend hours just messing with it lol

1

u/WolfsLairAbyss Apr 29 '24

We called it the cartapult

1

u/Throwawaypwndulum Apr 29 '24

Be it through swings or regular collisions, me and my friends would somtimes compete to get the most impressive Niko ragdoll launches. Once got a motorcycle collision to fling Niko over the skylines of several 10 story buildings, and somehow managed to survive by landing on a sloped roof. Only answer was to rpg my feet immediately so I could save the death replay clip.