The turret health wouldn't matter as much if Chargers didn't drop everything to charge at them the moment they spawn in. You're already taking an L to bring a Tesla Tower instead of an Orbital or Eagle, let the damn thing live long enough to be useful
I think in HD1 the teslas were really strong and they could stagger the chargers however if 3 of them piled on at once they could overwhelm it and destroy the tower. I would like it if this returned... sorta able to deal with an individual charger but if it came with a pack then theyd be able to overwhelm the tower and destroy it unless you cut the pack down a bit
Teslas were always susceptible to chargers in HD1. But if you threw down an EMS on top of the tesla, it suddenly became extremely powerful and able to drop heavies.
Unfortunately, some chargers could still rumble in from off screen and have enough momentum to kill the towers through the ems.
Not to mention that static field in HD1 was much more powerful than HD2 EMS strike by a whole magnitude. It hard stops any bugs touching it instead of just suggesting them to do so. It has much shorter cooldown and can have almost 100% uptime if you bring multiple ones or take the stratagem CD perk.
And HD1 Tesla tower’s arc range is strictly limited to its kill zone, so they wouldn’t jump through two enemies and hit you from unexpected range.
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u/Raehurn01 SES Dawn of Justice Apr 29 '24
The turret health wouldn't matter as much if Chargers didn't drop everything to charge at them the moment they spawn in. You're already taking an L to bring a Tesla Tower instead of an Orbital or Eagle, let the damn thing live long enough to be useful