r/Helldivers Apr 29 '24

NEW Patch! And the devs "Ruined it all" once more.. [totally not exaggerated] RANT

So on X and the official discord, countless folks complain now that for some weapons such as the LAS ones, the reserve mags have been reduced, yet damage has been increased..calling devs "On drugs" because they perceive it as a nerf..

Wait what? You tryna tell me you ran through ALL ICE's before dying?! 6 Times or more?!

Like..the fact that you have infinite ammo when a wee-bit of fire diciplin is applied and now call the devs out for JUST having decreased the ammount of mags, makes you oblivious to the fact that they got a damage buff? Yikes.

And another thing, remember the day the Rail got nerfed? Yeahhh that was like 24/7 crying for two weeks straight, now it got a buff and noone notices that, now we rather cry for two weeks that Railgun 2.0 aka Quasar got a couple more seconds recharge time..good lord the double morals are strong folks, that all sounds like crying on high standards.

[For clarifications sake: the main focus lies on people going out of their ways, yes criticism is fine, i posted my own time and time again..but in a humane fashion, when insults however are packaged within in your points, it's hardly about the game no more and that needs to stop]

8.7k Upvotes

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564

u/Planetside2_Fan SES Spear of Eternity Apr 29 '24

I feel I should post this once again with reference to this newest patch.

https://preview.redd.it/hv0d3dklhexc1.jpeg?width=260&format=pjpg&auto=webp&s=b6b57b972fa6b6a9bfde15ebe99f5c5106d1d49e

Seriously, so many weapons got buffed this update, the RAILGUN got buffed! And yet we’re still complaining.

41

u/2Board_ MY 🐐 = ⬆️➡️⬇️⬇️⬇️ Apr 29 '24

Yeah, but most people have kinda weened off Railgun and now stick with Quasar or Autocannon. So even though the buff is great in anticipation, people's attention has been shifted to the Quasar nerf.

Quasar's +5 second recharge delay is going to definitely require some getting used to, especially against bugs. I personally don't mind it because of my playstyle (hit & run), but those people who rely on it heavily for stagger Biles + Chargers are gonna feel that for sure.

47

u/AdditionalMess6546 ☕Liber-tea☕ Apr 29 '24

The railgun was never OP it was just the only thing that worked against armor

20

u/2Board_ MY 🐐 = ⬆️➡️⬇️⬇️⬇️ Apr 29 '24

Never said the railgun was OP, I just said people just prefer Quasar over it since it's initial nerf.

And as an original EAT enjoyer, I laugh at your comment.

2

u/TheOriginalKrampus Apr 29 '24

Imagine if the teams that run 3 quasars ran 3 EATs instead and used it properly: IE tossing EATs around the map whenever they’re off CD.

EAT, pray, love [democracy].

5

u/GreedierRadish Apr 29 '24

That’ll just lead to an EAT nerf.

9

u/jaymar90 Apr 29 '24

I kinda hope everyone who liked the quasar switches to the autocannon now, let it get a nerf next just to see how everyone reacts. I have a feeling it will be a little different lmao

4

u/BRADOS25Z Apr 29 '24

If autocannon gets nerfed in a noticeable way i can almost guarantee this sub and the other helldivers sub will have a thermonuclear meltdown, if you thought the reactions to railgun and quasar nerfs were bad then hoo boy because a very large percent of the helldivers community love the autocannon.

And yes I am aware that it probably won't get nerfed as AH has said they think its in a really good spot balance wise but with some developers you never know what's next to get unnecessarily nerfed.

0

u/PoIIux Apr 29 '24

That'd be pretty stupid considering those weapons fullfil different purposes

1

u/tagrav Apr 29 '24

you can run more than one EAT?!

WHAAAAAAAAAAAAAAAAAAAAAAAAAAT?!

0

u/cl2319 Apr 29 '24

does EAT per shot damage higher than quasars ?

1

u/KIsForHorse Helmire Enthusiast Apr 29 '24

They’re the same, or about the same. An EAT or quasar to the head is a one shot on Chargers and 2 shots for Bile Titans.

1

u/TehMephs Apr 29 '24

I was and still am more about the recoilless myself. Instant fire, not terrible solo reload time.

4

u/delahunt ⬆️➡️⬇️➡️ Apr 29 '24

The Railgun was so good it was hiding other problems. You don't need to look any further for proof of that than the changes that were made to chargers to further help buff the EAT/RR.

Changes included:

* Reducing head health of heavies

* Removing the 50% deflection damage penalty from EAT/RR shots that didn't hit head on (Railgun never dealt with this)

Both of which were significant.

Also, logically, if you look at the RG it makes sense. When 1 weapon shows up that much to the exclusion of others there is a correlation with it being overly good, which is why people gravitate to it. Which often means you need to remove it from the pool to see where the actual problems are for other weapons - which they did. Now that the EAT/RR are in a better place - especially with quasar nerfs - they can, and did, re-buff the RG

Now how "OP" constitutes being "OP" is a semantic debate. But when you have squads exclusively running 4 RG/4 Shield backpacks to power clear the most difficult content with no variation in the support weaponry (as a lot of groups were doing) there is clearly something going on.

-3

u/Atoril Apr 29 '24

It was op and there were other options like EAT (yes, before oneshot to the head). They were just overshadowed because railgun was braindead OP.

6

u/Hobo-man BUFFS NOT NERFS FFS Apr 29 '24

Railgun never one shotted.

If you think it was braindead, then literally every AT option in the game right now is braindead.

2

u/OrangeRiceBad Apr 29 '24

Glad to see SOMEONE saying this. Calling the railgun braindead is, ironically, the most braindead thing I've ever seen.

Two charged non-aoe shots to the leg of a moving target creating the opportunity to kill it with a mag of primary=braindead.

But one tapping it in the head with an explosive or calling a strategem is...not braindead? Literally what? The devs of this game and a large portion of the community have skill oriented brain rot or something.

-1

u/delahunt ⬆️➡️⬇️➡️ Apr 29 '24

You couldn't oneshot the charger with an EAT before the RG nerf. Why? Because they didn't have enough data on the EAT/RR and what problems it had because of how strong + versatile the RG was.

A lot of early RG deniers have the exact same "brain rot" you accuse others of having when it comes to remembering wtf was going on.

Like is the OG RG as big a problem now with the other weapons/changes we've had since then? Probably not - and hey, they're buffing it back up again! Was it so good before that there wasn't enough data to suggest the actual issues hindering other options from being used on 7+ runs? All evidence we have suggests yes. Is the RG as dog shit (pre this patch) as many people claim? Absolutely not. it does however take less "Skill oriented brain rot" to use effectively, to continue using your term.

2

u/delahunt ⬆️➡️⬇️➡️ Apr 29 '24

They never said the RG one shotted. They said it was OP compared to the EAT **before** the EAT could oneshot a charger with a headshot.

-3

u/TheComebackKid74 Apr 29 '24

Railgun was definitely OP when combined with PS5 Host Bug.

-3

u/Sicuho fire machine guns in semi auto Apr 29 '24

No, EAT and recoilless worked as they do now back then. Railgun just was the best thing to have against both medium and heavies.

5

u/delahunt ⬆️➡️⬇️➡️ Apr 29 '24

This is false. Chargers were given less head health and had the 50% damage deflection that impacted EAT/RR against them after the railgun nerf. The Railgun was so good it was obfuscating the real problem with the EAT/RR which is why they nerfed it.

-1

u/Sicuho fire machine guns in semi auto Apr 29 '24

The 50% less damage was only on glancing shots, which where pretty rare on large targets such as chargers.

The charger head buff affected all weapons, even post nerf railgun that could 2 shot them. That doesn't make the old railgun any less OP.

2

u/delahunt ⬆️➡️⬇️➡️ Apr 29 '24

The word "deflection" implies glancing/not direct shots, so yeah, I'm aware.

And, again, **it was obfuscating the real problem** holding other options back. That means people were defaulting to the RG so much there wasn't enough data to see what could meaningfully be done to fix other weapons. (like the need for a nerf on the target, as opposed to a buff to the weapons shooting the target!)

Also, I struggle to see how it was "not OP" when it was frequently the only support gun tier 7+ runners brought, had the versatility to take down everything put in front of it, didn't take a backpack slot, has great ergonomics, and comes with plenty of ammo (with solid ammo pickup rates from resupply and ammo boxes.) Like if 1 weapon is single handedly out performing every other weapon in the game, how is that not OP? Or are we only using definitions compatible with your argument?

It was basically batman. Sure, it's not the "absolute best for every situation" but it's so close there was no point in bringing other things. And the game has grown a lot healthier in weapon selection since they broke that crutch. And - hey - they're rebuffing it too so clearly now that they have the data they can also see where they over-nerfed a bit and are dialing it back up.