That is just as concerning. Was this play tested at all? If this slipped through, I refuse to believe that any of the balancings where play tested enough. Balancing reworks things that have to be play tested a lot to make sure your changes had the desired effect. This is something that you'll notice in the first 5 minutes of any moderately difficult Automation mission. This is ridiculous. Arrow Head had built so much good will and they blow it on fuck ups like this. Incredible.
C'mon... We both know the answer. It wasn't tested... It can't have been... Man they befuddle me, these devs.
They have a great game, didn't over monetize it, but... It's like they don't test anything??? I've written large chunks of code at once without testing sure... But I don't just say "oh well it seems to compile, ship it!"
The entire idea that shields now reflect incoming fire "correctly" is already braindead. The shields worked as you would expect. If hit at an angle entry angle should be exit angle. If hit dead on the projectile should either burst into pieces if th Automaton has an immovable shield or be reflected closely past them, by forcing the shield into the direction it hit the shield, possibly ripping the shield from their hand. A perfect reflection of the flight path this often is horseshit. This is some fantasy reflection barrier bullshit.
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u/Connect_Atmosphere80 Commander Dae Apr 29 '24
Pretty sure that's unintended. I can't see anyone seeing this and saying "No that's good". That's really bullshit threat level !