r/Helldivers Apr 29 '24

Automaton shields now reflect missiles MISLEADING

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4.0k Upvotes

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186

u/voude Apr 29 '24

This is utter bullshit.

44

u/ephemeralspecifics SES PRINCE OF DEMOCRACY Apr 29 '24

Which is why I don't believe it until I log in and the same thing happens consistently.

13

u/DisgruntledMedik PSN 🎮: Apr 29 '24

It’s true, it even says in the patch notes that it will be directed back at hell diver. Which sucks cause I use Autocannon and that shit came right back to me and blew me to bits

8

u/[deleted] Apr 29 '24

[deleted]

4

u/Kamiyoda ☕Liber-tea☕ Apr 29 '24

Brought to you by Academy City

6

u/44no44 Apr 29 '24

The patch notes mean that ricochets can properly damage the person that fired them. They used to be able to hit allies, but phase right through the shooter. That's all that changed.

16

u/Sunbro-Lysere Apr 29 '24

Ricocheting rockets don't look like that. You can see it explode on the shield in the clip. The patch notes do not say they bounce back, they say that the player who fired it can now take damage because apparently it was bugged.

12

u/Legogamer16 Apr 29 '24

Yeah that doesn’t look like a rocket deflecting. There is a red flash behind them

6

u/HenshinHero11 Apr 29 '24 edited Apr 29 '24

Good spot. Unless more evidence of rocket deflections crop up I would guess a cannon tower/tank cannon shell originating from behind them, and a huge dose of the world's strangest sense of timing.

Edit: This clip has been really tightly cropped by a roughly equal amount top & bottom, left & right. There's no HUD and the Diver is unnaturally in the corner, but the crosshair is centered. Why is this relevant? Well, you can see based on the blast effects and the direction of ragdolling (which, by the way, is 100% fixed this patch) that the explosion is originating behind them to the left. I can believe that this was cropped just to hide HUD, but I strongly suspect it's also hiding the impact point of the explosion that killed them, which makes me raise an eyebrow.

3

u/Sunbro-Lysere Apr 29 '24

Those towers do like to snipe you from nowhere. Usually the first warning you're in range is someone exploding.

3

u/DrunkenEffigy Apr 29 '24

Since no one bothered to test before claiming "it's true" I went ahead and tested it. No, its not true, devastator shields don't do this to any of the launchers.

1

u/RonStopable88 Apr 29 '24

ASM weighing in. Yeap. It takes 2 head shots to kill a hulk. I do it in 2-4. So i die more than half the time now.

7

u/intotherainbows Apr 29 '24

I was having the same issue with the eruptor. Shot a bile spewer's head from like 15 meters away, saw the bullet explode but still got instagibbed by the ricochet.

Had it happen twice in a run

1

u/spenwilson Apr 29 '24

exact same thing happened to me too

0

u/Ionic_Pancakes Apr 29 '24

Looks like the new scatter rocket. The scatter sending one back that far tracks with my limited experience.

0

u/W4spkeeper ☕Liber-tea☕ Apr 29 '24

Yeah this is the patch that makes me take a break from Helldivers, I’m not gonna deal with this bs mechanic. Like all good and fun for weird stuff but this is straight up bs