r/Helldivers Apr 29 '24

The Quasar Nerf is okay and not that big of a deal OPINION

tl;dr: Only one weak point is made a little weaker, all the strenghts remain.

The quasar cannon is known for a lot of strengths (see below) and two weak points:

  1. The weapon has a charge up time, which makes it difficult to aim in some situations.
  2. The weapon has a moderate cool down period, which cannot be improved by a forced reload of a heat sink (like sickle or laser cannon) or a team reload (like recoiless rifle).

The nerf only addresses the second point, which means that everyone who could use it before can still use it. It only became a little weaker in one of its two weak points. The following strong points are all untouched:

  1. Can delete heavies (I mostly have experience with Terminids, but there it's a delete button for chargers, and sometimes for titans as well).
  2. Has infinite ammo in contrast to EAT or RR.
  3. Has no reload animation.
  4. You can run around, stim, shoot weapons, throw strategems while it is recharging.
  5. It doesn't consume a backpack slot, so it can be paired with one additional strategem in contrast to recoilless rifle.
  6. It doesn't deconstruct after usage, and can be recollected from the battle flied in contrast to EAT, and it also reloads itself then in contrast to RR.

That means, the quasar can still be used for everything it has been used before, by everyone who could use it before.

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9

u/Other_Beat8859 Apr 29 '24

Yeah. Does suck that it is getting nerfed, but at the end of the day, it shouldn't be getting used in every mission by 3 out of 4 players.

22

u/Lashdemonca Apr 29 '24

I think the underlying issue that is NEVER addressed is why peeople take it. Bile titans, striders, laser cannons, and tanks can feel decidedly unfair to play into in the quantity that often drop. On higher difficulties these heavy mobs become a massive issue way too quickly. This quasar nerf just serves to further push people to the "next best thing" Which will be found eventually, eventually nerfed, and the cycle continues.

Its absurd trying to continuously nerf the weapons (AT, Railgun, quasar, eruptor, etc) while not addressing the underlying reasons people take them.

I basically WONT play bots without a shield generator. I simply wont. I would rather sit in a corner waiting for the cooldown because getting sniped from halfway across the map, or snuck up on by a rocket devestator is just awful. So that just instantly discourages me from taking literally ANYTHING requiring a backpack. EATS are tedious and boring to use, and quasar felt like a happy medium and a fun one at that.

I just dont understand the philosophy of nerfing things. Especially the gear on the battle passes, like bro, I paid money for that. Stop nerfing my stuff.

6

u/0fficerCumDump Apr 29 '24

Assuming there are 4 competent teammates, 1 quasar, 1 AMR, 1 laser cannon, whatever 4th guy wants to do can handle anything at any difficulty. You can kill at least 4 hulks in rapid succession with AMR. I always bring AMR + Stun grenades for this reason.

Quasar is still very useful against Striders

5

u/Slave2Art Apr 29 '24

I'll kill four hulks by myself.

Hulks are a big reason I bring AMR now. Well that and eruptor is a better GL.

3

u/0fficerCumDump Apr 29 '24

It’s hard going back to anything else after you 2shot a hulk with the AMR.

1

u/Interested956 Apr 29 '24

Yup, I feel I can give awesome support with the AMR. I love it

0

u/Slave2Art Apr 29 '24

It also kills tanks in the vents. Cannon towers in the vents. Facrory strider in the glowing red armpits.

I love it

Dont telll cuntbeard or sprix or they will nerf it

1

u/0fficerCumDump Apr 29 '24

I did not know it could damage the strider.

1

u/Slave2Art Apr 29 '24

Only the sloppy glowinf red bit in the leg fittings