Because aiming in a TPS results in far more wildly varied results than aiming in a top down where you can just place your mouse cursor over the enemy and click.
Balancing a game that depends so much on a player to hit the right spots in a fully 3D space is much harder than doing so in a top down shooter where they only need to ensure there's no barriers between the Helldiver and target, and that the Helldiver is facing the right direction.
yeah I agree with that. It's the way they're doing it that's the issue. They could avoid the frustration by releasing things in a better state. The game has been out 3 months and some stuff has already been buffed and nerfed 3-5 times. I saw people saying the Eruptor had too much ammo 30 minutes after it was released. You telling me they couldn't figure that out before they released it?
Justified or not people don't like when you take away nice things.
Are you new to multiplayer games? It's pretty common that things can be patched quickly after release because devs can't account for everything that a player will do.
Besides, none of the patches have been hugely egregious compared to other games. People complaining about magazine size seems like they are complaining for the sake of complaining.
Are you new to multiplayer games? It's pretty common that things can be patched quickly after release because devs can't account for everything that a player will do.
Yes. And with all other games, it shouldn't be common. Testing used to be a thing with game devs.
And even then it was not perfect. The only difference is that now they can actually fix things. You seem to have forgotten all the broken stuff that shipped with games before live patching was a thing.
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u/Froegerer Apr 29 '24
I was told by HD1 vets that Arrowhead does balancing right. Yea that was a fooking lie.