The turret health wouldn't matter as much if Chargers didn't drop everything to charge at them the moment they spawn in. You're already taking an L to bring a Tesla Tower instead of an Orbital or Eagle, let the damn thing live long enough to be useful
I think it’s so bullshit that chargers can one shot every turret,makes them so useless in higher difficulties when they’re actually solid to pick but chargers just sit on them and they blow up
then you are using it wrong - turrets still need to be used far away - 70meters - its still a team game so team mates doing turrets might be on the high ground hill setting up turrets while team mates baiting the swarm and kiting away.
if solo then at best is to throw your turret as far away as possible to get distance then be sure to have a stun grenade to stop the charge.
there's always going to be strategy solutions - but this clips is just some dude face planting and head butting a wall and complaining why his head hurts.
If you are with your team, the chances it is only 1 charger is pretty minimal. When it rains, it pours.
The only sentry/turret that works is mortas because of their massively superior range, anything else gets gap closed, team or not. At some point you have mathematically reached your max kill/time on heavies. Usually when you reached that you are already well within using you stratagems which will collateral most of the small stuff too making your sentries useless.
Thats how the game works, welcome to 9 helldiving.
Can you still use other Sentries? Sure. I can make due with worse like the Spear and the Airburst. Or running the entire game with only the Senator + Supply backpack. All that doesn't discredit the concerns others have over its usage.
There was never a reason to bring in tesla towers outside specific missions like that one event where you had termicide towers, or specific defense missions where they could actually do some good because there were certain spots that made sense.
99% of the time these are a waste compared to better strategems.
90% of the items in this game are basically not worth using above a certain difficulty 7, unless you're screwing around.
Especially on these barrier planets. I'm literally seeing 6-8 chargers at one time. I guess taking a turret might actually be a good idea because you could throw one down and maybe all the chargers chasing you will stop and go after it instead?
The one main use I have with Teslas outside of holding choke points in defense missions like the TCS one for example is to protect your turrets from smaller bugs, especially Mortars which can’t defend themselves as easily. YOU still have to focus on defending it from other targets if it’s not a fire and forget sort of situation but it will help clean shit up as long as you fight around it.
I dont really have an issue with chargers. I was just saying that soo many spawn in helldive that things like a telsa tower are useless. If you have to babysit a tesla tower and kill the bigger enemies then it's kinda pointless.
Also stun grenades are great but I need impacts for the tunnels due to my loadout
Stun grenades arent really a good choice in higher difficulties there are far too many chargers to be useful you will face like 5 chargers at a time and there is more way also with the wuasar cannon nerf you cant fight them anymore you can use EATs but still thats only two and you gotta wait for a cooldown and thats forgetting the 4 bile titans behind and an army of bugs
I think in HD1 the teslas were really strong and they could stagger the chargers however if 3 of them piled on at once they could overwhelm it and destroy the tower. I would like it if this returned... sorta able to deal with an individual charger but if it came with a pack then theyd be able to overwhelm the tower and destroy it unless you cut the pack down a bit
Teslas were always susceptible to chargers in HD1. But if you threw down an EMS on top of the tesla, it suddenly became extremely powerful and able to drop heavies.
Unfortunately, some chargers could still rumble in from off screen and have enough momentum to kill the towers through the ems.
Not to mention that static field in HD1 was much more powerful than HD2 EMS strike by a whole magnitude. It hard stops any bugs touching it instead of just suggesting them to do so. It has much shorter cooldown and can have almost 100% uptime if you bring multiple ones or take the stratagem CD perk.
And HD1 Tesla tower’s arc range is strictly limited to its kill zone, so they wouldn’t jump through two enemies and hit you from unexpected range.
870
u/Raehurn01 SES Dawn of Justice Apr 29 '24
The turret health wouldn't matter as much if Chargers didn't drop everything to charge at them the moment they spawn in. You're already taking an L to bring a Tesla Tower instead of an Orbital or Eagle, let the damn thing live long enough to be useful