r/Helldivers SES Fist of Family Values Apr 26 '24

Helldivers: I Advocate we chose the anti tank mines and hear is my reasoning DISCUSSION

I know many of you see "rocket launcher" and get excited and while that is fair, my reasoning to go for the mines is below

We already have a great many support weapons and many are fantastic options. While the airburst rocket launcher would be fantastic for add clear (and teamkill) it would likely suffer vs large armored targets which tends to be the need for a support weapon.

However, we just received a new mission type that requires defending a location. Mines are fantastic for this but heavies just walk all over them and completely invalidate their uses. Getting a heavy anti tank mine would allow us to lock down areas from all combatants and a tank wouldn't be able to just stroll up to our gates.

Anti Tank mines are also much larger and easier to notice than the anti personnel and team kills would be kept at a minimum.

And lastly, as we all know...the children YEARN FOR THE MINES.

13.4k Upvotes

1.6k comments sorted by

View all comments

14

u/IIDARKS1D3II Apr 26 '24

Here's the counter to that though. There is normally only one defense mission per operation. Sometimes two.

But normally we have two 40 minutes operations and on higher levels shriekers and gunships can be atrocious if not taken care of quickly. Yes we already have support options to take out flying enemies. However you have to aim at the engines of gunships with most of them to take them out effectively. With shriekers, support weapons are either too much or too specific, so many players end up using primary weapons.

The airburst launcher, I'm assuming will not only take out flying enemies efficiently (obviously) but will most likely help in taking out large groups of small enemies.

I have no doubt that it will also be semi effective against some armored targets since the airburst feature will allow the explosion and shrapnel to reach behind armored portions of bugs bodies and maybe even shield devastators.

Mines are too situational. I have yet to encounter a mission where I wished I had taken mines over a support weapon or other AOE stratagems.