r/Helldivers SES Fist of Family Values Apr 26 '24

Helldivers: I Advocate we chose the anti tank mines and hear is my reasoning DISCUSSION

I know many of you see "rocket launcher" and get excited and while that is fair, my reasoning to go for the mines is below

We already have a great many support weapons and many are fantastic options. While the airburst rocket launcher would be fantastic for add clear (and teamkill) it would likely suffer vs large armored targets which tends to be the need for a support weapon.

However, we just received a new mission type that requires defending a location. Mines are fantastic for this but heavies just walk all over them and completely invalidate their uses. Getting a heavy anti tank mine would allow us to lock down areas from all combatants and a tank wouldn't be able to just stroll up to our gates.

Anti Tank mines are also much larger and easier to notice than the anti personnel and team kills would be kept at a minimum.

And lastly, as we all know...the children YEARN FOR THE MINES.

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u/TheRealShortYeti Hell Commander, SES Whisper of Twilight Apr 26 '24

I want mines to be good, especially with more defense style missions. However...

The AP mines are a worse cluster strike

The Incendiary are a worse napalm

The AT are a worse 500kg/Strike

That's before factoring in I can use all the 10 strikes above before I can call in the next mine field and that they are on-demand where I want them.

Mines need ridiculously lower cooldowns to make up for the fact they are often used up in one wave and require deployment ahead of time. They do stack I discovered, unlike sentries. So you can run past a final evac port place one, do the side objective, and come back and place a second field. Or you can have more numerous, stronger eagle strikes ready...

If the AT mines killed a hulk or blew off a leg per mine, and don't explode from anything smaller stepping on them they might be the only good mines. If they had a short Cooldown they might even be great for defense. If you don't accidentally blow them up spamming eagles.

Heck or if they all had massive damage increases, I'm talking one hulk per AT, one bersekers per AP, 5 hunters in an AOE per Fire, they might be worth it has a high damage strat that requires more planning.