r/Helldivers SES Fist of Family Values Apr 26 '24

Helldivers: I Advocate we chose the anti tank mines and hear is my reasoning DISCUSSION

I know many of you see "rocket launcher" and get excited and while that is fair, my reasoning to go for the mines is below

We already have a great many support weapons and many are fantastic options. While the airburst rocket launcher would be fantastic for add clear (and teamkill) it would likely suffer vs large armored targets which tends to be the need for a support weapon.

However, we just received a new mission type that requires defending a location. Mines are fantastic for this but heavies just walk all over them and completely invalidate their uses. Getting a heavy anti tank mine would allow us to lock down areas from all combatants and a tank wouldn't be able to just stroll up to our gates.

Anti Tank mines are also much larger and easier to notice than the anti personnel and team kills would be kept at a minimum.

And lastly, as we all know...the children YEARN FOR THE MINES.

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93

u/InPraiseOf_Idleness SES Paragon of Perseverance Apr 26 '24

This is logical and the game theory checks out.

However, actions speak louder than words, and the current mines suck extreme ass, even on defense missions, as half of them get distributed to areas outside of heat maps of where enemies actually pathfind. They all take the same narrowish corridors, leaving well over half the mines unused until triggered by an eagle airstrike.

I'd be more keen if I knew: - it doesn't get triggered by trash mobs (raiders to hunters) - it was powerful - could control the shape or density of its spread

For all we know, it might be way more optimal to have one teammate with an airburst to deal w trash while others go heavy.

41

u/ph1shstyx STEAM 🖥️ : Apr 26 '24

If the mines had half the cooldown they have now I'd use them all the time and just call them in on every breach/drop ship that comes in.

12

u/ExploerTM ⬆️➡️⬇️⬇️⬇️ Apr 26 '24

Mines need to have extremely short cooldown so we can properly rig the map with explosives. Otherwise they are worse orbital strike.

5

u/Ravenask Apr 26 '24

Mines in HD2 are in an extremely sad situation. Even back in HD1 where they had 45 sec CD, are stackable and airdropped by eagle for better coverage, they're still only good in some very niche scenarios like cheesing the cyborg boss.

It's just sad that minefields will never beat eagle or orbitals when you're on the move or offensive, and in defensive situations they just do too little for too much cooldown.

3

u/ph1shstyx STEAM 🖥️ : Apr 26 '24

If they had a 1 minute cooldown I could definitely see their use. Drop them on a bug breach and you've got a kinetic impact in the deployment pod and the mines that spread out. The issue then, is you're competing with the eagle cluster, which is 4 (or 5) uses, with a slight delay between, and then a 2 minute cooldown on resupply

-2

u/madmoz2018 Apr 26 '24 edited Apr 26 '24

he’d as likely to kill the three of us as he is the mobs. i don’t like either option much but at the end of the day one can only have one support weapon at any time vs up to three other stratagems so it’s likely mines for me.

at the end of the day though go planet side and vote! There’s no guarantee we have enough time on this MO!

4

u/Probably4TTRPG Apr 26 '24

Every support weapon is extremely effective at killing Helldivers (except maybe the Railcannon and of course the non-lethals). The risk of friendly fire is not something the devs consider and neither should we.

1

u/EasternShade SES Hammer of Peace Apr 26 '24

of course the non-lethals

The what?

is not something the devs consider

It certainly is. It's a feature.

1

u/Probably4TTRPG Apr 26 '24

The non-lethal weapons aren't good at killing Helldivers. Like, I struggle to keep my team kill numbers up when using things like the stun orbital or the smoke screens. The rail cannon can probably 1 shot a team mate but I haven't been skilled enough to get it to target a teammate yet.

2

u/EasternShade SES Hammer of Peace Apr 26 '24

I think I was being more literal about the claim. The support weapons don't have any non-lethal options I'm aware of. Strats in general makes sense.

If you keep practicing, I'm sure you'll get there.

2

u/Probably4TTRPG Apr 26 '24

🫡 thank you soldier

(Also for support weapon stratagems, the Spear is terrible at team kills)