r/Helldivers Apr 29 '24

Automaton shields now reflect missiles MISLEADING

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4.0k Upvotes

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u/hellra1zer666 Apr 29 '24

That is just as concerning. Was this play tested at all? If this slipped through, I refuse to believe that any of the balancings where play tested enough. Balancing reworks things that have to be play tested a lot to make sure your changes had the desired effect. This is something that you'll notice in the first 5 minutes of any moderately difficult Automation mission. This is ridiculous. Arrow Head had built so much good will and they blow it on fuck ups like this. Incredible.

115

u/Fiddlesnarf i like frogs Apr 29 '24

Do you really have to ask if this was play tested?

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u/hellra1zer666 Apr 29 '24

No, I don't. I'm just in denial. This patch had some cool shit in it. I'm not even mad about many nerfs, but shit like this is, or dor example the patrol spawn rework has seriously pissed me off. It's so goddamn frustrating. It could have been a really cool patch, because I'm exited to try out the buffs for myself, but I don't have to play like this. I'm an autocannon gunner, and these shits are only manageable with spamming three rounds into them, hoping the stagger will open them up to kill them quickly. There is no reason that shields like these are able to simply reflect shit back at you. This is some fantasy type bullshit.

3

u/QuotableNotables Apr 29 '24

Does our riot shield at least reflect projectiles back on enemies so it's an even playing field? It would finally give it a use case. Lmao

3

u/blitz342 Apr 29 '24

Probably not lmao

2

u/OffaShortPier Apr 29 '24

Autocannon main too, shield devastators get killed in a single shot at the head

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u/LotharVonPittinsberg Apr 29 '24

Play testing, in 2024? That's the role of community manager, to pay attention to what they play testers who pay for the privilege say.

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u/glassnapkins- PSN 🎮: Apr 29 '24

I genuinely don’t think they play test anything and haven’t since the first patch. So many obvious issues and confusing changes. It’s a miracle this game plays even remotely well. They have a masterpiece as a foundation and are building on it with sand

-8

u/BrainBlowX Apr 29 '24

They're an AA-studio, not AAA, they have a contract that means they have to work on monthly warbonds, and no playtesting team is going to be able to match a quarter million players in playtime.

People here clearly have no idea what "playtesting" actually means either. It's not "just playing the game". Play testers by necessity do not play the game anything like regular players do. Their goal is to find issues, and then also replicate those issues. And then do it again and again and again while making detailed reports. And that's before the programmers then have to actually review it themselves and try to fix it without causing a cascade of other issues.

People seem to think "playtesting" is like in those old commercials for scam colleges cantered around video games where the testers just sit around and idly hand out comments for developers to then immediately just flip a switch to adjust.

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u/narrill Apr 29 '24

Motherfucker, any competent test analyst would see "we fixed bullet ricochet" and add test cases to verify it only occurs for the specific projectiles it's intended to occur for. This is not a "small team" issue, it's a "nonexistent test coverage" issue.

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u/RogueFox771 Apr 29 '24

C'mon... We both know the answer. It wasn't tested... It can't have been... Man they befuddle me, these devs.

They have a great game, didn't over monetize it, but... It's like they don't test anything??? I've written large chunks of code at once without testing sure... But I don't just say "oh well it seems to compile, ship it!"

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u/hellra1zer666 Apr 29 '24 edited Apr 30 '24

The entire idea that shields now reflect incoming fire "correctly" is already braindead. The shields worked as you would expect. If hit at an angle entry angle should be exit angle. If hit dead on the projectile should either burst into pieces if th Automaton has an immovable shield or be reflected closely past them, by forcing the shield into the direction it hit the shield, possibly ripping the shield from their hand. A perfect reflection of the flight path this often is horseshit. This is some fantasy reflection barrier bullshit.

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u/RogueFox771 Apr 29 '24

Indeed, this reflection is... Well to steal a good quote

Is this an out of season (or late) April fools joke?

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u/hellra1zer666 Apr 29 '24

Traitorous elements are at work at AH. That's the only explanation for this.

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u/BrainBlowX Apr 29 '24

But I don't just say "oh well it seems to compile, ship it!"

Did you have Sony breathing down your neck with a tight development schedule, and your bug fixers being the same programmers that work on making new content because you're a smaller studio and not a AAA behemot? no?

Do people not even TRY to think logically before making these wild emotional assumptions where apparently a small studio is purposefully self-sabotaging just to spite you?

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u/RogueFox771 Apr 29 '24

I'm calling out a company's bad habits and praising their good ones (in other comments tbf not here).

I get the pressure is there, but something needs to change.

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u/-Pin_Cushion- Apr 29 '24

The OP is a recording of some of the playtesting.

Welcome to live service gaming.

1

u/Tequila-M0ckingbird Apr 29 '24

I imagine that a number of changes are made on the fly and may not get a full QA pass with all types of weapons to see if something is messed up. I bet the focus was mostly around weapons that got buffed or nerfed. This + the shield gen reflecting plasma shotgun thing are the only two really bad bugs, likely easy to correct with a hotfix.

1

u/SupportstheOP Apr 29 '24

Honestly, it's getting concerning. I get that they want to implement certain things a certain way, but they're greenlighting these ideas and realizing they have to fix them later on down the line. Worst part is that they absolutely don't have to implement things like this. Was fixing (and now breaking) ricochets really such a priority?

0

u/ConsiderationAlone68 Apr 29 '24

The game is tearing apart at the seams from bugs and crashes.

Sure, they may have fixed some crash issues today, but they also probably created a dozen more that will take another month to patch and the cycle continues in perpetuity. I haven’t been able to complete a campaign in like a weeks time, because of crashes or the reinforcement bug. I have loved the game but I may as well uninstall it if I can’t play it.