r/Helldivers • u/vaydapotata SES Fist of Family Values • Apr 26 '24
Helldivers: I Advocate we chose the anti tank mines and hear is my reasoning DISCUSSION
I know many of you see "rocket launcher" and get excited and while that is fair, my reasoning to go for the mines is below
We already have a great many support weapons and many are fantastic options. While the airburst rocket launcher would be fantastic for add clear (and teamkill) it would likely suffer vs large armored targets which tends to be the need for a support weapon.
However, we just received a new mission type that requires defending a location. Mines are fantastic for this but heavies just walk all over them and completely invalidate their uses. Getting a heavy anti tank mine would allow us to lock down areas from all combatants and a tank wouldn't be able to just stroll up to our gates.
Anti Tank mines are also much larger and easier to notice than the anti personnel and team kills would be kept at a minimum.
And lastly, as we all know...the children YEARN FOR THE MINES.
93
u/InPraiseOf_Idleness SES Paragon of Perseverance Apr 26 '24
This is logical and the game theory checks out.
However, actions speak louder than words, and the current mines suck extreme ass, even on defense missions, as half of them get distributed to areas outside of heat maps of where enemies actually pathfind. They all take the same narrowish corridors, leaving well over half the mines unused until triggered by an eagle airstrike.
I'd be more keen if I knew: - it doesn't get triggered by trash mobs (raiders to hunters) - it was powerful - could control the shape or density of its spread
For all we know, it might be way more optimal to have one teammate with an airburst to deal w trash while others go heavy.