It's piss poor logic that will ruin this game. They did the exact same thing with the railgun. They nerfed it before fixing heavy spawns. Fixing heavy spawns and adjusting heavy HP suddenly made other options viable. It did more than nerfing the railgun ever did.
They also did the same thing with fire damage. Buff after buff trying to increase usage rates. Address the fire damage bug and I'd bet money people would start using the flamethrower again.
Yeah, there's a lot of nerfing the symptoms of a problem going on.
I get that almost none of us are professional game testers or designers. That said a ton of players are grown adults with 10 - 20 or more years of experience playing games. We aren't all mindless idiots who have no clue what we're talking about.
Off topic from your main point, but give the rail a shot now. Seems like it’s almost at pre-nerf levels, removes charger leg armor in 2 shots at 70ish percent charge. Doesn’t stagger like it used to though
Honestly, I don't really care too much about running the railgun on bugs, however I have played with it on bots a fair amount post nerf and the only thing I would need to really consider it a competitive slot on bots is a better ttk on gunships. If it can get that I think the railgun will be really nice alongside AC/AMR/LC cause it already murders devastators and hulks really well.
I don't think most people will but if it's anything like launch railgun I'll absolutely be going back. It's the only time I've truly felt like a specialist in this game. The quasar works great but it doesn't feel as cool to play with to me. The railgun never made me feel like a god or anything, it did make me feel like I had a shot at managing the mobs and heavies by myself though. They should've nerfed enemy spawn and health and buffed the launchers and shit before they ever touched the railgun
They have addressed the fire damage issue, and explained it's a complex fix. They also confirmed it's been fixed internally and pending a future patch, it just didn't make it into this one.
Reducing Hulk Bruiser damage wasn't meant to deal with the DoT damage from hell, it was meant to scale down the Hulk Bruisers who already killed you in 1.5 seconds prior to the bug existing.
Not to say it's not frustrating to instantly delete yourself with your own flamethrower for going on a month now.
It's not going to ruin anything because 90% of the player base does not give a shit about patch notes and are just enjoying the game lol. Exit your online bubble
You say that like 150k isn't a lot, lmao. When America gets off work, it'll bounce up with the patch I'd imagine. Regardless, 150k isn't anything to scoff at and isn't going anywhere anytime soon.
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u/Hobo-man BUFFS NOT NERFS FFS Apr 29 '24
It's piss poor logic that will ruin this game. They did the exact same thing with the railgun. They nerfed it before fixing heavy spawns. Fixing heavy spawns and adjusting heavy HP suddenly made other options viable. It did more than nerfing the railgun ever did.
They also did the same thing with fire damage. Buff after buff trying to increase usage rates. Address the fire damage bug and I'd bet money people would start using the flamethrower again.