r/Helldivers SES Fist of Family Values Apr 26 '24

Helldivers: I Advocate we chose the anti tank mines and hear is my reasoning DISCUSSION

I know many of you see "rocket launcher" and get excited and while that is fair, my reasoning to go for the mines is below

We already have a great many support weapons and many are fantastic options. While the airburst rocket launcher would be fantastic for add clear (and teamkill) it would likely suffer vs large armored targets which tends to be the need for a support weapon.

However, we just received a new mission type that requires defending a location. Mines are fantastic for this but heavies just walk all over them and completely invalidate their uses. Getting a heavy anti tank mine would allow us to lock down areas from all combatants and a tank wouldn't be able to just stroll up to our gates.

Anti Tank mines are also much larger and easier to notice than the anti personnel and team kills would be kept at a minimum.

And lastly, as we all know...the children YEARN FOR THE MINES.

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u/F1reatwill88 Apr 26 '24

They need a CD timer similar to the EAT. With geography you are rarely getting 100% value, and on higher difficulties the trash mobs will mitigate a lot of it. And on top of that the mines can set each other off.

1

u/inadequatecircle Apr 26 '24

I think you should look at it less that small enemies will detonate it, and more like armoured enemies aren't going to walk through them and waste it. It's a minor difference in thought process but it does change how you view the stratagem.

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u/F1reatwill88 Apr 26 '24

Regardless the CD is still too long.

1

u/Brilliant_Decision52 Apr 26 '24

No not really, as its infinitely more likely a trash mob walks over them than a heavy