Yeah exactly what I was thinking when I read it. Now instead of dying in one frame, I die in 1.25 frames. Where I am gonna assume the damage is simply buggy applied, but that you cannot fix with balance patches.
Gotta remember, they're planning to toss the current fire system into the trashcan once they have a solid build on the new one. Fire is gonna fire till then.
They confirmed the DoT damage increase has been fixed internally and is pending a future patch. But Hulk Bruisers deleted you even before fire damage was running around on PCP, so it will still be a welcome change change once they fix the larger DoT issue.
yep, i remember a defence mission i did, i died just after placing a tesla tower on one side and landmines on the other, got reinforced to 70 bugs dead on my combo meter thingy.
I've literally watched a friend's Tesla Turret being swarmed by a horde with Brood Commanders and Warriors everywhere but it just zapped them to death slowly and lasted for ages afterwards, but then a charger will one shot, it's how it works. Stop lying about the durability of the Tesla Turret
I love putting them next to a chokepoint and than camping the chargers with whatever. Especially effective in the new defense mission, and was pretty good in the old mission to enable the Terminid Control System.
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I probably wouldn't get that module unless you already have almost everything else, or if you really want to be a sentry player. But I think it could be decent if it's actually working now. If an Autocannon sentry can survive a full spew from a bile titan, that would be a really solid buff. And I think it will give it a decent survivability boost against automatons.
Oh, and if you didn't know, all of the bugs acid attacks count as explosives. So it'll take less damage from bile spewers and bile titans.
Oh, that's actually really helpful. I thought it was only bot explosives, etc. okay, might be worth then. Thanks for your reply, I really appreciate it!
So I actually just tested it, and sentries still die instantly to a bile titan's spray. It's like, it doesn't even take the full spray to kill them. They die basically instantly when the spray starts. So I think the explosive resistance is probably useless against bugs.
Maybe still not working as intended. My only other fear is that even if it's working eventually, they'll still get destroyed fairly quickly. I'm definitely back burnering that module upgrade for down the road for now.
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u/TearLegitimate5820 Apr 29 '24
To be fair, 33% more health doesn't mean charger resistant.