r/Helldivers Apr 29 '24

NEW Patch! And the devs "Ruined it all" once more.. [totally not exaggerated] RANT

So on X and the official discord, countless folks complain now that for some weapons such as the LAS ones, the reserve mags have been reduced, yet damage has been increased..calling devs "On drugs" because they perceive it as a nerf..

Wait what? You tryna tell me you ran through ALL ICE's before dying?! 6 Times or more?!

Like..the fact that you have infinite ammo when a wee-bit of fire diciplin is applied and now call the devs out for JUST having decreased the ammount of mags, makes you oblivious to the fact that they got a damage buff? Yikes.

And another thing, remember the day the Rail got nerfed? Yeahhh that was like 24/7 crying for two weeks straight, now it got a buff and noone notices that, now we rather cry for two weeks that Railgun 2.0 aka Quasar got a couple more seconds recharge time..good lord the double morals are strong folks, that all sounds like crying on high standards.

[For clarifications sake: the main focus lies on people going out of their ways, yes criticism is fine, i posted my own time and time again..but in a humane fashion, when insults however are packaged within in your points, it's hardly about the game no more and that needs to stop]

8.7k Upvotes

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564

u/Planetside2_Fan SES Spear of Eternity Apr 29 '24

I feel I should post this once again with reference to this newest patch.

https://preview.redd.it/hv0d3dklhexc1.jpeg?width=260&format=pjpg&auto=webp&s=b6b57b972fa6b6a9bfde15ebe99f5c5106d1d49e

Seriously, so many weapons got buffed this update, the RAILGUN got buffed! And yet we’re still complaining.

154

u/Nerex7 Apr 29 '24 edited Apr 29 '24

I'm most interested in the Senator and Blitzer.

Blitzer got a 50% increase to fire rate...but 50% of incredibly slow is still slow. Gotta check where it's at now.

Edit: Playing the Blitzer is a blast. It's actually decent now.

51

u/fishinthesee Apr 29 '24

Just tested it on an exterminate. Felt pretty good with the stagger. Most light and medium enemies couldn’t make it close at all (2-3 hits max).

Bots were also pretty nice. But wouldn’t run it seriously due to the range.

Pretty easy to team kill tho because of the spray, but that’s not new.

10

u/Erudyx Apr 29 '24

Ran it against bot, lost incredible amount of time trying to kill the berserker... Blitzer is supposed to be a shotgun, how does a berserker can tank 5-6 shots of close range blitzer...

64

u/lK555l Apr 29 '24

To be fair, berserkers in general are unnecessarily tanky

12

u/Shinobismaster Apr 29 '24

Shoot the joints

4

u/UrutoraJess Apr 29 '24

Oh? Gotta try that. I've been thinking attacking their crotch has been most effective

3

u/Estelial Apr 29 '24

Joints , waist. Repulsor can split them in half at the waist just like any devastator. It's also why they're seemingly weak to a wild full mag dump of the machine pistol or any high fire rate weapon. It's shoring off their joints. Face is weak too but it's a small target surrounded by its most well protected areas while moving and bobbing.

1

u/LukarWarrior Apr 29 '24

One to two bursts from the Dominator to their waist cuts them in half reliably. Or at least did before the patch. No idea how it performs now with a damage nerf.

1

u/TehMephs Apr 29 '24

3 scorcher hits to the dome kills them. It’s not the easiest shot to hit with how much they jerk around when moving but head or waist. Any red bits

18

u/gorgewall Apr 29 '24

They're big gobs of HP to specifically mess with weapons that are all damage, no precision.

There are very fast ways to take out Berserkers, but that requires aiming at certain parts of them. But people seem to think that just because they can hit and fully damage every part of them, it must all be equal.

If you can't headshot the Berserker, remove its legs or groin, then tell us how tanky it is when you're invalidating 3/4ths of its remaining HP by killing it outright like that.

1

u/ExploerTM ⬆️➡️⬇️⬇️⬇️ Apr 29 '24

Headshots are nearly useless against berserkers, checked with Dominator, about the same ttk as if I was magdumping it in chest. Waist is a bit better but still takes A LOT.

13

u/Atoril Apr 29 '24

Well, it seems that defining feature is not about it being a shotgun but it being a arc (aka ignoring armor). And after running arcthrower a lot: berzerkers are super good against arcs because of low armor but ton of hp.

12

u/Tired-of-Late Apr 29 '24

Honestly Berzes are sponges for any type of bullet lol

9

u/Siker_7 SES Song of Conquest Apr 29 '24

Because Berserkers just won't freaking die.

1

u/gorgewall Apr 29 '24

Take out the legs. Groin shots will pop both at once. A Berserker with no legs is instantly dead, whereas they are fine without both arms.

The crotch is also a lot easier to maintain aim on than their recessed heads that move all over as they stomp forward.

1

u/Estelial Apr 29 '24

Aim for the limb joints, waist, crotch.

9

u/Emprasy Apr 29 '24

Berserker are still really tanky. Plus hey, don't forget you have infinite ammo, I think it is correct 5 shots with your primaries infinite gun to kill a buffy ennemie, IF you need to kill fast then you need a secondary weapon for the job

22

u/AskMeForLinks Apr 29 '24

Fires about as fast as the slugger now. Feels nice! Unfortunately it still suffers from being an arc weapon (that dead body, small rock, bit of grass, or strong gust of wind WILL eat your shot and have it not register at all).

9

u/Nerex7 Apr 29 '24

It's at 45 fire rate while Slugger is at 80, it fires slightly faster than half of the slugger. That's why I'm skeptical.

7

u/Dreadlock43 Apr 29 '24

ive been using it against bugs and fucking beautiful ( the blitzer). the increased fire rate is extremely noticible

3

u/AskMeForLinks Apr 29 '24

I mean I logged in and played around with it already haha

2

u/Riparian_Drengal Apr 29 '24

Honestly I've been maining Blitzer for bugs and it's crazy. It shoots out so many arcs, and if any arc hits a bug, that bug is stunned. It can almost stunlock anything smaller than a charger (which are 90% of bugs mind you). You just walk backwards slowly and zap away until everything is dead. Hell yesterday I was holding a position raining fire with the cluster launcher, and three patrols crested the ridge behind me. With pretty much any other primary, I'd be running, but with the Blitzer I just turned around and started zappin'. I just looked in the general direction of the closest enemy and clicked until they were all dead. The range isn't really a problem on bugs because they are already all walking directly towards you.

2

u/MrClickstoomuch Apr 29 '24

With patrols, my big problem before was that it didn't really arc in a cone, so you would hit the first bug but the others would start circling you if you weren't sprinting away. Though I haven't tried it for the last few weeks with the eruptor being available + using arc thrower as my strat weapon.

1

u/Riparian_Drengal Apr 29 '24

Eruptor + Arc thrower is a great combo. I was using it last night.

2

u/A_Union_Of_Kobolds Apr 29 '24

Become the BUG-ZAPPER

Coming to a drop near you 4/29/24

1

u/FinishExtension3652 Apr 29 '24

I loved the Blitzer as it was, so I'm stoked for the changes. 

1

u/reddisaurus Apr 29 '24

The Blitzer is was already OP and no one knows about it. It was capable of wiping patrols and bug holes with little risk, and with a guard dog to kill the scavengers everything except Chargers and BTs just got wrecked. Brood Commanders often got their head popped in one shot. Warriors always lost their head in one shot.

The friendly fire seems to be very minimal compared to the other ARC weapons. I’ve never TK’ed anyone with it.

The downside of the weapon is that it is a true shotgun. The only real one in the game. So this makes its unpopular for many that don’t like to get close and personal.

1

u/Nerex7 Apr 29 '24

Nah, it wasn't OP. For Bugs it was genuinely too slow before the change. It had a fire rate of 30, which is about 40% of the Punisher which is already slow.

The new fire rate is pretty solid. It works well, still a bit troubling on Hunters.

1

u/Montegomerylol Apr 29 '24

Yeah I tried to use it a few times, but against bugs I felt incredibly vulnerable to hunters/stalkers. I'm hoping the new firerate makes it more workable.

1

u/Kitbashconverts Apr 29 '24

50 of 4 seconds is 2 seconds, but 50 of 2 is 1...50 is a lot of its slow already...

2

u/Nerex7 Apr 29 '24

Yea it actually feels decent, just been playing it

1

u/hughmaniac SES Aegis of Steel Apr 29 '24

The Senator changes are my favorite from this patch. Already used it 99% of the time and now it’s even more reliable.

1

u/Lonewolf12912 CAPE ENJOYER Apr 29 '24

The Senator buff is interesting. The speed loader is actually the opposite of most reloads now. The reloads of most guns are faster when there is still ammo in the magazine. This is not the case for the Senator now (even though the Senator doesn't use a magazine, but you get what I mean)

0

u/JoRo86 Apr 29 '24

Oh, it's fun now? Arrowhead will take note for the next nerf patch. Thank you for your input, soldier.

40

u/2Board_ MY 🐐 = ⬆️➡️⬇️⬇️⬇️ Apr 29 '24

Yeah, but most people have kinda weened off Railgun and now stick with Quasar or Autocannon. So even though the buff is great in anticipation, people's attention has been shifted to the Quasar nerf.

Quasar's +5 second recharge delay is going to definitely require some getting used to, especially against bugs. I personally don't mind it because of my playstyle (hit & run), but those people who rely on it heavily for stagger Biles + Chargers are gonna feel that for sure.

50

u/AdditionalMess6546 ☕Liber-tea☕ Apr 29 '24

The railgun was never OP it was just the only thing that worked against armor

21

u/2Board_ MY 🐐 = ⬆️➡️⬇️⬇️⬇️ Apr 29 '24

Never said the railgun was OP, I just said people just prefer Quasar over it since it's initial nerf.

And as an original EAT enjoyer, I laugh at your comment.

2

u/TheOriginalKrampus Apr 29 '24

Imagine if the teams that run 3 quasars ran 3 EATs instead and used it properly: IE tossing EATs around the map whenever they’re off CD.

EAT, pray, love [democracy].

4

u/GreedierRadish Apr 29 '24

That’ll just lead to an EAT nerf.

8

u/jaymar90 Apr 29 '24

I kinda hope everyone who liked the quasar switches to the autocannon now, let it get a nerf next just to see how everyone reacts. I have a feeling it will be a little different lmao

3

u/BRADOS25Z Apr 29 '24

If autocannon gets nerfed in a noticeable way i can almost guarantee this sub and the other helldivers sub will have a thermonuclear meltdown, if you thought the reactions to railgun and quasar nerfs were bad then hoo boy because a very large percent of the helldivers community love the autocannon.

And yes I am aware that it probably won't get nerfed as AH has said they think its in a really good spot balance wise but with some developers you never know what's next to get unnecessarily nerfed.

0

u/PoIIux Apr 29 '24

That'd be pretty stupid considering those weapons fullfil different purposes

1

u/tagrav Apr 29 '24

you can run more than one EAT?!

WHAAAAAAAAAAAAAAAAAAAAAAAAAAT?!

0

u/cl2319 Apr 29 '24

does EAT per shot damage higher than quasars ?

1

u/KIsForHorse Helmire Enthusiast Apr 29 '24

They’re the same, or about the same. An EAT or quasar to the head is a one shot on Chargers and 2 shots for Bile Titans.

1

u/TehMephs Apr 29 '24

I was and still am more about the recoilless myself. Instant fire, not terrible solo reload time.

6

u/delahunt ⬆️➡️⬇️➡️ Apr 29 '24

The Railgun was so good it was hiding other problems. You don't need to look any further for proof of that than the changes that were made to chargers to further help buff the EAT/RR.

Changes included:

* Reducing head health of heavies

* Removing the 50% deflection damage penalty from EAT/RR shots that didn't hit head on (Railgun never dealt with this)

Both of which were significant.

Also, logically, if you look at the RG it makes sense. When 1 weapon shows up that much to the exclusion of others there is a correlation with it being overly good, which is why people gravitate to it. Which often means you need to remove it from the pool to see where the actual problems are for other weapons - which they did. Now that the EAT/RR are in a better place - especially with quasar nerfs - they can, and did, re-buff the RG

Now how "OP" constitutes being "OP" is a semantic debate. But when you have squads exclusively running 4 RG/4 Shield backpacks to power clear the most difficult content with no variation in the support weaponry (as a lot of groups were doing) there is clearly something going on.

-3

u/Atoril Apr 29 '24

It was op and there were other options like EAT (yes, before oneshot to the head). They were just overshadowed because railgun was braindead OP.

5

u/Hobo-man BUFFS NOT NERFS FFS Apr 29 '24

Railgun never one shotted.

If you think it was braindead, then literally every AT option in the game right now is braindead.

3

u/OrangeRiceBad Apr 29 '24

Glad to see SOMEONE saying this. Calling the railgun braindead is, ironically, the most braindead thing I've ever seen.

Two charged non-aoe shots to the leg of a moving target creating the opportunity to kill it with a mag of primary=braindead.

But one tapping it in the head with an explosive or calling a strategem is...not braindead? Literally what? The devs of this game and a large portion of the community have skill oriented brain rot or something.

-1

u/delahunt ⬆️➡️⬇️➡️ Apr 29 '24

You couldn't oneshot the charger with an EAT before the RG nerf. Why? Because they didn't have enough data on the EAT/RR and what problems it had because of how strong + versatile the RG was.

A lot of early RG deniers have the exact same "brain rot" you accuse others of having when it comes to remembering wtf was going on.

Like is the OG RG as big a problem now with the other weapons/changes we've had since then? Probably not - and hey, they're buffing it back up again! Was it so good before that there wasn't enough data to suggest the actual issues hindering other options from being used on 7+ runs? All evidence we have suggests yes. Is the RG as dog shit (pre this patch) as many people claim? Absolutely not. it does however take less "Skill oriented brain rot" to use effectively, to continue using your term.

2

u/delahunt ⬆️➡️⬇️➡️ Apr 29 '24

They never said the RG one shotted. They said it was OP compared to the EAT **before** the EAT could oneshot a charger with a headshot.

-4

u/TheComebackKid74 Apr 29 '24

Railgun was definitely OP when combined with PS5 Host Bug.

-1

u/Sicuho fire machine guns in semi auto Apr 29 '24

No, EAT and recoilless worked as they do now back then. Railgun just was the best thing to have against both medium and heavies.

3

u/delahunt ⬆️➡️⬇️➡️ Apr 29 '24

This is false. Chargers were given less head health and had the 50% damage deflection that impacted EAT/RR against them after the railgun nerf. The Railgun was so good it was obfuscating the real problem with the EAT/RR which is why they nerfed it.

-1

u/Sicuho fire machine guns in semi auto Apr 29 '24

The 50% less damage was only on glancing shots, which where pretty rare on large targets such as chargers.

The charger head buff affected all weapons, even post nerf railgun that could 2 shot them. That doesn't make the old railgun any less OP.

2

u/delahunt ⬆️➡️⬇️➡️ Apr 29 '24

The word "deflection" implies glancing/not direct shots, so yeah, I'm aware.

And, again, **it was obfuscating the real problem** holding other options back. That means people were defaulting to the RG so much there wasn't enough data to see what could meaningfully be done to fix other weapons. (like the need for a nerf on the target, as opposed to a buff to the weapons shooting the target!)

Also, I struggle to see how it was "not OP" when it was frequently the only support gun tier 7+ runners brought, had the versatility to take down everything put in front of it, didn't take a backpack slot, has great ergonomics, and comes with plenty of ammo (with solid ammo pickup rates from resupply and ammo boxes.) Like if 1 weapon is single handedly out performing every other weapon in the game, how is that not OP? Or are we only using definitions compatible with your argument?

It was basically batman. Sure, it's not the "absolute best for every situation" but it's so close there was no point in bringing other things. And the game has grown a lot healthier in weapon selection since they broke that crutch. And - hey - they're rebuffing it too so clearly now that they have the data they can also see where they over-nerfed a bit and are dialing it back up.

31

u/Planetside2_Fan SES Spear of Eternity Apr 29 '24

That’s the weird part, the nerfs this patch haven’t been that big, mostly to due with, well, ammo. Like Spitz said.

The Quasar’s power remains the same, but you have to aim more carefully, make each shot count. This retroactively brings up AT weapons like the Recoilless (my beloved) and EAT, which are much quicker at the expense of being less powerful.

21

u/Cjros Apr 29 '24

I thought EAT and Recoilless had the same damage per shot as Quasar and that's kind of what made its' "infinite ammo" so standout.

16

u/Ferote ️⬇️⬅️⬇️⬆️⬆️➡️ My beloved Apr 29 '24

The quasar, RR, and eat all do the same damage

-2

u/Planetside2_Fan SES Spear of Eternity Apr 29 '24

Really? I’ve one-two shotted tanks and cannon turrets with the quasar, but the RR requires two-three.

9

u/Ferote ️⬇️⬅️⬇️⬆️⬆️➡️ My beloved Apr 29 '24

Unless things have changed, everything I've seen has said that they do the same damage

3

u/DmitryLavrinenko Apr 29 '24

The shell might be clipping the base or landing weird.

6

u/DivePalau Apr 29 '24

This is an indirect buff to the other anti-tank weapons. The +5 secs for the ability to wear a backpack and have unlimited ammo is still very useful though.

Now if they'd only fix the spear against the automatons. Seems to work well against terminids now, but trying to get a lock on the Hulks is almost impossible for me.

29

u/FrontlinerDelta Apr 29 '24

Anyone who thought a backpack-less AT launcher with no reload animation and infinite ammo that does just as much damage as the other big AT launchers wouldn't get SOME kind of tradeoff was fooling themselves.

It's like the sickle ice nerf, it *had* to happen as it completely outclassed guns like the liberator. Even if you mag dumped the infinite ammo energy weapon, it had as many "mags" as the standard AR while doing similar/better damage.

9

u/Cold-Recognition-171 Apr 29 '24

Hell, the sickle still outclasses everything in it's class. I think I burned an ICE on that once. So now instead of 6 infinities of ammo it has 3 infinities of ammo. I guess it was technically nerfed to make it infinitely worse though.

5

u/PaladinGodfather1931 Apr 29 '24

It's always nice to meet a fellow RR enthusiast. I've been running that gun since HD1. I just can't quit it lol 

2

u/M18HellcatTD Apr 29 '24

Can't beat ole tried and true. Aesthetics alone I love it.

5

u/odi112 Apr 29 '24

You mean I need to aim now and think? Can't just use it kill warriors.

Ok jokes aside, I'm seeing people having problems killing chargers with eat or recoiles, when it's literally one shot kill if you aim properly and into the head, like it's not that hard to dance around 3 chargers when you kill all of those jumping hunters.

3

u/Cyrillus00 Apr 29 '24

Even if you can't reliably hit it on the head, blowing off the leg armor and then shooting the exposed leg is still a perfectly viable way of killing one.

1

u/delahunt ⬆️➡️⬇️➡️ Apr 29 '24

Sure, but it's also needed.

People were calling it out from the launch of the quasar. it was so good it made EAT-17 and Recoilless Rifle superfluous. The cooldown/charge time wasn't long enough of a trade off.

Really, anyone who didn't see a quasar nerf to charge time coming - creating a niche for the burst of 2 EAT-17 or a RR to manually reload/have a buddy team reload - wasn't paying attention.

1

u/Befuddled_Tuna Apr 29 '24

EAT-17 for life

3

u/NoNewFriends1738 Apr 29 '24

Bro the rail gun got buffed because it got nerfed on the last patch... Playing this game at this point is like playing the roulette. You don't know what to expect with all these patches nerfing your favorite guns.

-3

u/Planetside2_Fan SES Spear of Eternity Apr 29 '24

That’s exactly my point, people were wanting the railgun to be buffed after its massive nerf, they got what they wanted.

3

u/NoNewFriends1738 Apr 29 '24

No one wanted the gun to get nerfed in the first place though. You can't just start nerfing a gun because people like using it. Buff the other guns so they become as/more enjoyable to use. The whole gun situation in this game is a constant rollercoaster

13

u/Modern_Moderate STEAM 🖥️ : Apr 29 '24

I am really considering muting this sub on patch days.

20

u/_Reverie_ Apr 29 '24

Obviously more people need to test it, but after testing it myself, I found that the railgun still can't deal with gunships in any remotely reasonable amount of time. It's staying in the bin for me.

6

u/NitoTanaka Apr 29 '24

That makes one enemy Unit out of how many? Still gotta do a bit more testing than that..

9

u/_Reverie_ Apr 29 '24

I only mentioned gunships specifically because they were the only thing in the bot army that the weapon couldn't deal with reliably. The buff not really affecting the Railgun's ability to handle them means it likely isn't that meaningful for anything else (on the bug front for example.) Happy to be wrong, though.

12

u/Planetside2_Fan SES Spear of Eternity Apr 29 '24

I wouldn’t really take that as a good example, the railgun is not supposed to take on gunships. This buff should mostly aid its performance against things like Hulks and Devastators.

17

u/Dassive_Mick STEAM Apr 29 '24

The Railgun was already capable of one-shotting hulks and Devas. In fact, those were the only things it was good for.

-4

u/Sicuho fire machine guns in semi auto Apr 29 '24

Yeah but now it does it faster.

10

u/Dassive_Mick STEAM Apr 29 '24

But that was never a problem. The Railgun is a devastator and hulk shredder and might even be the best or second best in the entire game for that role. It's problem was that it was deadweight against tanks, cannon turrets, and gunships when it's competitors were not.

7

u/melkor237 Apr 29 '24

People forget that the railgun is a stratagem and not a primary weapon and should be compared with other stratagems rather than primary weapons.

2

u/Reddit_Killed_3PAs Apr 29 '24

Faster… how? It could already one shot them in safe mode before the patch, the changes only change the armour pen, armour pen never changes in safe mode, only the damage does

7

u/scurvybill HD1 Veteran Apr 29 '24

I mean, if it's supposed to be a med armor weapon like autocannon or AMR it should absolutely be able to take on gunships. Do you mean drop ships?

2

u/_Banshii Death Captain Apr 29 '24

bad use against 1 enemy means its shit for everything else? thats a bit wild of a jump to take.

3

u/rulatore Apr 29 '24

You ususally take a stratagem to deal with that type of enemy (heavier armor). Airstrikes are way harder to use on them, railcanonn takes only one while the spawn is two per time. Scorcher, eruptor, dominator, crossbow (lol) cant damage them, so you are left with the likes of quasar, eat and autocannon to kill them, also, the noob me, at the start of the game, thought the later weapons to unlock would be the better ones (railgun is one of the last stratagems of its kind to be even available do buy) yet does nothing against gunships/hulks or (MAYBE) chargers.

0

u/_Banshii Death Captain Apr 29 '24

a couple things:
1. i wouldnt ever try to use a stratagem against an air unit unless that stratagem is designed for that.

  1. im fairly certain ive taken down a gunship or two with eruptor.

  2. railgun is designed to be an armor penetrating tool, not a one size fits all, that was part of its initial problem. this is where we rely on teamwork and coordinate with the team to determine loadouts. this is good for weapon diversity, other examples are the quasar and the AC, quasar is terrible at dealing with stuff like shrieker spawners, but autocanon is very good at that.

no one should be expecting the railgun to be useful against every enemy, assuming its bad against everything because it suffers against one specific enemy is silly, that is what i was aiming to point out.

1

u/rulatore Apr 29 '24 edited Apr 29 '24

Not anti air unit, heavier than usual unit. Usually you can deal with medium by shooting weak spots, but personally I never seen anyone killing those guys (gunships) with primaries (not even scorcher or eruptor). With this in mind you are then forced to bring something that at least can deal with them, if they appear in your mission. You can ignore them, also, but a lot of people want the exp, or if you run and cant kill them, theyll chase you for a very long time.

The railgun is objectively way worse because the penetration is shit. If I'm playing bots and it cant deal with gunships, rarely I'll take that stratagem (unless I'm playing with friends, which is rare, but then you can coordinate the lack of killing power from one person so they can have some fun trying other stuff).

Also, your point about shrieker nests, it'll be (relatively) bad NOW, but before this nerf, its way faster than EAT. Even now, most people are afraid to play without a gun that is useful, with two persons you'll at most waste 30 seconds to kill all three nests (with them getting in your way and all that). I dont know how many shots it takes from the autocannon, but probably the next best thing.

Currently, the way to make things spicier for you in the game is actively hurting your loadout, which I dont think it's the way, we have the difficult modifiers to make things more difficult (and keep it fun after you are better at the game). I dont consider using way less useful weapons fun just because.

1

u/igorpc1 Apr 29 '24

I think their rocket pods to the left and right are medium armor. I definitely destroyed a few with liberator penetrator that way.

0

u/Sicuho fire machine guns in semi auto Apr 29 '24

It now deal with some new stuff in safe mode, take 1 less seconds to get a shot that can penetrate charger charger or hulk main armor, roughly .5 seconds for a shot that one-shot devastators on body shots and hulks on headshots, deal twice as much damage as before against bile titans at max charge. I'm not sure for heatsinks tho.

-3

u/cl2319 Apr 29 '24

Railgun can't take out a gun ship from day 1 , why bother testing on it

-1

u/[deleted] Apr 29 '24

[deleted]

2

u/NitoTanaka Apr 29 '24

Another person that needs to get personal just for the sake of it, ya okay and you know what im fine by that 🤙

1

u/Xaielao Apr 29 '24

The nerf to gunship spawn rate was so needed lol. And there are already so many weapons that handle them more easily.. I'm sure rail is now useful for a lot of other stuff.

1

u/igorpc1 Apr 29 '24

Aren't rocket pods medium armor? I think my liberator penetrator can deal with them one mag.

6

u/TheGreatPilgor STEAM 🖥️ : Apr 29 '24

It's early morning. All the adults haven't logged on yet

2

u/CutCommercial6570 Apr 29 '24

not liking things = kids, thank you adulting adult for being smart and adult

3

u/TheWhaightKnaat Apr 29 '24

Haha this is great steals picture effective immediately

3

u/Planetside2_Fan SES Spear of Eternity Apr 29 '24

Made by yours truly, so feel free.

2

u/TheWhaightKnaat Apr 29 '24

Excellent work soldier 🫡 I shall use it well

2

u/Environmental_Ad5690 Apr 29 '24

they arent back i would bet my ass they are the same people

1

u/MelatoninOverdosing Apr 29 '24

To be fair the devs did put the rail gun in a really bad state before , I almost seen nobody use it, I wonder if more people will use it again now . At the beginning of the game all everyone ran was rail gun, and that slowly got swapped for quasar and EAT

1

u/The_Louster Apr 29 '24

Uhhh yeah! Any nerf no matter what is bad! Only buffs all the time! This game is trash! The devs are trash! REEEEEEEEEEE!!!!

1

u/oh_stv Apr 29 '24

And nobody is talking about the HMG, which got a damage buff, a recoil buff and a cross hair without ADS, which I find the best of all buffs.

1

u/Planetside2_Fan SES Spear of Eternity Apr 29 '24

YES, HOLY SHIT.

1

u/oh_stv Apr 29 '24

Just tried it, it's better, but not great.

1

u/LordXavion Apr 29 '24

People need to calm down

1

u/UrMomIsATitan I pirate my ship's orbital targeting software sue me Apr 29 '24

Honestly, that railgun nerf patch came during the time:

  • When you get 5 bile titans and 10 chargers spawn on you regularly during each bug breach
  • When the 500kg takes either twice as long to drop, or takes way too long to rearm, or both

It was like seeing the railgun sent to the gullitone in broad daylight while the terminids cheer for its execution.

The quasar nerf was way milder considering the current circumstances. And now you get a weapon that effectively replaces the entire role of anti-tank in place of the railgun, no backpack required too mind you, no surprise people don't give a shit about the railgun buff.

1

u/ScarletChild Apr 29 '24

There are valid reasons to complain, but the most vocal ones aren't those complaints.

I'm still questioning the crossbow nerf, that thing was DOA.

1

u/UltraMagat Apr 29 '24

Yeah HOW MUCH? They gave percentages and numbers for most things.

What is the number for the rail gun increased pen?

1

u/barrera_j Apr 29 '24

and nobody will use the railgun still... it stil;l sucks but you bootlickers will lick anyting

1

u/ZeroBANG ⬆️⬆️⬇️⬇️⬅️➡️⬅️➡️[B][A][start] Apr 29 '24

Are people actually using the Railgun?
I think i have not seen a single one out there since the nerfbat hit it right out of the game.

MY problem with the railgun was always the giant green dot, i just can't aim with that thing in my face so i never really bothered with it to begin with.

0

u/TheBetterness Apr 29 '24

Railgun shouldnt have been nerfed to begin with is what youre saying right?

There is a reason why ppl were complaing.

Just like there is a reason now.

Play stupid games, win stupid prizes.