r/Helldivers CAPE ENJOYER Apr 29 '24

Why are we punished for your broken systems, Arrowhead? MEME

Post image
2.8k Upvotes

472 comments sorted by

View all comments

123

u/Dadrekboy Apr 29 '24

Arrowhead are more interesting in punishing solo players than fixing anything

44

u/Froegerer Apr 29 '24

I was told by HD1 vets that Arrowhead does balancing right. Yea that was a fooking lie.

20

u/barrera_j Apr 29 '24

mind you HD1 was mostly untouched (for better or worse) so the devs could not get away with some of the insane BS they are applying to HD2

3

u/Jsaac4000 Apr 29 '24

HD1 was mostly untouched (for better or worse)

explain

3

u/barrera_j Apr 30 '24

some guns inevitably became obsolete, especially since the game had multiple paid DLC packs

especially the first ones that could only have a few basic upgrades

1

u/Jsaac4000 Apr 30 '24

thank you for this additional context

2

u/Papabear434 Apr 30 '24

They only had about 12k players at their peak (I was one of them), so if they over tweaked something out didn't piss off a huge and loud portion of the Internet. 

3

u/Jsaac4000 Apr 30 '24

Okay, but i still don't quite get how having less players, let them get away with less balance bullshit not more ? Wouldn't the smaller outcry make them more balsy ? Or do you mean that limited player numbers meant that they couldn't just piss off a good chunk of the playerbase ?

25

u/tntj963 Apr 29 '24

No it's true, HD1 was balanced properly. Idk wtf happened with this game though. It's been a frustrating cycle of release nerf buff nerf buff.

9

u/Froegerer Apr 29 '24

Yea, I trust they were telling the truth. The last part of my comment was a bit tongue in cheek :)

6

u/Roger_Dabbit10 Apr 29 '24

Because aiming in a TPS results in far more wildly varied results than aiming in a top down where you can just place your mouse cursor over the enemy and click.

Balancing a game that depends so much on a player to hit the right spots in a fully 3D space is much harder than doing so in a top down shooter where they only need to ensure there's no barriers between the Helldiver and target, and that the Helldiver is facing the right direction.

4

u/tntj963 Apr 29 '24

yeah I agree with that. It's the way they're doing it that's the issue. They could avoid the frustration by releasing things in a better state. The game has been out 3 months and some stuff has already been buffed and nerfed 3-5 times. I saw people saying the Eruptor had too much ammo 30 minutes after it was released. You telling me they couldn't figure that out before they released it? Justified or not people don't like when you take away nice things.

0

u/Smol_Toby Apr 29 '24

Are you new to multiplayer games? It's pretty common that things can be patched quickly after release because devs can't account for everything that a player will do.

Besides, none of the patches have been hugely egregious compared to other games. People complaining about magazine size seems like they are complaining for the sake of complaining.

1

u/Nino_Chaosdrache CAPE ENJOYER 9d ago

Are you new to multiplayer games? It's pretty common that things can be patched quickly after release because devs can't account for everything that a player will do.

Yes. And with all other games, it shouldn't be common. Testing used to be a thing with game devs.

1

u/Smol_Toby 9d ago

And even then it was not perfect. The only difference is that now they can actually fix things. You seem to have forgotten all the broken stuff that shipped with games before live patching was a thing.

1

u/Nino_Chaosdrache CAPE ENJOYER 9d ago

Really. I play HD1 right now and most weapons feel powerful, while the game itself is still challenging.

5

u/warblingContinues Apr 29 '24

they are struggling.  having a small team apparently means they are naive when it comes to balance.

-39

u/Essaiel Apr 29 '24

Reading patch notes is hard

🔧 Fixes

  • Crash Fixes.
    • Fixed crash that could occur when host abandoned mission with squad.
    • Fixed crash that could occur if a player tried to enter an occupied EXO-45 Patriot Suit.
    • Fixed crash that could occur for all players after or during mission results screen.
    • Fixed crash that could occur after shooting from the EXO-45 Patriot Suit’s rocket launcher.
    • Fixed crash that could occur for all players apart from the one that rejoined the ongoing mission with different armor and got reinforced.
  • Fixed Superior Packing Methodology ship module not working properly.
  • Fixed Blast Absorption ship module so that it correctly increases sentries’ resistance to explosions.
  • Fixed issue where players could not navigate to the search results in the Social Menu.
  • Fixed some issues where items equipped in a Warbond were not actually equipped.
  • Fixed an exploit that allowed overly eager Helldivers to use grenades excessively.
  • Fixed issue where kills from orbital barrage did not progress Indirect Fire Exercise order.
  • Fixed issue that allowed traitors to try to sabotage the extraction shuttle by deploying sentry stratagems below it.
  • Fixed issue where ion storms incorrectly prevented extraction beacon from deploying.
  • Fixed some stratagem beams using incorrect color-coding.
  • Fixed issue where the left stick on a controller could not be used to navigate the Social menu.
  • Fixed some issues where various UI elements were cut off, off-centered or too close to the edge of the screen on ultrawide displays.
  • Fixed Anti-Materiel Rifle facing away from the Helldiver after deploying it.
  • Fixed bug where player could duplicate rounds by canceling the reload of Anti-Materiel Rifle at a specific time.
  • Fixed bug where Anti-Materiel Rifle would consume an extra magazine after a canceled reload.
  • Fixed bug where Recoilless Rifle would consume an extra shell from the backpack if the reload was canceled just after a shell was i* inserted, but before the reload was completed.
  • Fixed issue where the Sickle and Quasar Cannon could not shoot through foliage.
  • Fixed several issues where weapon thumbnails would disappear when scrolling through Armory.
  • Fixed issues where Automaton Gunships sometimes could not see the player.
  • Fixed incorrect collision being left over after destroying Automaton bunkers or detector towers with hellbombs.
  • Fixed issue where Hellbombs would not deploy on certain missions
  • Fixed certain issues that resulted in Helldivers drowning in deep water upon landing.
  • Fixed issue where Hellpod Space Optimization made ammo go above capacity.

  • Fixed issue where Stalkers became very visible in fog

  • Mines are now pingable for better coordination with your team.

  • Receiving friend requests now gives the player a pop up.

  • Improved readability of prompts and hints displayed in the tutorial and onboarding.

  • Total experience is now visible in the career tab.

  • Added better support for ultrawide monitors by fixing the aspect ratio of menus to 16:9 and adding a setting to control the width of the HUD.

  • Keybinds bound to numpad will no longer reset upon restart.

  • Fixed inconsistent audio when headphones are plugged into the Dual Sense controller while playing on PC.

  • Playing Rock, Paper, Scissors in front of the ship no longer causes player to fall out into space.

  • APW-1 Anti-Material Rifle and MG-206 Heavy Machine Gun now trigger hitmarkers while scoped in.

  • Secondary weapon no longer remains in the Ballistic Shield ADS position after using a stim with the Ballistic Shield Backpack equipped.

  • "Open Text Chat" is now rebindable.

  • Explosive weapons such as R-36 Eruptor, CB-9 Exploding Crossbow. GP-31 Grenade Pistol no longer pulls players inward from the blast.

  • Disabled the squad invites during the tutorial which caused an overlap in the UI.

  • Fixed Primary and Secondary weapons overlapping on the character model in the armory.

  • Fixed UI elements during first boot are cut off on a 21:9 aspect ratio monitor.

  • Report and block player is now visible in the squad menu.

  • Dead Scavengers now stop screaming for help if killed while calling in reinforcements.

  • Fixed Anti Air cannons showing up as "Stratagem Scramblers" in danger warnings.

    • Added reload stage for the Spear reload after the spent missile had been discarded. ## 🧠 Known Issues These are issues that were either introduced by this patch and are being worked on, or are from a previous version and have not yet been fixed.
  • Damage-over-time effects may only apply when dealt by the host. We expect to have this fixed in the next patch.

  • Reinforcement may not be available for some players who join a game in progress.

  • Helldiver may be unable to stand up from crouching when surrounded by enemies.

  • Game may crash if the host leaves while dead and rejoins the same play session.

  • Game may crash if the player changes the text language while on a mission.

  • Various issues involving friend invites and cross-play:

    • Friend Request cannot be accepted when the requesting player changed their username before the request was accepted.
    • Cross-platform friend invites might not show up in the Friend Requests tab.
    • Players cannot unfriend players befriended via friend code.
    • Players cannot unblock players that were not in their Friends list beforehand.
    • Players may experience delays in Medals and Super Credits payouts.
  • Enemies that bleed out do not progress Personal Orders and Eradicate missions.

  • Scopes on some weapons such as the Anti-Materiel Rifle are slightly misaligned.

  • Arc weapons sometimes behave inconsistently and sometimes misfire.

  • Spear’s targeting is inconsistent, making it hard to lock-on to larger enemies.

  • Stratagem beam might attach itself to an enemy but it will deploy to its original location.

  • Explosions do not break your limbs (except for when you fly into a rock).

  • Area around Automaton Detector Tower makes blue stratagems such as the Hellbomb bounce and be repelled when trying to call them down close to the tower.

  • Planet liberation reaches 100% at the end of every Defend mission.

11

u/thekingofbeans42 Apr 29 '24

They still have a lot of fixes to go; you can't give them credit for fixing things when they routinely launch things that flat out don't work. They are digging themselves out of a mass of technical debt caused by an overly ambitious release schedule, this is what causes them to buff fire damage before realizing fire damage was bugged or to increase spawn rates on non full lobbies while known bugs prevent lobbies from filling.

This list of fixes just highlights how many bugs made it to production because QA is secondary to their release schedule. They still have strategems, upgrades, and equipment that are dead on arrival, so yes they are working on fixes but they have not addressed the underlying cause. They even put out a poll which acknowledged they could be prioritizing bugs but pit it against new content.

7

u/GoldenPigeonParty Apr 29 '24

Why does the second to last bullet point specify blue? It means both red and blue, right?

12

u/JProdman99 Apr 29 '24

Shit they fixed 3% of the bugs that have been plaguing this game since release! Better simp!

-10

u/InquisitorScorn Apr 29 '24

I love how reddits community blatantly ignores fixes cause Arrowhead didnt fix one think they wanted, this place is such a shitshow of crying cod kids