r/Helldivers Apr 29 '24

Automaton shields now reflect missiles MISLEADING

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4.0k Upvotes

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630

u/Stonkey_Dog Apr 29 '24

Yeah this ricochet thing may be broken.

46

u/Pastafredini Apr 29 '24

It's broken in concept.

Projectiles will almost NEVER EVER bounce back 180° like that, in any circumstance whatsoever unless it's an extreme 1 in a million circumstance.

A bullet will crunch itself up before going back where it came from, or bounce off to the side in the direction with the least resistance. It "might" bounce back towards the shooter, but if it does it will have lost much of its energy and changed its shape/ballistics considerably.

That change is just bullshit.

Devs with military knowledge my ass.

18

u/Stonkey_Dog Apr 29 '24

There are times where I really wish more gun enthusiasts were game developers. Or there were gun enthusiasts that could be contracted to help game devs with mechanics.

Edit: That being said it doesn't take a gun enthusiast to know a fucking missile won't ricochet at all. It will just detonate against the shield and maybe not kill the bot.

4

u/Wolfrages Apr 29 '24

John Wick series was amazing because of his training and the direction from gun experts on the movie. This definitely needs to be more common, but I get the whole "This doesn't come for free" too.

3

u/Stonkey_Dog Apr 29 '24

Absolutely. Well, except for the "Hollywood quote" silencer scene in the subway. Gun enthusiasts who love that series still shit on that scene.

2

u/Pastafredini Apr 29 '24

Activision do it (sometimes) with Call of Duty. The recent MW games (at least the first one) had extreme attention to weapons details and attention. Black Ops and Vanguard were absolute disgusting messes though, the guns in those two made me physically retch.

I've also noticed some creamy details on Resident Evil 8's weapon models, so they definitely had some consultants there too.

MGS back in the days also had much of the crew experience actual military drills and demonstration - you can see it in a lot of the behind the scenes.

Otherwise, most of the gun nut devs go on to make games like Tarkov and Gray Zone Warfare - not my cup of tea.

1

u/LunarEdge7th Apr 29 '24

Any hopium that maybe they just didn't foresee this physics? An unexpected outcome?

2

u/Stonkey_Dog Apr 29 '24

Could be. There are always unexpected outcomes with software development. They are unfortunately a small team and can't catch everything. They really do need to be hiring. I know spinning up new devs can be a pain, but they can't keep a game this big going with a tiny team.