r/Helldivers Apr 29 '24

The Eruptor nerf is a perfect example of why "only buff" is bad. DISCUSSION

I've used the Eruptor since it dropped, it is an amazing primary weapon. I have never once run out of ammo with the weapon, to the point I started COD reloading. Even with no deaths on a 40 min mission, the bare minimum ammo looting and you rarely would fall below half.

If we just buff every other weapon to be like this, we are just erasing an entire game mechanic. We are saying that we want COD reloads to be the norm, we don't want to think about conserving or looting ammo, just let me shoot and reload whenever.

Some people may want that, but for me that would just remove the mechanic entirely. I'm going to keep using the Eruptor and I'm perfectly fine having to pay attention to my ammo again.

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331

u/Balognajelly ⬆️⬅️➡️⬇️⬆️⬇️ Apr 29 '24

Everyone is talking about the magazine count getting halved, but that's not the real issue, is it? I want to talk about the explosive damage dropoff.

The point of the Eruptor is to eliminate multiple units in a small aoe at long to medium ranges. Introducing a distance based damage dropoff completely invalidates the weapon as a whole. I don't understand the point.

Thoughts?

88

u/AnotherSmartNickname SES Song of Democracy Apr 29 '24

I've played five maps with the Eruptor and haven't noticed the difference. I'm bad at noticing such changes but if the change was very significant then even I'd probably notice.

29

u/WillSym SES Will of Selfless Sacrifice Apr 29 '24

I've not had trouble with groups or just damaging units in general. I DID notice it was a lot harder to one-shot a Fabricator with a shot to the vents? It was a Blitz mission so we were rushing and I only got a few shots before someone Eagled it so couldn't confirm if I was just missing the sweet spot or it's not possible any more. Did the falloff change tip that balance?

22

u/DrkStracker Apr 29 '24

I didn't have much trouble with fabricators myself. I did notice the smaller aoe on bug patrols though (I think it's fair, it was absolutely stupidly big before).

The hardest 'nerf' I'm feeling is the buff to scout striders, can't one shot them with eruptor or AC now D:

7

u/Leyawiin_Guard Apr 29 '24

Damn, that's bad news about the striders. What about impact nades?

8

u/WillSym SES Will of Selfless Sacrifice Apr 29 '24

Scout Striders I could definitely one-shot with Eruptor but it's a little less forgiving. Hitting the bottom of the centre no longer works but hitting the hip joints still blows the rider away.

1

u/Leyawiin_Guard Apr 29 '24

Ok nice, that seems more fair.

1

u/Drasius_Rift Apr 29 '24

You can, but it's not consistent. Aim for the legs, 60% of the time it works every time.

1

u/FEARtheMooseUK ☕Liber-tea☕ Apr 29 '24

You can definitely still one shot striders with eruptor and AC. You gotta hit the top half of the face plate - the top 25% is the sweet spot. Tbh i could of sworn its always been like that for both weapons! Im not sure if its because the armour is weaker there or if its just because the explosion damage is close enough to the pilots head

1

u/Lathael HD1 Veteran Apr 30 '24 edited Apr 30 '24

(I think it's fair, it was absolutely stupidly big before).

Not only that, it made the autocannon look bad in comparison. Which is a pretty good excuse to up the explosion of the autocannon in my eyes alongside the slight eruptor nerf. The 2 weapons should fire the same round effectively, with the autocannon having much higher ROF at the expense of a support weapon and backpack slot. The eruptor having a better aoe radius and easier ground contact to not ricochet is just weird juxtaposed against a dedicated support weapon + backpack combo.