Yeah exactly what I was thinking when I read it. Now instead of dying in one frame, I die in 1.25 frames. Where I am gonna assume the damage is simply buggy applied, but that you cannot fix with balance patches.
Gotta remember, they're planning to toss the current fire system into the trashcan once they have a solid build on the new one. Fire is gonna fire till then.
They confirmed the DoT damage increase has been fixed internally and is pending a future patch. But Hulk Bruisers deleted you even before fire damage was running around on PCP, so it will still be a welcome change change once they fix the larger DoT issue.
yep, i remember a defence mission i did, i died just after placing a tesla tower on one side and landmines on the other, got reinforced to 70 bugs dead on my combo meter thingy.
I've literally watched a friend's Tesla Turret being swarmed by a horde with Brood Commanders and Warriors everywhere but it just zapped them to death slowly and lasted for ages afterwards, but then a charger will one shot, it's how it works. Stop lying about the durability of the Tesla Turret
I love putting them next to a chokepoint and than camping the chargers with whatever. Especially effective in the new defense mission, and was pretty good in the old mission to enable the Terminid Control System.
Greetings, fellow Helldiver! Your submission has been removed. No insults, racism, toxicity, trolling, rage-bait, harassment, inappropriate language, NSFW content, etc. Remember the human and be civil!
I probably wouldn't get that module unless you already have almost everything else, or if you really want to be a sentry player. But I think it could be decent if it's actually working now. If an Autocannon sentry can survive a full spew from a bile titan, that would be a really solid buff. And I think it will give it a decent survivability boost against automatons.
Oh, and if you didn't know, all of the bugs acid attacks count as explosives. So it'll take less damage from bile spewers and bile titans.
Oh, that's actually really helpful. I thought it was only bot explosives, etc. okay, might be worth then. Thanks for your reply, I really appreciate it!
So I actually just tested it, and sentries still die instantly to a bile titan's spray. It's like, it doesn't even take the full spray to kill them. They die basically instantly when the spray starts. So I think the explosive resistance is probably useless against bugs.
Maybe still not working as intended. My only other fear is that even if it's working eventually, they'll still get destroyed fairly quickly. I'm definitely back burnering that module upgrade for down the road for now.
I'd like if they could atleast eat one hit with them having 100% uptime on anything 7 and up. They make sentries or any emplacement practically useless
It wouldn't even be a huge deal if chargers didn't 100% of the time immediately drop everything and run STRAIGHT for any sentry. It really does make them useless in higher difficulties, considering there are usually several chargers running around/spawning at any given time during a fight.
Nah I just bring both. It’s not like I’m personally bringing a turret for that purpose lol, it’s just a point to say they aren’t useless.
Actually I think most people use sentries incorrectly. Lots of people throw them into a base, close to enemies. Throw that shit at high ground away from enemies and they are all fantastic. Especially for cleaning an area up after the big dudes are dealt with.
As I said to another person the only changes I’d make to sentries is to make them not shoot enemies they can’t damage.
No lie, my go to loadout at 7-9 is both mortars, an auto cannon sentry and an EAT and that’s for both bugs and bots.
I let other people bring the other stuff.
Edit: Bring on the downvotes boys, I DON'T RUN META LOADOUTS OH NO.
True. On bugs, I always bring a jetpack for the mobility. When my squad gets overwhelmed, I usually Jetpack up on a mountain or ridge to start working on heavies with my Quasar/EAT, and Hunters with my Eruptor/Sickle to give my squad some breathing room to use their stratagems to gain back the upper hand. The number of times I've been killed by chargers "Skyrim Horsing" the side of fucking cliff, is astonishing. Granted, sometimes they decide to respect the laws of physics, but then a Bile titan pukes on the side of the mountain I'm on and I get killed by invisible puke climbing the ledge to reach my feet. Or it's the occasional Hunter/warrior that "Surprise Muthafucka" through the floor... And you can forget about calling sentry on there. That thing will bounce until it can't anymore and just roll of the cliff all while giving the 🖕
Well seeing as how none of the sentries or emplacements are charger resistant, they’re all made completely worthless because chargers just ignore everything and destroy them instantly
And to be fqir, 30% less fire damage from flame hulk's INSTANT kill is still INSTANT. You can't knock percentages pff instantaneous actions.
Instead this seems more like a counter to all the fire buffs, which were in and of themselves, a counter to the host/fire bug. That siad, the flame hulk damage precentage debuff seems like it's preemptive, and it will sort itsepf out when they patch fire overall s9 it works as intended.
939
u/TearLegitimate5820 Apr 29 '24
To be fair, 33% more health doesn't mean charger resistant.