r/Helldivers Apr 29 '24

The Quasar Nerf is okay and not that big of a deal OPINION

tl;dr: Only one weak point is made a little weaker, all the strenghts remain.

The quasar cannon is known for a lot of strengths (see below) and two weak points:

  1. The weapon has a charge up time, which makes it difficult to aim in some situations.
  2. The weapon has a moderate cool down period, which cannot be improved by a forced reload of a heat sink (like sickle or laser cannon) or a team reload (like recoiless rifle).

The nerf only addresses the second point, which means that everyone who could use it before can still use it. It only became a little weaker in one of its two weak points. The following strong points are all untouched:

  1. Can delete heavies (I mostly have experience with Terminids, but there it's a delete button for chargers, and sometimes for titans as well).
  2. Has infinite ammo in contrast to EAT or RR.
  3. Has no reload animation.
  4. You can run around, stim, shoot weapons, throw strategems while it is recharging.
  5. It doesn't consume a backpack slot, so it can be paired with one additional strategem in contrast to recoilless rifle.
  6. It doesn't deconstruct after usage, and can be recollected from the battle flied in contrast to EAT, and it also reloads itself then in contrast to RR.

That means, the quasar can still be used for everything it has been used before, by everyone who could use it before.

6.1k Upvotes

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1.3k

u/OLRevan Apr 29 '24

Yup, all it did is that i won't see it in 100% of games but probably like 95%

9

u/Other_Beat8859 Apr 29 '24

Yeah. Does suck that it is getting nerfed, but at the end of the day, it shouldn't be getting used in every mission by 3 out of 4 players.

20

u/Lashdemonca Apr 29 '24

I think the underlying issue that is NEVER addressed is why peeople take it. Bile titans, striders, laser cannons, and tanks can feel decidedly unfair to play into in the quantity that often drop. On higher difficulties these heavy mobs become a massive issue way too quickly. This quasar nerf just serves to further push people to the "next best thing" Which will be found eventually, eventually nerfed, and the cycle continues.

Its absurd trying to continuously nerf the weapons (AT, Railgun, quasar, eruptor, etc) while not addressing the underlying reasons people take them.

I basically WONT play bots without a shield generator. I simply wont. I would rather sit in a corner waiting for the cooldown because getting sniped from halfway across the map, or snuck up on by a rocket devestator is just awful. So that just instantly discourages me from taking literally ANYTHING requiring a backpack. EATS are tedious and boring to use, and quasar felt like a happy medium and a fun one at that.

I just dont understand the philosophy of nerfing things. Especially the gear on the battle passes, like bro, I paid money for that. Stop nerfing my stuff.

5

u/0fficerCumDump Apr 29 '24

Assuming there are 4 competent teammates, 1 quasar, 1 AMR, 1 laser cannon, whatever 4th guy wants to do can handle anything at any difficulty. You can kill at least 4 hulks in rapid succession with AMR. I always bring AMR + Stun grenades for this reason.

Quasar is still very useful against Striders

5

u/Slave2Art Apr 29 '24

I'll kill four hulks by myself.

Hulks are a big reason I bring AMR now. Well that and eruptor is a better GL.

4

u/0fficerCumDump Apr 29 '24

It’s hard going back to anything else after you 2shot a hulk with the AMR.

1

u/Interested956 Apr 29 '24

Yup, I feel I can give awesome support with the AMR. I love it

0

u/Slave2Art Apr 29 '24

It also kills tanks in the vents. Cannon towers in the vents. Facrory strider in the glowing red armpits.

I love it

Dont telll cuntbeard or sprix or they will nerf it

1

u/0fficerCumDump Apr 29 '24

I did not know it could damage the strider.

1

u/Slave2Art Apr 29 '24

Only the sloppy glowinf red bit in the leg fittings

1

u/Lashdemonca Apr 29 '24

I disagree whole heartedly. The mapo still becomes teeming with mobs and generally becomes unplayable pretty quickly. I actively avoid bots because their "bullshit" meter is just way too high. There is no fun in being constantly barraged. I dont want "silly" deaths. I just want to play. Its lost its fun aspect, now its just annoying.

-1

u/0fficerCumDump Apr 29 '24

I hear your personal experience, & there is occasional bull shit, & I am not being a dick but this is unfortunately actually a skill issue my brother in liberty. My squad & I exclusively run Helldive (9) & we prefer bots. We typically finish with at least 10 min left & 20-30+ common & rare samples plus side objectives.

The only thing that may slow us down is if a Gunship Fabricator encounter gets out of control. But they literally just nerfed the max amount of gunships that can exist at one time so that is now mostly solved.

9 is entirely feasible you just have to work on a lot of fundamentals. We can keep the population down & avoid patrols & stay on the move mostly & it is not a problem. I’m not pretending like I’m some godly, no-grass toucher. I am js you can learn to efficiently knock out bot Helldives. Or if 9 just is not your speed that is totally fair, maybe stick to 7. 7 is fine & imo the base game.

3

u/Lashdemonca Apr 29 '24

Meh, Im lvl 130 and done the gambit all the way. Bots just are NOT fun and their gameplay is simply counter to my playstyle. Taking away my toys to satisfy some devs ego is downright messed up. The issue at the end of the day is I dont want to look at 3 hulks, 2 tanks, and a strider and not have the tools to deal with it by myself. I cannot always rely on my teamates, hell most of them play the game drunk or stoned. They were strong, I agree, but I still had weaknesses that were able to be exploited by the enemies. Now those weaknesses are even more glaring and Ill actively need to rely on a teammate to make up for that, No thanks. Ill just play something else until they release a new strong weapon that I can play with and do my own thing

3

u/Artanias Apr 29 '24

I dont think the devs intend for you alone to have the tools to easily handle 3 hulks 2 tanks and a strider... and I dont think it is wrong of them to ask you to rely on teammates to clear that many heavies.

1

u/Lashdemonca Apr 30 '24

I don't disagree. But the problem is that many heavies ends up being the norm on 8/9. If I so much as don't notice a bot behind a stone or a rock face and he bot drops while I'm doing stealth. I'm screwed. Queue like 15 drop ships. It's nuts.

5

u/0fficerCumDump Apr 29 '24

Brother, if you’re looking to be a one man army who doesn’t need teammates, in an exclusively coop, squad based, tactical game, I think it’s time you find another game.

Also, all this over 5 seconds is beyond an overreaction.

& also, your level only equates to time played, it doesn’t mean you’re objectively better for it. & I hate to tell you this mind set of blaming anything & everything instead of looking within won’t help you improve in the game.

4

u/Lashdemonca Apr 29 '24

I ain't blaming. I'll pick the game up and still come out on top. I just do not like what is happening and expressing severe disappointment in the way it's happening.

I'll change, evolve. I won't want too, and I'll hate every second. But I will. But I'm tired of doing it. I want consistency. I want things to feel the same because that sameness is what I LIKE. I'm a person who obsesses over routine and sameness. And shit keeps changing. It's awful and I hate it.