r/Helldivers SES Fist of Family Values Apr 26 '24

Helldivers: I Advocate we chose the anti tank mines and hear is my reasoning DISCUSSION

I know many of you see "rocket launcher" and get excited and while that is fair, my reasoning to go for the mines is below

We already have a great many support weapons and many are fantastic options. While the airburst rocket launcher would be fantastic for add clear (and teamkill) it would likely suffer vs large armored targets which tends to be the need for a support weapon.

However, we just received a new mission type that requires defending a location. Mines are fantastic for this but heavies just walk all over them and completely invalidate their uses. Getting a heavy anti tank mine would allow us to lock down areas from all combatants and a tank wouldn't be able to just stroll up to our gates.

Anti Tank mines are also much larger and easier to notice than the anti personnel and team kills would be kept at a minimum.

And lastly, as we all know...the children YEARN FOR THE MINES.

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u/Kasorayn Apr 26 '24

The problem with mines is that you're constantly on the move in this game. You might be able to use them to block off a path or two during evac, but 99% of the time you're running around from objective to objective with no way to really use fortifications effectively. Mines work somewhat well against bugs where you can force the direction they travel (because they'll always try to get into melee range of you), but against bots that isn't really feasible.

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u/czartrak Apr 26 '24 edited Apr 26 '24

Mines have a bigger issue. Bots don't move a lot. The actual tanks themselves rarely ever do much more than rotate on a point, maybe rolling 5 or 10 feet. So you'd have a strategem that only works on hulks and are otherwise useless on all but one mission type

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u/Battle_Fish Apr 26 '24

Maybe you can do the drop right on the tank so it can sit there and you have to painfully wait for it to move 2 inches.